Commit Graph

18 Commits

Author SHA1 Message Date
Crypto City
944b917120 Geometry (and hull/compute) shaders by JSandusky 2021-12-05 07:51:22 +00:00
1vanK
3aa9238dc3 Silence "shader does not use the define NOUV" warning 2020-12-04 11:59:43 +03:00
Simon Flores
3173c6199c Update Transform.glsl
let the user define the number of outputs for advanced rendering effects such as subsurface scattering
2017-03-29 23:08:31 -04:00
Lasse Öörni
7d06916bc5 Remove semicolon from shader transform (iModelMatrix) macros, as it should instead be part of the statement where the macro is being used. Closes #1829. 2017-02-20 21:14:27 +02:00
Lasse Öörni
f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. 2016-11-09 22:57:34 +02:00
Lasse Öörni
ccf1abec81 Cleanup cameraPos function parameter from GLSL directional billboard code. Fix directional billboard face camera rotation calculation when billboards are in model space (relative to node). Related to #1471. 2016-07-15 22:23:38 +03:00
Yusuf Umar
b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 2016-07-13 18:54:18 +07:00
Yusuf Umar
f9e65027e3 Implementing RibbonTrail 2016-06-15 21:14:58 +03:00
Lasse Öörni
8215c42e37 OpenGL arbitrary vertex attributes. Change GLSL attribute indexing to zero-based to match HLSL, so the second texcoord (lightmaps, billboard sizes) is now called texCoord1, and instancing texcoords are texCoord4,5,6. 2016-04-07 00:32:41 +03:00
Yusuf Umar
a8d9308abe Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now. 2016-01-12 19:50:01 +07:00
Yusuf Umar
353c459e0d Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'. 2016-01-12 10:46:23 +07:00
Lasse Öörni
6d2853d81d Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108. 2015-12-22 18:55:40 +02:00
Jukka Jylänki
fc0d427557 Add support for GPU hardware instancing on Emscripten. In WebGL 1 it is exposed by the ANGLE_instanced_arrays ( https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/ ) extension, and in WebGL 2, it is enabled in core. 2015-10-09 18:58:42 +03:00
Lasse Öörni
0e5a05afc7 OpenGL 3 constant buffer support. 2015-03-18 02:40:28 +02:00
Lasse Öörni
992cbcc73f Fix GLSL deprecation warnings. OpenGL 3 clip plane support. Use R32F format on OpenGL 3 for deferred linear depth instead of manual RGB encoding & decoding. 2015-03-17 01:01:11 +02:00
Lasse Öörni
07a75dc37b Initial OpenGL 3.2 support. 2015-03-16 23:36:35 +02:00
Lasse Öörni
b96f47db61 Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering. 2015-02-12 00:05:32 +02:00
Yao Wei Tjong 姚伟忠
05a8b79fd2 Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00