Crypto City
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944b917120
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Geometry (and hull/compute) shaders by JSandusky
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2021-12-05 07:51:22 +00:00 |
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Lasse Öörni
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7d06916bc5
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Remove semicolon from shader transform (iModelMatrix) macros, as it should instead be part of the statement where the macro is being used. Closes #1829.
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2017-02-20 21:14:27 +02:00 |
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Lasse Öörni
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f1cb469a34
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Fix getting world-space tangent for billboards. Closes #1678.
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2016-11-09 22:57:34 +02:00 |
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Lasse Öörni
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ccf1abec81
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Cleanup cameraPos function parameter from GLSL directional billboard code. Fix directional billboard face camera rotation calculation when billboards are in model space (relative to node). Related to #1471.
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2016-07-15 22:23:38 +03:00 |
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Yusuf Umar
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b24bcb8928
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No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
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2016-07-13 18:54:18 +07:00 |
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Yusuf Umar
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f9e65027e3
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Implementing RibbonTrail
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2016-06-15 21:14:58 +03:00 |
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Yusuf Umar
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a8d9308abe
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Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now.
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2016-01-12 19:50:01 +07:00 |
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Yusuf Umar
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353c459e0d
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Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'.
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2016-01-12 10:46:23 +07:00 |
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Lasse Öörni
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e919935abd
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Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined.
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2015-03-02 03:39:21 +02:00 |
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Lasse Öörni
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a1d1f08190
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Split uniforms into constant buffers on D3D11.
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2015-02-28 21:09:41 +02:00 |
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Yao Wei Tjong 姚伟忠
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05a8b79fd2
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
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