Commit Graph

11 Commits

Author SHA1 Message Date
Crypto City
944b917120 Geometry (and hull/compute) shaders by JSandusky 2021-12-05 07:51:22 +00:00
Lasse Öörni
7d06916bc5 Remove semicolon from shader transform (iModelMatrix) macros, as it should instead be part of the statement where the macro is being used. Closes #1829. 2017-02-20 21:14:27 +02:00
Lasse Öörni
f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. 2016-11-09 22:57:34 +02:00
Lasse Öörni
ccf1abec81 Cleanup cameraPos function parameter from GLSL directional billboard code. Fix directional billboard face camera rotation calculation when billboards are in model space (relative to node). Related to #1471. 2016-07-15 22:23:38 +03:00
Yusuf Umar
b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 2016-07-13 18:54:18 +07:00
Yusuf Umar
f9e65027e3 Implementing RibbonTrail 2016-06-15 21:14:58 +03:00
Yusuf Umar
a8d9308abe Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now. 2016-01-12 19:50:01 +07:00
Yusuf Umar
353c459e0d Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'. 2016-01-12 10:46:23 +07:00
Lasse Öörni
e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 2015-03-02 03:39:21 +02:00
Lasse Öörni
a1d1f08190 Split uniforms into constant buffers on D3D11. 2015-02-28 21:09:41 +02:00
Yao Wei Tjong 姚伟忠
05a8b79fd2 Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00