Urho3D/bin/CoreData/Shaders/HLSL/GammaCorrection.hlsl

23 lines
588 B
HLSL

#include "Uniforms.hlsl"
#include "Transform.hlsl"
#include "Samplers.hlsl"
#include "ScreenPos.hlsl"
#include "PostProcess.hlsl"
void VS(float4 iPos : POSITION,
out float2 oScreenPos : TEXCOORD0,
out float4 oPos : OUTPOSITION)
{
float4x3 modelMatrix = iModelMatrix;
float3 worldPos = GetWorldPos(modelMatrix);
oPos = GetClipPos(worldPos);
oScreenPos = GetScreenPosPreDiv(oPos);
}
void PS(float2 iScreenPos : TEXCOORD0,
out float4 oColor : OUTCOLOR0)
{
float3 color = Sample2D(DiffMap, iScreenPos).rgb;
oColor = float4(ToInverseGamma(color), 1.0);
}