Urho3D/bin/CoreData/Techniques/PBR/DiffNormalSpecEmissive.xml

9 lines
520 B
XML

<technique vs="PBRLitSolid" ps="PBRLitSolid" vsdefines="NORMALMAP" psdefines="DIFFMAP NORMALMAP SPECMAP EMISSIVEMAP">
<pass name="base" />
<pass name="light" depthtest="equal" depthwrite="false" blend="add" />>
<pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
<pass name="deferred" psdefines="DEFERRED" />
<pass name="depth" vs="Depth" ps="Depth" psexcludes="PACKEDNORMAL" />
<pass name="shadow" vs="Shadow" ps="Shadow" psexcludes="PACKEDNORMAL" />
</technique>