forked from townforge/Urho3D
9 lines
520 B
XML
9 lines
520 B
XML
<technique vs="PBRLitSolid" ps="PBRLitSolid" vsdefines="NORMALMAP" psdefines="DIFFMAP NORMALMAP SPECMAP EMISSIVEMAP">
|
|
<pass name="base" />
|
|
<pass name="light" depthtest="equal" depthwrite="false" blend="add" />>
|
|
<pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
|
|
<pass name="deferred" psdefines="DEFERRED" />
|
|
<pass name="depth" vs="Depth" ps="Depth" psexcludes="PACKEDNORMAL" />
|
|
<pass name="shadow" vs="Shadow" ps="Shadow" psexcludes="PACKEDNORMAL" />
|
|
</technique>
|