forked from townforge/Urho3D
* New PBR techniques. New PBR terrain shader. Skybox shader fixed. * Bug fix in original terrain and missing techniques. * PR cleanup * Skybox.glsl cleanup * Terrain added to PBR sample
8 lines
518 B
XML
8 lines
518 B
XML
<technique vs="PBRLitSolid" ps="PBRLitSolid" vsdefines="NORMALMAP" psdefines="DIFFMAP NORMALMAP PBR IBL">
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<pass name="base" />
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<pass name="light" depthtest="equal" depthwrite="false" blend="add" />
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<pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
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<pass name="deferred" psdefines="DEFERRED" blend="add" />
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<pass name="depth" vs="Depth" ps="Depth" psexcludes="PACKEDNORMAL" />
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<pass name="shadow" vs="Shadow" ps="Shadow" psexcludes="PACKEDNORMAL" />
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</technique> |