forked from townforge/Urho3D
* New PBR techniques. New PBR terrain shader. Skybox shader fixed. * Bug fix in original terrain and missing techniques. * PR cleanup * Skybox.glsl cleanup * Terrain added to PBR sample
5 lines
331 B
XML
5 lines
331 B
XML
<technique vs="PBRLitSolid" ps="PBRLitSolid" vsdefines="NORMALMAP" psdefines="DIFFMAP NORMALMAP EMISSIVEMAP PBR IBL">
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<pass name="alpha" depthwrite="false" blend="alpha" />
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<pass name="litalpha" depthwrite="false" blend="addalpha" />
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<pass name="shadow" vs="Shadow" ps="Shadow" psexcludes="PACKEDNORMAL" />
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</technique> |