Urho3D/bin/CoreData/Techniques
2021-12-05 07:51:22 +00:00
..
PBR Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
BasicVColUnlitAlpha.xml
Diff.xml
DiffAdd.xml
DiffAddAlpha.xml
DiffAlpha.xml
DiffAlphaTranslucent.xml
DiffAO.xml
DiffAOAlpha.xml
DiffEmissive.xml
DiffEmissiveAlpha.xml
DiffEnvCube.xml
DiffEnvCubeAlpha.xml
DiffEnvCubeAO.xml
DiffEnvCubeAOAlpha.xml
DiffLightMap.xml
DiffLightMapAlpha.xml
DiffLitParticleAlpha.xml
DiffLitParticleAlphaSoft.xml Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 2016-11-03 20:45:26 +02:00
DiffLitParticleAlphaSoftExpand.xml Refactored soft particle handling to not use unique renderpath files. Closes #1670. 2016-10-31 18:25:54 +02:00
DiffMultiply.xml
DiffNormal.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffNormalAlpha.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffNormalAlphaTranslucent.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffNormalAO.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffNormalAOAlpha.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffNormalEmissive.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffNormalEmissiveAlpha.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffNormalEnvCube.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffNormalEnvCubeAlpha.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffNormalSpec.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffNormalSpecAlpha.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffNormalSpecAO.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffNormalSpecAOAlpha.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffNormalSpecEmissive.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffNormalSpecEmissiveAlpha.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
DiffOverlay.xml
DiffSkybox.xml
DiffSkyboxHDRScale.xml Squashed commit of the following: 2016-07-25 00:54:21 +03:00
DiffSkydome.xml
DiffSkyplane.xml
DiffSpec.xml
DiffSpecAlpha.xml
DiffUnlit.xml
DiffUnlitAlpha.xml
DiffUnlitParticleAdd.xml Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 2016-10-28 08:36:50 +03:00
DiffUnlitParticleAddSoft.xml Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 2016-11-03 20:45:26 +02:00
DiffUnlitParticleAddSoftExpand.xml Refactored soft particle handling to not use unique renderpath files. Closes #1670. 2016-10-31 18:25:54 +02:00
DiffUnlitParticleAlpha.xml Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 2016-10-28 08:36:50 +03:00
DiffUnlitParticleAlphaSoft.xml Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 2016-11-03 20:45:26 +02:00
DiffUnlitParticleAlphaSoftExpand.xml Refactored soft particle handling to not use unique renderpath files. Closes #1670. 2016-10-31 18:25:54 +02:00
DiffVCol.xml
DiffVColAdd.xml
DiffVColAddAlpha.xml
DiffVColMultiply.xml
DiffVColUnlitAlpha.xml
GSTest.xml Geometry (and hull/compute) shaders by JSandusky 2021-12-05 07:51:22 +00:00
NoTexture.xml
NoTextureAdd.xml
NoTextureAddAlpha.xml
NoTextureAlpha.xml
NoTextureAO.xml
NoTextureAOAlpha.xml
NoTextureEnvCube.xml
NoTextureEnvCubeAlpha.xml
NoTextureEnvCubeAO.xml
NoTextureEnvCubeAOAlpha.xml
NoTextureMultiply.xml
NoTextureNormal.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
NoTextureNormalAlpha.xml Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 2016-09-09 00:29:19 +03:00
NoTextureOverlay.xml
NoTextureUnlit.xml
NoTextureUnlitAlpha.xml
NoTextureUnlitVCol.xml
NoTextureVCol.xml
NoTextureVColAdd.xml
NoTextureVColAddAlpha.xml
NoTextureVColMultiply.xml
TerrainBlend.xml
VegetationDiff.xml
VegetationDiffUnlit.xml
Water.xml