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PBR
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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BasicVColUnlitAlpha.xml
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Diff.xml
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DiffAdd.xml
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DiffAddAlpha.xml
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DiffAlpha.xml
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DiffAlphaTranslucent.xml
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DiffAO.xml
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DiffAOAlpha.xml
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DiffEmissive.xml
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DiffEmissiveAlpha.xml
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DiffEnvCube.xml
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DiffEnvCubeAlpha.xml
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DiffEnvCubeAO.xml
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DiffEnvCubeAOAlpha.xml
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DiffLightMap.xml
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DiffLightMapAlpha.xml
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DiffLitParticleAlpha.xml
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DiffLitParticleAlphaSoft.xml
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Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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2016-11-03 20:45:26 +02:00 |
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DiffLitParticleAlphaSoftExpand.xml
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Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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2016-10-31 18:25:54 +02:00 |
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DiffMultiply.xml
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DiffNormal.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffNormalAlpha.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffNormalAlphaTranslucent.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffNormalAO.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffNormalAOAlpha.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffNormalEmissive.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffNormalEmissiveAlpha.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffNormalEnvCube.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffNormalEnvCubeAlpha.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffNormalSpec.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffNormalSpecAlpha.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffNormalSpecAO.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffNormalSpecAOAlpha.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffNormalSpecEmissive.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffNormalSpecEmissiveAlpha.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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DiffOverlay.xml
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DiffSkybox.xml
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DiffSkyboxHDRScale.xml
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Squashed commit of the following:
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2016-07-25 00:54:21 +03:00 |
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DiffSkydome.xml
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DiffSkyplane.xml
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DiffSpec.xml
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DiffSpecAlpha.xml
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DiffUnlit.xml
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DiffUnlitAlpha.xml
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DiffUnlitParticleAdd.xml
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Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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2016-10-28 08:36:50 +03:00 |
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DiffUnlitParticleAddSoft.xml
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Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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2016-11-03 20:45:26 +02:00 |
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DiffUnlitParticleAddSoftExpand.xml
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Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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2016-10-31 18:25:54 +02:00 |
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DiffUnlitParticleAlpha.xml
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Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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2016-10-28 08:36:50 +03:00 |
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DiffUnlitParticleAlphaSoft.xml
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Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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2016-11-03 20:45:26 +02:00 |
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DiffUnlitParticleAlphaSoftExpand.xml
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Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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2016-10-31 18:25:54 +02:00 |
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DiffVCol.xml
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DiffVColAdd.xml
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DiffVColAddAlpha.xml
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DiffVColMultiply.xml
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DiffVColUnlitAlpha.xml
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GSTest.xml
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Geometry (and hull/compute) shaders by JSandusky
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2021-12-05 07:51:22 +00:00 |
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NoTexture.xml
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NoTextureAdd.xml
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NoTextureAddAlpha.xml
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NoTextureAlpha.xml
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NoTextureAO.xml
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NoTextureAOAlpha.xml
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NoTextureEnvCube.xml
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NoTextureEnvCubeAlpha.xml
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NoTextureEnvCubeAO.xml
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NoTextureEnvCubeAOAlpha.xml
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NoTextureMultiply.xml
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NoTextureNormal.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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NoTextureNormalAlpha.xml
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Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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2016-09-09 00:29:19 +03:00 |
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NoTextureOverlay.xml
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NoTextureUnlit.xml
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NoTextureUnlitAlpha.xml
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NoTextureUnlitVCol.xml
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NoTextureVCol.xml
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NoTextureVColAdd.xml
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NoTextureVColAddAlpha.xml
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NoTextureVColMultiply.xml
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TerrainBlend.xml
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VegetationDiff.xml
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VegetationDiffUnlit.xml
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Water.xml
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