Urho3D/bin/Data/Materials
2017-03-14 11:32:10 +02:00
..
Editor
NinjaSnowWar
GreenTransparent.xml
Jack.xml
JackEnvMap.xml
LitSmoke.xml Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 2016-10-28 08:36:50 +03:00
LitSmokeSoft.xml Refactored soft particle handling to not use unique renderpath files. Closes #1670. 2016-10-31 18:25:54 +02:00
Mushroom.xml
MushroomEnvMap.xml
MushroomWind.xml
MushroomWindUnlit.xml
Particle.xml Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 2016-10-28 08:36:50 +03:00
RibbonTrail.xml
Skybox.xml
SlashTrail.xml
Smoke.xml Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 2016-10-28 08:36:50 +03:00
SmokeSoft.xml Refactored soft particle handling to not use unique renderpath files. Closes #1670. 2016-10-31 18:25:54 +02:00
Stone.xml
StoneEnvMap.xml
StoneEnvMapSmall.xml
StoneSmall.xml
StoneTiled.xml
StoneTiledH.xml
Terrain.xml
UrhoDecal.xml Set renderorder 0 to example alpha pass decal materials to make sure they render before e.g. particles. Closes #1862. 2017-03-14 11:32:10 +02:00
UrhoDecalAlpha.xml Set renderorder 0 to example alpha pass decal materials to make sure they render before e.g. particles. Closes #1862. 2017-03-14 11:32:10 +02:00
UrhoDecalAlphaMaskTwoSided.xml Demonstrate alpha mask, render order change & occlusion disable with a new example material in the SceneLoadExample demo scene. Porting note added related to missing techniques. 2016-09-06 12:00:50 +03:00
VColUnlit.xml
Water.xml