Storyline: Mara Hag v2
This commit is contained in:
parent
30bf358735
commit
9b4df2bf57
@ -13,7 +13,6 @@
|
||||
|
||||
# Variables:
|
||||
# player storyline_mara_hag_visited
|
||||
# player storyline_mara_hag_denied
|
||||
|
||||
# Items:
|
||||
# Raven feather
|
||||
@ -21,13 +20,12 @@
|
||||
# Grandmother's Hairpin
|
||||
|
||||
## TODO:
|
||||
## Set ITEM IDs
|
||||
## set default qX_answer to 0 and use overrides to hide source code spoilers.
|
||||
|
||||
|
||||
script {
|
||||
name "A visit from Mara Hag"
|
||||
description "A night time visit from an old spirit... -- 0.36-1"
|
||||
description "A night time visit from an old spirit... -- 0.36-2"
|
||||
icon "@raw:maraHag_128.jpeg"
|
||||
owner 0
|
||||
storyline
|
||||
@ -42,9 +40,9 @@ script {
|
||||
local "min_level" 5
|
||||
local "min_Sizu" 5
|
||||
local "min_Fate" 5
|
||||
local "bronze_award_feather" #
|
||||
local "silver_award_herbs" #
|
||||
local "gold_award_hairpin" #
|
||||
local "bronze_award_feather" 100037
|
||||
local "silver_award_herbs" 100038
|
||||
local "gold_award_hairpin" 100039
|
||||
local "q1_answer" 3 #
|
||||
local "q2_answer" 2 #
|
||||
local "q3_answer" 1 #
|
||||
@ -52,8 +50,8 @@ script {
|
||||
local "q5_answer" 4 #
|
||||
}
|
||||
|
||||
precondition "Not been visited" player "storyline_mara_hag_visited" == 0
|
||||
precondition "Level" level >= local "min_level"
|
||||
precondition "Already visited" player "storyline_mara_hag_visited" == 0
|
||||
precondition "Level required" level >= local "min_level"
|
||||
|
||||
reserves { owner fees local "owner_fee" }
|
||||
|
||||
@ -186,15 +184,11 @@ script {
|
||||
"
|
||||
|
||||
selected text "
|
||||
<center><img src=data:,${2}/></center>
|
||||
<h2>What an eerie encounter.</h2>
|
||||
<h3>You feel uneasy, though it's unlikely this will happen again.</h3><br>
|
||||
<h2>You go back to sleep.</h2>
|
||||
<h3>But feel uneasy....</h3><br>
|
||||
"
|
||||
|
||||
actions { set player "storyline_mara_hag_visited" 1 }
|
||||
actions { set player "storyline_mara_hag_denied" 1 }
|
||||
|
||||
next state ""
|
||||
next state "banished"
|
||||
}
|
||||
}
|
||||
|
||||
@ -242,13 +236,11 @@ script {
|
||||
"
|
||||
|
||||
selected text "
|
||||
<center><img src=data:,${2}/></center>
|
||||
<h2>What an eerie encounter.</h2>
|
||||
<h3>You feel uneasy, though it's unlikely this will happen again.</h3><br>
|
||||
<h2>You go back to sleep.</h2>
|
||||
<h3>But feel uneasy....</h3><br>
|
||||
"
|
||||
|
||||
actions { set player "storyline_mara_hag_visited" 1 }
|
||||
actions { set player "storyline_mara_hag_denied" 1 }
|
||||
next state "banished"
|
||||
}
|
||||
}
|
||||
|
||||
@ -767,10 +759,7 @@ script {
|
||||
|
||||
text "
|
||||
<h2>A slim pile of grey dust.</h2>
|
||||
<h3>
|
||||
You touch it and it evaporates.<br>
|
||||
Nothing remains.
|
||||
</h3>
|
||||
<h3>You touch it and it evaporates. Nothing remains.</h3>
|
||||
"
|
||||
|
||||
selected text "
|
||||
@ -789,6 +778,7 @@ script {
|
||||
text "
|
||||
<h2>A feather from a raven.</h2>
|
||||
<h3>It is light, clean, and in very good condition, this could make a quill, perhaps?</h3>
|
||||
[ Awarded: <strong>${item:local bronze_award_feather}</strong> ]
|
||||
"
|
||||
|
||||
selected text "
|
||||
@ -809,12 +799,11 @@ script {
|
||||
text "
|
||||
<h2>A feather from a raven.</h2>
|
||||
<h3>It is light, clean, and in very good condition, this could make a quill, perhaps?</h3>
|
||||
[ Awarded: <strong>${item:local bronze_award_feather}</strong> ]
|
||||
...
|
||||
<h2>
|
||||
A small bundle of herbs,<br>
|
||||
tied together with a grey lock of hair.
|
||||
</h2>
|
||||
<h2>A small bundle of herbs, tied together with a grey lock of hair.</h2>
|
||||
<h3>They smell nice, though you can't recall seeing these growing around here.</h3>
|
||||
[ Awarded: <strong>${item:local silver_award_herbs}</strong> ]
|
||||
"
|
||||
|
||||
selected text "
|
||||
@ -838,18 +827,15 @@ script {
|
||||
text "
|
||||
<h2>A feather from a raven.</h2>
|
||||
<h3>It is light, clean, and in very good condition, this could make a quill, perhaps?</h3>
|
||||
<strong>[ Awarded: ${item:local bronze_award_feather} ]</strong>
|
||||
...
|
||||
<h2>
|
||||
A small bundle of herbs,<br>
|
||||
tied together with a grey lock of hair.
|
||||
</h2>
|
||||
<h2>A small bundle of herbs, tied together with a grey lock of hair.</h2>
|
||||
<h3>They smell nice, though you can't recall seeing these growing around here.</h3>
|
||||
<strong>[ Awarded: ${item:local silver_award_herbs} ]</strong>
|
||||
...
|
||||
<h2>
|
||||
Your grandmother's copper hairpin,<br>
|
||||
worn but beloved.
|
||||
</h2>
|
||||
<h3>You are filled with memories, but can't help to wonder, how could this get here?</h3>
|
||||
<h2>Your grandmother's copper hairpin, worn but beloved.</h2>
|
||||
<h3>You are filled with memories of the past.</h3>
|
||||
<strong>[ Awarded: ${item:local gold_award_hairpin} ]</strong>
|
||||
"
|
||||
|
||||
selected text "
|
||||
@ -868,4 +854,32 @@ script {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
state "banished" {
|
||||
init {
|
||||
set player "storyline_mara_hag_visited" 2
|
||||
create item local "gold_award_hairpin" 1
|
||||
}
|
||||
|
||||
text "
|
||||
<center><img src=data:,${2}/></center>
|
||||
<h2>The sun rises.</h2>
|
||||
<h2>In the morning, by your bedstand is...</h2><br>
|
||||
"
|
||||
|
||||
choice {
|
||||
text "
|
||||
<h2>Your grandmother's copper hairpin, worn but beloved.</h2>
|
||||
<h3>You are filled with memories of the past.</h3>
|
||||
[ Awarded: <strong>${item:local gold_award_hairpin} ]</strong>
|
||||
"
|
||||
|
||||
actions { award item local "gold_award_hairpin" 1 }
|
||||
|
||||
selected text "
|
||||
<center><img src=data:,${2}/></center>
|
||||
<h2>What an eerie night.</h2>
|
||||
"
|
||||
}
|
||||
}
|
||||
}
|
@ -8,11 +8,10 @@
|
||||
## Variables:
|
||||
|
||||
### A visit from Mara Hag:
|
||||
- player storyline_mara_hag_visited [1: Finished Mara Hag]
|
||||
- player storyline_mara_hag_denied [1: Sended Mara Hag away]
|
||||
- player storyline_mara_hag_visited [1: Ended Mara Hag | 2: Banished Mara Hag]
|
||||
|
||||
### A thrall's gamble
|
||||
- storyline_thrallGamble [ counts sideways wins ]
|
||||
- player storyline_thrallGamble [Counts lucky wins]
|
||||
|
||||
|
||||
## Items:
|
||||
|
Loading…
Reference in New Issue
Block a user