townforge/GameData/Shaders/GLSL/BlackScreen.glsl

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2019-08-19 02:21:43 +02:00
#include "Uniforms.glsl"
#include "Samplers.glsl"
#include "Transform.glsl"
#include "ScreenPos.glsl"
varying vec2 vScreenPos;
void VS()
{
mat4 modelMatrix = iModelMatrix;
vec3 worldPos = GetWorldPos(modelMatrix);
gl_Position = GetClipPos(worldPos);
vScreenPos = GetScreenPosPreDiv(gl_Position);
}
void PS()
{
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
}