Duplicate FaceCameraMode in Text3D.pkg to avoid crash with bindings. Closes #484.
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@ -1,5 +1,15 @@
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$#include "Text3D.h"
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// Duplicated here from GraphicsDefs.pkg to so that enum is bound correctly to Text3D
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enum FaceCameraMode
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{
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FC_NONE = 0,
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FC_ROTATE_XYZ,
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FC_ROTATE_Y,
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FC_LOOKAT_XYZ,
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FC_LOOKAT_Y
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};
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class Text3D : public Drawable
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{
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Text3D();
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