Return " >areaCost" variables to AttributeEditor.
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@ -1491,6 +1491,12 @@ Array<VectorStruct@> vectorStructs;
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void InitVectorStructs()
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{
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Array<String> crowdManagerAreaCostVariables = {
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" Area Count",
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" Cost"
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};
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vectorStructs.Push(VectorStruct("CrowdManager", " >AreaCost", crowdManagerAreaCostVariables, 1));
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Array<String> categories = GetObjectCategories();
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for (int categoryIndex = 0; categoryIndex < categories.length; categoryIndex++)
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{
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