Update documentation. Skip material / texture save in AssetImporter "anim" mode.

This commit is contained in:
Lasse Öörni 2016-05-18 16:24:54 +03:00
parent 77325b0ef0
commit 5d71f8012a
2 changed files with 5 additions and 2 deletions

View File

@ -2997,6 +2997,7 @@ AssetImporter <command> <input file> <output file> [options]
Commands:
model Output a model
anim Output animation(s)
scene Output a scene
node Output a node and its children (prefab)
dump Dump scene node structure. No output file is generated

View File

@ -214,7 +214,7 @@ void Run(const Vector<String>& arguments)
"See http://assimp.sourceforge.net/main_features_formats.html for input formats\n\n"
"Commands:\n"
"model Output a model\n"
"anim Output a animation\n"
"anim Output animation(s)\n"
"scene Output a scene\n"
"node Output a node and its children (prefab)\n"
"dump Dump scene node structure. No output file is generated\n"
@ -470,8 +470,10 @@ void Run(const Vector<String>& arguments)
ExportModel(outFile, scene_->mFlags & AI_SCENE_FLAGS_INCOMPLETE);
if (command == "anim")
{
noMaterials_ = true;
ExportAnimation(outFile, scene_->mFlags & AI_SCENE_FLAGS_INCOMPLETE);
}
if (command == "scene" || command == "node")
{
bool asPrefab = command == "node";