Fixed indentation of my change to Urho3DPlayer.cpp hardcoding NinjaSnowWar.as for the EMSCRIPTEN build.

This commit is contained in:
nathan 2016-05-31 00:37:34 +02:00
parent 30f9d91bdd
commit 618b37519a

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@ -68,8 +68,10 @@ void Urho3DPlayer::Setup()
String scriptFileName;
if (arguments.Size() && arguments[0][0] != '-')
scriptFileName_ = GetInternalPath(arguments[0]);
//hardcoded emscripten build script file, as it did not seem to work in the commandline.txt manner
#ifdef EMSCRIPTEN
scriptFileName_ = "Scripts/NinjaSnowWar.as";
scriptFileName_ = "Scripts/NinjaSnowWar.as";
#endif
// Show usage if not found