Fixed indentation of my change to Urho3DPlayer.cpp hardcoding NinjaSnowWar.as for the EMSCRIPTEN build.
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@ -68,8 +68,10 @@ void Urho3DPlayer::Setup()
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String scriptFileName;
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if (arguments.Size() && arguments[0][0] != '-')
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scriptFileName_ = GetInternalPath(arguments[0]);
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//hardcoded emscripten build script file, as it did not seem to work in the commandline.txt manner
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#ifdef EMSCRIPTEN
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scriptFileName_ = "Scripts/NinjaSnowWar.as";
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scriptFileName_ = "Scripts/NinjaSnowWar.as";
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#endif
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// Show usage if not found
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