Update to Bullet 2.82.
This commit is contained in:
parent
7d818ab502
commit
6ccb31f6f5
@ -101,7 +101,7 @@ Urho3D is greatly inspired by OGRE (http://www.ogre3d.org/) and Horde3D (http://
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Urho3D uses the following third-party libraries:
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- AngelScript 2.28.1 (http://www.angelcode.com/angelscript/)
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- Bullet 2.81 (http://www.bulletphysics.org/)
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- Bullet 2.82 (http://www.bulletphysics.org/)
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- Civetweb (http://sourceforge.net/projects/civetweb/)
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- FreeType 2.5.0 (http://www.freetype.org/)
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- GLEW 1.9.0 (http://glew.sourceforge.net/)
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@ -68,7 +68,7 @@ Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D
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Urho3D uses the following third-party libraries:
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- AngelScript 2.28.1 (http://www.angelcode.com/angelscript/)
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- Bullet 2.81 (http://www.bulletphysics.org/)
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- Bullet 2.82 (http://www.bulletphysics.org/)
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- Civetweb (http://sourceforge.net/projects/civetweb/)
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- FreeType 2.5.0 (http://www.freetype.org/)
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- GLEW 1.9.0 (http://glew.sourceforge.net/)
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2
Source/ThirdParty/Bullet/CMakeLists.txt
vendored
2
Source/ThirdParty/Bullet/CMakeLists.txt
vendored
@ -7,12 +7,14 @@ file (GLOB CPP_FILES src/BulletCollision/BroadphaseCollision/*.cpp
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src/BulletCollision/Gimpact/*.cpp src/BulletCollision/NarrowPhaseCollision/*.cpp
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src/BulletDynamics/Character/*.cpp src/BulletDynamics/ConstraintSolver/*.cpp
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src/BulletDynamics/Dynamics/*.cpp src/BulletDynamics/Vehicle/*.cpp src/BulletSoftBody/*.cpp
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src/BulletDynamics/Featherstone/*.cpp src/BulletDynamics/MLCPSolvers/*.cpp
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src/LinearMath/*.cpp)
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file (GLOB H_FILES *.h src/BulletCollision/BroadphaseCollision/*.h
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src/BulletCollision/CollisionDispatch/*.h src/BulletCollision/CollisionShapes/*.h
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src/BulletCollision/Gimpact/*.h src/BulletCollision/NarrowPhaseCollision/*.h
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src/BulletDynamics/Character/*.h src/BulletDynamics/ConstraintSolver/*.h
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src/BulletDynamics/Dynamics/*.h src/BulletDynamics/Vehicle/*.h src/BulletSoftBody/*.h
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src/BulletDynamics/Featherstone/*.h src/BulletDynamics/MLCPSolvers/*.h
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src/LinearMath/*.h)
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set (SOURCE_FILES ${CPP_FILES} ${H_FILES})
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# Install dependency for Engine/Physics/PhysicsWorld.h and Engine/Physics/RigidBody.h
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2
Source/ThirdParty/Bullet/VERSION
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2
Source/ThirdParty/Bullet/VERSION
vendored
@ -1 +1 @@
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2.81
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2.82
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@ -53,7 +53,7 @@ btHashedOverlappingPairCache::~btHashedOverlappingPairCache()
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void btHashedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher)
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{
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if (pair.m_algorithm)
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if (pair.m_algorithm && dispatcher)
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{
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{
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pair.m_algorithm->~btCollisionAlgorithm();
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@ -96,6 +96,12 @@ class btHashedOverlappingPairCache : public btOverlappingPairCache
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btOverlapFilterCallback* m_overlapFilterCallback;
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bool m_blockedForChanges;
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protected:
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btAlignedObjectArray<int> m_hashTable;
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btAlignedObjectArray<int> m_next;
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btOverlappingPairCallback* m_ghostPairCallback;
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public:
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btHashedOverlappingPairCache();
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@ -265,11 +271,6 @@ private:
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virtual void sortOverlappingPairs(btDispatcher* dispatcher);
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protected:
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btAlignedObjectArray<int> m_hashTable;
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btAlignedObjectArray<int> m_next;
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btOverlappingPairCallback* m_ghostPairCallback;
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};
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@ -142,7 +142,8 @@ public:
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CO_GHOST_OBJECT=4,
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CO_SOFT_BODY=8,
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CO_HF_FLUID=16,
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CO_USER_TYPE=32
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CO_USER_TYPE=32,
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CO_FEATHERSTONE_LINK=64
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};
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enum AnisotropicFrictionFlags
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@ -36,7 +36,7 @@ subject to the following restrictions:
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#include "LinearMath/btSerializer.h"
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#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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#include "BulletCollision/Gimpact/btGImpactShape.h"
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//#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
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@ -289,13 +289,19 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
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btConvexShape* convexShape = (btConvexShape*) collisionShape;
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btVoronoiSimplexSolver simplexSolver;
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#define USE_SUBSIMPLEX_CONVEX_CAST 1
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#ifdef USE_SUBSIMPLEX_CONVEX_CAST
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btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver);
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#else
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//btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver);
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btSubsimplexConvexCast subSimplexConvexCaster(castShape,convexShape,&simplexSolver);
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btGjkConvexCast gjkConvexCaster(castShape,convexShape,&simplexSolver);
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//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
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#endif //#USE_SUBSIMPLEX_CONVEX_CAST
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bool condition = true;
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btConvexCast* convexCasterPtr = 0;
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if (resultCallback.m_flags & btTriangleRaycastCallback::kF_UseSubSimplexConvexCastRaytest)
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convexCasterPtr = &subSimplexConvexCaster;
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else
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convexCasterPtr = &gjkConvexCaster;
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btConvexCast& convexCaster = *convexCasterPtr;
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if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
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{
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@ -327,34 +333,26 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
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} else {
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if (collisionShape->isConcave())
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{
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// BT_PROFILE("rayTestConcave");
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if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
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{
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///optimized version for btBvhTriangleMeshShape
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btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
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btTransform worldTocollisionObject = colObjWorldTransform.inverse();
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btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
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btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
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//ConvexCast::CastResult
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//ConvexCast::CastResult
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struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
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{
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btCollisionWorld::RayResultCallback* m_resultCallback;
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const btCollisionObject* m_collisionObject;
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btTriangleMeshShape* m_triangleMesh;
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const btConcaveShape* m_triangleMesh;
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btTransform m_colObjWorldTransform;
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BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
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btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh,const btTransform& colObjWorldTransform):
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//@BP Mod
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btTriangleRaycastCallback(from,to, resultCallback->m_flags),
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m_resultCallback(resultCallback),
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m_collisionObject(collisionObject),
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m_triangleMesh(triangleMesh),
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m_colObjWorldTransform(colObjWorldTransform)
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{
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}
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btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,const btConcaveShape* triangleMesh,const btTransform& colObjWorldTransform):
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//@BP Mod
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btTriangleRaycastCallback(from,to, resultCallback->m_flags),
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m_resultCallback(resultCallback),
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m_collisionObject(collisionObject),
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m_triangleMesh(triangleMesh),
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m_colObjWorldTransform(colObjWorldTransform)
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{
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}
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virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
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@ -377,10 +375,28 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
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};
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btTransform worldTocollisionObject = colObjWorldTransform.inverse();
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btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
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btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
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// BT_PROFILE("rayTestConcave");
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if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
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{
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///optimized version for btBvhTriangleMeshShape
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btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
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BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),triangleMesh,colObjWorldTransform);
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rcb.m_hitFraction = resultCallback.m_closestHitFraction;
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triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
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} else
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}
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else if(collisionShape->getShapeType()==GIMPACT_SHAPE_PROXYTYPE)
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{
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btGImpactMeshShape* concaveShape = (btGImpactMeshShape*)collisionShape;
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BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),concaveShape, colObjWorldTransform);
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rcb.m_hitFraction = resultCallback.m_closestHitFraction;
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concaveShape->processAllTrianglesRay(&rcb,rayFromLocal,rayToLocal);
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}else
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{
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//generic (slower) case
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btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
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@ -1,6 +1,6 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://bulletphysics.com/Bullet/
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Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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@ -18,13 +18,11 @@ subject to the following restrictions:
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* @mainpage Bullet Documentation
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*
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* @section intro_sec Introduction
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* Bullet Collision Detection & Physics SDK
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*
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* Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
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*
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* The main documentation is Bullet_User_Manual.pdf, included in the source code distribution.
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* There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
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* Please visit http://www.bulletphysics.com
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* Please visit http://www.bulletphysics.org
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*
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* @section install_sec Installation
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*
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@ -32,7 +30,16 @@ subject to the following restrictions:
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* You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
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*
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* @subsection step2 Step 2: Building
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* Bullet main build system for all platforms is cmake, you can download http://www.cmake.org
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* Bullet has multiple build systems, including premake, cmake and autotools. Premake and cmake support all platforms.
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* Premake is included in the Bullet/build folder for Windows, Mac OSX and Linux.
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* Under Windows you can click on Bullet/build/vs2010.bat to create Microsoft Visual Studio projects.
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* On Mac OSX and Linux you can open a terminal and generate Makefile, codeblocks or Xcode4 projects:
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* cd Bullet/build
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* ./premake4_osx gmake or ./premake4_linux gmake or ./premake4_linux64 gmake or (for Mac) ./premake4_osx xcode4
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* cd Bullet/build/gmake
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* make
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*
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* An alternative to premake is cmake. You can download cmake from http://www.cmake.org
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* cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles.
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* The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles.
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* You can also use cmake in the command-line. Here are some examples for various platforms:
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@ -0,0 +1,421 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btCompoundCompoundCollisionAlgorithm.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/BroadphaseCollision/btDbvt.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "LinearMath/btAabbUtil2.h"
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#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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btShapePairCallback gCompoundCompoundChildShapePairCallback = 0;
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btCompoundCompoundCollisionAlgorithm::btCompoundCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
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:btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
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m_sharedManifold(ci.m_manifold)
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{
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m_ownsManifold = false;
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void* ptr = btAlignedAlloc(sizeof(btHashedSimplePairCache),16);
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m_childCollisionAlgorithmCache= new(ptr) btHashedSimplePairCache();
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const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
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btAssert (col0ObjWrap->getCollisionShape()->isCompound());
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const btCollisionObjectWrapper* col1ObjWrap = body1Wrap;
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btAssert (col1ObjWrap->getCollisionShape()->isCompound());
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const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
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m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
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const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
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m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
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}
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btCompoundCompoundCollisionAlgorithm::~btCompoundCompoundCollisionAlgorithm()
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{
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removeChildAlgorithms();
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m_childCollisionAlgorithmCache->~btHashedSimplePairCache();
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btAlignedFree(m_childCollisionAlgorithmCache);
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}
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void btCompoundCompoundCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
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{
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int i;
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btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
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for (i=0;i<pairs.size();i++)
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{
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if (pairs[i].m_userPointer)
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{
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((btCollisionAlgorithm*)pairs[i].m_userPointer)->getAllContactManifolds(manifoldArray);
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}
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}
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}
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void btCompoundCompoundCollisionAlgorithm::removeChildAlgorithms()
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{
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btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
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int numChildren = pairs.size();
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int i;
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for (i=0;i<numChildren;i++)
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{
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if (pairs[i].m_userPointer)
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{
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btCollisionAlgorithm* algo = (btCollisionAlgorithm*) pairs[i].m_userPointer;
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algo->~btCollisionAlgorithm();
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m_dispatcher->freeCollisionAlgorithm(algo);
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}
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}
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m_childCollisionAlgorithmCache->removeAllPairs();
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}
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struct btCompoundCompoundLeafCallback : btDbvt::ICollide
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{
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int m_numOverlapPairs;
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const btCollisionObjectWrapper* m_compound0ColObjWrap;
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const btCollisionObjectWrapper* m_compound1ColObjWrap;
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btDispatcher* m_dispatcher;
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const btDispatcherInfo& m_dispatchInfo;
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btManifoldResult* m_resultOut;
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class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
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btPersistentManifold* m_sharedManifold;
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btCompoundCompoundLeafCallback (const btCollisionObjectWrapper* compound1ObjWrap,
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const btCollisionObjectWrapper* compound0ObjWrap,
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btDispatcher* dispatcher,
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const btDispatcherInfo& dispatchInfo,
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btManifoldResult* resultOut,
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btHashedSimplePairCache* childAlgorithmsCache,
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btPersistentManifold* sharedManifold)
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:m_compound0ColObjWrap(compound1ObjWrap),m_compound1ColObjWrap(compound0ObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
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m_childCollisionAlgorithmCache(childAlgorithmsCache),
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m_sharedManifold(sharedManifold),
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m_numOverlapPairs(0)
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{
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}
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void Process(const btDbvtNode* leaf0,const btDbvtNode* leaf1)
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{
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m_numOverlapPairs++;
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int childIndex0 = leaf0->dataAsInt;
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int childIndex1 = leaf1->dataAsInt;
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btAssert(childIndex0>=0);
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btAssert(childIndex1>=0);
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const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(m_compound0ColObjWrap->getCollisionShape());
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btAssert(childIndex0<compoundShape0->getNumChildShapes());
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const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(m_compound1ColObjWrap->getCollisionShape());
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btAssert(childIndex1<compoundShape1->getNumChildShapes());
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const btCollisionShape* childShape0 = compoundShape0->getChildShape(childIndex0);
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const btCollisionShape* childShape1 = compoundShape1->getChildShape(childIndex1);
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//backup
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btTransform orgTrans0 = m_compound0ColObjWrap->getWorldTransform();
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const btTransform& childTrans0 = compoundShape0->getChildTransform(childIndex0);
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btTransform newChildWorldTrans0 = orgTrans0*childTrans0 ;
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btTransform orgTrans1 = m_compound1ColObjWrap->getWorldTransform();
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const btTransform& childTrans1 = compoundShape1->getChildTransform(childIndex1);
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btTransform newChildWorldTrans1 = orgTrans1*childTrans1 ;
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//perform an AABB check first
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btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
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childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
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||||
childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
|
||||
|
||||
if (gCompoundCompoundChildShapePairCallback)
|
||||
{
|
||||
if (!gCompoundCompoundChildShapePairCallback(childShape0,childShape1))
|
||||
return;
|
||||
}
|
||||
|
||||
if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
|
||||
{
|
||||
btCollisionObjectWrapper compoundWrap0(this->m_compound0ColObjWrap,childShape0, m_compound0ColObjWrap->getCollisionObject(),newChildWorldTrans0,-1,childIndex0);
|
||||
btCollisionObjectWrapper compoundWrap1(this->m_compound1ColObjWrap,childShape1,m_compound1ColObjWrap->getCollisionObject(),newChildWorldTrans1,-1,childIndex1);
|
||||
|
||||
|
||||
btSimplePair* pair = m_childCollisionAlgorithmCache->findPair(childIndex0,childIndex1);
|
||||
|
||||
btCollisionAlgorithm* colAlgo = 0;
|
||||
|
||||
if (pair)
|
||||
{
|
||||
colAlgo = (btCollisionAlgorithm*)pair->m_userPointer;
|
||||
|
||||
} else
|
||||
{
|
||||
colAlgo = m_dispatcher->findAlgorithm(&compoundWrap0,&compoundWrap1,m_sharedManifold);
|
||||
pair = m_childCollisionAlgorithmCache->addOverlappingPair(childIndex0,childIndex1);
|
||||
btAssert(pair);
|
||||
pair->m_userPointer = colAlgo;
|
||||
}
|
||||
|
||||
btAssert(colAlgo);
|
||||
|
||||
const btCollisionObjectWrapper* tmpWrap0 = 0;
|
||||
const btCollisionObjectWrapper* tmpWrap1 = 0;
|
||||
|
||||
tmpWrap0 = m_resultOut->getBody0Wrap();
|
||||
tmpWrap1 = m_resultOut->getBody1Wrap();
|
||||
|
||||
m_resultOut->setBody0Wrap(&compoundWrap0);
|
||||
m_resultOut->setBody1Wrap(&compoundWrap1);
|
||||
|
||||
m_resultOut->setShapeIdentifiersA(-1,childIndex0);
|
||||
m_resultOut->setShapeIdentifiersB(-1,childIndex1);
|
||||
|
||||
|
||||
colAlgo->processCollision(&compoundWrap0,&compoundWrap1,m_dispatchInfo,m_resultOut);
|
||||
|
||||
m_resultOut->setBody0Wrap(tmpWrap0);
|
||||
m_resultOut->setBody1Wrap(tmpWrap1);
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
static DBVT_INLINE bool MyIntersect( const btDbvtAabbMm& a,
|
||||
const btDbvtAabbMm& b, const btTransform& xform)
|
||||
{
|
||||
btVector3 newmin,newmax;
|
||||
btTransformAabb(b.Mins(),b.Maxs(),0.f,xform,newmin,newmax);
|
||||
btDbvtAabbMm newb = btDbvtAabbMm::FromMM(newmin,newmax);
|
||||
return Intersect(a,newb);
|
||||
}
|
||||
|
||||
|
||||
static inline void MycollideTT( const btDbvtNode* root0,
|
||||
const btDbvtNode* root1,
|
||||
const btTransform& xform,
|
||||
btCompoundCompoundLeafCallback* callback)
|
||||
{
|
||||
|
||||
if(root0&&root1)
|
||||
{
|
||||
int depth=1;
|
||||
int treshold=btDbvt::DOUBLE_STACKSIZE-4;
|
||||
btAlignedObjectArray<btDbvt::sStkNN> stkStack;
|
||||
stkStack.resize(btDbvt::DOUBLE_STACKSIZE);
|
||||
stkStack[0]=btDbvt::sStkNN(root0,root1);
|
||||
do {
|
||||
btDbvt::sStkNN p=stkStack[--depth];
|
||||
if(MyIntersect(p.a->volume,p.b->volume,xform))
|
||||
{
|
||||
if(depth>treshold)
|
||||
{
|
||||
stkStack.resize(stkStack.size()*2);
|
||||
treshold=stkStack.size()-4;
|
||||
}
|
||||
if(p.a->isinternal())
|
||||
{
|
||||
if(p.b->isinternal())
|
||||
{
|
||||
stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b->childs[0]);
|
||||
stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b->childs[0]);
|
||||
stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b->childs[1]);
|
||||
stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b->childs[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b);
|
||||
stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(p.b->isinternal())
|
||||
{
|
||||
stkStack[depth++]=btDbvt::sStkNN(p.a,p.b->childs[0]);
|
||||
stkStack[depth++]=btDbvt::sStkNN(p.a,p.b->childs[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
callback->Process(p.a,p.b);
|
||||
}
|
||||
}
|
||||
}
|
||||
} while(depth);
|
||||
}
|
||||
}
|
||||
|
||||
void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
|
||||
const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
|
||||
const btCollisionObjectWrapper* col1ObjWrap= body1Wrap;
|
||||
|
||||
btAssert (col0ObjWrap->getCollisionShape()->isCompound());
|
||||
btAssert (col1ObjWrap->getCollisionShape()->isCompound());
|
||||
const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
|
||||
const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
|
||||
|
||||
///btCompoundShape might have changed:
|
||||
////make sure the internal child collision algorithm caches are still valid
|
||||
if ((compoundShape0->getUpdateRevision() != m_compoundShapeRevision0) || (compoundShape1->getUpdateRevision() != m_compoundShapeRevision1))
|
||||
{
|
||||
///clear all
|
||||
removeChildAlgorithms();
|
||||
}
|
||||
|
||||
|
||||
///we need to refresh all contact manifolds
|
||||
///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
|
||||
///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
|
||||
{
|
||||
int i;
|
||||
btManifoldArray manifoldArray;
|
||||
btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
|
||||
for (i=0;i<pairs.size();i++)
|
||||
{
|
||||
if (pairs[i].m_userPointer)
|
||||
{
|
||||
btCollisionAlgorithm* algo = (btCollisionAlgorithm*) pairs[i].m_userPointer;
|
||||
algo->getAllContactManifolds(manifoldArray);
|
||||
for (int m=0;m<manifoldArray.size();m++)
|
||||
{
|
||||
if (manifoldArray[m]->getNumContacts())
|
||||
{
|
||||
resultOut->setPersistentManifold(manifoldArray[m]);
|
||||
resultOut->refreshContactPoints();
|
||||
resultOut->setPersistentManifold(0);
|
||||
}
|
||||
}
|
||||
manifoldArray.resize(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const btDbvt* tree0 = compoundShape0->getDynamicAabbTree();
|
||||
const btDbvt* tree1 = compoundShape1->getDynamicAabbTree();
|
||||
|
||||
btCompoundCompoundLeafCallback callback(col0ObjWrap,col1ObjWrap,this->m_dispatcher,dispatchInfo,resultOut,this->m_childCollisionAlgorithmCache,m_sharedManifold);
|
||||
|
||||
|
||||
const btTransform xform=col0ObjWrap->getWorldTransform().inverse()*col1ObjWrap->getWorldTransform();
|
||||
MycollideTT(tree0->m_root,tree1->m_root,xform,&callback);
|
||||
|
||||
//printf("#compound-compound child/leaf overlap =%d \r",callback.m_numOverlapPairs);
|
||||
|
||||
//remove non-overlapping child pairs
|
||||
|
||||
{
|
||||
btAssert(m_removePairs.size()==0);
|
||||
|
||||
//iterate over all children, perform an AABB check inside ProcessChildShape
|
||||
btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
|
||||
|
||||
int i;
|
||||
btManifoldArray manifoldArray;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
|
||||
|
||||
for (i=0;i<pairs.size();i++)
|
||||
{
|
||||
if (pairs[i].m_userPointer)
|
||||
{
|
||||
btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
|
||||
|
||||
{
|
||||
btTransform orgTrans0;
|
||||
const btCollisionShape* childShape0 = 0;
|
||||
|
||||
btTransform newChildWorldTrans0;
|
||||
btTransform orgInterpolationTrans0;
|
||||
childShape0 = compoundShape0->getChildShape(pairs[i].m_indexA);
|
||||
orgTrans0 = col0ObjWrap->getWorldTransform();
|
||||
orgInterpolationTrans0 = col0ObjWrap->getWorldTransform();
|
||||
const btTransform& childTrans0 = compoundShape0->getChildTransform(pairs[i].m_indexA);
|
||||
newChildWorldTrans0 = orgTrans0*childTrans0 ;
|
||||
childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
|
||||
}
|
||||
|
||||
{
|
||||
btTransform orgInterpolationTrans1;
|
||||
const btCollisionShape* childShape1 = 0;
|
||||
btTransform orgTrans1;
|
||||
btTransform newChildWorldTrans1;
|
||||
|
||||
childShape1 = compoundShape1->getChildShape(pairs[i].m_indexB);
|
||||
orgTrans1 = col1ObjWrap->getWorldTransform();
|
||||
orgInterpolationTrans1 = col1ObjWrap->getWorldTransform();
|
||||
const btTransform& childTrans1 = compoundShape1->getChildTransform(pairs[i].m_indexB);
|
||||
newChildWorldTrans1 = orgTrans1*childTrans1 ;
|
||||
childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
|
||||
{
|
||||
algo->~btCollisionAlgorithm();
|
||||
m_dispatcher->freeCollisionAlgorithm(algo);
|
||||
m_removePairs.push_back(btSimplePair(pairs[i].m_indexA,pairs[i].m_indexB));
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i=0;i<m_removePairs.size();i++)
|
||||
{
|
||||
m_childCollisionAlgorithmCache->removeOverlappingPair(m_removePairs[i].m_indexA,m_removePairs[i].m_indexB);
|
||||
}
|
||||
m_removePairs.clear();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
btScalar btCompoundCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
btAssert(0);
|
||||
return 0.f;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -0,0 +1,90 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
*/
|
||||
|
||||
#ifndef BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
|
||||
#define BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
||||
class btDispatcher;
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "BulletCollision/CollisionDispatch/btHashedSimplePairCache.h"
|
||||
class btDispatcher;
|
||||
class btCollisionObject;
|
||||
|
||||
class btCollisionShape;
|
||||
typedef bool (*btShapePairCallback)(const btCollisionShape* pShape0, const btCollisionShape* pShape1);
|
||||
extern btShapePairCallback gCompoundCompoundChildShapePairCallback;
|
||||
|
||||
/// btCompoundCompoundCollisionAlgorithm supports collision between two btCompoundCollisionShape shapes
|
||||
class btCompoundCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
||||
{
|
||||
|
||||
class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
|
||||
btSimplePairArray m_removePairs;
|
||||
|
||||
class btPersistentManifold* m_sharedManifold;
|
||||
bool m_ownsManifold;
|
||||
|
||||
|
||||
int m_compoundShapeRevision0;//to keep track of changes, so that childAlgorithm array can be updated
|
||||
int m_compoundShapeRevision1;
|
||||
|
||||
void removeChildAlgorithms();
|
||||
|
||||
// void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
|
||||
|
||||
public:
|
||||
|
||||
btCompoundCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
|
||||
|
||||
virtual ~btCompoundCompoundCollisionAlgorithm();
|
||||
|
||||
|
||||
|
||||
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
|
||||
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
|
||||
{
|
||||
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm));
|
||||
return new(mem) btCompoundCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
|
||||
}
|
||||
};
|
||||
|
||||
struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
|
||||
{
|
||||
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm));
|
||||
return new(mem) btCompoundCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
|
@ -76,21 +76,27 @@ void btConvexTriangleCallback::clearCache()
|
||||
}
|
||||
|
||||
|
||||
|
||||
void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
|
||||
void btConvexTriangleCallback::processTriangle(btVector3* triangle,int
|
||||
partId, int triangleIndex)
|
||||
{
|
||||
|
||||
//just for debugging purposes
|
||||
//printf("triangle %d",m_triangleCount++);
|
||||
|
||||
if (!TestTriangleAgainstAabb2(triangle, m_aabbMin, m_aabbMax))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//aabb filter is already applied!
|
||||
//just for debugging purposes
|
||||
//printf("triangle %d",m_triangleCount++);
|
||||
|
||||
const btCollisionObject* ob = const_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
|
||||
|
||||
btCollisionAlgorithmConstructionInfo ci;
|
||||
ci.m_dispatcher1 = m_dispatcher;
|
||||
|
||||
//const btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
|
||||
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
///debug drawing of the overlapping triangles
|
||||
|
@ -19,6 +19,8 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h"
|
||||
|
||||
#include "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
|
||||
@ -64,6 +66,10 @@ btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefault
|
||||
m_swappedConvexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::SwappedCreateFunc;
|
||||
mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::CreateFunc),16);
|
||||
m_compoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::CreateFunc;
|
||||
|
||||
mem = btAlignedAlloc(sizeof(btCompoundCompoundCollisionAlgorithm::CreateFunc),16);
|
||||
m_compoundCompoundCreateFunc = new (mem)btCompoundCompoundCollisionAlgorithm::CreateFunc;
|
||||
|
||||
mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::SwappedCreateFunc),16);
|
||||
m_swappedCompoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::SwappedCreateFunc;
|
||||
mem = btAlignedAlloc(sizeof(btEmptyAlgorithm::CreateFunc),16);
|
||||
@ -155,6 +161,9 @@ btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration()
|
||||
m_compoundCreateFunc->~btCollisionAlgorithmCreateFunc();
|
||||
btAlignedFree( m_compoundCreateFunc);
|
||||
|
||||
m_compoundCompoundCreateFunc->~btCollisionAlgorithmCreateFunc();
|
||||
btAlignedFree(m_compoundCompoundCreateFunc);
|
||||
|
||||
m_swappedCompoundCreateFunc->~btCollisionAlgorithmCreateFunc();
|
||||
btAlignedFree( m_swappedCompoundCreateFunc);
|
||||
|
||||
@ -258,6 +267,12 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
|
||||
return m_swappedConvexConcaveCreateFunc;
|
||||
}
|
||||
|
||||
|
||||
if (btBroadphaseProxy::isCompound(proxyType0) && btBroadphaseProxy::isCompound(proxyType1))
|
||||
{
|
||||
return m_compoundCompoundCreateFunc;
|
||||
}
|
||||
|
||||
if (btBroadphaseProxy::isCompound(proxyType0))
|
||||
{
|
||||
return m_compoundCreateFunc;
|
||||
|
@ -69,6 +69,8 @@ protected:
|
||||
btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
|
||||
btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
|
||||
btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
|
||||
btCollisionAlgorithmCreateFunc* m_compoundCompoundCreateFunc;
|
||||
|
||||
btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
|
||||
btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
|
||||
btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
|
||||
|
278
Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
vendored
Normal file
278
Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
vendored
Normal file
@ -0,0 +1,278 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "btHashedSimplePairCache.h"
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
int gOverlappingSimplePairs = 0;
|
||||
int gRemoveSimplePairs =0;
|
||||
int gAddedSimplePairs =0;
|
||||
int gFindSimplePairs =0;
|
||||
|
||||
|
||||
|
||||
|
||||
btHashedSimplePairCache::btHashedSimplePairCache():
|
||||
m_blockedForChanges(false)
|
||||
{
|
||||
int initialAllocatedSize= 2;
|
||||
m_overlappingPairArray.reserve(initialAllocatedSize);
|
||||
growTables();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
btHashedSimplePairCache::~btHashedSimplePairCache()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void btHashedSimplePairCache::removeAllPairs()
|
||||
{
|
||||
m_overlappingPairArray.clear();
|
||||
m_hashTable.clear();
|
||||
m_next.clear();
|
||||
|
||||
int initialAllocatedSize= 2;
|
||||
m_overlappingPairArray.reserve(initialAllocatedSize);
|
||||
growTables();
|
||||
}
|
||||
|
||||
|
||||
|
||||
btSimplePair* btHashedSimplePairCache::findPair(int indexA, int indexB)
|
||||
{
|
||||
gFindSimplePairs++;
|
||||
|
||||
|
||||
/*if (indexA > indexB)
|
||||
btSwap(indexA, indexB);*/
|
||||
|
||||
int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
|
||||
|
||||
if (hash >= m_hashTable.size())
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int index = m_hashTable[hash];
|
||||
while (index != BT_SIMPLE_NULL_PAIR && equalsPair(m_overlappingPairArray[index], indexA, indexB) == false)
|
||||
{
|
||||
index = m_next[index];
|
||||
}
|
||||
|
||||
if (index == BT_SIMPLE_NULL_PAIR)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
btAssert(index < m_overlappingPairArray.size());
|
||||
|
||||
return &m_overlappingPairArray[index];
|
||||
}
|
||||
|
||||
//#include <stdio.h>
|
||||
|
||||
void btHashedSimplePairCache::growTables()
|
||||
{
|
||||
|
||||
int newCapacity = m_overlappingPairArray.capacity();
|
||||
|
||||
if (m_hashTable.size() < newCapacity)
|
||||
{
|
||||
//grow hashtable and next table
|
||||
int curHashtableSize = m_hashTable.size();
|
||||
|
||||
m_hashTable.resize(newCapacity);
|
||||
m_next.resize(newCapacity);
|
||||
|
||||
|
||||
int i;
|
||||
|
||||
for (i= 0; i < newCapacity; ++i)
|
||||
{
|
||||
m_hashTable[i] = BT_SIMPLE_NULL_PAIR;
|
||||
}
|
||||
for (i = 0; i < newCapacity; ++i)
|
||||
{
|
||||
m_next[i] = BT_SIMPLE_NULL_PAIR;
|
||||
}
|
||||
|
||||
for(i=0;i<curHashtableSize;i++)
|
||||
{
|
||||
|
||||
const btSimplePair& pair = m_overlappingPairArray[i];
|
||||
int indexA = pair.m_indexA;
|
||||
int indexB = pair.m_indexB;
|
||||
|
||||
int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
|
||||
m_next[i] = m_hashTable[hashValue];
|
||||
m_hashTable[hashValue] = i;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
btSimplePair* btHashedSimplePairCache::internalAddPair(int indexA, int indexB)
|
||||
{
|
||||
|
||||
int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
|
||||
|
||||
|
||||
btSimplePair* pair = internalFindPair(indexA, indexB, hash);
|
||||
if (pair != NULL)
|
||||
{
|
||||
return pair;
|
||||
}
|
||||
|
||||
int count = m_overlappingPairArray.size();
|
||||
int oldCapacity = m_overlappingPairArray.capacity();
|
||||
void* mem = &m_overlappingPairArray.expandNonInitializing();
|
||||
|
||||
int newCapacity = m_overlappingPairArray.capacity();
|
||||
|
||||
if (oldCapacity < newCapacity)
|
||||
{
|
||||
growTables();
|
||||
//hash with new capacity
|
||||
hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
|
||||
}
|
||||
|
||||
pair = new (mem) btSimplePair(indexA,indexB);
|
||||
|
||||
pair->m_userPointer = 0;
|
||||
|
||||
m_next[count] = m_hashTable[hash];
|
||||
m_hashTable[hash] = count;
|
||||
|
||||
return pair;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void* btHashedSimplePairCache::removeOverlappingPair(int indexA, int indexB)
|
||||
{
|
||||
gRemoveSimplePairs++;
|
||||
|
||||
|
||||
/*if (indexA > indexB)
|
||||
btSwap(indexA, indexB);*/
|
||||
|
||||
int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
|
||||
|
||||
btSimplePair* pair = internalFindPair(indexA, indexB, hash);
|
||||
if (pair == NULL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void* userData = pair->m_userPointer;
|
||||
|
||||
|
||||
int pairIndex = int(pair - &m_overlappingPairArray[0]);
|
||||
btAssert(pairIndex < m_overlappingPairArray.size());
|
||||
|
||||
// Remove the pair from the hash table.
|
||||
int index = m_hashTable[hash];
|
||||
btAssert(index != BT_SIMPLE_NULL_PAIR);
|
||||
|
||||
int previous = BT_SIMPLE_NULL_PAIR;
|
||||
while (index != pairIndex)
|
||||
{
|
||||
previous = index;
|
||||
index = m_next[index];
|
||||
}
|
||||
|
||||
if (previous != BT_SIMPLE_NULL_PAIR)
|
||||
{
|
||||
btAssert(m_next[previous] == pairIndex);
|
||||
m_next[previous] = m_next[pairIndex];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_hashTable[hash] = m_next[pairIndex];
|
||||
}
|
||||
|
||||
// We now move the last pair into spot of the
|
||||
// pair being removed. We need to fix the hash
|
||||
// table indices to support the move.
|
||||
|
||||
int lastPairIndex = m_overlappingPairArray.size() - 1;
|
||||
|
||||
// If the removed pair is the last pair, we are done.
|
||||
if (lastPairIndex == pairIndex)
|
||||
{
|
||||
m_overlappingPairArray.pop_back();
|
||||
return userData;
|
||||
}
|
||||
|
||||
// Remove the last pair from the hash table.
|
||||
const btSimplePair* last = &m_overlappingPairArray[lastPairIndex];
|
||||
/* missing swap here too, Nat. */
|
||||
int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->m_indexA), static_cast<unsigned int>(last->m_indexB)) & (m_overlappingPairArray.capacity()-1));
|
||||
|
||||
index = m_hashTable[lastHash];
|
||||
btAssert(index != BT_SIMPLE_NULL_PAIR);
|
||||
|
||||
previous = BT_SIMPLE_NULL_PAIR;
|
||||
while (index != lastPairIndex)
|
||||
{
|
||||
previous = index;
|
||||
index = m_next[index];
|
||||
}
|
||||
|
||||
if (previous != BT_SIMPLE_NULL_PAIR)
|
||||
{
|
||||
btAssert(m_next[previous] == lastPairIndex);
|
||||
m_next[previous] = m_next[lastPairIndex];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_hashTable[lastHash] = m_next[lastPairIndex];
|
||||
}
|
||||
|
||||
// Copy the last pair into the remove pair's spot.
|
||||
m_overlappingPairArray[pairIndex] = m_overlappingPairArray[lastPairIndex];
|
||||
|
||||
// Insert the last pair into the hash table
|
||||
m_next[pairIndex] = m_hashTable[lastHash];
|
||||
m_hashTable[lastHash] = pairIndex;
|
||||
|
||||
m_overlappingPairArray.pop_back();
|
||||
|
||||
return userData;
|
||||
}
|
||||
//#include <stdio.h>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
174
Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
vendored
Normal file
174
Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
vendored
Normal file
@ -0,0 +1,174 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_HASHED_SIMPLE_PAIR_CACHE_H
|
||||
#define BT_HASHED_SIMPLE_PAIR_CACHE_H
|
||||
|
||||
|
||||
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
const int BT_SIMPLE_NULL_PAIR=0xffffffff;
|
||||
|
||||
struct btSimplePair
|
||||
{
|
||||
btSimplePair(int indexA,int indexB)
|
||||
:m_indexA(indexA),
|
||||
m_indexB(indexB),
|
||||
m_userPointer(0)
|
||||
{
|
||||
}
|
||||
|
||||
int m_indexA;
|
||||
int m_indexB;
|
||||
union
|
||||
{
|
||||
void* m_userPointer;
|
||||
int m_userValue;
|
||||
};
|
||||
};
|
||||
|
||||
typedef btAlignedObjectArray<btSimplePair> btSimplePairArray;
|
||||
|
||||
|
||||
|
||||
extern int gOverlappingSimplePairs;
|
||||
extern int gRemoveSimplePairs;
|
||||
extern int gAddedSimplePairs;
|
||||
extern int gFindSimplePairs;
|
||||
|
||||
|
||||
|
||||
|
||||
class btHashedSimplePairCache
|
||||
{
|
||||
btSimplePairArray m_overlappingPairArray;
|
||||
|
||||
bool m_blockedForChanges;
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
btAlignedObjectArray<int> m_hashTable;
|
||||
btAlignedObjectArray<int> m_next;
|
||||
|
||||
|
||||
public:
|
||||
btHashedSimplePairCache();
|
||||
virtual ~btHashedSimplePairCache();
|
||||
|
||||
void removeAllPairs();
|
||||
|
||||
virtual void* removeOverlappingPair(int indexA,int indexB);
|
||||
|
||||
// Add a pair and return the new pair. If the pair already exists,
|
||||
// no new pair is created and the old one is returned.
|
||||
virtual btSimplePair* addOverlappingPair(int indexA,int indexB)
|
||||
{
|
||||
gAddedSimplePairs++;
|
||||
|
||||
return internalAddPair(indexA,indexB);
|
||||
}
|
||||
|
||||
|
||||
virtual btSimplePair* getOverlappingPairArrayPtr()
|
||||
{
|
||||
return &m_overlappingPairArray[0];
|
||||
}
|
||||
|
||||
const btSimplePair* getOverlappingPairArrayPtr() const
|
||||
{
|
||||
return &m_overlappingPairArray[0];
|
||||
}
|
||||
|
||||
btSimplePairArray& getOverlappingPairArray()
|
||||
{
|
||||
return m_overlappingPairArray;
|
||||
}
|
||||
|
||||
const btSimplePairArray& getOverlappingPairArray() const
|
||||
{
|
||||
return m_overlappingPairArray;
|
||||
}
|
||||
|
||||
|
||||
btSimplePair* findPair(int indexA,int indexB);
|
||||
|
||||
int GetCount() const { return m_overlappingPairArray.size(); }
|
||||
|
||||
int getNumOverlappingPairs() const
|
||||
{
|
||||
return m_overlappingPairArray.size();
|
||||
}
|
||||
private:
|
||||
|
||||
btSimplePair* internalAddPair(int indexA, int indexB);
|
||||
|
||||
void growTables();
|
||||
|
||||
SIMD_FORCE_INLINE bool equalsPair(const btSimplePair& pair, int indexA, int indexB)
|
||||
{
|
||||
return pair.m_indexA == indexA && pair.m_indexB == indexB;
|
||||
}
|
||||
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE unsigned int getHash(unsigned int indexA, unsigned int indexB)
|
||||
{
|
||||
int key = static_cast<int>(((unsigned int)indexA) | (((unsigned int)indexB) <<16));
|
||||
// Thomas Wang's hash
|
||||
|
||||
key += ~(key << 15);
|
||||
key ^= (key >> 10);
|
||||
key += (key << 3);
|
||||
key ^= (key >> 6);
|
||||
key += ~(key << 11);
|
||||
key ^= (key >> 16);
|
||||
return static_cast<unsigned int>(key);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE btSimplePair* internalFindPair(int proxyIdA , int proxyIdB, int hash)
|
||||
{
|
||||
|
||||
int index = m_hashTable[hash];
|
||||
|
||||
while( index != BT_SIMPLE_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyIdA, proxyIdB) == false)
|
||||
{
|
||||
index = m_next[index];
|
||||
}
|
||||
|
||||
if ( index == BT_SIMPLE_NULL_PAIR )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
btAssert(index < m_overlappingPairArray.size());
|
||||
|
||||
return &m_overlappingPairArray[index];
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#endif //BT_HASHED_SIMPLE_PAIR_CACHE_H
|
||||
|
||||
|
@ -273,6 +273,8 @@ void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransf
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void btCompoundShape::setLocalScaling(const btVector3& scaling)
|
||||
{
|
||||
|
||||
@ -283,7 +285,7 @@ void btCompoundShape::setLocalScaling(const btVector3& scaling)
|
||||
// childScale = childScale * (childTrans.getBasis() * scaling);
|
||||
childScale = childScale * scaling / m_localScaling;
|
||||
m_children[i].m_childShape->setLocalScaling(childScale);
|
||||
childTrans.setOrigin((childTrans.getOrigin())*scaling);
|
||||
childTrans.setOrigin((childTrans.getOrigin()) * scaling / m_localScaling);
|
||||
updateChildTransform(i, childTrans,false);
|
||||
}
|
||||
|
||||
|
@ -62,6 +62,10 @@ void btConeShape::setConeUpIndex(int upIndex)
|
||||
default:
|
||||
btAssert(0);
|
||||
};
|
||||
|
||||
m_implicitShapeDimensions[m_coneIndices[0]] = m_radius;
|
||||
m_implicitShapeDimensions[m_coneIndices[1]] = m_height;
|
||||
m_implicitShapeDimensions[m_coneIndices[2]] = m_radius;
|
||||
}
|
||||
|
||||
btVector3 btConeShape::coneLocalSupport(const btVector3& v) const
|
||||
|
@ -90,6 +90,13 @@ public:
|
||||
}
|
||||
|
||||
virtual void setLocalScaling(const btVector3& scaling);
|
||||
|
||||
|
||||
virtual int calculateSerializeBufferSize() const;
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
||||
|
||||
|
||||
};
|
||||
|
||||
@ -104,19 +111,61 @@ class btConeShapeX : public btConeShape
|
||||
return btVector3 (1,0,0);
|
||||
}
|
||||
|
||||
//debugging
|
||||
virtual const char* getName()const
|
||||
{
|
||||
return "ConeX";
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
///btConeShapeZ implements a Cone shape, around the Z axis
|
||||
class btConeShapeZ : public btConeShape
|
||||
{
|
||||
public:
|
||||
btConeShapeZ(btScalar radius,btScalar height);
|
||||
public:
|
||||
btConeShapeZ(btScalar radius,btScalar height);
|
||||
|
||||
virtual btVector3 getAnisotropicRollingFrictionDirection() const
|
||||
{
|
||||
return btVector3 (0,0,1);
|
||||
}
|
||||
|
||||
//debugging
|
||||
virtual const char* getName()const
|
||||
{
|
||||
return "ConeZ";
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btConeShapeData
|
||||
{
|
||||
btConvexInternalShapeData m_convexInternalShapeData;
|
||||
|
||||
int m_upIndex;
|
||||
|
||||
char m_padding[4];
|
||||
};
|
||||
|
||||
SIMD_FORCE_INLINE int btConeShape::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btConeShapeData);
|
||||
}
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
SIMD_FORCE_INLINE const char* btConeShape::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
btConeShapeData* shapeData = (btConeShapeData*) dataBuffer;
|
||||
|
||||
btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);
|
||||
|
||||
shapeData->m_upIndex = m_coneIndices[1];
|
||||
|
||||
return "btConeShapeData";
|
||||
}
|
||||
|
||||
#endif //BT_CONE_MINKOWSKI_H
|
||||
|
||||
|
@ -21,6 +21,7 @@ subject to the following restrictions:
|
||||
#include "btTriangleShape.h"
|
||||
#include "btSphereShape.h"
|
||||
#include "btCylinderShape.h"
|
||||
#include "btConeShape.h"
|
||||
#include "btCapsuleShape.h"
|
||||
#include "btConvexHullShape.h"
|
||||
#include "btConvexPointCloudShape.h"
|
||||
@ -336,6 +337,11 @@ btScalar btConvexShape::getMarginNonVirtual () const
|
||||
btCylinderShape* cylShape = (btCylinderShape*)this;
|
||||
return cylShape->getMarginNV();
|
||||
}
|
||||
case CONE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btConeShape* conShape = (btConeShape*)this;
|
||||
return conShape->getMarginNV();
|
||||
}
|
||||
case CAPSULE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
|
||||
|
@ -369,7 +369,7 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
|
||||
getVertex(x+1,j+1,vertices[2]);
|
||||
callback->processTriangle(vertices,x,j);
|
||||
//second triangle
|
||||
getVertex(x,j,vertices[0]);
|
||||
// getVertex(x,j,vertices[0]);//already got this vertex before, thanks to Danny Chapman
|
||||
getVertex(x+1,j+1,vertices[1]);
|
||||
getVertex(x,j+1,vertices[2]);
|
||||
callback->processTriangle(vertices,x,j);
|
||||
@ -382,7 +382,7 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
|
||||
callback->processTriangle(vertices,x,j);
|
||||
//second triangle
|
||||
getVertex(x+1,j,vertices[0]);
|
||||
getVertex(x,j+1,vertices[1]);
|
||||
//getVertex(x,j+1,vertices[1]);
|
||||
getVertex(x+1,j+1,vertices[2]);
|
||||
callback->processTriangle(vertices,x,j);
|
||||
}
|
||||
|
@ -111,10 +111,10 @@ int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicat
|
||||
return i/3;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_3componentVertices.push_back((float)vertex.getX());
|
||||
m_3componentVertices.push_back((float)vertex.getY());
|
||||
m_3componentVertices.push_back((float)vertex.getZ());
|
||||
}
|
||||
m_3componentVertices.push_back(vertex.getX());
|
||||
m_3componentVertices.push_back(vertex.getY());
|
||||
m_3componentVertices.push_back(vertex.getZ());
|
||||
m_indexedMeshes[0].m_numVertices++;
|
||||
m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0];
|
||||
return (m_3componentVertices.size()/3)-1;
|
||||
|
@ -27,7 +27,7 @@ subject to the following restrictions:
|
||||
class btTriangleMesh : public btTriangleIndexVertexArray
|
||||
{
|
||||
btAlignedObjectArray<btVector3> m_4componentVertices;
|
||||
btAlignedObjectArray<float> m_3componentVertices;
|
||||
btAlignedObjectArray<btScalar> m_3componentVertices;
|
||||
|
||||
btAlignedObjectArray<unsigned int> m_32bitIndices;
|
||||
btAlignedObjectArray<unsigned short int> m_16bitIndices;
|
||||
|
93
Source/ThirdParty/Bullet/src/BulletCollision/Gimpact/btCompoundFromGimpact.h
vendored
Normal file
93
Source/ThirdParty/Bullet/src/BulletCollision/Gimpact/btCompoundFromGimpact.h
vendored
Normal file
@ -0,0 +1,93 @@
|
||||
#ifndef BT_COMPOUND_FROM_GIMPACT
|
||||
#define BT_COMPOUND_FROM_GIMPACT
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
||||
#include "btGImpactShape.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
|
||||
|
||||
struct MyCallback : public btTriangleRaycastCallback
|
||||
{
|
||||
int m_ignorePart;
|
||||
int m_ignoreTriangleIndex;
|
||||
|
||||
|
||||
MyCallback(const btVector3& from, const btVector3& to, int ignorePart, int ignoreTriangleIndex)
|
||||
:btTriangleRaycastCallback(from,to),
|
||||
m_ignorePart(ignorePart),
|
||||
m_ignoreTriangleIndex(ignoreTriangleIndex)
|
||||
{
|
||||
|
||||
}
|
||||
virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex)
|
||||
{
|
||||
if (partId!=m_ignorePart || triangleIndex!=m_ignoreTriangleIndex)
|
||||
{
|
||||
if (hitFraction < m_hitFraction)
|
||||
return hitFraction;
|
||||
}
|
||||
|
||||
return m_hitFraction;
|
||||
}
|
||||
};
|
||||
struct MyInternalTriangleIndexCallback :public btInternalTriangleIndexCallback
|
||||
{
|
||||
const btGImpactMeshShape* m_gimpactShape;
|
||||
btCompoundShape* m_colShape;
|
||||
btScalar m_depth;
|
||||
|
||||
MyInternalTriangleIndexCallback (btCompoundShape* colShape, const btGImpactMeshShape* meshShape, btScalar depth)
|
||||
:m_colShape(colShape),
|
||||
m_gimpactShape(meshShape),
|
||||
m_depth(depth)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
|
||||
{
|
||||
btVector3 scale = m_gimpactShape->getLocalScaling();
|
||||
btVector3 v0=triangle[0]*scale;
|
||||
btVector3 v1=triangle[1]*scale;
|
||||
btVector3 v2=triangle[2]*scale;
|
||||
|
||||
btVector3 centroid = (v0+v1+v2)/3;
|
||||
btVector3 normal = (v1-v0).cross(v2-v0);
|
||||
normal.normalize();
|
||||
btVector3 rayFrom = centroid;
|
||||
btVector3 rayTo = centroid-normal*m_depth;
|
||||
|
||||
MyCallback cb(rayFrom,rayTo,partId,triangleIndex);
|
||||
|
||||
m_gimpactShape->processAllTrianglesRay(&cb,rayFrom, rayTo);
|
||||
if (cb.m_hitFraction<1)
|
||||
{
|
||||
rayTo.setInterpolate3(cb.m_from,cb.m_to,cb.m_hitFraction);
|
||||
//rayTo = cb.m_from;
|
||||
//rayTo = rayTo.lerp(cb.m_to,cb.m_hitFraction);
|
||||
//gDebugDraw.drawLine(tr(centroid),tr(centroid+normal),btVector3(1,0,0));
|
||||
}
|
||||
|
||||
|
||||
|
||||
btBU_Simplex1to4* tet = new btBU_Simplex1to4(v0,v1,v2,rayTo);
|
||||
btTransform ident;
|
||||
ident.setIdentity();
|
||||
m_colShape->addChildShape(ident,tet);
|
||||
}
|
||||
};
|
||||
|
||||
btCompoundShape* btCreateCompoundFromGimpactShape(const btGImpactMeshShape* gimpactMesh, btScalar depth)
|
||||
{
|
||||
btCompoundShape* colShape = new btCompoundShape();
|
||||
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
|
||||
MyInternalTriangleIndexCallback cb(colShape,gimpactMesh, depth);
|
||||
btVector3 aabbMin,aabbMax;
|
||||
gimpactMesh->getAabb(tr,aabbMin,aabbMax);
|
||||
gimpactMesh->getMeshInterface()->InternalProcessAllTriangles(&cb,aabbMin,aabbMax);
|
||||
|
||||
return colShape;
|
||||
}
|
||||
|
||||
#endif //BT_COMPOUND_FROM_GIMPACT
|
@ -35,7 +35,7 @@ public:
|
||||
kF_None = 0,
|
||||
kF_FilterBackfaces = 1 << 0,
|
||||
kF_KeepUnflippedNormal = 1 << 1, // Prevents returned face normal getting flipped when a ray hits a back-facing triangle
|
||||
|
||||
kF_UseSubSimplexConvexCastRaytest = 1 << 2, // Uses an approximate but faster ray versus convex intersection algorithm
|
||||
kF_Terminator = 0xFFFFFFFF
|
||||
};
|
||||
unsigned int m_flags;
|
||||
|
@ -31,7 +31,7 @@ public:
|
||||
|
||||
virtual void setWalkDirection(const btVector3& walkDirection) = 0;
|
||||
virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0;
|
||||
virtual void reset () = 0;
|
||||
virtual void reset ( btCollisionWorld* collisionWorld ) = 0;
|
||||
virtual void warp (const btVector3& origin) = 0;
|
||||
|
||||
virtual void preStep ( btCollisionWorld* collisionWorld) = 0;
|
||||
@ -40,6 +40,7 @@ public:
|
||||
virtual void jump () = 0;
|
||||
|
||||
virtual bool onGround () const = 0;
|
||||
virtual void setUpInterpolate (bool value) = 0;
|
||||
};
|
||||
|
||||
#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H
|
||||
|
@ -14,6 +14,7 @@ subject to the following restrictions:
|
||||
*/
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include "LinearMath/btIDebugDraw.h"
|
||||
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
|
||||
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
|
||||
@ -77,6 +78,9 @@ public:
|
||||
if (convexResult.m_hitCollisionObject == m_me)
|
||||
return btScalar(1.0);
|
||||
|
||||
if (!convexResult.m_hitCollisionObject->hasContactResponse())
|
||||
return btScalar(1.0);
|
||||
|
||||
btVector3 hitNormalWorld;
|
||||
if (normalInWorldSpace)
|
||||
{
|
||||
@ -146,7 +150,11 @@ btKinematicCharacterController::btKinematicCharacterController (btPairCachingGho
|
||||
m_jumpSpeed = 10.0; // ?
|
||||
m_wasOnGround = false;
|
||||
m_wasJumping = false;
|
||||
m_interpolateUp = true;
|
||||
setMaxSlope(btRadians(45.0));
|
||||
m_currentStepOffset = 0;
|
||||
full_drop = false;
|
||||
bounce_fix = false;
|
||||
}
|
||||
|
||||
btKinematicCharacterController::~btKinematicCharacterController ()
|
||||
@ -187,6 +195,12 @@ bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld*
|
||||
m_manifoldArray.resize(0);
|
||||
|
||||
btBroadphasePair* collisionPair = &m_ghostObject->getOverlappingPairCache()->getOverlappingPairArray()[i];
|
||||
|
||||
btCollisionObject* obj0 = static_cast<btCollisionObject*>(collisionPair->m_pProxy0->m_clientObject);
|
||||
btCollisionObject* obj1 = static_cast<btCollisionObject*>(collisionPair->m_pProxy1->m_clientObject);
|
||||
|
||||
if ((obj0 && !obj0->hasContactResponse()) || (obj1 && !obj1->hasContactResponse()))
|
||||
continue;
|
||||
|
||||
if (collisionPair->m_algorithm)
|
||||
collisionPair->m_algorithm->getAllContactManifolds(m_manifoldArray);
|
||||
@ -260,7 +274,10 @@ void btKinematicCharacterController::stepUp ( btCollisionWorld* world)
|
||||
{
|
||||
// we moved up only a fraction of the step height
|
||||
m_currentStepOffset = m_stepHeight * callback.m_closestHitFraction;
|
||||
m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
|
||||
if (m_interpolateUp == true)
|
||||
m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
|
||||
else
|
||||
m_currentPosition = m_targetPosition;
|
||||
}
|
||||
m_verticalVelocity = 0.0;
|
||||
m_verticalOffset = 0.0;
|
||||
@ -325,7 +342,8 @@ void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* co
|
||||
{
|
||||
if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0))
|
||||
{
|
||||
updateTargetPositionBasedOnCollision (m_touchingNormal);
|
||||
//interferes with step movement
|
||||
//updateTargetPositionBasedOnCollision (m_touchingNormal);
|
||||
}
|
||||
}
|
||||
|
||||
@ -397,7 +415,8 @@ void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* co
|
||||
|
||||
void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld, btScalar dt)
|
||||
{
|
||||
btTransform start, end;
|
||||
btTransform start, end, end_double;
|
||||
bool runonce = false;
|
||||
|
||||
// phase 3: down
|
||||
/*btScalar additionalDownStep = (m_wasOnGround && !onGround()) ? m_stepHeight : 0.0;
|
||||
@ -406,44 +425,124 @@ void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld
|
||||
btVector3 gravity_drop = getUpAxisDirections()[m_upAxis] * downVelocity;
|
||||
m_targetPosition -= (step_drop + gravity_drop);*/
|
||||
|
||||
btVector3 orig_position = m_targetPosition;
|
||||
|
||||
btScalar downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt;
|
||||
if(downVelocity > 0.0 && downVelocity < m_stepHeight
|
||||
|
||||
if(downVelocity > 0.0 && downVelocity > m_fallSpeed
|
||||
&& (m_wasOnGround || !m_wasJumping))
|
||||
{
|
||||
downVelocity = m_stepHeight;
|
||||
}
|
||||
downVelocity = m_fallSpeed;
|
||||
|
||||
btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + downVelocity);
|
||||
m_targetPosition -= step_drop;
|
||||
|
||||
start.setIdentity ();
|
||||
end.setIdentity ();
|
||||
|
||||
start.setOrigin (m_currentPosition);
|
||||
end.setOrigin (m_targetPosition);
|
||||
|
||||
btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, getUpAxisDirections()[m_upAxis], m_maxSlopeCosine);
|
||||
callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
|
||||
callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
|
||||
callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
|
||||
callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
|
||||
|
||||
btKinematicClosestNotMeConvexResultCallback callback2 (m_ghostObject, getUpAxisDirections()[m_upAxis], m_maxSlopeCosine);
|
||||
callback2.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
|
||||
callback2.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
|
||||
|
||||
while (1)
|
||||
{
|
||||
start.setIdentity ();
|
||||
end.setIdentity ();
|
||||
|
||||
end_double.setIdentity ();
|
||||
|
||||
start.setOrigin (m_currentPosition);
|
||||
end.setOrigin (m_targetPosition);
|
||||
|
||||
//set double test for 2x the step drop, to check for a large drop vs small drop
|
||||
end_double.setOrigin (m_targetPosition - step_drop);
|
||||
|
||||
if (m_useGhostObjectSweepTest)
|
||||
{
|
||||
m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
|
||||
|
||||
if (!callback.hasHit())
|
||||
{
|
||||
//test a double fall height, to see if the character should interpolate it's fall (full) or not (partial)
|
||||
m_ghostObject->convexSweepTest (m_convexShape, start, end_double, callback2, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
|
||||
}
|
||||
} else
|
||||
{
|
||||
collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
|
||||
|
||||
if (!callback.hasHit())
|
||||
{
|
||||
//test a double fall height, to see if the character should interpolate it's fall (large) or not (small)
|
||||
collisionWorld->convexSweepTest (m_convexShape, start, end_double, callback2, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_useGhostObjectSweepTest)
|
||||
{
|
||||
m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
|
||||
} else
|
||||
{
|
||||
collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
|
||||
btScalar downVelocity2 = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt;
|
||||
bool has_hit = false;
|
||||
if (bounce_fix == true)
|
||||
has_hit = callback.hasHit() || callback2.hasHit();
|
||||
else
|
||||
has_hit = callback2.hasHit();
|
||||
|
||||
if(downVelocity2 > 0.0 && downVelocity2 < m_stepHeight && has_hit == true && runonce == false
|
||||
&& (m_wasOnGround || !m_wasJumping))
|
||||
{
|
||||
//redo the velocity calculation when falling a small amount, for fast stairs motion
|
||||
//for larger falls, use the smoother/slower interpolated movement by not touching the target position
|
||||
|
||||
m_targetPosition = orig_position;
|
||||
downVelocity = m_stepHeight;
|
||||
|
||||
btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + downVelocity);
|
||||
m_targetPosition -= step_drop;
|
||||
runonce = true;
|
||||
continue; //re-run previous tests
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (callback.hasHit())
|
||||
if (callback.hasHit() || runonce == true)
|
||||
{
|
||||
// we dropped a fraction of the height -> hit floor
|
||||
m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
|
||||
|
||||
btScalar fraction = (m_currentPosition.getY() - callback.m_hitPointWorld.getY()) / 2;
|
||||
|
||||
//printf("hitpoint: %g - pos %g\n", callback.m_hitPointWorld.getY(), m_currentPosition.getY());
|
||||
|
||||
if (bounce_fix == true)
|
||||
{
|
||||
if (full_drop == true)
|
||||
m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
|
||||
else
|
||||
//due to errors in the closestHitFraction variable when used with large polygons, calculate the hit fraction manually
|
||||
m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, fraction);
|
||||
}
|
||||
else
|
||||
m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
|
||||
|
||||
full_drop = false;
|
||||
|
||||
m_verticalVelocity = 0.0;
|
||||
m_verticalOffset = 0.0;
|
||||
m_wasJumping = false;
|
||||
} else {
|
||||
// we dropped the full height
|
||||
|
||||
full_drop = true;
|
||||
|
||||
if (bounce_fix == true)
|
||||
{
|
||||
downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt;
|
||||
if (downVelocity > m_fallSpeed && (m_wasOnGround || !m_wasJumping))
|
||||
{
|
||||
m_targetPosition += step_drop; //undo previous target change
|
||||
downVelocity = m_fallSpeed;
|
||||
step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + downVelocity);
|
||||
m_targetPosition -= step_drop;
|
||||
}
|
||||
}
|
||||
//printf("full drop - %g, %g\n", m_currentPosition.getY(), m_targetPosition.getY());
|
||||
|
||||
m_currentPosition = m_targetPosition;
|
||||
}
|
||||
}
|
||||
@ -476,13 +575,24 @@ btScalar timeInterval
|
||||
m_useWalkDirection = false;
|
||||
m_walkDirection = velocity;
|
||||
m_normalizedDirection = getNormalizedVector(m_walkDirection);
|
||||
m_velocityTimeInterval = timeInterval;
|
||||
m_velocityTimeInterval += timeInterval;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void btKinematicCharacterController::reset ()
|
||||
void btKinematicCharacterController::reset ( btCollisionWorld* collisionWorld )
|
||||
{
|
||||
m_verticalVelocity = 0.0;
|
||||
m_verticalOffset = 0.0;
|
||||
m_wasOnGround = false;
|
||||
m_wasJumping = false;
|
||||
m_walkDirection.setValue(0,0,0);
|
||||
m_velocityTimeInterval = 0.0;
|
||||
|
||||
//clear pair cache
|
||||
btHashedOverlappingPairCache *cache = m_ghostObject->getOverlappingPairCache();
|
||||
while (cache->getOverlappingPairArray().size() > 0)
|
||||
{
|
||||
cache->removeOverlappingPair(cache->getOverlappingPairArray()[0].m_pProxy0, cache->getOverlappingPairArray()[0].m_pProxy1, collisionWorld->getDispatcher());
|
||||
}
|
||||
}
|
||||
|
||||
void btKinematicCharacterController::warp (const btVector3& origin)
|
||||
@ -653,3 +763,8 @@ btVector3* btKinematicCharacterController::getUpAxisDirections()
|
||||
void btKinematicCharacterController::debugDraw(btIDebugDraw* debugDrawer)
|
||||
{
|
||||
}
|
||||
|
||||
void btKinematicCharacterController::setUpInterpolate(bool value)
|
||||
{
|
||||
m_interpolateUp = value;
|
||||
}
|
||||
|
@ -81,6 +81,9 @@ protected:
|
||||
int m_upAxis;
|
||||
|
||||
static btVector3* getUpAxisDirections();
|
||||
bool m_interpolateUp;
|
||||
bool full_drop;
|
||||
bool bounce_fix;
|
||||
|
||||
btVector3 computeReflectionDirection (const btVector3& direction, const btVector3& normal);
|
||||
btVector3 parallelComponent (const btVector3& direction, const btVector3& normal);
|
||||
@ -133,7 +136,7 @@ public:
|
||||
virtual void setVelocityForTimeInterval(const btVector3& velocity,
|
||||
btScalar timeInterval);
|
||||
|
||||
void reset ();
|
||||
void reset ( btCollisionWorld* collisionWorld );
|
||||
void warp (const btVector3& origin);
|
||||
|
||||
void preStep ( btCollisionWorld* collisionWorld);
|
||||
@ -161,6 +164,7 @@ public:
|
||||
}
|
||||
|
||||
bool onGround () const;
|
||||
void setUpInterpolate (bool value);
|
||||
};
|
||||
|
||||
#endif // BT_KINEMATIC_CHARACTER_CONTROLLER_H
|
||||
|
@ -40,6 +40,15 @@ and swing 1 and 2 are along the z and y axes respectively.
|
||||
#include "btJacobianEntry.h"
|
||||
#include "btTypedConstraint.h"
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
#define btConeTwistConstraintData2 btConeTwistConstraintDoubleData
|
||||
#define btConeTwistConstraintDataName "btConeTwistConstraintDoubleData"
|
||||
#else
|
||||
#define btConeTwistConstraintData2 btConeTwistConstraintData
|
||||
#define btConeTwistConstraintDataName "btConeTwistConstraintData"
|
||||
#endif //BT_USE_DOUBLE_PRECISION
|
||||
|
||||
|
||||
class btRigidBody;
|
||||
|
||||
enum btConeTwistFlags
|
||||
@ -295,7 +304,30 @@ public:
|
||||
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
|
||||
|
||||
struct btConeTwistConstraintDoubleData
|
||||
{
|
||||
btTypedConstraintDoubleData m_typeConstraintData;
|
||||
btTransformDoubleData m_rbAFrame;
|
||||
btTransformDoubleData m_rbBFrame;
|
||||
|
||||
//limits
|
||||
double m_swingSpan1;
|
||||
double m_swingSpan2;
|
||||
double m_twistSpan;
|
||||
double m_limitSoftness;
|
||||
double m_biasFactor;
|
||||
double m_relaxationFactor;
|
||||
|
||||
double m_damping;
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION
|
||||
///this structure is not used, except for loading pre-2.82 .bullet files
|
||||
struct btConeTwistConstraintData
|
||||
{
|
||||
btTypedConstraintData m_typeConstraintData;
|
||||
@ -315,12 +347,12 @@ struct btConeTwistConstraintData
|
||||
char m_pad[4];
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION
|
||||
//
|
||||
|
||||
SIMD_FORCE_INLINE int btConeTwistConstraint::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btConeTwistConstraintData);
|
||||
return sizeof(btConeTwistConstraintData2);
|
||||
|
||||
}
|
||||
|
||||
@ -328,21 +360,21 @@ SIMD_FORCE_INLINE int btConeTwistConstraint::calculateSerializeBufferSize() cons
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
SIMD_FORCE_INLINE const char* btConeTwistConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
btConeTwistConstraintData* cone = (btConeTwistConstraintData*) dataBuffer;
|
||||
btConeTwistConstraintData2* cone = (btConeTwistConstraintData2*) dataBuffer;
|
||||
btTypedConstraint::serialize(&cone->m_typeConstraintData,serializer);
|
||||
|
||||
m_rbAFrame.serializeFloat(cone->m_rbAFrame);
|
||||
m_rbBFrame.serializeFloat(cone->m_rbBFrame);
|
||||
m_rbAFrame.serialize(cone->m_rbAFrame);
|
||||
m_rbBFrame.serialize(cone->m_rbBFrame);
|
||||
|
||||
cone->m_swingSpan1 = float(m_swingSpan1);
|
||||
cone->m_swingSpan2 = float(m_swingSpan2);
|
||||
cone->m_twistSpan = float(m_twistSpan);
|
||||
cone->m_limitSoftness = float(m_limitSoftness);
|
||||
cone->m_biasFactor = float(m_biasFactor);
|
||||
cone->m_relaxationFactor = float(m_relaxationFactor);
|
||||
cone->m_damping = float(m_damping);
|
||||
cone->m_swingSpan1 = m_swingSpan1;
|
||||
cone->m_swingSpan2 = m_swingSpan2;
|
||||
cone->m_twistSpan = m_twistSpan;
|
||||
cone->m_limitSoftness = m_limitSoftness;
|
||||
cone->m_biasFactor = m_biasFactor;
|
||||
cone->m_relaxationFactor = m_relaxationFactor;
|
||||
cone->m_damping = m_damping;
|
||||
|
||||
return "btConeTwistConstraintData";
|
||||
return btConeTwistConstraintDataName;
|
||||
}
|
||||
|
||||
|
||||
|
@ -28,6 +28,14 @@ class btIDebugDraw;
|
||||
class btStackAlloc;
|
||||
class btDispatcher;
|
||||
/// btConstraintSolver provides solver interface
|
||||
|
||||
|
||||
enum btConstraintSolverType
|
||||
{
|
||||
BT_SEQUENTIAL_IMPULSE_SOLVER=1,
|
||||
BT_MLCP_SOLVER=2
|
||||
};
|
||||
|
||||
class btConstraintSolver
|
||||
{
|
||||
|
||||
@ -44,6 +52,10 @@ public:
|
||||
|
||||
///clear internal cached data and reset random seed
|
||||
virtual void reset() = 0;
|
||||
|
||||
virtual btConstraintSolverType getSolverType() const=0;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
129
Source/ThirdParty/Bullet/src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
vendored
Normal file
129
Source/ThirdParty/Bullet/src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
vendored
Normal file
@ -0,0 +1,129 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#include "btFixedConstraint.h"
|
||||
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||
#include "LinearMath/btTransformUtil.h"
|
||||
#include <new>
|
||||
|
||||
|
||||
btFixedConstraint::btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB)
|
||||
:btTypedConstraint(FIXED_CONSTRAINT_TYPE,rbA,rbB)
|
||||
{
|
||||
m_pivotInA = frameInA.getOrigin();
|
||||
m_pivotInB = frameInB.getOrigin();
|
||||
m_relTargetAB = frameInA.getRotation()*frameInB.getRotation().inverse();
|
||||
|
||||
}
|
||||
|
||||
btFixedConstraint::~btFixedConstraint ()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void btFixedConstraint::getInfo1 (btConstraintInfo1* info)
|
||||
{
|
||||
info->m_numConstraintRows = 6;
|
||||
info->nub = 6;
|
||||
}
|
||||
|
||||
void btFixedConstraint::getInfo2 (btConstraintInfo2* info)
|
||||
{
|
||||
//fix the 3 linear degrees of freedom
|
||||
|
||||
|
||||
const btVector3& worldPosA = m_rbA.getCenterOfMassTransform().getOrigin();
|
||||
const btMatrix3x3& worldOrnA = m_rbA.getCenterOfMassTransform().getBasis();
|
||||
const btVector3& worldPosB= m_rbB.getCenterOfMassTransform().getOrigin();
|
||||
const btMatrix3x3& worldOrnB = m_rbB.getCenterOfMassTransform().getBasis();
|
||||
|
||||
|
||||
info->m_J1linearAxis[0] = 1;
|
||||
info->m_J1linearAxis[info->rowskip+1] = 1;
|
||||
info->m_J1linearAxis[2*info->rowskip+2] = 1;
|
||||
|
||||
btVector3 a1 = worldOrnA*m_pivotInA;
|
||||
{
|
||||
btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
|
||||
btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
|
||||
btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
|
||||
btVector3 a1neg = -a1;
|
||||
a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
|
||||
}
|
||||
|
||||
if (info->m_J2linearAxis)
|
||||
{
|
||||
info->m_J2linearAxis[0] = -1;
|
||||
info->m_J2linearAxis[info->rowskip+1] = -1;
|
||||
info->m_J2linearAxis[2*info->rowskip+2] = -1;
|
||||
}
|
||||
|
||||
btVector3 a2 = worldOrnB*m_pivotInB;
|
||||
|
||||
{
|
||||
// btVector3 a2n = -a2;
|
||||
btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
|
||||
btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
|
||||
btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
|
||||
a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
|
||||
}
|
||||
|
||||
// set right hand side for the linear dofs
|
||||
btScalar k = info->fps * info->erp;
|
||||
|
||||
btVector3 linearError = k*(a2+worldPosB-a1-worldPosA);
|
||||
int j;
|
||||
for (j=0; j<3; j++)
|
||||
{
|
||||
|
||||
|
||||
|
||||
info->m_constraintError[j*info->rowskip] = linearError[j];
|
||||
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
|
||||
}
|
||||
|
||||
//fix the 3 angular degrees of freedom
|
||||
|
||||
int start_row = 3;
|
||||
int s = info->rowskip;
|
||||
int start_index = start_row * s;
|
||||
|
||||
// 3 rows to make body rotations equal
|
||||
info->m_J1angularAxis[start_index] = 1;
|
||||
info->m_J1angularAxis[start_index + s + 1] = 1;
|
||||
info->m_J1angularAxis[start_index + s*2+2] = 1;
|
||||
if ( info->m_J2angularAxis)
|
||||
{
|
||||
info->m_J2angularAxis[start_index] = -1;
|
||||
info->m_J2angularAxis[start_index + s+1] = -1;
|
||||
info->m_J2angularAxis[start_index + s*2+2] = -1;
|
||||
}
|
||||
|
||||
// set right hand side for the angular dofs
|
||||
|
||||
btVector3 diff;
|
||||
btScalar angle;
|
||||
btMatrix3x3 mrelCur = worldOrnA *worldOrnB.inverse();
|
||||
btQuaternion qrelCur;
|
||||
mrelCur.getRotation(qrelCur);
|
||||
btTransformUtil::calculateDiffAxisAngleQuaternion(m_relTargetAB,qrelCur,diff,angle);
|
||||
diff*=-angle;
|
||||
for (j=0; j<3; j++)
|
||||
{
|
||||
info->m_constraintError[(3+j)*info->rowskip] = k * diff[j];
|
||||
}
|
||||
|
||||
}
|
49
Source/ThirdParty/Bullet/src/BulletDynamics/ConstraintSolver/btFixedConstraint.h
vendored
Normal file
49
Source/ThirdParty/Bullet/src/BulletDynamics/ConstraintSolver/btFixedConstraint.h
vendored
Normal file
@ -0,0 +1,49 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_FIXED_CONSTRAINT_H
|
||||
#define BT_FIXED_CONSTRAINT_H
|
||||
|
||||
#include "btTypedConstraint.h"
|
||||
|
||||
ATTRIBUTE_ALIGNED16(class) btFixedConstraint : public btTypedConstraint
|
||||
{
|
||||
btVector3 m_pivotInA;
|
||||
btVector3 m_pivotInB;
|
||||
btQuaternion m_relTargetAB;
|
||||
|
||||
public:
|
||||
btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB);
|
||||
|
||||
virtual ~btFixedConstraint();
|
||||
|
||||
|
||||
virtual void getInfo1 (btConstraintInfo1* info);
|
||||
|
||||
virtual void getInfo2 (btConstraintInfo2* info);
|
||||
|
||||
virtual void setParam(int num, btScalar value, int axis = -1)
|
||||
{
|
||||
btAssert(0);
|
||||
}
|
||||
virtual btScalar getParam(int num, int axis = -1) const
|
||||
{
|
||||
btAssert(0);
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_FIXED_CONSTRAINT_H
|
@ -19,6 +19,18 @@ subject to the following restrictions:
|
||||
#define BT_GEAR_CONSTRAINT_H
|
||||
|
||||
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
|
||||
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
#define btGearConstraintData btGearConstraintDoubleData
|
||||
#define btGearConstraintDataName "btGearConstraintDoubleData"
|
||||
#else
|
||||
#define btGearConstraintData btGearConstraintFloatData
|
||||
#define btGearConstraintDataName "btGearConstraintFloatData"
|
||||
#endif //BT_USE_DOUBLE_PRECISION
|
||||
|
||||
|
||||
|
||||
///The btGeatConstraint will couple the angular velocity for two bodies around given local axis and ratio.
|
||||
///See Bullet/Demos/ConstraintDemo for an example use.
|
||||
class btGearConstraint : public btTypedConstraint
|
||||
@ -36,21 +48,105 @@ public:
|
||||
///internal method used by the constraint solver, don't use them directly
|
||||
virtual void getInfo1 (btConstraintInfo1* info);
|
||||
|
||||
///internal method used by the constraint solver, don't use them directly
|
||||
virtual void getInfo2 (btConstraintInfo2* info);
|
||||
|
||||
virtual void setParam(int num, btScalar value, int axis = -1)
|
||||
///internal method used by the constraint solver, don't use them directly
|
||||
virtual void getInfo2 (btConstraintInfo2* info);
|
||||
|
||||
void setAxisA(btVector3& axisA)
|
||||
{
|
||||
btAssert(0);
|
||||
};
|
||||
m_axisInA = axisA;
|
||||
}
|
||||
void setAxisB(btVector3& axisB)
|
||||
{
|
||||
m_axisInB = axisB;
|
||||
}
|
||||
void setRatio(btScalar ratio)
|
||||
{
|
||||
m_ratio = ratio;
|
||||
}
|
||||
const btVector3& getAxisA() const
|
||||
{
|
||||
return m_axisInA;
|
||||
}
|
||||
const btVector3& getAxisB() const
|
||||
{
|
||||
return m_axisInB;
|
||||
}
|
||||
btScalar getRatio() const
|
||||
{
|
||||
return m_ratio;
|
||||
}
|
||||
|
||||
|
||||
virtual void setParam(int num, btScalar value, int axis = -1)
|
||||
{
|
||||
(void) num;
|
||||
(void) value;
|
||||
(void) axis;
|
||||
btAssert(0);
|
||||
}
|
||||
|
||||
///return the local value of parameter
|
||||
virtual btScalar getParam(int num, int axis = -1) const
|
||||
{
|
||||
(void) num;
|
||||
(void) axis;
|
||||
btAssert(0);
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
virtual int calculateSerializeBufferSize() const;
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btGearConstraintFloatData
|
||||
{
|
||||
btTypedConstraintFloatData m_typeConstraintData;
|
||||
|
||||
btVector3FloatData m_axisInA;
|
||||
btVector3FloatData m_axisInB;
|
||||
|
||||
float m_ratio;
|
||||
char m_padding[4];
|
||||
};
|
||||
|
||||
struct btGearConstraintDoubleData
|
||||
{
|
||||
btTypedConstraintDoubleData m_typeConstraintData;
|
||||
|
||||
btVector3DoubleData m_axisInA;
|
||||
btVector3DoubleData m_axisInB;
|
||||
|
||||
double m_ratio;
|
||||
};
|
||||
|
||||
SIMD_FORCE_INLINE int btGearConstraint::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btGearConstraintData);
|
||||
}
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
SIMD_FORCE_INLINE const char* btGearConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
btGearConstraintData* gear = (btGearConstraintData*)dataBuffer;
|
||||
btTypedConstraint::serialize(&gear->m_typeConstraintData,serializer);
|
||||
|
||||
m_axisInA.serialize( gear->m_axisInA );
|
||||
m_axisInB.serialize( gear->m_axisInB );
|
||||
|
||||
gear->m_ratio = m_ratio;
|
||||
|
||||
return btGearConstraintDataName;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif //BT_GEAR_CONSTRAINT_H
|
||||
|
@ -35,6 +35,14 @@ class btRigidBody;
|
||||
|
||||
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
#define btGeneric6DofConstraintData2 btGeneric6DofConstraintDoubleData2
|
||||
#define btGeneric6DofConstraintDataName "btGeneric6DofConstraintDoubleData2"
|
||||
#else
|
||||
#define btGeneric6DofConstraintData2 btGeneric6DofConstraintData
|
||||
#define btGeneric6DofConstraintDataName "btGeneric6DofConstraintData"
|
||||
#endif //BT_USE_DOUBLE_PRECISION
|
||||
|
||||
|
||||
//! Rotation Limit structure for generic joints
|
||||
class btRotationalLimitMotor
|
||||
@ -561,7 +569,7 @@ public:
|
||||
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
|
||||
struct btGeneric6DofConstraintData
|
||||
{
|
||||
btTypedConstraintData m_typeConstraintData;
|
||||
@ -578,35 +586,51 @@ struct btGeneric6DofConstraintData
|
||||
int m_useOffsetForConstraintFrame;
|
||||
};
|
||||
|
||||
struct btGeneric6DofConstraintDoubleData2
|
||||
{
|
||||
btTypedConstraintDoubleData m_typeConstraintData;
|
||||
btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
|
||||
btTransformDoubleData m_rbBFrame;
|
||||
|
||||
btVector3DoubleData m_linearUpperLimit;
|
||||
btVector3DoubleData m_linearLowerLimit;
|
||||
|
||||
btVector3DoubleData m_angularUpperLimit;
|
||||
btVector3DoubleData m_angularLowerLimit;
|
||||
|
||||
int m_useLinearReferenceFrameA;
|
||||
int m_useOffsetForConstraintFrame;
|
||||
};
|
||||
|
||||
SIMD_FORCE_INLINE int btGeneric6DofConstraint::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btGeneric6DofConstraintData);
|
||||
return sizeof(btGeneric6DofConstraintData2);
|
||||
}
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
SIMD_FORCE_INLINE const char* btGeneric6DofConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
|
||||
btGeneric6DofConstraintData* dof = (btGeneric6DofConstraintData*)dataBuffer;
|
||||
btGeneric6DofConstraintData2* dof = (btGeneric6DofConstraintData2*)dataBuffer;
|
||||
btTypedConstraint::serialize(&dof->m_typeConstraintData,serializer);
|
||||
|
||||
m_frameInA.serializeFloat(dof->m_rbAFrame);
|
||||
m_frameInB.serializeFloat(dof->m_rbBFrame);
|
||||
m_frameInA.serialize(dof->m_rbAFrame);
|
||||
m_frameInB.serialize(dof->m_rbBFrame);
|
||||
|
||||
|
||||
int i;
|
||||
for (i=0;i<3;i++)
|
||||
{
|
||||
dof->m_angularLowerLimit.m_floats[i] = float(m_angularLimits[i].m_loLimit);
|
||||
dof->m_angularUpperLimit.m_floats[i] = float(m_angularLimits[i].m_hiLimit);
|
||||
dof->m_linearLowerLimit.m_floats[i] = float(m_linearLimits.m_lowerLimit[i]);
|
||||
dof->m_linearUpperLimit.m_floats[i] = float(m_linearLimits.m_upperLimit[i]);
|
||||
dof->m_angularLowerLimit.m_floats[i] = m_angularLimits[i].m_loLimit;
|
||||
dof->m_angularUpperLimit.m_floats[i] = m_angularLimits[i].m_hiLimit;
|
||||
dof->m_linearLowerLimit.m_floats[i] = m_linearLimits.m_lowerLimit[i];
|
||||
dof->m_linearUpperLimit.m_floats[i] = m_linearLimits.m_upperLimit[i];
|
||||
}
|
||||
|
||||
dof->m_useLinearReferenceFrameA = m_useLinearReferenceFrameA? 1 : 0;
|
||||
dof->m_useOffsetForConstraintFrame = m_useOffsetForConstraintFrame ? 1 : 0;
|
||||
|
||||
return "btGeneric6DofConstraintData";
|
||||
return btGeneric6DofConstraintDataName;
|
||||
}
|
||||
|
||||
|
||||
|
@ -21,6 +21,15 @@ subject to the following restrictions:
|
||||
#include "btTypedConstraint.h"
|
||||
#include "btGeneric6DofConstraint.h"
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
#define btGeneric6DofSpringConstraintData2 btGeneric6DofSpringConstraintDoubleData2
|
||||
#define btGeneric6DofSpringConstraintDataName "btGeneric6DofSpringConstraintDoubleData2"
|
||||
#else
|
||||
#define btGeneric6DofSpringConstraintData2 btGeneric6DofSpringConstraintData
|
||||
#define btGeneric6DofSpringConstraintDataName "btGeneric6DofSpringConstraintData"
|
||||
#endif //BT_USE_DOUBLE_PRECISION
|
||||
|
||||
|
||||
|
||||
/// Generic 6 DOF constraint that allows to set spring motors to any translational and rotational DOF
|
||||
|
||||
@ -65,7 +74,6 @@ public:
|
||||
};
|
||||
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btGeneric6DofSpringConstraintData
|
||||
{
|
||||
btGeneric6DofConstraintData m_6dofData;
|
||||
@ -76,26 +84,37 @@ struct btGeneric6DofSpringConstraintData
|
||||
float m_springDamping[6];
|
||||
};
|
||||
|
||||
struct btGeneric6DofSpringConstraintDoubleData2
|
||||
{
|
||||
btGeneric6DofConstraintDoubleData2 m_6dofData;
|
||||
|
||||
int m_springEnabled[6];
|
||||
double m_equilibriumPoint[6];
|
||||
double m_springStiffness[6];
|
||||
double m_springDamping[6];
|
||||
};
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE int btGeneric6DofSpringConstraint::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btGeneric6DofSpringConstraintData);
|
||||
return sizeof(btGeneric6DofSpringConstraintData2);
|
||||
}
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
SIMD_FORCE_INLINE const char* btGeneric6DofSpringConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
btGeneric6DofSpringConstraintData* dof = (btGeneric6DofSpringConstraintData*)dataBuffer;
|
||||
btGeneric6DofSpringConstraintData2* dof = (btGeneric6DofSpringConstraintData2*)dataBuffer;
|
||||
btGeneric6DofConstraint::serialize(&dof->m_6dofData,serializer);
|
||||
|
||||
int i;
|
||||
for (i=0;i<6;i++)
|
||||
{
|
||||
dof->m_equilibriumPoint[i] = (float)m_equilibriumPoint[i];
|
||||
dof->m_springDamping[i] = (float)m_springDamping[i];
|
||||
dof->m_equilibriumPoint[i] = m_equilibriumPoint[i];
|
||||
dof->m_springDamping[i] = m_springDamping[i];
|
||||
dof->m_springEnabled[i] = m_springEnabled[i]? 1 : 0;
|
||||
dof->m_springStiffness[i] = (float)m_springStiffness[i];
|
||||
dof->m_springStiffness[i] = m_springStiffness[i];
|
||||
}
|
||||
return "btGeneric6DofSpringConstraintData";
|
||||
return btGeneric6DofSpringConstraintDataName;
|
||||
}
|
||||
|
||||
#endif // BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
|
||||
|
@ -28,8 +28,8 @@ subject to the following restrictions:
|
||||
class btRigidBody;
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
#define btHingeConstraintData btHingeConstraintDoubleData
|
||||
#define btHingeConstraintDataName "btHingeConstraintDoubleData"
|
||||
#define btHingeConstraintData btHingeConstraintDoubleData2 //rename to 2 for backwards compatibility, so we can still load the 'btHingeConstraintDoubleData' version
|
||||
#define btHingeConstraintDataName "btHingeConstraintDoubleData2"
|
||||
#else
|
||||
#define btHingeConstraintData btHingeConstraintFloatData
|
||||
#define btHingeConstraintDataName "btHingeConstraintFloatData"
|
||||
@ -302,7 +302,10 @@ public:
|
||||
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
|
||||
//only for backward compatibility
|
||||
#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION
|
||||
///this structure is not used, except for loading pre-2.82 .bullet files
|
||||
struct btHingeConstraintDoubleData
|
||||
{
|
||||
btTypedConstraintData m_typeConstraintData;
|
||||
@ -321,7 +324,9 @@ struct btHingeConstraintDoubleData
|
||||
float m_relaxationFactor;
|
||||
|
||||
};
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION
|
||||
|
||||
|
||||
struct btHingeConstraintFloatData
|
||||
{
|
||||
btTypedConstraintData m_typeConstraintData;
|
||||
@ -344,6 +349,30 @@ struct btHingeConstraintFloatData
|
||||
|
||||
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btHingeConstraintDoubleData2
|
||||
{
|
||||
btTypedConstraintDoubleData m_typeConstraintData;
|
||||
btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
|
||||
btTransformDoubleData m_rbBFrame;
|
||||
int m_useReferenceFrameA;
|
||||
int m_angularOnly;
|
||||
int m_enableAngularMotor;
|
||||
double m_motorTargetVelocity;
|
||||
double m_maxMotorImpulse;
|
||||
|
||||
double m_lowerLimit;
|
||||
double m_upperLimit;
|
||||
double m_limitSoftness;
|
||||
double m_biasFactor;
|
||||
double m_relaxationFactor;
|
||||
char m_padding1[4];
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE int btHingeConstraint::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btHingeConstraintData);
|
||||
|
@ -24,10 +24,10 @@ class btRigidBody;
|
||||
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
#define btPoint2PointConstraintData btPoint2PointConstraintDoubleData
|
||||
#define btPoint2PointConstraintDataName "btPoint2PointConstraintDoubleData"
|
||||
#define btPoint2PointConstraintData2 btPoint2PointConstraintDoubleData2
|
||||
#define btPoint2PointConstraintDataName "btPoint2PointConstraintDoubleData2"
|
||||
#else
|
||||
#define btPoint2PointConstraintData btPoint2PointConstraintFloatData
|
||||
#define btPoint2PointConstraintData2 btPoint2PointConstraintFloatData
|
||||
#define btPoint2PointConstraintDataName "btPoint2PointConstraintFloatData"
|
||||
#endif //BT_USE_DOUBLE_PRECISION
|
||||
|
||||
@ -133,6 +133,17 @@ struct btPoint2PointConstraintFloatData
|
||||
btVector3FloatData m_pivotInB;
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btPoint2PointConstraintDoubleData2
|
||||
{
|
||||
btTypedConstraintDoubleData m_typeConstraintData;
|
||||
btVector3DoubleData m_pivotInA;
|
||||
btVector3DoubleData m_pivotInB;
|
||||
};
|
||||
|
||||
#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
///this structure is not used, except for loading pre-2.82 .bullet files
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btPoint2PointConstraintDoubleData
|
||||
{
|
||||
@ -140,18 +151,19 @@ struct btPoint2PointConstraintDoubleData
|
||||
btVector3DoubleData m_pivotInA;
|
||||
btVector3DoubleData m_pivotInB;
|
||||
};
|
||||
#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE int btPoint2PointConstraint::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btPoint2PointConstraintData);
|
||||
return sizeof(btPoint2PointConstraintData2);
|
||||
|
||||
}
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
SIMD_FORCE_INLINE const char* btPoint2PointConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
btPoint2PointConstraintData* p2pData = (btPoint2PointConstraintData*)dataBuffer;
|
||||
btPoint2PointConstraintData2* p2pData = (btPoint2PointConstraintData2*)dataBuffer;
|
||||
|
||||
btTypedConstraint::serialize(&p2pData->m_typeConstraintData,serializer);
|
||||
m_pivotInA.serialize(p2pData->m_pivotInA);
|
||||
|
@ -154,7 +154,7 @@ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(
|
||||
#endif
|
||||
}
|
||||
|
||||
// Project Gauss Seidel or the equivalent Sequential Impulse
|
||||
// Projected Gauss Seidel or the equivalent Sequential Impulse
|
||||
void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
|
||||
{
|
||||
btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
|
||||
@ -282,7 +282,7 @@ int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
|
||||
|
||||
|
||||
|
||||
void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject)
|
||||
void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep)
|
||||
{
|
||||
|
||||
btRigidBody* rb = collisionObject? btRigidBody::upcast(collisionObject) : 0;
|
||||
@ -301,8 +301,8 @@ void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBod
|
||||
solverBody->m_linearFactor = rb->getLinearFactor();
|
||||
solverBody->m_linearVelocity = rb->getLinearVelocity();
|
||||
solverBody->m_angularVelocity = rb->getAngularVelocity();
|
||||
solverBody->m_externalForce = rb->getTotalForce();
|
||||
solverBody->m_externalTorque = rb->getTotalTorque();
|
||||
solverBody->m_externalForceImpulse = rb->getTotalForce()*rb->getInvMass()*timeStep;
|
||||
solverBody->m_externalTorqueImpulse = rb->getTotalTorque()*rb->getInvInertiaTensorWorld()*timeStep ;
|
||||
|
||||
} else
|
||||
{
|
||||
@ -313,8 +313,8 @@ void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBod
|
||||
solverBody->m_linearFactor.setValue(1,1,1);
|
||||
solverBody->m_linearVelocity.setValue(0,0,0);
|
||||
solverBody->m_angularVelocity.setValue(0,0,0);
|
||||
solverBody->m_externalForce.setValue(0,0,0);
|
||||
solverBody->m_externalTorque.setValue(0,0,0);
|
||||
solverBody->m_externalForceImpulse.setValue(0,0,0);
|
||||
solverBody->m_externalTorqueImpulse.setValue(0,0,0);
|
||||
}
|
||||
|
||||
|
||||
@ -333,8 +333,7 @@ btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel,
|
||||
|
||||
|
||||
|
||||
static void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode);
|
||||
static void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode)
|
||||
void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode)
|
||||
{
|
||||
|
||||
|
||||
@ -358,8 +357,6 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
|
||||
{
|
||||
|
||||
|
||||
solverConstraint.m_contactNormal1 = normalAxis;
|
||||
solverConstraint.m_contactNormal2 = -normalAxis;
|
||||
btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
|
||||
btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
|
||||
|
||||
@ -375,15 +372,30 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
|
||||
solverConstraint.m_appliedImpulse = 0.f;
|
||||
solverConstraint.m_appliedPushImpulse = 0.f;
|
||||
|
||||
if (body0)
|
||||
{
|
||||
solverConstraint.m_contactNormal1 = normalAxis;
|
||||
btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal1);
|
||||
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
|
||||
solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor() : btVector3(0,0,0);
|
||||
}
|
||||
solverConstraint.m_angularComponentA = body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor();
|
||||
}else
|
||||
{
|
||||
solverConstraint.m_contactNormal1.setZero();
|
||||
solverConstraint.m_relpos1CrossNormal.setZero();
|
||||
solverConstraint.m_angularComponentA .setZero();
|
||||
}
|
||||
|
||||
if (body1)
|
||||
{
|
||||
solverConstraint.m_contactNormal2 = -normalAxis;
|
||||
btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal2);
|
||||
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
|
||||
solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor() : btVector3(0,0,0);
|
||||
solverConstraint.m_angularComponentB = body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor();
|
||||
} else
|
||||
{
|
||||
solverConstraint.m_contactNormal2.setZero();
|
||||
solverConstraint.m_relpos2CrossNormal.setZero();
|
||||
solverConstraint.m_angularComponentB.setZero();
|
||||
}
|
||||
|
||||
{
|
||||
@ -408,10 +420,10 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
|
||||
|
||||
|
||||
btScalar rel_vel;
|
||||
btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?body0->getLinearVelocity():btVector3(0,0,0))
|
||||
+ solverConstraint.m_relpos1CrossNormal.dot(body0?body0->getAngularVelocity():btVector3(0,0,0));
|
||||
btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?body1->getLinearVelocity():btVector3(0,0,0))
|
||||
+ solverConstraint.m_relpos2CrossNormal.dot(body1?body1->getAngularVelocity():btVector3(0,0,0));
|
||||
btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
|
||||
+ solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
|
||||
btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
|
||||
+ solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
|
||||
|
||||
rel_vel = vel1Dotn+vel2Dotn;
|
||||
|
||||
@ -421,8 +433,8 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
|
||||
btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
|
||||
solverConstraint.m_rhs = velocityImpulse;
|
||||
solverConstraint.m_cfm = cfmSlip;
|
||||
solverConstraint.m_lowerLimit = 0;
|
||||
solverConstraint.m_upperLimit = 1e10f;
|
||||
solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
|
||||
solverConstraint.m_upperLimit = solverConstraint.m_friction;
|
||||
|
||||
}
|
||||
}
|
||||
@ -488,10 +500,10 @@ void btSequentialImpulseConstraintSolver::setupRollingFrictionConstraint( btSolv
|
||||
|
||||
|
||||
btScalar rel_vel;
|
||||
btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?body0->getLinearVelocity():btVector3(0,0,0))
|
||||
+ solverConstraint.m_relpos1CrossNormal.dot(body0?body0->getAngularVelocity():btVector3(0,0,0));
|
||||
btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?body1->getLinearVelocity():btVector3(0,0,0))
|
||||
+ solverConstraint.m_relpos2CrossNormal.dot(body1?body1->getAngularVelocity():btVector3(0,0,0));
|
||||
btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
|
||||
+ solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
|
||||
btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
|
||||
+ solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
|
||||
|
||||
rel_vel = vel1Dotn+vel2Dotn;
|
||||
|
||||
@ -501,8 +513,8 @@ void btSequentialImpulseConstraintSolver::setupRollingFrictionConstraint( btSolv
|
||||
btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
|
||||
solverConstraint.m_rhs = velocityImpulse;
|
||||
solverConstraint.m_cfm = cfmSlip;
|
||||
solverConstraint.m_lowerLimit = 0;
|
||||
solverConstraint.m_upperLimit = 1e10f;
|
||||
solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
|
||||
solverConstraint.m_upperLimit = solverConstraint.m_friction;
|
||||
|
||||
}
|
||||
}
|
||||
@ -524,7 +536,7 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addRollingFrictionConst
|
||||
}
|
||||
|
||||
|
||||
int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body)
|
||||
int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body,btScalar timeStep)
|
||||
{
|
||||
|
||||
int solverBodyIdA = -1;
|
||||
@ -542,11 +554,19 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
|
||||
{
|
||||
solverBodyIdA = m_tmpSolverBodyPool.size();
|
||||
btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
|
||||
initSolverBody(&solverBody,&body);
|
||||
initSolverBody(&solverBody,&body,timeStep);
|
||||
body.setCompanionId(solverBodyIdA);
|
||||
} else
|
||||
{
|
||||
return 0;//assume first one is a fixed solver body
|
||||
|
||||
if (m_fixedBodyId<0)
|
||||
{
|
||||
m_fixedBodyId = m_tmpSolverBodyPool.size();
|
||||
btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
|
||||
initSolverBody(&fixedBody,0,timeStep);
|
||||
}
|
||||
return m_fixedBodyId;
|
||||
// return 0;//assume first one is a fixed solver body
|
||||
}
|
||||
}
|
||||
|
||||
@ -559,8 +579,8 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
|
||||
void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
|
||||
int solverBodyIdA, int solverBodyIdB,
|
||||
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
|
||||
btVector3& vel, btScalar& rel_vel, btScalar& relaxation,
|
||||
btVector3& rel_pos1, btVector3& rel_pos2)
|
||||
btScalar& relaxation,
|
||||
const btVector3& rel_pos1, const btVector3& rel_pos2)
|
||||
{
|
||||
|
||||
const btVector3& pos1 = cp.getPositionWorldOnA();
|
||||
@ -574,8 +594,8 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
|
||||
|
||||
// btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
|
||||
// btVector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
|
||||
rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
|
||||
rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
|
||||
//rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
|
||||
//rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
|
||||
|
||||
relaxation = 1.f;
|
||||
|
||||
@ -608,10 +628,24 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
|
||||
solverConstraint.m_jacDiagABInv = denom;
|
||||
}
|
||||
|
||||
solverConstraint.m_contactNormal1 = cp.m_normalWorldOnB;
|
||||
solverConstraint.m_contactNormal2 = -cp.m_normalWorldOnB;
|
||||
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
|
||||
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
|
||||
if (rb0)
|
||||
{
|
||||
solverConstraint.m_contactNormal1 = cp.m_normalWorldOnB;
|
||||
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
|
||||
} else
|
||||
{
|
||||
solverConstraint.m_contactNormal1.setZero();
|
||||
solverConstraint.m_relpos1CrossNormal.setZero();
|
||||
}
|
||||
if (rb1)
|
||||
{
|
||||
solverConstraint.m_contactNormal2 = -cp.m_normalWorldOnB;
|
||||
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
|
||||
}else
|
||||
{
|
||||
solverConstraint.m_contactNormal2.setZero();
|
||||
solverConstraint.m_relpos2CrossNormal.setZero();
|
||||
}
|
||||
|
||||
btScalar restitution = 0.f;
|
||||
btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
|
||||
@ -623,8 +657,8 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
|
||||
vel2 = rb1? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
|
||||
|
||||
// btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
|
||||
vel = vel1 - vel2;
|
||||
rel_vel = cp.m_normalWorldOnB.dot(vel);
|
||||
btVector3 vel = vel1 - vel2;
|
||||
btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
|
||||
|
||||
|
||||
|
||||
@ -656,10 +690,10 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
|
||||
|
||||
{
|
||||
|
||||
btVector3 externalForceImpulseA = bodyA->m_originalBody ? bodyA->m_externalForce*bodyA->m_invMass*infoGlobal.m_timeStep : btVector3(0,0,0);
|
||||
btVector3 externalTorqueImpulseA = bodyA->m_originalBody ? bodyA->m_externalTorque*rb0->getInvInertiaTensorWorld()*infoGlobal.m_timeStep : btVector3(0,0,0);
|
||||
btVector3 externalForceImpulseB = bodyB->m_originalBody ? bodyB->m_externalForce*bodyB->m_invMass*infoGlobal.m_timeStep : btVector3(0,0,0);
|
||||
btVector3 externalTorqueImpulseB = bodyB->m_originalBody ?bodyB->m_externalTorque*rb1->getInvInertiaTensorWorld()*infoGlobal.m_timeStep : btVector3(0,0,0);
|
||||
btVector3 externalForceImpulseA = bodyA->m_originalBody ? bodyA->m_externalForceImpulse: btVector3(0,0,0);
|
||||
btVector3 externalTorqueImpulseA = bodyA->m_originalBody ? bodyA->m_externalTorqueImpulse: btVector3(0,0,0);
|
||||
btVector3 externalForceImpulseB = bodyB->m_originalBody ? bodyB->m_externalForceImpulse: btVector3(0,0,0);
|
||||
btVector3 externalTorqueImpulseB = bodyB->m_originalBody ?bodyB->m_externalTorqueImpulse : btVector3(0,0,0);
|
||||
|
||||
|
||||
btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(bodyA->m_linearVelocity+externalForceImpulseA)
|
||||
@ -768,8 +802,8 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
||||
colObj0 = (btCollisionObject*)manifold->getBody0();
|
||||
colObj1 = (btCollisionObject*)manifold->getBody1();
|
||||
|
||||
int solverBodyIdA = getOrInitSolverBody(*colObj0);
|
||||
int solverBodyIdB = getOrInitSolverBody(*colObj1);
|
||||
int solverBodyIdA = getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
|
||||
int solverBodyIdB = getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
|
||||
|
||||
// btRigidBody* bodyA = btRigidBody::upcast(colObj0);
|
||||
// btRigidBody* bodyB = btRigidBody::upcast(colObj1);
|
||||
@ -794,8 +828,7 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
||||
btVector3 rel_pos1;
|
||||
btVector3 rel_pos2;
|
||||
btScalar relaxation;
|
||||
btScalar rel_vel;
|
||||
btVector3 vel;
|
||||
|
||||
|
||||
int frictionIndex = m_tmpSolverContactConstraintPool.size();
|
||||
btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
|
||||
@ -806,7 +839,24 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
||||
|
||||
solverConstraint.m_originalContactPoint = &cp;
|
||||
|
||||
setupContactConstraint(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, vel, rel_vel, relaxation, rel_pos1, rel_pos2);
|
||||
const btVector3& pos1 = cp.getPositionWorldOnA();
|
||||
const btVector3& pos2 = cp.getPositionWorldOnB();
|
||||
|
||||
rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
|
||||
rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
|
||||
|
||||
btVector3 vel1;// = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
|
||||
btVector3 vel2;// = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
|
||||
|
||||
solverBodyA->getVelocityInLocalPointNoDelta(rel_pos1,vel1);
|
||||
solverBodyB->getVelocityInLocalPointNoDelta(rel_pos2,vel2 );
|
||||
|
||||
btVector3 vel = vel1 - vel2;
|
||||
btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
|
||||
|
||||
setupContactConstraint(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2);
|
||||
|
||||
|
||||
|
||||
// const btVector3& pos1 = cp.getPositionWorldOnA();
|
||||
// const btVector3& pos2 = cp.getPositionWorldOnB();
|
||||
@ -873,6 +923,10 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
||||
if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
|
||||
{
|
||||
cp.m_lateralFrictionDir1 *= 1.f/btSqrt(lat_rel_vel);
|
||||
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
|
||||
if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
||||
{
|
||||
cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
|
||||
@ -880,17 +934,16 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
||||
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
|
||||
}
|
||||
|
||||
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
|
||||
} else
|
||||
{
|
||||
btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
|
||||
|
||||
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
|
||||
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
||||
{
|
||||
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
@ -898,9 +951,6 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
||||
addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
}
|
||||
|
||||
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
|
||||
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
|
||||
{
|
||||
@ -915,8 +965,8 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
||||
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
||||
addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2);
|
||||
|
||||
setFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
|
||||
}
|
||||
setFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
|
||||
|
||||
|
||||
|
||||
@ -925,8 +975,23 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
||||
}
|
||||
}
|
||||
|
||||
void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
int i;
|
||||
btPersistentManifold* manifold = 0;
|
||||
// btCollisionObject* colObj0=0,*colObj1=0;
|
||||
|
||||
|
||||
for (i=0;i<numManifolds;i++)
|
||||
{
|
||||
manifold = manifoldPtr[i];
|
||||
convertContact(manifold,infoGlobal);
|
||||
}
|
||||
}
|
||||
|
||||
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
|
||||
{
|
||||
m_fixedBodyId = -1;
|
||||
BT_PROFILE("solveGroupCacheFriendlySetup");
|
||||
(void)debugDrawer;
|
||||
|
||||
@ -1011,14 +1076,14 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
|
||||
m_tmpSolverBodyPool.reserve(numBodies+1);
|
||||
m_tmpSolverBodyPool.resize(0);
|
||||
|
||||
btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
|
||||
initSolverBody(&fixedBody,0);
|
||||
//btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
|
||||
//initSolverBody(&fixedBody,0);
|
||||
|
||||
//convert all bodies
|
||||
|
||||
for (int i=0;i<numBodies;i++)
|
||||
{
|
||||
int bodyId = getOrInitSolverBody(*bodies[i]);
|
||||
int bodyId = getOrInitSolverBody(*bodies[i],infoGlobal.m_timeStep);
|
||||
|
||||
btRigidBody* body = btRigidBody::upcast(bodies[i]);
|
||||
if (body && body->getInvMass())
|
||||
@ -1028,7 +1093,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
|
||||
if (body->getFlags()&BT_ENABLE_GYROPSCOPIC_FORCE)
|
||||
{
|
||||
gyroForce = body->computeGyroscopicForce(infoGlobal.m_maxGyroscopicForce);
|
||||
solverBody.m_externalTorque -= gyroForce;
|
||||
solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1099,8 +1164,8 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
|
||||
btRigidBody& rbA = constraint->getRigidBodyA();
|
||||
btRigidBody& rbB = constraint->getRigidBodyB();
|
||||
|
||||
int solverBodyIdA = getOrInitSolverBody(rbA);
|
||||
int solverBodyIdB = getOrInitSolverBody(rbB);
|
||||
int solverBodyIdA = getOrInitSolverBody(rbA,infoGlobal.m_timeStep);
|
||||
int solverBodyIdB = getOrInitSolverBody(rbB,infoGlobal.m_timeStep);
|
||||
|
||||
btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
|
||||
btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
|
||||
@ -1200,11 +1265,11 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
|
||||
|
||||
{
|
||||
btScalar rel_vel;
|
||||
btVector3 externalForceImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalForce*bodyAPtr->m_invMass*infoGlobal.m_timeStep : btVector3(0,0,0);
|
||||
btVector3 externalTorqueImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalTorque*rbA.getInvInertiaTensorWorld()*infoGlobal.m_timeStep : btVector3(0,0,0);
|
||||
btVector3 externalForceImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalForceImpulse : btVector3(0,0,0);
|
||||
btVector3 externalTorqueImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalTorqueImpulse : btVector3(0,0,0);
|
||||
|
||||
btVector3 externalForceImpulseB = bodyBPtr->m_originalBody ? bodyBPtr->m_externalForce*bodyBPtr->m_invMass*infoGlobal.m_timeStep : btVector3(0,0,0);
|
||||
btVector3 externalTorqueImpulseB = bodyBPtr->m_originalBody ?bodyBPtr->m_externalTorque*rbB.getInvInertiaTensorWorld()*infoGlobal.m_timeStep : btVector3(0,0,0);
|
||||
btVector3 externalForceImpulseB = bodyBPtr->m_originalBody ? bodyBPtr->m_externalForceImpulse : btVector3(0,0,0);
|
||||
btVector3 externalTorqueImpulseB = bodyBPtr->m_originalBody ?bodyBPtr->m_externalTorqueImpulse : btVector3(0,0,0);
|
||||
|
||||
btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity()+externalForceImpulseA)
|
||||
+ solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity()+externalTorqueImpulseA);
|
||||
@ -1229,18 +1294,8 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
int i;
|
||||
btPersistentManifold* manifold = 0;
|
||||
// btCollisionObject* colObj0=0,*colObj1=0;
|
||||
convertContacts(manifoldPtr,numManifolds,infoGlobal);
|
||||
|
||||
|
||||
for (i=0;i<numManifolds;i++)
|
||||
{
|
||||
manifold = manifoldPtr[i];
|
||||
convertContact(manifold,infoGlobal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// btContactSolverInfo info = infoGlobal;
|
||||
@ -1334,8 +1389,8 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
|
||||
{
|
||||
if (constraints[j]->isEnabled())
|
||||
{
|
||||
int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA());
|
||||
int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB());
|
||||
int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(),infoGlobal.m_timeStep);
|
||||
int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
|
||||
btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
|
||||
btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
|
||||
constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
|
||||
@ -1399,7 +1454,8 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
|
||||
for (j=0;j<numPoolConstraints;j++)
|
||||
{
|
||||
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
|
||||
resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
|
||||
//resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
|
||||
resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
|
||||
|
||||
}
|
||||
|
||||
@ -1418,7 +1474,8 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
|
||||
solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
|
||||
solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
|
||||
|
||||
resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
|
||||
//resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
|
||||
resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1462,8 +1519,8 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
|
||||
{
|
||||
if (constraints[j]->isEnabled())
|
||||
{
|
||||
int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA());
|
||||
int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB());
|
||||
int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(),infoGlobal.m_timeStep);
|
||||
int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
|
||||
btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
|
||||
btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
|
||||
constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
|
||||
@ -1639,11 +1696,11 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCo
|
||||
|
||||
m_tmpSolverBodyPool[i].m_originalBody->setLinearVelocity(
|
||||
m_tmpSolverBodyPool[i].m_linearVelocity+
|
||||
m_tmpSolverBodyPool[i].m_externalForce*body->getInvMass()*infoGlobal.m_timeStep);
|
||||
m_tmpSolverBodyPool[i].m_externalForceImpulse);
|
||||
|
||||
m_tmpSolverBodyPool[i].m_originalBody->setAngularVelocity(
|
||||
m_tmpSolverBodyPool[i].m_angularVelocity+
|
||||
m_tmpSolverBodyPool[i].m_externalTorque*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep);
|
||||
m_tmpSolverBodyPool[i].m_externalTorqueImpulse);
|
||||
|
||||
if (infoGlobal.m_splitImpulse)
|
||||
m_tmpSolverBodyPool[i].m_originalBody->setWorldTransform(m_tmpSolverBodyPool[i].m_worldTransform);
|
||||
|
@ -42,7 +42,7 @@ protected:
|
||||
btAlignedObjectArray<int> m_orderFrictionConstraintPool;
|
||||
btAlignedObjectArray<btTypedConstraint::btConstraintInfo1> m_tmpConstraintSizesPool;
|
||||
int m_maxOverrideNumSolverIterations;
|
||||
|
||||
int m_fixedBodyId;
|
||||
void setupFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,
|
||||
btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,
|
||||
btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
|
||||
@ -56,10 +56,11 @@ protected:
|
||||
btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0., btScalar cfmSlip=0.);
|
||||
btSolverConstraint& addRollingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0, btScalar cfmSlip=0.f);
|
||||
|
||||
|
||||
|
||||
void setupContactConstraint(btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp,
|
||||
const btContactSolverInfo& infoGlobal, btVector3& vel, btScalar& rel_vel, btScalar& relaxation,
|
||||
btVector3& rel_pos1, btVector3& rel_pos2);
|
||||
const btContactSolverInfo& infoGlobal,btScalar& relaxation, const btVector3& rel_pos1, const btVector3& rel_pos2);
|
||||
|
||||
static void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode);
|
||||
|
||||
void setFrictionConstraintImpulse( btSolverConstraint& solverConstraint, int solverBodyIdA,int solverBodyIdB,
|
||||
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
|
||||
@ -70,6 +71,8 @@ protected:
|
||||
|
||||
btScalar restitutionCurve(btScalar rel_vel, btScalar restitution);
|
||||
|
||||
virtual void convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
|
||||
|
||||
void convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
|
||||
|
||||
|
||||
@ -82,8 +85,8 @@ protected:
|
||||
const btSolverConstraint& contactConstraint);
|
||||
|
||||
//internal method
|
||||
int getOrInitSolverBody(btCollisionObject& body);
|
||||
void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject);
|
||||
int getOrInitSolverBody(btCollisionObject& body,btScalar timeStep);
|
||||
void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep);
|
||||
|
||||
void resolveSingleConstraintRowGeneric(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
|
||||
|
||||
@ -98,7 +101,7 @@ protected:
|
||||
|
||||
virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
|
||||
virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal);
|
||||
btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
|
||||
virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
|
||||
|
||||
virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
|
||||
virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
|
||||
@ -131,6 +134,11 @@ public:
|
||||
return m_btSeed2;
|
||||
}
|
||||
|
||||
|
||||
virtual btConstraintSolverType getSolverType() const
|
||||
{
|
||||
return BT_SEQUENTIAL_IMPULSE_SOLVER;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
@ -25,7 +25,13 @@ TODO:
|
||||
#ifndef BT_SLIDER_CONSTRAINT_H
|
||||
#define BT_SLIDER_CONSTRAINT_H
|
||||
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
#define btSliderConstraintData2 btSliderConstraintDoubleData
|
||||
#define btSliderConstraintDataName "btSliderConstraintDoubleData"
|
||||
#else
|
||||
#define btSliderConstraintData2 btSliderConstraintData
|
||||
#define btSliderConstraintDataName "btSliderConstraintData"
|
||||
#endif //BT_USE_DOUBLE_PRECISION
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "btJacobianEntry.h"
|
||||
@ -283,7 +289,10 @@ public:
|
||||
|
||||
};
|
||||
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
|
||||
|
||||
struct btSliderConstraintData
|
||||
{
|
||||
btTypedConstraintData m_typeConstraintData;
|
||||
@ -302,31 +311,48 @@ struct btSliderConstraintData
|
||||
};
|
||||
|
||||
|
||||
struct btSliderConstraintDoubleData
|
||||
{
|
||||
btTypedConstraintDoubleData m_typeConstraintData;
|
||||
btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
|
||||
btTransformDoubleData m_rbBFrame;
|
||||
|
||||
double m_linearUpperLimit;
|
||||
double m_linearLowerLimit;
|
||||
|
||||
double m_angularUpperLimit;
|
||||
double m_angularLowerLimit;
|
||||
|
||||
int m_useLinearReferenceFrameA;
|
||||
int m_useOffsetForConstraintFrame;
|
||||
|
||||
};
|
||||
|
||||
SIMD_FORCE_INLINE int btSliderConstraint::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btSliderConstraintData);
|
||||
return sizeof(btSliderConstraintData2);
|
||||
}
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
SIMD_FORCE_INLINE const char* btSliderConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
|
||||
btSliderConstraintData* sliderData = (btSliderConstraintData*) dataBuffer;
|
||||
btSliderConstraintData2* sliderData = (btSliderConstraintData2*) dataBuffer;
|
||||
btTypedConstraint::serialize(&sliderData->m_typeConstraintData,serializer);
|
||||
|
||||
m_frameInA.serializeFloat(sliderData->m_rbAFrame);
|
||||
m_frameInB.serializeFloat(sliderData->m_rbBFrame);
|
||||
m_frameInA.serialize(sliderData->m_rbAFrame);
|
||||
m_frameInB.serialize(sliderData->m_rbBFrame);
|
||||
|
||||
sliderData->m_linearUpperLimit = float(m_upperLinLimit);
|
||||
sliderData->m_linearLowerLimit = float(m_lowerLinLimit);
|
||||
sliderData->m_linearUpperLimit = m_upperLinLimit;
|
||||
sliderData->m_linearLowerLimit = m_lowerLinLimit;
|
||||
|
||||
sliderData->m_angularUpperLimit = float(m_upperAngLimit);
|
||||
sliderData->m_angularLowerLimit = float(m_lowerAngLimit);
|
||||
sliderData->m_angularUpperLimit = m_upperAngLimit;
|
||||
sliderData->m_angularLowerLimit = m_lowerAngLimit;
|
||||
|
||||
sliderData->m_useLinearReferenceFrameA = m_useLinearReferenceFrameA;
|
||||
sliderData->m_useOffsetForConstraintFrame = m_useOffsetForConstraintFrame;
|
||||
|
||||
return "btSliderConstraintData";
|
||||
return btSliderConstraintDataName;
|
||||
}
|
||||
|
||||
|
||||
|
@ -118,8 +118,8 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
|
||||
btVector3 m_turnVelocity;
|
||||
btVector3 m_linearVelocity;
|
||||
btVector3 m_angularVelocity;
|
||||
btVector3 m_externalForce;
|
||||
btVector3 m_externalTorque;
|
||||
btVector3 m_externalForceImpulse;
|
||||
btVector3 m_externalTorqueImpulse;
|
||||
|
||||
btRigidBody* m_originalBody;
|
||||
void setWorldTransform(const btTransform& worldTransform)
|
||||
@ -132,6 +132,17 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
|
||||
return m_worldTransform;
|
||||
}
|
||||
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE void getVelocityInLocalPointNoDelta(const btVector3& rel_pos, btVector3& velocity ) const
|
||||
{
|
||||
if (m_originalBody)
|
||||
velocity = m_linearVelocity + m_externalForceImpulse + (m_angularVelocity+m_externalTorqueImpulse).cross(rel_pos);
|
||||
else
|
||||
velocity.setValue(0,0,0);
|
||||
}
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE void getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
|
||||
{
|
||||
if (m_originalBody)
|
||||
|
@ -55,6 +55,7 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
|
||||
{
|
||||
void* m_originalContactPoint;
|
||||
btScalar m_unusedPadding4;
|
||||
int m_numRowsForNonContactConstraint;
|
||||
};
|
||||
|
||||
int m_overrideNumSolverIterations;
|
||||
|
@ -109,7 +109,7 @@ btScalar btTypedConstraint::getMotorFactor(btScalar pos, btScalar lowLim, btScal
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
const char* btTypedConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
btTypedConstraintData* tcd = (btTypedConstraintData*) dataBuffer;
|
||||
btTypedConstraintData2* tcd = (btTypedConstraintData2*) dataBuffer;
|
||||
|
||||
tcd->m_rbA = (btRigidBodyData*)serializer->getUniquePointer(&m_rbA);
|
||||
tcd->m_rbB = (btRigidBodyData*)serializer->getUniquePointer(&m_rbB);
|
||||
@ -123,14 +123,14 @@ const char* btTypedConstraint::serialize(void* dataBuffer, btSerializer* seriali
|
||||
tcd->m_objectType = m_objectType;
|
||||
tcd->m_needsFeedback = m_needsFeedback;
|
||||
tcd->m_overrideNumSolverIterations = m_overrideNumSolverIterations;
|
||||
tcd->m_breakingImpulseThreshold = float(m_breakingImpulseThreshold);
|
||||
tcd->m_breakingImpulseThreshold = m_breakingImpulseThreshold;
|
||||
tcd->m_isEnabled = m_isEnabled? 1: 0;
|
||||
|
||||
tcd->m_userConstraintId =m_userConstraintId;
|
||||
tcd->m_userConstraintType =m_userConstraintType;
|
||||
|
||||
tcd->m_appliedImpulse = float(m_appliedImpulse);
|
||||
tcd->m_dbgDrawSize = float(m_dbgDrawSize );
|
||||
tcd->m_appliedImpulse = m_appliedImpulse;
|
||||
tcd->m_dbgDrawSize = m_dbgDrawSize;
|
||||
|
||||
tcd->m_disableCollisionsBetweenLinkedBodies = false;
|
||||
|
||||
@ -142,7 +142,7 @@ const char* btTypedConstraint::serialize(void* dataBuffer, btSerializer* seriali
|
||||
if (m_rbB.getConstraintRef(i) == this)
|
||||
tcd->m_disableCollisionsBetweenLinkedBodies = true;
|
||||
|
||||
return "btTypedConstraintData";
|
||||
return btTypedConstraintDataName;
|
||||
}
|
||||
|
||||
btRigidBody& btTypedConstraint::getFixedBody()
|
||||
|
@ -21,6 +21,15 @@ subject to the following restrictions:
|
||||
#include "btSolverConstraint.h"
|
||||
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
#define btTypedConstraintData2 btTypedConstraintDoubleData
|
||||
#define btTypedConstraintDataName "btTypedConstraintDoubleData"
|
||||
#else
|
||||
#define btTypedConstraintData2 btTypedConstraintFloatData
|
||||
#define btTypedConstraintDataName "btTypedConstraintFloatData"
|
||||
#endif //BT_USE_DOUBLE_PRECISION
|
||||
|
||||
|
||||
class btSerializer;
|
||||
|
||||
//Don't change any of the existing enum values, so add enum types at the end for serialization compatibility
|
||||
@ -34,6 +43,7 @@ enum btTypedConstraintType
|
||||
CONTACT_CONSTRAINT_TYPE,
|
||||
D6_SPRING_CONSTRAINT_TYPE,
|
||||
GEAR_CONSTRAINT_TYPE,
|
||||
FIXED_CONSTRAINT_TYPE,
|
||||
MAX_CONSTRAINT_TYPE
|
||||
};
|
||||
|
||||
@ -356,6 +366,33 @@ SIMD_FORCE_INLINE btScalar btAdjustAngleToLimits(btScalar angleInRadians, btScal
|
||||
}
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btTypedConstraintFloatData
|
||||
{
|
||||
btRigidBodyFloatData *m_rbA;
|
||||
btRigidBodyFloatData *m_rbB;
|
||||
char *m_name;
|
||||
|
||||
int m_objectType;
|
||||
int m_userConstraintType;
|
||||
int m_userConstraintId;
|
||||
int m_needsFeedback;
|
||||
|
||||
float m_appliedImpulse;
|
||||
float m_dbgDrawSize;
|
||||
|
||||
int m_disableCollisionsBetweenLinkedBodies;
|
||||
int m_overrideNumSolverIterations;
|
||||
|
||||
float m_breakingImpulseThreshold;
|
||||
int m_isEnabled;
|
||||
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
|
||||
#define BT_BACKWARDS_COMPATIBLE_SERIALIZATION
|
||||
#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION
|
||||
///this structure is not used, except for loading pre-2.82 .bullet files
|
||||
struct btTypedConstraintData
|
||||
{
|
||||
btRigidBodyData *m_rbA;
|
||||
@ -377,10 +414,35 @@ struct btTypedConstraintData
|
||||
int m_isEnabled;
|
||||
|
||||
};
|
||||
#endif //BACKWARDS_COMPATIBLE
|
||||
|
||||
struct btTypedConstraintDoubleData
|
||||
{
|
||||
btRigidBodyDoubleData *m_rbA;
|
||||
btRigidBodyDoubleData *m_rbB;
|
||||
char *m_name;
|
||||
|
||||
int m_objectType;
|
||||
int m_userConstraintType;
|
||||
int m_userConstraintId;
|
||||
int m_needsFeedback;
|
||||
|
||||
double m_appliedImpulse;
|
||||
double m_dbgDrawSize;
|
||||
|
||||
int m_disableCollisionsBetweenLinkedBodies;
|
||||
int m_overrideNumSolverIterations;
|
||||
|
||||
double m_breakingImpulseThreshold;
|
||||
int m_isEnabled;
|
||||
char padding[4];
|
||||
|
||||
};
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE int btTypedConstraint::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btTypedConstraintData);
|
||||
return sizeof(btTypedConstraintData2);
|
||||
}
|
||||
|
||||
|
||||
|
@ -209,7 +209,9 @@ m_gravity(0,-10,0),
|
||||
m_localTime(0),
|
||||
m_synchronizeAllMotionStates(false),
|
||||
m_applySpeculativeContactRestitution(false),
|
||||
m_profileTimings(0)
|
||||
m_profileTimings(0),
|
||||
m_fixedTimeStep(0),
|
||||
m_latencyMotionStateInterpolation(true)
|
||||
|
||||
{
|
||||
if (!m_constraintSolver)
|
||||
@ -358,7 +360,9 @@ void btDiscreteDynamicsWorld::synchronizeSingleMotionState(btRigidBody* body)
|
||||
{
|
||||
btTransform interpolatedTransform;
|
||||
btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(),
|
||||
body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),m_localTime*body->getHitFraction(),interpolatedTransform);
|
||||
body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),
|
||||
(m_latencyMotionStateInterpolation && m_fixedTimeStep) ? m_localTime - m_fixedTimeStep : m_localTime*body->getHitFraction(),
|
||||
interpolatedTransform);
|
||||
body->getMotionState()->setWorldTransform(interpolatedTransform);
|
||||
}
|
||||
}
|
||||
@ -402,6 +406,7 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
|
||||
if (maxSubSteps)
|
||||
{
|
||||
//fixed timestep with interpolation
|
||||
m_fixedTimeStep = fixedTimeStep;
|
||||
m_localTime += timeStep;
|
||||
if (m_localTime >= fixedTimeStep)
|
||||
{
|
||||
@ -412,7 +417,8 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
|
||||
{
|
||||
//variable timestep
|
||||
fixedTimeStep = timeStep;
|
||||
m_localTime = timeStep;
|
||||
m_localTime = m_latencyMotionStateInterpolation ? 0 : timeStep;
|
||||
m_fixedTimeStep = 0;
|
||||
if (btFuzzyZero(timeStep))
|
||||
{
|
||||
numSimulationSubSteps = 0;
|
||||
@ -742,12 +748,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
|
||||
if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
|
||||
((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
|
||||
{
|
||||
if (colObj0->isActive() || colObj1->isActive())
|
||||
{
|
||||
|
||||
getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
|
||||
(colObj1)->getIslandTag());
|
||||
}
|
||||
getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -766,12 +767,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
|
||||
if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
|
||||
((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
|
||||
{
|
||||
if (colObj0->isActive() || colObj1->isActive())
|
||||
{
|
||||
|
||||
getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
|
||||
(colObj1)->getIslandTag());
|
||||
}
|
||||
getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1127,7 +1123,6 @@ void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
|
||||
{
|
||||
//don't integrate/update velocities here, it happens in the constraint solver
|
||||
|
||||
//damping
|
||||
body->applyDamping(timeStep);
|
||||
|
||||
body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
|
||||
|
@ -53,6 +53,7 @@ protected:
|
||||
|
||||
//for variable timesteps
|
||||
btScalar m_localTime;
|
||||
btScalar m_fixedTimeStep;
|
||||
//for variable timesteps
|
||||
|
||||
bool m_ownsIslandManager;
|
||||
@ -64,6 +65,8 @@ protected:
|
||||
|
||||
int m_profileTimings;
|
||||
|
||||
bool m_latencyMotionStateInterpolation;
|
||||
|
||||
btAlignedObjectArray<btPersistentManifold*> m_predictiveManifolds;
|
||||
|
||||
virtual void predictUnconstraintMotion(btScalar timeStep);
|
||||
@ -74,7 +77,7 @@ protected:
|
||||
|
||||
virtual void solveConstraints(btContactSolverInfo& solverInfo);
|
||||
|
||||
void updateActivationState(btScalar timeStep);
|
||||
virtual void updateActivationState(btScalar timeStep);
|
||||
|
||||
void updateActions(btScalar timeStep);
|
||||
|
||||
@ -216,6 +219,16 @@ public:
|
||||
///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo)
|
||||
virtual void serialize(btSerializer* serializer);
|
||||
|
||||
///Interpolate motion state between previous and current transform, instead of current and next transform.
|
||||
///This can relieve discontinuities in the rendering, due to penetrations
|
||||
void setLatencyMotionStateInterpolation(bool latencyInterpolation )
|
||||
{
|
||||
m_latencyMotionStateInterpolation = latencyInterpolation;
|
||||
}
|
||||
bool getLatencyMotionStateInterpolation() const
|
||||
{
|
||||
return m_latencyMotionStateInterpolation;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //BT_DISCRETE_DYNAMICS_WORLD_H
|
||||
|
1009
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBody.cpp
vendored
Normal file
1009
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBody.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
466
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBody.h
vendored
Normal file
466
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBody.h
vendored
Normal file
@ -0,0 +1,466 @@
|
||||
/*
|
||||
* PURPOSE:
|
||||
* Class representing an articulated rigid body. Stores the body's
|
||||
* current state, allows forces and torques to be set, handles
|
||||
* timestepping and implements Featherstone's algorithm.
|
||||
*
|
||||
* COPYRIGHT:
|
||||
* Copyright (C) Stephen Thompson, <stephen@solarflare.org.uk>, 2011-2013
|
||||
* Portions written By Erwin Coumans: replacing Eigen math library by Bullet LinearMath and a dedicated 6x6 matrix inverse (solveImatrix)
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
#ifndef BT_MULTIBODY_H
|
||||
#define BT_MULTIBODY_H
|
||||
|
||||
#include "LinearMath/btScalar.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btQuaternion.h"
|
||||
#include "LinearMath/btMatrix3x3.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
|
||||
#include "btMultiBodyLink.h"
|
||||
class btMultiBodyLinkCollider;
|
||||
|
||||
class btMultiBody
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
//
|
||||
// initialization
|
||||
//
|
||||
|
||||
btMultiBody(int n_links, // NOT including the base
|
||||
btScalar mass, // mass of base
|
||||
const btVector3 &inertia, // inertia of base, in base frame; assumed diagonal
|
||||
bool fixed_base_, // whether the base is fixed (true) or can move (false)
|
||||
bool can_sleep_);
|
||||
|
||||
~btMultiBody();
|
||||
|
||||
void setupPrismatic(int i, // 0 to num_links-1
|
||||
btScalar mass,
|
||||
const btVector3 &inertia, // in my frame; assumed diagonal
|
||||
int parent,
|
||||
const btQuaternion &rot_parent_to_this, // rotate points in parent frame to my frame.
|
||||
const btVector3 &joint_axis, // in my frame
|
||||
const btVector3 &r_vector_when_q_zero, // vector from parent COM to my COM, in my frame, when q = 0.
|
||||
bool disableParentCollision=false
|
||||
);
|
||||
|
||||
void setupRevolute(int i, // 0 to num_links-1
|
||||
btScalar mass,
|
||||
const btVector3 &inertia,
|
||||
int parent,
|
||||
const btQuaternion &zero_rot_parent_to_this, // rotate points in parent frame to this frame, when q = 0
|
||||
const btVector3 &joint_axis, // in my frame
|
||||
const btVector3 &parent_axis_position, // vector from parent COM to joint axis, in PARENT frame
|
||||
const btVector3 &my_axis_position, // vector from joint axis to my COM, in MY frame
|
||||
bool disableParentCollision=false);
|
||||
|
||||
const btMultibodyLink& getLink(int index) const
|
||||
{
|
||||
return links[index];
|
||||
}
|
||||
|
||||
btMultibodyLink& getLink(int index)
|
||||
{
|
||||
return links[index];
|
||||
}
|
||||
|
||||
|
||||
void setBaseCollider(btMultiBodyLinkCollider* collider)//collider can be NULL to disable collision for the base
|
||||
{
|
||||
m_baseCollider = collider;
|
||||
}
|
||||
const btMultiBodyLinkCollider* getBaseCollider() const
|
||||
{
|
||||
return m_baseCollider;
|
||||
}
|
||||
btMultiBodyLinkCollider* getBaseCollider()
|
||||
{
|
||||
return m_baseCollider;
|
||||
}
|
||||
|
||||
//
|
||||
// get parent
|
||||
// input: link num from 0 to num_links-1
|
||||
// output: link num from 0 to num_links-1, OR -1 to mean the base.
|
||||
//
|
||||
int getParent(int link_num) const;
|
||||
|
||||
|
||||
//
|
||||
// get number of links, masses, moments of inertia
|
||||
//
|
||||
|
||||
int getNumLinks() const { return links.size(); }
|
||||
btScalar getBaseMass() const { return base_mass; }
|
||||
const btVector3 & getBaseInertia() const { return base_inertia; }
|
||||
btScalar getLinkMass(int i) const;
|
||||
const btVector3 & getLinkInertia(int i) const;
|
||||
|
||||
|
||||
//
|
||||
// change mass (incomplete: can only change base mass and inertia at present)
|
||||
//
|
||||
|
||||
void setBaseMass(btScalar mass) { base_mass = mass; }
|
||||
void setBaseInertia(const btVector3 &inertia) { base_inertia = inertia; }
|
||||
|
||||
|
||||
//
|
||||
// get/set pos/vel/rot/omega for the base link
|
||||
//
|
||||
|
||||
const btVector3 & getBasePos() const { return base_pos; } // in world frame
|
||||
const btVector3 getBaseVel() const
|
||||
{
|
||||
return btVector3(m_real_buf[3],m_real_buf[4],m_real_buf[5]);
|
||||
} // in world frame
|
||||
const btQuaternion & getWorldToBaseRot() const
|
||||
{
|
||||
return base_quat;
|
||||
} // rotates world vectors into base frame
|
||||
btVector3 getBaseOmega() const { return btVector3(m_real_buf[0],m_real_buf[1],m_real_buf[2]); } // in world frame
|
||||
|
||||
void setBasePos(const btVector3 &pos)
|
||||
{
|
||||
base_pos = pos;
|
||||
}
|
||||
void setBaseVel(const btVector3 &vel)
|
||||
{
|
||||
|
||||
m_real_buf[3]=vel[0]; m_real_buf[4]=vel[1]; m_real_buf[5]=vel[2];
|
||||
}
|
||||
void setWorldToBaseRot(const btQuaternion &rot)
|
||||
{
|
||||
base_quat = rot;
|
||||
}
|
||||
void setBaseOmega(const btVector3 &omega)
|
||||
{
|
||||
m_real_buf[0]=omega[0];
|
||||
m_real_buf[1]=omega[1];
|
||||
m_real_buf[2]=omega[2];
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// get/set pos/vel for child links (i = 0 to num_links-1)
|
||||
//
|
||||
|
||||
btScalar getJointPos(int i) const;
|
||||
btScalar getJointVel(int i) const;
|
||||
|
||||
void setJointPos(int i, btScalar q);
|
||||
void setJointVel(int i, btScalar qdot);
|
||||
|
||||
//
|
||||
// direct access to velocities as a vector of 6 + num_links elements.
|
||||
// (omega first, then v, then joint velocities.)
|
||||
//
|
||||
const btScalar * getVelocityVector() const
|
||||
{
|
||||
return &m_real_buf[0];
|
||||
}
|
||||
/* btScalar * getVelocityVector()
|
||||
{
|
||||
return &real_buf[0];
|
||||
}
|
||||
*/
|
||||
|
||||
//
|
||||
// get the frames of reference (positions and orientations) of the child links
|
||||
// (i = 0 to num_links-1)
|
||||
//
|
||||
|
||||
const btVector3 & getRVector(int i) const; // vector from COM(parent(i)) to COM(i), in frame i's coords
|
||||
const btQuaternion & getParentToLocalRot(int i) const; // rotates vectors in frame parent(i) to vectors in frame i.
|
||||
|
||||
|
||||
//
|
||||
// transform vectors in local frame of link i to world frame (or vice versa)
|
||||
//
|
||||
btVector3 localPosToWorld(int i, const btVector3 &vec) const;
|
||||
btVector3 localDirToWorld(int i, const btVector3 &vec) const;
|
||||
btVector3 worldPosToLocal(int i, const btVector3 &vec) const;
|
||||
btVector3 worldDirToLocal(int i, const btVector3 &vec) const;
|
||||
|
||||
|
||||
//
|
||||
// calculate kinetic energy and angular momentum
|
||||
// useful for debugging.
|
||||
//
|
||||
|
||||
btScalar getKineticEnergy() const;
|
||||
btVector3 getAngularMomentum() const;
|
||||
|
||||
|
||||
//
|
||||
// set external forces and torques. Note all external forces/torques are given in the WORLD frame.
|
||||
//
|
||||
|
||||
void clearForcesAndTorques();
|
||||
void clearVelocities();
|
||||
|
||||
void addBaseForce(const btVector3 &f)
|
||||
{
|
||||
base_force += f;
|
||||
}
|
||||
void addBaseTorque(const btVector3 &t) { base_torque += t; }
|
||||
void addLinkForce(int i, const btVector3 &f);
|
||||
void addLinkTorque(int i, const btVector3 &t);
|
||||
void addJointTorque(int i, btScalar Q);
|
||||
|
||||
const btVector3 & getBaseForce() const { return base_force; }
|
||||
const btVector3 & getBaseTorque() const { return base_torque; }
|
||||
const btVector3 & getLinkForce(int i) const;
|
||||
const btVector3 & getLinkTorque(int i) const;
|
||||
btScalar getJointTorque(int i) const;
|
||||
|
||||
|
||||
//
|
||||
// dynamics routines.
|
||||
//
|
||||
|
||||
// timestep the velocities (given the external forces/torques set using addBaseForce etc).
|
||||
// also sets up caches for calcAccelerationDeltas.
|
||||
//
|
||||
// Note: the caller must provide three vectors which are used as
|
||||
// temporary scratch space. The idea here is to reduce dynamic
|
||||
// memory allocation: the same scratch vectors can be re-used
|
||||
// again and again for different Multibodies, instead of each
|
||||
// btMultiBody allocating (and then deallocating) their own
|
||||
// individual scratch buffers. This gives a considerable speed
|
||||
// improvement, at least on Windows (where dynamic memory
|
||||
// allocation appears to be fairly slow).
|
||||
//
|
||||
void stepVelocities(btScalar dt,
|
||||
btAlignedObjectArray<btScalar> &scratch_r,
|
||||
btAlignedObjectArray<btVector3> &scratch_v,
|
||||
btAlignedObjectArray<btMatrix3x3> &scratch_m);
|
||||
|
||||
// calcAccelerationDeltas
|
||||
// input: force vector (in same format as jacobian, i.e.:
|
||||
// 3 torque values, 3 force values, num_links joint torque values)
|
||||
// output: 3 omegadot values, 3 vdot values, num_links q_double_dot values
|
||||
// (existing contents of output array are replaced)
|
||||
// stepVelocities must have been called first.
|
||||
void calcAccelerationDeltas(const btScalar *force, btScalar *output,
|
||||
btAlignedObjectArray<btScalar> &scratch_r,
|
||||
btAlignedObjectArray<btVector3> &scratch_v) const;
|
||||
|
||||
// apply a delta-vee directly. used in sequential impulses code.
|
||||
void applyDeltaVee(const btScalar * delta_vee)
|
||||
{
|
||||
|
||||
for (int i = 0; i < 6 + getNumLinks(); ++i)
|
||||
{
|
||||
m_real_buf[i] += delta_vee[i];
|
||||
}
|
||||
|
||||
}
|
||||
void applyDeltaVee(const btScalar * delta_vee, btScalar multiplier)
|
||||
{
|
||||
btScalar sum = 0;
|
||||
for (int i = 0; i < 6 + getNumLinks(); ++i)
|
||||
{
|
||||
sum += delta_vee[i]*multiplier*delta_vee[i]*multiplier;
|
||||
}
|
||||
btScalar l = btSqrt(sum);
|
||||
/*
|
||||
static btScalar maxl = -1e30f;
|
||||
if (l>maxl)
|
||||
{
|
||||
maxl=l;
|
||||
// printf("maxl=%f\n",maxl);
|
||||
}
|
||||
*/
|
||||
if (l>m_maxAppliedImpulse)
|
||||
{
|
||||
// printf("exceeds 100: l=%f\n",maxl);
|
||||
multiplier *= m_maxAppliedImpulse/l;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 6 + getNumLinks(); ++i)
|
||||
{
|
||||
sum += delta_vee[i]*multiplier*delta_vee[i]*multiplier;
|
||||
m_real_buf[i] += delta_vee[i] * multiplier;
|
||||
}
|
||||
}
|
||||
|
||||
// timestep the positions (given current velocities).
|
||||
void stepPositions(btScalar dt);
|
||||
|
||||
|
||||
//
|
||||
// contacts
|
||||
//
|
||||
|
||||
// This routine fills out a contact constraint jacobian for this body.
|
||||
// the 'normal' supplied must be -n for body1 or +n for body2 of the contact.
|
||||
// 'normal' & 'contact_point' are both given in world coordinates.
|
||||
void fillContactJacobian(int link,
|
||||
const btVector3 &contact_point,
|
||||
const btVector3 &normal,
|
||||
btScalar *jac,
|
||||
btAlignedObjectArray<btScalar> &scratch_r,
|
||||
btAlignedObjectArray<btVector3> &scratch_v,
|
||||
btAlignedObjectArray<btMatrix3x3> &scratch_m) const;
|
||||
|
||||
|
||||
//
|
||||
// sleeping
|
||||
//
|
||||
void setCanSleep(bool canSleep)
|
||||
{
|
||||
can_sleep = canSleep;
|
||||
}
|
||||
|
||||
bool isAwake() const { return awake; }
|
||||
void wakeUp();
|
||||
void goToSleep();
|
||||
void checkMotionAndSleepIfRequired(btScalar timestep);
|
||||
|
||||
bool hasFixedBase() const
|
||||
{
|
||||
return fixed_base;
|
||||
}
|
||||
|
||||
int getCompanionId() const
|
||||
{
|
||||
return m_companionId;
|
||||
}
|
||||
void setCompanionId(int id)
|
||||
{
|
||||
//printf("for %p setCompanionId(%d)\n",this, id);
|
||||
m_companionId = id;
|
||||
}
|
||||
|
||||
void setNumLinks(int numLinks)//careful: when changing the number of links, make sure to re-initialize or update existing links
|
||||
{
|
||||
links.resize(numLinks);
|
||||
}
|
||||
|
||||
btScalar getLinearDamping() const
|
||||
{
|
||||
return m_linearDamping;
|
||||
}
|
||||
void setLinearDamping( btScalar damp)
|
||||
{
|
||||
m_linearDamping = damp;
|
||||
}
|
||||
btScalar getAngularDamping() const
|
||||
{
|
||||
return m_angularDamping;
|
||||
}
|
||||
|
||||
bool getUseGyroTerm() const
|
||||
{
|
||||
return m_useGyroTerm;
|
||||
}
|
||||
void setUseGyroTerm(bool useGyro)
|
||||
{
|
||||
m_useGyroTerm = useGyro;
|
||||
}
|
||||
btScalar getMaxAppliedImpulse() const
|
||||
{
|
||||
return m_maxAppliedImpulse;
|
||||
}
|
||||
void setMaxAppliedImpulse(btScalar maxImp)
|
||||
{
|
||||
m_maxAppliedImpulse = maxImp;
|
||||
}
|
||||
|
||||
void setHasSelfCollision(bool hasSelfCollision)
|
||||
{
|
||||
m_hasSelfCollision = hasSelfCollision;
|
||||
}
|
||||
bool hasSelfCollision() const
|
||||
{
|
||||
return m_hasSelfCollision;
|
||||
}
|
||||
|
||||
private:
|
||||
btMultiBody(const btMultiBody &); // not implemented
|
||||
void operator=(const btMultiBody &); // not implemented
|
||||
|
||||
void compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const;
|
||||
|
||||
void solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, float result[6]) const;
|
||||
|
||||
|
||||
private:
|
||||
|
||||
btMultiBodyLinkCollider* m_baseCollider;//can be NULL
|
||||
|
||||
btVector3 base_pos; // position of COM of base (world frame)
|
||||
btQuaternion base_quat; // rotates world points into base frame
|
||||
|
||||
btScalar base_mass; // mass of the base
|
||||
btVector3 base_inertia; // inertia of the base (in local frame; diagonal)
|
||||
|
||||
btVector3 base_force; // external force applied to base. World frame.
|
||||
btVector3 base_torque; // external torque applied to base. World frame.
|
||||
|
||||
btAlignedObjectArray<btMultibodyLink> links; // array of links, excluding the base. index from 0 to num_links-1.
|
||||
btAlignedObjectArray<btMultiBodyLinkCollider*> m_colliders;
|
||||
|
||||
//
|
||||
// real_buf:
|
||||
// offset size array
|
||||
// 0 6 + num_links v (base_omega; base_vel; joint_vels)
|
||||
// 6+num_links num_links D
|
||||
//
|
||||
// vector_buf:
|
||||
// offset size array
|
||||
// 0 num_links h_top
|
||||
// num_links num_links h_bottom
|
||||
//
|
||||
// matrix_buf:
|
||||
// offset size array
|
||||
// 0 num_links+1 rot_from_parent
|
||||
//
|
||||
|
||||
btAlignedObjectArray<btScalar> m_real_buf;
|
||||
btAlignedObjectArray<btVector3> vector_buf;
|
||||
btAlignedObjectArray<btMatrix3x3> matrix_buf;
|
||||
|
||||
//std::auto_ptr<Eigen::LU<Eigen::Matrix<btScalar, 6, 6> > > cached_imatrix_lu;
|
||||
|
||||
btMatrix3x3 cached_inertia_top_left;
|
||||
btMatrix3x3 cached_inertia_top_right;
|
||||
btMatrix3x3 cached_inertia_lower_left;
|
||||
btMatrix3x3 cached_inertia_lower_right;
|
||||
|
||||
bool fixed_base;
|
||||
|
||||
// Sleep parameters.
|
||||
bool awake;
|
||||
bool can_sleep;
|
||||
btScalar sleep_timer;
|
||||
|
||||
int m_companionId;
|
||||
btScalar m_linearDamping;
|
||||
btScalar m_angularDamping;
|
||||
bool m_useGyroTerm;
|
||||
btScalar m_maxAppliedImpulse;
|
||||
bool m_hasSelfCollision;
|
||||
};
|
||||
|
||||
#endif
|
527
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp
vendored
Normal file
527
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp
vendored
Normal file
@ -0,0 +1,527 @@
|
||||
#include "btMultiBodyConstraint.h"
|
||||
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||
|
||||
btMultiBodyConstraint::btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral)
|
||||
:m_bodyA(bodyA),
|
||||
m_bodyB(bodyB),
|
||||
m_linkA(linkA),
|
||||
m_linkB(linkB),
|
||||
m_num_rows(numRows),
|
||||
m_isUnilateral(isUnilateral),
|
||||
m_maxAppliedImpulse(100)
|
||||
{
|
||||
m_jac_size_A = (6 + bodyA->getNumLinks());
|
||||
m_jac_size_both = (m_jac_size_A + (bodyB ? 6 + bodyB->getNumLinks() : 0));
|
||||
m_pos_offset = ((1 + m_jac_size_both)*m_num_rows);
|
||||
m_data.resize((2 + m_jac_size_both) * m_num_rows);
|
||||
}
|
||||
|
||||
btMultiBodyConstraint::~btMultiBodyConstraint()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
btScalar btMultiBodyConstraint::fillConstraintRowMultiBodyMultiBody(btMultiBodySolverConstraint& constraintRow,
|
||||
btMultiBodyJacobianData& data,
|
||||
btScalar* jacOrgA,btScalar* jacOrgB,
|
||||
const btContactSolverInfo& infoGlobal,
|
||||
btScalar desiredVelocity,
|
||||
btScalar lowerLimit,
|
||||
btScalar upperLimit)
|
||||
{
|
||||
|
||||
|
||||
|
||||
constraintRow.m_multiBodyA = m_bodyA;
|
||||
constraintRow.m_multiBodyB = m_bodyB;
|
||||
|
||||
btMultiBody* multiBodyA = constraintRow.m_multiBodyA;
|
||||
btMultiBody* multiBodyB = constraintRow.m_multiBodyB;
|
||||
|
||||
if (multiBodyA)
|
||||
{
|
||||
|
||||
const int ndofA = multiBodyA->getNumLinks() + 6;
|
||||
|
||||
constraintRow.m_deltaVelAindex = multiBodyA->getCompanionId();
|
||||
|
||||
if (constraintRow.m_deltaVelAindex <0)
|
||||
{
|
||||
constraintRow.m_deltaVelAindex = data.m_deltaVelocities.size();
|
||||
multiBodyA->setCompanionId(constraintRow.m_deltaVelAindex);
|
||||
data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofA);
|
||||
} else
|
||||
{
|
||||
btAssert(data.m_deltaVelocities.size() >= constraintRow.m_deltaVelAindex+ndofA);
|
||||
}
|
||||
|
||||
constraintRow.m_jacAindex = data.m_jacobians.size();
|
||||
data.m_jacobians.resize(data.m_jacobians.size()+ndofA);
|
||||
data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofA);
|
||||
btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
|
||||
for (int i=0;i<ndofA;i++)
|
||||
data.m_jacobians[constraintRow.m_jacAindex+i] = jacOrgA[i];
|
||||
|
||||
btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[constraintRow.m_jacAindex];
|
||||
multiBodyA->calcAccelerationDeltas(&data.m_jacobians[constraintRow.m_jacAindex],delta,data.scratch_r, data.scratch_v);
|
||||
}
|
||||
|
||||
if (multiBodyB)
|
||||
{
|
||||
const int ndofB = multiBodyB->getNumLinks() + 6;
|
||||
|
||||
constraintRow.m_deltaVelBindex = multiBodyB->getCompanionId();
|
||||
if (constraintRow.m_deltaVelBindex <0)
|
||||
{
|
||||
constraintRow.m_deltaVelBindex = data.m_deltaVelocities.size();
|
||||
multiBodyB->setCompanionId(constraintRow.m_deltaVelBindex);
|
||||
data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofB);
|
||||
}
|
||||
|
||||
constraintRow.m_jacBindex = data.m_jacobians.size();
|
||||
data.m_jacobians.resize(data.m_jacobians.size()+ndofB);
|
||||
|
||||
for (int i=0;i<ndofB;i++)
|
||||
data.m_jacobians[constraintRow.m_jacBindex+i] = jacOrgB[i];
|
||||
|
||||
data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
|
||||
btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
|
||||
multiBodyB->calcAccelerationDeltas(&data.m_jacobians[constraintRow.m_jacBindex],&data.m_deltaVelocitiesUnitImpulse[constraintRow.m_jacBindex],data.scratch_r, data.scratch_v);
|
||||
}
|
||||
{
|
||||
|
||||
btVector3 vec;
|
||||
btScalar denom0 = 0.f;
|
||||
btScalar denom1 = 0.f;
|
||||
btScalar* jacB = 0;
|
||||
btScalar* jacA = 0;
|
||||
btScalar* lambdaA =0;
|
||||
btScalar* lambdaB =0;
|
||||
int ndofA = 0;
|
||||
if (multiBodyA)
|
||||
{
|
||||
ndofA = multiBodyA->getNumLinks() + 6;
|
||||
jacA = &data.m_jacobians[constraintRow.m_jacAindex];
|
||||
lambdaA = &data.m_deltaVelocitiesUnitImpulse[constraintRow.m_jacAindex];
|
||||
for (int i = 0; i < ndofA; ++i)
|
||||
{
|
||||
btScalar j = jacA[i] ;
|
||||
btScalar l =lambdaA[i];
|
||||
denom0 += j*l;
|
||||
}
|
||||
}
|
||||
if (multiBodyB)
|
||||
{
|
||||
const int ndofB = multiBodyB->getNumLinks() + 6;
|
||||
jacB = &data.m_jacobians[constraintRow.m_jacBindex];
|
||||
lambdaB = &data.m_deltaVelocitiesUnitImpulse[constraintRow.m_jacBindex];
|
||||
for (int i = 0; i < ndofB; ++i)
|
||||
{
|
||||
btScalar j = jacB[i] ;
|
||||
btScalar l =lambdaB[i];
|
||||
denom1 += j*l;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (multiBodyA && (multiBodyA==multiBodyB))
|
||||
{
|
||||
// ndof1 == ndof2 in this case
|
||||
for (int i = 0; i < ndofA; ++i)
|
||||
{
|
||||
denom1 += jacB[i] * lambdaA[i];
|
||||
denom1 += jacA[i] * lambdaB[i];
|
||||
}
|
||||
}
|
||||
|
||||
btScalar d = denom0+denom1;
|
||||
if (btFabs(d)>SIMD_EPSILON)
|
||||
{
|
||||
|
||||
constraintRow.m_jacDiagABInv = 1.f/(d);
|
||||
} else
|
||||
{
|
||||
constraintRow.m_jacDiagABInv = 1.f;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
//compute rhs and remaining constraintRow fields
|
||||
|
||||
|
||||
|
||||
|
||||
btScalar rel_vel = 0.f;
|
||||
int ndofA = 0;
|
||||
int ndofB = 0;
|
||||
{
|
||||
|
||||
btVector3 vel1,vel2;
|
||||
if (multiBodyA)
|
||||
{
|
||||
ndofA = multiBodyA->getNumLinks() + 6;
|
||||
btScalar* jacA = &data.m_jacobians[constraintRow.m_jacAindex];
|
||||
for (int i = 0; i < ndofA ; ++i)
|
||||
rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
|
||||
}
|
||||
if (multiBodyB)
|
||||
{
|
||||
ndofB = multiBodyB->getNumLinks() + 6;
|
||||
btScalar* jacB = &data.m_jacobians[constraintRow.m_jacBindex];
|
||||
for (int i = 0; i < ndofB ; ++i)
|
||||
rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
|
||||
|
||||
}
|
||||
|
||||
constraintRow.m_friction = 0.f;
|
||||
|
||||
constraintRow.m_appliedImpulse = 0.f;
|
||||
constraintRow.m_appliedPushImpulse = 0.f;
|
||||
|
||||
btScalar velocityError = desiredVelocity - rel_vel;// * damping;
|
||||
|
||||
btScalar erp = infoGlobal.m_erp2;
|
||||
|
||||
btScalar velocityImpulse = velocityError *constraintRow.m_jacDiagABInv;
|
||||
|
||||
if (!infoGlobal.m_splitImpulse)
|
||||
{
|
||||
//combine position and velocity into rhs
|
||||
constraintRow.m_rhs = velocityImpulse;
|
||||
constraintRow.m_rhsPenetration = 0.f;
|
||||
|
||||
} else
|
||||
{
|
||||
//split position and velocity into rhs and m_rhsPenetration
|
||||
constraintRow.m_rhs = velocityImpulse;
|
||||
constraintRow.m_rhsPenetration = 0.f;
|
||||
}
|
||||
|
||||
|
||||
constraintRow.m_cfm = 0.f;
|
||||
constraintRow.m_lowerLimit = lowerLimit;
|
||||
constraintRow.m_upperLimit = upperLimit;
|
||||
|
||||
}
|
||||
return rel_vel;
|
||||
}
|
||||
|
||||
|
||||
void btMultiBodyConstraint::applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
|
||||
{
|
||||
for (int i = 0; i < ndof; ++i)
|
||||
data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse;
|
||||
}
|
||||
|
||||
|
||||
void btMultiBodyConstraint::fillMultiBodyConstraintMixed(btMultiBodySolverConstraint& solverConstraint,
|
||||
btMultiBodyJacobianData& data,
|
||||
const btVector3& contactNormalOnB,
|
||||
const btVector3& posAworld, const btVector3& posBworld,
|
||||
btScalar position,
|
||||
const btContactSolverInfo& infoGlobal,
|
||||
btScalar& relaxation,
|
||||
bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
|
||||
{
|
||||
|
||||
|
||||
btVector3 rel_pos1 = posAworld;
|
||||
btVector3 rel_pos2 = posBworld;
|
||||
|
||||
solverConstraint.m_multiBodyA = m_bodyA;
|
||||
solverConstraint.m_multiBodyB = m_bodyB;
|
||||
solverConstraint.m_linkA = m_linkA;
|
||||
solverConstraint.m_linkB = m_linkB;
|
||||
|
||||
|
||||
btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
|
||||
btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
|
||||
|
||||
const btVector3& pos1 = posAworld;
|
||||
const btVector3& pos2 = posBworld;
|
||||
|
||||
btSolverBody* bodyA = multiBodyA ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdA);
|
||||
btSolverBody* bodyB = multiBodyB ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdB);
|
||||
|
||||
btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
|
||||
btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
|
||||
|
||||
if (bodyA)
|
||||
rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
|
||||
if (bodyB)
|
||||
rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
|
||||
|
||||
relaxation = 1.f;
|
||||
|
||||
if (multiBodyA)
|
||||
{
|
||||
const int ndofA = multiBodyA->getNumLinks() + 6;
|
||||
|
||||
solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
|
||||
|
||||
if (solverConstraint.m_deltaVelAindex <0)
|
||||
{
|
||||
solverConstraint.m_deltaVelAindex = data.m_deltaVelocities.size();
|
||||
multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
|
||||
data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofA);
|
||||
} else
|
||||
{
|
||||
btAssert(data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
|
||||
}
|
||||
|
||||
solverConstraint.m_jacAindex = data.m_jacobians.size();
|
||||
data.m_jacobians.resize(data.m_jacobians.size()+ndofA);
|
||||
data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofA);
|
||||
btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
|
||||
|
||||
btScalar* jac1=&data.m_jacobians[solverConstraint.m_jacAindex];
|
||||
multiBodyA->fillContactJacobian(solverConstraint.m_linkA, posAworld, contactNormalOnB, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
|
||||
btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
|
||||
multiBodyA->calcAccelerationDeltas(&data.m_jacobians[solverConstraint.m_jacAindex],delta,data.scratch_r, data.scratch_v);
|
||||
} else
|
||||
{
|
||||
btVector3 torqueAxis0 = rel_pos1.cross(contactNormalOnB);
|
||||
solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
|
||||
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
|
||||
solverConstraint.m_contactNormal1 = contactNormalOnB;
|
||||
}
|
||||
|
||||
if (multiBodyB)
|
||||
{
|
||||
const int ndofB = multiBodyB->getNumLinks() + 6;
|
||||
|
||||
solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
|
||||
if (solverConstraint.m_deltaVelBindex <0)
|
||||
{
|
||||
solverConstraint.m_deltaVelBindex = data.m_deltaVelocities.size();
|
||||
multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
|
||||
data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofB);
|
||||
}
|
||||
|
||||
solverConstraint.m_jacBindex = data.m_jacobians.size();
|
||||
|
||||
data.m_jacobians.resize(data.m_jacobians.size()+ndofB);
|
||||
data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
|
||||
btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
|
||||
|
||||
multiBodyB->fillContactJacobian(solverConstraint.m_linkB, posBworld, -contactNormalOnB, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
|
||||
multiBodyB->calcAccelerationDeltas(&data.m_jacobians[solverConstraint.m_jacBindex],&data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex],data.scratch_r, data.scratch_v);
|
||||
} else
|
||||
{
|
||||
btVector3 torqueAxis1 = rel_pos2.cross(contactNormalOnB);
|
||||
solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
|
||||
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
|
||||
solverConstraint.m_contactNormal2 = -contactNormalOnB;
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
btVector3 vec;
|
||||
btScalar denom0 = 0.f;
|
||||
btScalar denom1 = 0.f;
|
||||
btScalar* jacB = 0;
|
||||
btScalar* jacA = 0;
|
||||
btScalar* lambdaA =0;
|
||||
btScalar* lambdaB =0;
|
||||
int ndofA = 0;
|
||||
if (multiBodyA)
|
||||
{
|
||||
ndofA = multiBodyA->getNumLinks() + 6;
|
||||
jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
|
||||
lambdaA = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
|
||||
for (int i = 0; i < ndofA; ++i)
|
||||
{
|
||||
btScalar j = jacA[i] ;
|
||||
btScalar l =lambdaA[i];
|
||||
denom0 += j*l;
|
||||
}
|
||||
} else
|
||||
{
|
||||
if (rb0)
|
||||
{
|
||||
vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
|
||||
denom0 = rb0->getInvMass() + contactNormalOnB.dot(vec);
|
||||
}
|
||||
}
|
||||
if (multiBodyB)
|
||||
{
|
||||
const int ndofB = multiBodyB->getNumLinks() + 6;
|
||||
jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
|
||||
lambdaB = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
|
||||
for (int i = 0; i < ndofB; ++i)
|
||||
{
|
||||
btScalar j = jacB[i] ;
|
||||
btScalar l =lambdaB[i];
|
||||
denom1 += j*l;
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
if (rb1)
|
||||
{
|
||||
vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
|
||||
denom1 = rb1->getInvMass() + contactNormalOnB.dot(vec);
|
||||
}
|
||||
}
|
||||
|
||||
if (multiBodyA && (multiBodyA==multiBodyB))
|
||||
{
|
||||
// ndof1 == ndof2 in this case
|
||||
for (int i = 0; i < ndofA; ++i)
|
||||
{
|
||||
denom1 += jacB[i] * lambdaA[i];
|
||||
denom1 += jacA[i] * lambdaB[i];
|
||||
}
|
||||
}
|
||||
|
||||
btScalar d = denom0+denom1;
|
||||
if (btFabs(d)>SIMD_EPSILON)
|
||||
{
|
||||
|
||||
solverConstraint.m_jacDiagABInv = relaxation/(d);
|
||||
} else
|
||||
{
|
||||
solverConstraint.m_jacDiagABInv = 1.f;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
//compute rhs and remaining solverConstraint fields
|
||||
|
||||
|
||||
|
||||
btScalar restitution = 0.f;
|
||||
btScalar penetration = isFriction? 0 : position+infoGlobal.m_linearSlop;
|
||||
|
||||
btScalar rel_vel = 0.f;
|
||||
int ndofA = 0;
|
||||
int ndofB = 0;
|
||||
{
|
||||
|
||||
btVector3 vel1,vel2;
|
||||
if (multiBodyA)
|
||||
{
|
||||
ndofA = multiBodyA->getNumLinks() + 6;
|
||||
btScalar* jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
|
||||
for (int i = 0; i < ndofA ; ++i)
|
||||
rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
|
||||
} else
|
||||
{
|
||||
if (rb0)
|
||||
{
|
||||
rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1);
|
||||
}
|
||||
}
|
||||
if (multiBodyB)
|
||||
{
|
||||
ndofB = multiBodyB->getNumLinks() + 6;
|
||||
btScalar* jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
|
||||
for (int i = 0; i < ndofB ; ++i)
|
||||
rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
|
||||
|
||||
} else
|
||||
{
|
||||
if (rb1)
|
||||
{
|
||||
rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2);
|
||||
}
|
||||
}
|
||||
|
||||
solverConstraint.m_friction = 0.f;//cp.m_combinedFriction;
|
||||
|
||||
|
||||
restitution = restitution * -rel_vel;//restitutionCurve(rel_vel, cp.m_combinedRestitution);
|
||||
if (restitution <= btScalar(0.))
|
||||
{
|
||||
restitution = 0.f;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
///warm starting (or zero if disabled)
|
||||
/*
|
||||
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
|
||||
{
|
||||
solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
|
||||
|
||||
if (solverConstraint.m_appliedImpulse)
|
||||
{
|
||||
if (multiBodyA)
|
||||
{
|
||||
btScalar impulse = solverConstraint.m_appliedImpulse;
|
||||
btScalar* deltaV = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
|
||||
multiBodyA->applyDeltaVee(deltaV,impulse);
|
||||
applyDeltaVee(data,deltaV,impulse,solverConstraint.m_deltaVelAindex,ndofA);
|
||||
} else
|
||||
{
|
||||
if (rb0)
|
||||
bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
|
||||
}
|
||||
if (multiBodyB)
|
||||
{
|
||||
btScalar impulse = solverConstraint.m_appliedImpulse;
|
||||
btScalar* deltaV = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
|
||||
multiBodyB->applyDeltaVee(deltaV,impulse);
|
||||
applyDeltaVee(data,deltaV,impulse,solverConstraint.m_deltaVelBindex,ndofB);
|
||||
} else
|
||||
{
|
||||
if (rb1)
|
||||
bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
|
||||
}
|
||||
}
|
||||
} else
|
||||
*/
|
||||
{
|
||||
solverConstraint.m_appliedImpulse = 0.f;
|
||||
}
|
||||
|
||||
solverConstraint.m_appliedPushImpulse = 0.f;
|
||||
|
||||
{
|
||||
|
||||
|
||||
btScalar positionalError = 0.f;
|
||||
btScalar velocityError = restitution - rel_vel;// * damping;
|
||||
|
||||
|
||||
btScalar erp = infoGlobal.m_erp2;
|
||||
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
|
||||
{
|
||||
erp = infoGlobal.m_erp;
|
||||
}
|
||||
|
||||
if (penetration>0)
|
||||
{
|
||||
positionalError = 0;
|
||||
velocityError = -penetration / infoGlobal.m_timeStep;
|
||||
|
||||
} else
|
||||
{
|
||||
positionalError = -penetration * erp/infoGlobal.m_timeStep;
|
||||
}
|
||||
|
||||
btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
|
||||
btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
|
||||
|
||||
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
|
||||
{
|
||||
//combine position and velocity into rhs
|
||||
solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
|
||||
solverConstraint.m_rhsPenetration = 0.f;
|
||||
|
||||
} else
|
||||
{
|
||||
//split position and velocity into rhs and m_rhsPenetration
|
||||
solverConstraint.m_rhs = velocityImpulse;
|
||||
solverConstraint.m_rhsPenetration = penetrationImpulse;
|
||||
}
|
||||
|
||||
solverConstraint.m_cfm = 0.f;
|
||||
solverConstraint.m_lowerLimit = -m_maxAppliedImpulse;
|
||||
solverConstraint.m_upperLimit = m_maxAppliedImpulse;
|
||||
}
|
||||
|
||||
}
|
166
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyConstraint.h
vendored
Normal file
166
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyConstraint.h
vendored
Normal file
@ -0,0 +1,166 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_MULTIBODY_CONSTRAINT_H
|
||||
#define BT_MULTIBODY_CONSTRAINT_H
|
||||
|
||||
#include "LinearMath/btScalar.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "btMultiBody.h"
|
||||
|
||||
class btMultiBody;
|
||||
struct btSolverInfo;
|
||||
|
||||
#include "btMultiBodySolverConstraint.h"
|
||||
|
||||
struct btMultiBodyJacobianData
|
||||
{
|
||||
btAlignedObjectArray<btScalar> m_jacobians;
|
||||
btAlignedObjectArray<btScalar> m_deltaVelocitiesUnitImpulse;
|
||||
btAlignedObjectArray<btScalar> m_deltaVelocities;
|
||||
btAlignedObjectArray<btScalar> scratch_r;
|
||||
btAlignedObjectArray<btVector3> scratch_v;
|
||||
btAlignedObjectArray<btMatrix3x3> scratch_m;
|
||||
btAlignedObjectArray<btSolverBody>* m_solverBodyPool;
|
||||
int m_fixedBodyId;
|
||||
|
||||
};
|
||||
|
||||
|
||||
class btMultiBodyConstraint
|
||||
{
|
||||
protected:
|
||||
|
||||
btMultiBody* m_bodyA;
|
||||
btMultiBody* m_bodyB;
|
||||
int m_linkA;
|
||||
int m_linkB;
|
||||
|
||||
int m_num_rows;
|
||||
int m_jac_size_A;
|
||||
int m_jac_size_both;
|
||||
int m_pos_offset;
|
||||
|
||||
bool m_isUnilateral;
|
||||
|
||||
btScalar m_maxAppliedImpulse;
|
||||
|
||||
|
||||
// data block laid out as follows:
|
||||
// cached impulses. (one per row.)
|
||||
// jacobians. (interleaved, row1 body1 then row1 body2 then row2 body 1 etc)
|
||||
// positions. (one per row.)
|
||||
btAlignedObjectArray<btScalar> m_data;
|
||||
|
||||
void applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof);
|
||||
|
||||
void fillMultiBodyConstraintMixed(btMultiBodySolverConstraint& solverConstraint,
|
||||
btMultiBodyJacobianData& data,
|
||||
const btVector3& contactNormalOnB,
|
||||
const btVector3& posAworld, const btVector3& posBworld,
|
||||
btScalar position,
|
||||
const btContactSolverInfo& infoGlobal,
|
||||
btScalar& relaxation,
|
||||
bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
|
||||
|
||||
btScalar fillConstraintRowMultiBodyMultiBody(btMultiBodySolverConstraint& constraintRow,
|
||||
btMultiBodyJacobianData& data,
|
||||
btScalar* jacOrgA,btScalar* jacOrgB,
|
||||
const btContactSolverInfo& infoGlobal,
|
||||
btScalar desiredVelocity,
|
||||
btScalar lowerLimit,
|
||||
btScalar upperLimit);
|
||||
|
||||
public:
|
||||
|
||||
btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral);
|
||||
virtual ~btMultiBodyConstraint();
|
||||
|
||||
|
||||
|
||||
virtual int getIslandIdA() const =0;
|
||||
virtual int getIslandIdB() const =0;
|
||||
|
||||
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
|
||||
btMultiBodyJacobianData& data,
|
||||
const btContactSolverInfo& infoGlobal)=0;
|
||||
|
||||
int getNumRows() const
|
||||
{
|
||||
return m_num_rows;
|
||||
}
|
||||
|
||||
btMultiBody* getMultiBodyA()
|
||||
{
|
||||
return m_bodyA;
|
||||
}
|
||||
btMultiBody* getMultiBodyB()
|
||||
{
|
||||
return m_bodyB;
|
||||
}
|
||||
|
||||
// current constraint position
|
||||
// constraint is pos >= 0 for unilateral, or pos = 0 for bilateral
|
||||
// NOTE: ignored position for friction rows.
|
||||
btScalar getPosition(int row) const
|
||||
{
|
||||
return m_data[m_pos_offset + row];
|
||||
}
|
||||
|
||||
void setPosition(int row, btScalar pos)
|
||||
{
|
||||
m_data[m_pos_offset + row] = pos;
|
||||
}
|
||||
|
||||
|
||||
bool isUnilateral() const
|
||||
{
|
||||
return m_isUnilateral;
|
||||
}
|
||||
|
||||
// jacobian blocks.
|
||||
// each of size 6 + num_links. (jacobian2 is null if no body2.)
|
||||
// format: 3 'omega' coefficients, 3 'v' coefficients, then the 'qdot' coefficients.
|
||||
btScalar* jacobianA(int row)
|
||||
{
|
||||
return &m_data[m_num_rows + row * m_jac_size_both];
|
||||
}
|
||||
const btScalar* jacobianA(int row) const
|
||||
{
|
||||
return &m_data[m_num_rows + (row * m_jac_size_both)];
|
||||
}
|
||||
btScalar* jacobianB(int row)
|
||||
{
|
||||
return &m_data[m_num_rows + (row * m_jac_size_both) + m_jac_size_A];
|
||||
}
|
||||
const btScalar* jacobianB(int row) const
|
||||
{
|
||||
return &m_data[m_num_rows + (row * m_jac_size_both) + m_jac_size_A];
|
||||
}
|
||||
|
||||
btScalar getMaxAppliedImpulse() const
|
||||
{
|
||||
return m_maxAppliedImpulse;
|
||||
}
|
||||
void setMaxAppliedImpulse(btScalar maxImp)
|
||||
{
|
||||
m_maxAppliedImpulse = maxImp;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_MULTIBODY_CONSTRAINT_H
|
||||
|
795
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
vendored
Normal file
795
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
vendored
Normal file
@ -0,0 +1,795 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btMultiBodyConstraintSolver.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
||||
#include "btMultiBodyLinkCollider.h"
|
||||
|
||||
#include "BulletDynamics/ConstraintSolver/btSolverBody.h"
|
||||
#include "btMultiBodyConstraint.h"
|
||||
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
|
||||
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
|
||||
btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
|
||||
{
|
||||
btScalar val = btSequentialImpulseConstraintSolver::solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
|
||||
|
||||
//solve featherstone non-contact constraints
|
||||
|
||||
//printf("m_multiBodyNonContactConstraints = %d\n",m_multiBodyNonContactConstraints.size());
|
||||
for (int j=0;j<m_multiBodyNonContactConstraints.size();j++)
|
||||
{
|
||||
btMultiBodySolverConstraint& constraint = m_multiBodyNonContactConstraints[j];
|
||||
//if (iteration < constraint.m_overrideNumSolverIterations)
|
||||
//resolveSingleConstraintRowGenericMultiBody(constraint);
|
||||
resolveSingleConstraintRowGeneric(constraint);
|
||||
}
|
||||
|
||||
//solve featherstone normal contact
|
||||
for (int j=0;j<m_multiBodyNormalContactConstraints.size();j++)
|
||||
{
|
||||
btMultiBodySolverConstraint& constraint = m_multiBodyNormalContactConstraints[j];
|
||||
if (iteration < infoGlobal.m_numIterations)
|
||||
resolveSingleConstraintRowGeneric(constraint);
|
||||
}
|
||||
|
||||
//solve featherstone frictional contact
|
||||
|
||||
for (int j=0;j<this->m_multiBodyFrictionContactConstraints.size();j++)
|
||||
{
|
||||
if (iteration < infoGlobal.m_numIterations)
|
||||
{
|
||||
btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[j];
|
||||
btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
|
||||
//adjust friction limits here
|
||||
if (totalImpulse>btScalar(0))
|
||||
{
|
||||
frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
|
||||
frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
|
||||
resolveSingleConstraintRowGeneric(frictionConstraint);
|
||||
}
|
||||
}
|
||||
}
|
||||
return val;
|
||||
}
|
||||
|
||||
btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
|
||||
{
|
||||
m_multiBodyNonContactConstraints.resize(0);
|
||||
m_multiBodyNormalContactConstraints.resize(0);
|
||||
m_multiBodyFrictionContactConstraints.resize(0);
|
||||
m_data.m_jacobians.resize(0);
|
||||
m_data.m_deltaVelocitiesUnitImpulse.resize(0);
|
||||
m_data.m_deltaVelocities.resize(0);
|
||||
|
||||
for (int i=0;i<numBodies;i++)
|
||||
{
|
||||
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(bodies[i]);
|
||||
if (fcA)
|
||||
{
|
||||
fcA->m_multiBody->setCompanionId(-1);
|
||||
}
|
||||
}
|
||||
|
||||
btScalar val = btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies,numBodies,manifoldPtr, numManifolds, constraints,numConstraints,infoGlobal,debugDrawer);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
void btMultiBodyConstraintSolver::applyDeltaVee(btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
|
||||
{
|
||||
for (int i = 0; i < ndof; ++i)
|
||||
m_data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse;
|
||||
}
|
||||
|
||||
void btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c)
|
||||
{
|
||||
|
||||
btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
|
||||
btScalar deltaVelADotn=0;
|
||||
btScalar deltaVelBDotn=0;
|
||||
btSolverBody* bodyA = 0;
|
||||
btSolverBody* bodyB = 0;
|
||||
int ndofA=0;
|
||||
int ndofB=0;
|
||||
|
||||
if (c.m_multiBodyA)
|
||||
{
|
||||
ndofA = c.m_multiBodyA->getNumLinks() + 6;
|
||||
for (int i = 0; i < ndofA; ++i)
|
||||
deltaVelADotn += m_data.m_jacobians[c.m_jacAindex+i] * m_data.m_deltaVelocities[c.m_deltaVelAindex+i];
|
||||
} else
|
||||
{
|
||||
bodyA = &m_tmpSolverBodyPool[c.m_solverBodyIdA];
|
||||
deltaVelADotn += c.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
|
||||
}
|
||||
|
||||
if (c.m_multiBodyB)
|
||||
{
|
||||
ndofB = c.m_multiBodyB->getNumLinks() + 6;
|
||||
for (int i = 0; i < ndofB; ++i)
|
||||
deltaVelBDotn += m_data.m_jacobians[c.m_jacBindex+i] * m_data.m_deltaVelocities[c.m_deltaVelBindex+i];
|
||||
} else
|
||||
{
|
||||
bodyB = &m_tmpSolverBodyPool[c.m_solverBodyIdB];
|
||||
deltaVelBDotn += c.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
|
||||
}
|
||||
|
||||
|
||||
deltaImpulse -= deltaVelADotn*c.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
|
||||
deltaImpulse -= deltaVelBDotn*c.m_jacDiagABInv;
|
||||
const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
|
||||
|
||||
if (sum < c.m_lowerLimit)
|
||||
{
|
||||
deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
|
||||
c.m_appliedImpulse = c.m_lowerLimit;
|
||||
}
|
||||
else if (sum > c.m_upperLimit)
|
||||
{
|
||||
deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
|
||||
c.m_appliedImpulse = c.m_upperLimit;
|
||||
}
|
||||
else
|
||||
{
|
||||
c.m_appliedImpulse = sum;
|
||||
}
|
||||
|
||||
if (c.m_multiBodyA)
|
||||
{
|
||||
applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse,c.m_deltaVelAindex,ndofA);
|
||||
c.m_multiBodyA->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse);
|
||||
} else
|
||||
{
|
||||
bodyA->internalApplyImpulse(c.m_contactNormal1*bodyA->internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
|
||||
|
||||
}
|
||||
if (c.m_multiBodyB)
|
||||
{
|
||||
applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse,c.m_deltaVelBindex,ndofB);
|
||||
c.m_multiBodyB->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse);
|
||||
} else
|
||||
{
|
||||
bodyB->internalApplyImpulse(c.m_contactNormal2*bodyB->internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void btMultiBodyConstraintSolver::resolveSingleConstraintRowGenericMultiBody(const btMultiBodySolverConstraint& c)
|
||||
{
|
||||
|
||||
btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
|
||||
btScalar deltaVelADotn=0;
|
||||
btScalar deltaVelBDotn=0;
|
||||
int ndofA=0;
|
||||
int ndofB=0;
|
||||
|
||||
if (c.m_multiBodyA)
|
||||
{
|
||||
ndofA = c.m_multiBodyA->getNumLinks() + 6;
|
||||
for (int i = 0; i < ndofA; ++i)
|
||||
deltaVelADotn += m_data.m_jacobians[c.m_jacAindex+i] * m_data.m_deltaVelocities[c.m_deltaVelAindex+i];
|
||||
}
|
||||
|
||||
if (c.m_multiBodyB)
|
||||
{
|
||||
ndofB = c.m_multiBodyB->getNumLinks() + 6;
|
||||
for (int i = 0; i < ndofB; ++i)
|
||||
deltaVelBDotn += m_data.m_jacobians[c.m_jacBindex+i] * m_data.m_deltaVelocities[c.m_deltaVelBindex+i];
|
||||
}
|
||||
|
||||
|
||||
deltaImpulse -= deltaVelADotn*c.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
|
||||
deltaImpulse -= deltaVelBDotn*c.m_jacDiagABInv;
|
||||
const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
|
||||
|
||||
if (sum < c.m_lowerLimit)
|
||||
{
|
||||
deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
|
||||
c.m_appliedImpulse = c.m_lowerLimit;
|
||||
}
|
||||
else if (sum > c.m_upperLimit)
|
||||
{
|
||||
deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
|
||||
c.m_appliedImpulse = c.m_upperLimit;
|
||||
}
|
||||
else
|
||||
{
|
||||
c.m_appliedImpulse = sum;
|
||||
}
|
||||
|
||||
if (c.m_multiBodyA)
|
||||
{
|
||||
applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse,c.m_deltaVelAindex,ndofA);
|
||||
c.m_multiBodyA->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse);
|
||||
}
|
||||
if (c.m_multiBodyB)
|
||||
{
|
||||
applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse,c.m_deltaVelBindex,ndofB);
|
||||
c.m_multiBodyB->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint,
|
||||
const btVector3& contactNormal,
|
||||
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
|
||||
btScalar& relaxation,
|
||||
bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
|
||||
{
|
||||
|
||||
BT_PROFILE("setupMultiBodyContactConstraint");
|
||||
btVector3 rel_pos1;
|
||||
btVector3 rel_pos2;
|
||||
|
||||
btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
|
||||
btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
|
||||
|
||||
const btVector3& pos1 = cp.getPositionWorldOnA();
|
||||
const btVector3& pos2 = cp.getPositionWorldOnB();
|
||||
|
||||
btSolverBody* bodyA = multiBodyA ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA];
|
||||
btSolverBody* bodyB = multiBodyB ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB];
|
||||
|
||||
btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
|
||||
btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
|
||||
|
||||
if (bodyA)
|
||||
rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
|
||||
if (bodyB)
|
||||
rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
|
||||
|
||||
relaxation = 1.f;
|
||||
|
||||
if (multiBodyA)
|
||||
{
|
||||
const int ndofA = multiBodyA->getNumLinks() + 6;
|
||||
|
||||
solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
|
||||
|
||||
if (solverConstraint.m_deltaVelAindex <0)
|
||||
{
|
||||
solverConstraint.m_deltaVelAindex = m_data.m_deltaVelocities.size();
|
||||
multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
|
||||
m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofA);
|
||||
} else
|
||||
{
|
||||
btAssert(m_data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
|
||||
}
|
||||
|
||||
solverConstraint.m_jacAindex = m_data.m_jacobians.size();
|
||||
m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofA);
|
||||
m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofA);
|
||||
btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
|
||||
|
||||
btScalar* jac1=&m_data.m_jacobians[solverConstraint.m_jacAindex];
|
||||
multiBodyA->fillContactJacobian(solverConstraint.m_linkA, cp.getPositionWorldOnA(), contactNormal, jac1, m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
|
||||
btScalar* delta = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
|
||||
multiBodyA->calcAccelerationDeltas(&m_data.m_jacobians[solverConstraint.m_jacAindex],delta,m_data.scratch_r, m_data.scratch_v);
|
||||
} else
|
||||
{
|
||||
btVector3 torqueAxis0 = rel_pos1.cross(contactNormal);
|
||||
solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
|
||||
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
|
||||
solverConstraint.m_contactNormal1 = contactNormal;
|
||||
}
|
||||
|
||||
if (multiBodyB)
|
||||
{
|
||||
const int ndofB = multiBodyB->getNumLinks() + 6;
|
||||
|
||||
solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
|
||||
if (solverConstraint.m_deltaVelBindex <0)
|
||||
{
|
||||
solverConstraint.m_deltaVelBindex = m_data.m_deltaVelocities.size();
|
||||
multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
|
||||
m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofB);
|
||||
}
|
||||
|
||||
solverConstraint.m_jacBindex = m_data.m_jacobians.size();
|
||||
|
||||
m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofB);
|
||||
m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
|
||||
btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
|
||||
|
||||
multiBodyB->fillContactJacobian(solverConstraint.m_linkB, cp.getPositionWorldOnB(), -contactNormal, &m_data.m_jacobians[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
|
||||
multiBodyB->calcAccelerationDeltas(&m_data.m_jacobians[solverConstraint.m_jacBindex],&m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex],m_data.scratch_r, m_data.scratch_v);
|
||||
} else
|
||||
{
|
||||
btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);
|
||||
solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
|
||||
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
|
||||
solverConstraint.m_contactNormal2 = -contactNormal;
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
btVector3 vec;
|
||||
btScalar denom0 = 0.f;
|
||||
btScalar denom1 = 0.f;
|
||||
btScalar* jacB = 0;
|
||||
btScalar* jacA = 0;
|
||||
btScalar* lambdaA =0;
|
||||
btScalar* lambdaB =0;
|
||||
int ndofA = 0;
|
||||
if (multiBodyA)
|
||||
{
|
||||
ndofA = multiBodyA->getNumLinks() + 6;
|
||||
jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
|
||||
lambdaA = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
|
||||
for (int i = 0; i < ndofA; ++i)
|
||||
{
|
||||
btScalar j = jacA[i] ;
|
||||
btScalar l =lambdaA[i];
|
||||
denom0 += j*l;
|
||||
}
|
||||
} else
|
||||
{
|
||||
if (rb0)
|
||||
{
|
||||
vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
|
||||
denom0 = rb0->getInvMass() + contactNormal.dot(vec);
|
||||
}
|
||||
}
|
||||
if (multiBodyB)
|
||||
{
|
||||
const int ndofB = multiBodyB->getNumLinks() + 6;
|
||||
jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
|
||||
lambdaB = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
|
||||
for (int i = 0; i < ndofB; ++i)
|
||||
{
|
||||
btScalar j = jacB[i] ;
|
||||
btScalar l =lambdaB[i];
|
||||
denom1 += j*l;
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
if (rb1)
|
||||
{
|
||||
vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
|
||||
denom1 = rb1->getInvMass() + contactNormal.dot(vec);
|
||||
}
|
||||
}
|
||||
|
||||
if (multiBodyA && (multiBodyA==multiBodyB))
|
||||
{
|
||||
// ndof1 == ndof2 in this case
|
||||
for (int i = 0; i < ndofA; ++i)
|
||||
{
|
||||
denom1 += jacB[i] * lambdaA[i];
|
||||
denom1 += jacA[i] * lambdaB[i];
|
||||
}
|
||||
}
|
||||
|
||||
btScalar d = denom0+denom1;
|
||||
if (btFabs(d)>SIMD_EPSILON)
|
||||
{
|
||||
|
||||
solverConstraint.m_jacDiagABInv = relaxation/(d);
|
||||
} else
|
||||
{
|
||||
solverConstraint.m_jacDiagABInv = 1.f;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
//compute rhs and remaining solverConstraint fields
|
||||
|
||||
|
||||
|
||||
btScalar restitution = 0.f;
|
||||
btScalar penetration = isFriction? 0 : cp.getDistance()+infoGlobal.m_linearSlop;
|
||||
|
||||
btScalar rel_vel = 0.f;
|
||||
int ndofA = 0;
|
||||
int ndofB = 0;
|
||||
{
|
||||
|
||||
btVector3 vel1,vel2;
|
||||
if (multiBodyA)
|
||||
{
|
||||
ndofA = multiBodyA->getNumLinks() + 6;
|
||||
btScalar* jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
|
||||
for (int i = 0; i < ndofA ; ++i)
|
||||
rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
|
||||
} else
|
||||
{
|
||||
if (rb0)
|
||||
{
|
||||
rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1);
|
||||
}
|
||||
}
|
||||
if (multiBodyB)
|
||||
{
|
||||
ndofB = multiBodyB->getNumLinks() + 6;
|
||||
btScalar* jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
|
||||
for (int i = 0; i < ndofB ; ++i)
|
||||
rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
|
||||
|
||||
} else
|
||||
{
|
||||
if (rb1)
|
||||
{
|
||||
rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2);
|
||||
}
|
||||
}
|
||||
|
||||
solverConstraint.m_friction = cp.m_combinedFriction;
|
||||
|
||||
|
||||
restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
|
||||
if (restitution <= btScalar(0.))
|
||||
{
|
||||
restitution = 0.f;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
///warm starting (or zero if disabled)
|
||||
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
|
||||
{
|
||||
solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
|
||||
|
||||
if (solverConstraint.m_appliedImpulse)
|
||||
{
|
||||
if (multiBodyA)
|
||||
{
|
||||
btScalar impulse = solverConstraint.m_appliedImpulse;
|
||||
btScalar* deltaV = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
|
||||
multiBodyA->applyDeltaVee(deltaV,impulse);
|
||||
applyDeltaVee(deltaV,impulse,solverConstraint.m_deltaVelAindex,ndofA);
|
||||
} else
|
||||
{
|
||||
if (rb0)
|
||||
bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
|
||||
}
|
||||
if (multiBodyB)
|
||||
{
|
||||
btScalar impulse = solverConstraint.m_appliedImpulse;
|
||||
btScalar* deltaV = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
|
||||
multiBodyB->applyDeltaVee(deltaV,impulse);
|
||||
applyDeltaVee(deltaV,impulse,solverConstraint.m_deltaVelBindex,ndofB);
|
||||
} else
|
||||
{
|
||||
if (rb1)
|
||||
bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
solverConstraint.m_appliedImpulse = 0.f;
|
||||
}
|
||||
|
||||
solverConstraint.m_appliedPushImpulse = 0.f;
|
||||
|
||||
{
|
||||
|
||||
|
||||
btScalar positionalError = 0.f;
|
||||
btScalar velocityError = restitution - rel_vel;// * damping;
|
||||
|
||||
|
||||
btScalar erp = infoGlobal.m_erp2;
|
||||
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
|
||||
{
|
||||
erp = infoGlobal.m_erp;
|
||||
}
|
||||
|
||||
if (penetration>0)
|
||||
{
|
||||
positionalError = 0;
|
||||
velocityError = -penetration / infoGlobal.m_timeStep;
|
||||
|
||||
} else
|
||||
{
|
||||
positionalError = -penetration * erp/infoGlobal.m_timeStep;
|
||||
}
|
||||
|
||||
btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
|
||||
btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
|
||||
|
||||
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
|
||||
{
|
||||
//combine position and velocity into rhs
|
||||
solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
|
||||
solverConstraint.m_rhsPenetration = 0.f;
|
||||
|
||||
} else
|
||||
{
|
||||
//split position and velocity into rhs and m_rhsPenetration
|
||||
solverConstraint.m_rhs = velocityImpulse;
|
||||
solverConstraint.m_rhsPenetration = penetrationImpulse;
|
||||
}
|
||||
|
||||
solverConstraint.m_cfm = 0.f;
|
||||
solverConstraint.m_lowerLimit = 0;
|
||||
solverConstraint.m_upperLimit = 1e10f;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
|
||||
{
|
||||
BT_PROFILE("addMultiBodyFrictionConstraint");
|
||||
btMultiBodySolverConstraint& solverConstraint = m_multiBodyFrictionContactConstraints.expandNonInitializing();
|
||||
solverConstraint.m_frictionIndex = frictionIndex;
|
||||
bool isFriction = true;
|
||||
|
||||
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
|
||||
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
|
||||
|
||||
btMultiBody* mbA = fcA? fcA->m_multiBody : 0;
|
||||
btMultiBody* mbB = fcB? fcB->m_multiBody : 0;
|
||||
|
||||
int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
|
||||
int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
|
||||
|
||||
solverConstraint.m_solverBodyIdA = solverBodyIdA;
|
||||
solverConstraint.m_solverBodyIdB = solverBodyIdB;
|
||||
solverConstraint.m_multiBodyA = mbA;
|
||||
if (mbA)
|
||||
solverConstraint.m_linkA = fcA->m_link;
|
||||
|
||||
solverConstraint.m_multiBodyB = mbB;
|
||||
if (mbB)
|
||||
solverConstraint.m_linkB = fcB->m_link;
|
||||
|
||||
solverConstraint.m_originalContactPoint = &cp;
|
||||
|
||||
setupMultiBodyContactConstraint(solverConstraint, normalAxis, cp, infoGlobal,relaxation,isFriction, desiredVelocity, cfmSlip);
|
||||
return solverConstraint;
|
||||
}
|
||||
|
||||
void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
|
||||
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
|
||||
|
||||
btMultiBody* mbA = fcA? fcA->m_multiBody : 0;
|
||||
btMultiBody* mbB = fcB? fcB->m_multiBody : 0;
|
||||
|
||||
btCollisionObject* colObj0=0,*colObj1=0;
|
||||
|
||||
colObj0 = (btCollisionObject*)manifold->getBody0();
|
||||
colObj1 = (btCollisionObject*)manifold->getBody1();
|
||||
|
||||
int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
|
||||
int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
|
||||
|
||||
btSolverBody* solverBodyA = mbA ? 0 : &m_tmpSolverBodyPool[solverBodyIdA];
|
||||
btSolverBody* solverBodyB = mbB ? 0 : &m_tmpSolverBodyPool[solverBodyIdB];
|
||||
|
||||
|
||||
///avoid collision response between two static objects
|
||||
// if (!solverBodyA || (solverBodyA->m_invMass.isZero() && (!solverBodyB || solverBodyB->m_invMass.isZero())))
|
||||
// return;
|
||||
|
||||
int rollingFriction=1;
|
||||
|
||||
for (int j=0;j<manifold->getNumContacts();j++)
|
||||
{
|
||||
|
||||
btManifoldPoint& cp = manifold->getContactPoint(j);
|
||||
|
||||
if (cp.getDistance() <= manifold->getContactProcessingThreshold())
|
||||
{
|
||||
|
||||
btScalar relaxation;
|
||||
|
||||
int frictionIndex = m_multiBodyNormalContactConstraints.size();
|
||||
|
||||
btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints.expandNonInitializing();
|
||||
|
||||
btRigidBody* rb0 = btRigidBody::upcast(colObj0);
|
||||
btRigidBody* rb1 = btRigidBody::upcast(colObj1);
|
||||
solverConstraint.m_solverBodyIdA = solverBodyIdA;
|
||||
solverConstraint.m_solverBodyIdB = solverBodyIdB;
|
||||
solverConstraint.m_multiBodyA = mbA;
|
||||
if (mbA)
|
||||
solverConstraint.m_linkA = fcA->m_link;
|
||||
|
||||
solverConstraint.m_multiBodyB = mbB;
|
||||
if (mbB)
|
||||
solverConstraint.m_linkB = fcB->m_link;
|
||||
|
||||
solverConstraint.m_originalContactPoint = &cp;
|
||||
|
||||
bool isFriction = false;
|
||||
setupMultiBodyContactConstraint(solverConstraint, cp.m_normalWorldOnB,cp, infoGlobal, relaxation, isFriction);
|
||||
|
||||
// const btVector3& pos1 = cp.getPositionWorldOnA();
|
||||
// const btVector3& pos2 = cp.getPositionWorldOnB();
|
||||
|
||||
/////setup the friction constraints
|
||||
#define ENABLE_FRICTION
|
||||
#ifdef ENABLE_FRICTION
|
||||
solverConstraint.m_frictionIndex = frictionIndex;
|
||||
#if ROLLING_FRICTION
|
||||
btVector3 angVelA(0,0,0),angVelB(0,0,0);
|
||||
if (rb0)
|
||||
angVelA = rb0->getAngularVelocity();
|
||||
if (rb1)
|
||||
angVelB = rb1->getAngularVelocity();
|
||||
btVector3 relAngVel = angVelB-angVelA;
|
||||
|
||||
if ((cp.m_combinedRollingFriction>0.f) && (rollingFriction>0))
|
||||
{
|
||||
//only a single rollingFriction per manifold
|
||||
rollingFriction--;
|
||||
if (relAngVel.length()>infoGlobal.m_singleAxisRollingFrictionThreshold)
|
||||
{
|
||||
relAngVel.normalize();
|
||||
applyAnisotropicFriction(colObj0,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
|
||||
applyAnisotropicFriction(colObj1,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
|
||||
if (relAngVel.length()>0.001)
|
||||
addRollingFrictionConstraint(relAngVel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
|
||||
} else
|
||||
{
|
||||
addRollingFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
btVector3 axis0,axis1;
|
||||
btPlaneSpace1(cp.m_normalWorldOnB,axis0,axis1);
|
||||
applyAnisotropicFriction(colObj0,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
|
||||
applyAnisotropicFriction(colObj1,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
|
||||
applyAnisotropicFriction(colObj0,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
|
||||
applyAnisotropicFriction(colObj1,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
|
||||
if (axis0.length()>0.001)
|
||||
addRollingFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
if (axis1.length()>0.001)
|
||||
addRollingFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
|
||||
}
|
||||
}
|
||||
#endif //ROLLING_FRICTION
|
||||
|
||||
///Bullet has several options to set the friction directions
|
||||
///By default, each contact has only a single friction direction that is recomputed automatically very frame
|
||||
///based on the relative linear velocity.
|
||||
///If the relative velocity it zero, it will automatically compute a friction direction.
|
||||
|
||||
///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
|
||||
///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
|
||||
///
|
||||
///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
|
||||
///
|
||||
///The user can manually override the friction directions for certain contacts using a contact callback,
|
||||
///and set the cp.m_lateralFrictionInitialized to true
|
||||
///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
|
||||
///this will give a conveyor belt effect
|
||||
///
|
||||
if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized)
|
||||
{/*
|
||||
cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
|
||||
btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
|
||||
if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
|
||||
{
|
||||
cp.m_lateralFrictionDir1 *= 1.f/btSqrt(lat_rel_vel);
|
||||
if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
||||
{
|
||||
cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
|
||||
cp.m_lateralFrictionDir2.normalize();//??
|
||||
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
|
||||
}
|
||||
|
||||
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
|
||||
} else
|
||||
*/
|
||||
{
|
||||
btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
|
||||
|
||||
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
||||
{
|
||||
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
|
||||
}
|
||||
|
||||
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
||||
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
|
||||
|
||||
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
|
||||
{
|
||||
cp.m_lateralFrictionInitialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal,cp.m_contactMotion1, cp.m_contactCFM1);
|
||||
|
||||
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
||||
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation, infoGlobal,cp.m_contactMotion2, cp.m_contactCFM2);
|
||||
|
||||
//setMultiBodyFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
|
||||
//todo:
|
||||
solverConstraint.m_appliedImpulse = 0.f;
|
||||
solverConstraint.m_appliedPushImpulse = 0.f;
|
||||
}
|
||||
|
||||
|
||||
#endif //ENABLE_FRICTION
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void btMultiBodyConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
btPersistentManifold* manifold = 0;
|
||||
|
||||
for (int i=0;i<numManifolds;i++)
|
||||
{
|
||||
btPersistentManifold* manifold= manifoldPtr[i];
|
||||
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
|
||||
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
|
||||
if (!fcA && !fcB)
|
||||
{
|
||||
//the contact doesn't involve any Featherstone btMultiBody, so deal with the regular btRigidBody/btCollisionObject case
|
||||
convertContact(manifold,infoGlobal);
|
||||
} else
|
||||
{
|
||||
convertMultiBodyContact(manifold,infoGlobal);
|
||||
}
|
||||
}
|
||||
|
||||
//also convert the multibody constraints, if any
|
||||
|
||||
|
||||
for (int i=0;i<m_tmpNumMultiBodyConstraints;i++)
|
||||
{
|
||||
btMultiBodyConstraint* c = m_tmpMultiBodyConstraints[i];
|
||||
m_data.m_solverBodyPool = &m_tmpSolverBodyPool;
|
||||
m_data.m_fixedBodyId = m_fixedBodyId;
|
||||
|
||||
c->createConstraintRows(m_multiBodyNonContactConstraints,m_data, infoGlobal);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
btScalar btMultiBodyConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher)
|
||||
{
|
||||
return btSequentialImpulseConstraintSolver::solveGroup(bodies,numBodies,manifold,numManifolds,constraints,numConstraints,info,debugDrawer,dispatcher);
|
||||
}
|
||||
|
||||
|
||||
void btMultiBodyConstraintSolver::solveMultiBodyGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher)
|
||||
{
|
||||
//printf("solveMultiBodyGroup start\n");
|
||||
m_tmpMultiBodyConstraints = multiBodyConstraints;
|
||||
m_tmpNumMultiBodyConstraints = numMultiBodyConstraints;
|
||||
|
||||
btSequentialImpulseConstraintSolver::solveGroup(bodies,numBodies,manifold,numManifolds,constraints,numConstraints,info,debugDrawer,dispatcher);
|
||||
|
||||
m_tmpMultiBodyConstraints = 0;
|
||||
m_tmpNumMultiBodyConstraints = 0;
|
||||
|
||||
|
||||
}
|
85
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h
vendored
Normal file
85
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h
vendored
Normal file
@ -0,0 +1,85 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_MULTIBODY_CONSTRAINT_SOLVER_H
|
||||
#define BT_MULTIBODY_CONSTRAINT_SOLVER_H
|
||||
|
||||
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
|
||||
#include "btMultiBodySolverConstraint.h"
|
||||
|
||||
|
||||
class btMultiBody;
|
||||
|
||||
#include "btMultiBodyConstraint.h"
|
||||
|
||||
|
||||
|
||||
ATTRIBUTE_ALIGNED16(class) btMultiBodyConstraintSolver : public btSequentialImpulseConstraintSolver
|
||||
{
|
||||
|
||||
protected:
|
||||
|
||||
btMultiBodyConstraintArray m_multiBodyNonContactConstraints;
|
||||
|
||||
btMultiBodyConstraintArray m_multiBodyNormalContactConstraints;
|
||||
btMultiBodyConstraintArray m_multiBodyFrictionContactConstraints;
|
||||
|
||||
btMultiBodyJacobianData m_data;
|
||||
|
||||
//temp storage for multi body constraints for a specific island/group called by 'solveGroup'
|
||||
btMultiBodyConstraint** m_tmpMultiBodyConstraints;
|
||||
int m_tmpNumMultiBodyConstraints;
|
||||
|
||||
void resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c);
|
||||
void resolveSingleConstraintRowGenericMultiBody(const btMultiBodySolverConstraint& c);
|
||||
|
||||
void convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal);
|
||||
btMultiBodySolverConstraint& addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0);
|
||||
|
||||
|
||||
void setupMultiBodyJointLimitConstraint(btMultiBodySolverConstraint& constraintRow,
|
||||
btScalar* jacA,btScalar* jacB,
|
||||
btScalar penetration,btScalar combinedFrictionCoeff, btScalar combinedRestitutionCoeff,
|
||||
const btContactSolverInfo& infoGlobal);
|
||||
|
||||
void setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint,
|
||||
const btVector3& contactNormal,
|
||||
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
|
||||
btScalar& relaxation,
|
||||
bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
|
||||
|
||||
void convertMultiBodyContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
|
||||
virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
|
||||
// virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
|
||||
|
||||
virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
|
||||
void applyDeltaVee(btScalar* deltaV, btScalar impulse, int velocityIndex, int ndof);
|
||||
|
||||
public:
|
||||
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
///this method should not be called, it was just used during porting/integration of Featherstone btMultiBody, providing backwards compatibility but no support for btMultiBodyConstraint (only contact constraints)
|
||||
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
|
||||
|
||||
virtual void solveMultiBodyGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif //BT_MULTIBODY_CONSTRAINT_SOLVER_H
|
||||
|
578
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
vendored
Normal file
578
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
vendored
Normal file
@ -0,0 +1,578 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btMultiBodyDynamicsWorld.h"
|
||||
#include "btMultiBodyConstraintSolver.h"
|
||||
#include "btMultiBody.h"
|
||||
#include "btMultiBodyLinkCollider.h"
|
||||
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
#include "btMultiBodyConstraint.h"
|
||||
|
||||
|
||||
|
||||
|
||||
void btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, short group, short mask)
|
||||
{
|
||||
m_multiBodies.push_back(body);
|
||||
|
||||
}
|
||||
|
||||
void btMultiBodyDynamicsWorld::removeMultiBody(btMultiBody* body)
|
||||
{
|
||||
m_multiBodies.remove(body);
|
||||
}
|
||||
|
||||
void btMultiBodyDynamicsWorld::calculateSimulationIslands()
|
||||
{
|
||||
BT_PROFILE("calculateSimulationIslands");
|
||||
|
||||
getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
|
||||
|
||||
{
|
||||
//merge islands based on speculative contact manifolds too
|
||||
for (int i=0;i<this->m_predictiveManifolds.size();i++)
|
||||
{
|
||||
btPersistentManifold* manifold = m_predictiveManifolds[i];
|
||||
|
||||
const btCollisionObject* colObj0 = manifold->getBody0();
|
||||
const btCollisionObject* colObj1 = manifold->getBody1();
|
||||
|
||||
if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
|
||||
((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
|
||||
{
|
||||
getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
int i;
|
||||
int numConstraints = int(m_constraints.size());
|
||||
for (i=0;i< numConstraints ; i++ )
|
||||
{
|
||||
btTypedConstraint* constraint = m_constraints[i];
|
||||
if (constraint->isEnabled())
|
||||
{
|
||||
const btRigidBody* colObj0 = &constraint->getRigidBodyA();
|
||||
const btRigidBody* colObj1 = &constraint->getRigidBodyB();
|
||||
|
||||
if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
|
||||
((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
|
||||
{
|
||||
getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//merge islands linked by Featherstone link colliders
|
||||
for (int i=0;i<m_multiBodies.size();i++)
|
||||
{
|
||||
btMultiBody* body = m_multiBodies[i];
|
||||
{
|
||||
btMultiBodyLinkCollider* prev = body->getBaseCollider();
|
||||
|
||||
for (int b=0;b<body->getNumLinks();b++)
|
||||
{
|
||||
btMultiBodyLinkCollider* cur = body->getLink(b).m_collider;
|
||||
|
||||
if (((cur) && (!(cur)->isStaticOrKinematicObject())) &&
|
||||
((prev) && (!(prev)->isStaticOrKinematicObject())))
|
||||
{
|
||||
int tagPrev = prev->getIslandTag();
|
||||
int tagCur = cur->getIslandTag();
|
||||
getSimulationIslandManager()->getUnionFind().unite(tagPrev, tagCur);
|
||||
}
|
||||
if (cur && !cur->isStaticOrKinematicObject())
|
||||
prev = cur;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//merge islands linked by multibody constraints
|
||||
{
|
||||
for (int i=0;i<this->m_multiBodyConstraints.size();i++)
|
||||
{
|
||||
btMultiBodyConstraint* c = m_multiBodyConstraints[i];
|
||||
int tagA = c->getIslandIdA();
|
||||
int tagB = c->getIslandIdB();
|
||||
if (tagA>=0 && tagB>=0)
|
||||
getSimulationIslandManager()->getUnionFind().unite(tagA, tagB);
|
||||
}
|
||||
}
|
||||
|
||||
//Store the island id in each body
|
||||
getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
|
||||
|
||||
}
|
||||
|
||||
|
||||
void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
|
||||
{
|
||||
BT_PROFILE("btMultiBodyDynamicsWorld::updateActivationState");
|
||||
|
||||
|
||||
|
||||
for ( int i=0;i<m_multiBodies.size();i++)
|
||||
{
|
||||
btMultiBody* body = m_multiBodies[i];
|
||||
if (body)
|
||||
{
|
||||
body->checkMotionAndSleepIfRequired(timeStep);
|
||||
if (!body->isAwake())
|
||||
{
|
||||
btMultiBodyLinkCollider* col = body->getBaseCollider();
|
||||
if (col && col->getActivationState() == ACTIVE_TAG)
|
||||
{
|
||||
col->setActivationState( WANTS_DEACTIVATION);
|
||||
col->setDeactivationTime(0.f);
|
||||
}
|
||||
for (int b=0;b<body->getNumLinks();b++)
|
||||
{
|
||||
btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
|
||||
if (col && col->getActivationState() == ACTIVE_TAG)
|
||||
{
|
||||
col->setActivationState( WANTS_DEACTIVATION);
|
||||
col->setDeactivationTime(0.f);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
btMultiBodyLinkCollider* col = body->getBaseCollider();
|
||||
if (col && col->getActivationState() != DISABLE_DEACTIVATION)
|
||||
col->setActivationState( ACTIVE_TAG );
|
||||
|
||||
for (int b=0;b<body->getNumLinks();b++)
|
||||
{
|
||||
btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
|
||||
if (col && col->getActivationState() != DISABLE_DEACTIVATION)
|
||||
col->setActivationState( ACTIVE_TAG );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
btDiscreteDynamicsWorld::updateActivationState(timeStep);
|
||||
}
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE int btGetConstraintIslandId2(const btTypedConstraint* lhs)
|
||||
{
|
||||
int islandId;
|
||||
|
||||
const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
|
||||
const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
|
||||
islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
|
||||
return islandId;
|
||||
|
||||
}
|
||||
|
||||
|
||||
class btSortConstraintOnIslandPredicate2
|
||||
{
|
||||
public:
|
||||
|
||||
bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const
|
||||
{
|
||||
int rIslandId0,lIslandId0;
|
||||
rIslandId0 = btGetConstraintIslandId2(rhs);
|
||||
lIslandId0 = btGetConstraintIslandId2(lhs);
|
||||
return lIslandId0 < rIslandId0;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE int btGetMultiBodyConstraintIslandId(const btMultiBodyConstraint* lhs)
|
||||
{
|
||||
int islandId;
|
||||
|
||||
int islandTagA = lhs->getIslandIdA();
|
||||
int islandTagB = lhs->getIslandIdB();
|
||||
islandId= islandTagA>=0?islandTagA:islandTagB;
|
||||
return islandId;
|
||||
|
||||
}
|
||||
|
||||
|
||||
class btSortMultiBodyConstraintOnIslandPredicate
|
||||
{
|
||||
public:
|
||||
|
||||
bool operator() ( const btMultiBodyConstraint* lhs, const btMultiBodyConstraint* rhs ) const
|
||||
{
|
||||
int rIslandId0,lIslandId0;
|
||||
rIslandId0 = btGetMultiBodyConstraintIslandId(rhs);
|
||||
lIslandId0 = btGetMultiBodyConstraintIslandId(lhs);
|
||||
return lIslandId0 < rIslandId0;
|
||||
}
|
||||
};
|
||||
|
||||
struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
|
||||
{
|
||||
btContactSolverInfo* m_solverInfo;
|
||||
btMultiBodyConstraintSolver* m_solver;
|
||||
btMultiBodyConstraint** m_multiBodySortedConstraints;
|
||||
int m_numMultiBodyConstraints;
|
||||
|
||||
btTypedConstraint** m_sortedConstraints;
|
||||
int m_numConstraints;
|
||||
btIDebugDraw* m_debugDrawer;
|
||||
btDispatcher* m_dispatcher;
|
||||
|
||||
btAlignedObjectArray<btCollisionObject*> m_bodies;
|
||||
btAlignedObjectArray<btPersistentManifold*> m_manifolds;
|
||||
btAlignedObjectArray<btTypedConstraint*> m_constraints;
|
||||
btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
|
||||
|
||||
|
||||
MultiBodyInplaceSolverIslandCallback( btMultiBodyConstraintSolver* solver,
|
||||
btDispatcher* dispatcher)
|
||||
:m_solverInfo(NULL),
|
||||
m_solver(solver),
|
||||
m_multiBodySortedConstraints(NULL),
|
||||
m_numConstraints(0),
|
||||
m_debugDrawer(NULL),
|
||||
m_dispatcher(dispatcher)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
MultiBodyInplaceSolverIslandCallback& operator=(MultiBodyInplaceSolverIslandCallback& other)
|
||||
{
|
||||
btAssert(0);
|
||||
(void)other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btMultiBodyConstraint** sortedMultiBodyConstraints, int numMultiBodyConstraints, btIDebugDraw* debugDrawer)
|
||||
{
|
||||
btAssert(solverInfo);
|
||||
m_solverInfo = solverInfo;
|
||||
|
||||
m_multiBodySortedConstraints = sortedMultiBodyConstraints;
|
||||
m_numMultiBodyConstraints = numMultiBodyConstraints;
|
||||
m_sortedConstraints = sortedConstraints;
|
||||
m_numConstraints = numConstraints;
|
||||
|
||||
m_debugDrawer = debugDrawer;
|
||||
m_bodies.resize (0);
|
||||
m_manifolds.resize (0);
|
||||
m_constraints.resize (0);
|
||||
m_multiBodyConstraints.resize(0);
|
||||
}
|
||||
|
||||
|
||||
virtual void processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
|
||||
{
|
||||
if (islandId<0)
|
||||
{
|
||||
///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
|
||||
m_solver->solveMultiBodyGroup( bodies,numBodies,manifolds, numManifolds,m_sortedConstraints, m_numConstraints, &m_multiBodySortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
|
||||
} else
|
||||
{
|
||||
//also add all non-contact constraints/joints for this island
|
||||
btTypedConstraint** startConstraint = 0;
|
||||
btMultiBodyConstraint** startMultiBodyConstraint = 0;
|
||||
|
||||
int numCurConstraints = 0;
|
||||
int numCurMultiBodyConstraints = 0;
|
||||
|
||||
int i;
|
||||
|
||||
//find the first constraint for this island
|
||||
|
||||
for (i=0;i<m_numConstraints;i++)
|
||||
{
|
||||
if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
|
||||
{
|
||||
startConstraint = &m_sortedConstraints[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
//count the number of constraints in this island
|
||||
for (;i<m_numConstraints;i++)
|
||||
{
|
||||
if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
|
||||
{
|
||||
numCurConstraints++;
|
||||
}
|
||||
}
|
||||
|
||||
for (i=0;i<m_numMultiBodyConstraints;i++)
|
||||
{
|
||||
if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
|
||||
{
|
||||
|
||||
startMultiBodyConstraint = &m_multiBodySortedConstraints[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
//count the number of multi body constraints in this island
|
||||
for (;i<m_numMultiBodyConstraints;i++)
|
||||
{
|
||||
if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
|
||||
{
|
||||
numCurMultiBodyConstraints++;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_solverInfo->m_minimumSolverBatchSize<=1)
|
||||
{
|
||||
m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
|
||||
} else
|
||||
{
|
||||
|
||||
for (i=0;i<numBodies;i++)
|
||||
m_bodies.push_back(bodies[i]);
|
||||
for (i=0;i<numManifolds;i++)
|
||||
m_manifolds.push_back(manifolds[i]);
|
||||
for (i=0;i<numCurConstraints;i++)
|
||||
m_constraints.push_back(startConstraint[i]);
|
||||
|
||||
for (i=0;i<numCurMultiBodyConstraints;i++)
|
||||
m_multiBodyConstraints.push_back(startMultiBodyConstraint[i]);
|
||||
|
||||
if ((m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
|
||||
{
|
||||
processConstraints();
|
||||
} else
|
||||
{
|
||||
//printf("deferred\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void processConstraints()
|
||||
{
|
||||
|
||||
btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0;
|
||||
btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
|
||||
btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
|
||||
btMultiBodyConstraint** multiBodyConstraints = m_multiBodyConstraints.size() ? &m_multiBodyConstraints[0] : 0;
|
||||
|
||||
m_solver->solveMultiBodyGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo,m_debugDrawer,m_dispatcher);
|
||||
m_bodies.resize(0);
|
||||
m_manifolds.resize(0);
|
||||
m_constraints.resize(0);
|
||||
m_multiBodyConstraints.resize(0);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
|
||||
:btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
|
||||
m_multiBodyConstraintSolver(constraintSolver)
|
||||
{
|
||||
//split impulse is not yet supported for Featherstone hierarchies
|
||||
getSolverInfo().m_splitImpulse = false;
|
||||
getSolverInfo().m_solverMode |=SOLVER_USE_2_FRICTION_DIRECTIONS;
|
||||
m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver,dispatcher);
|
||||
}
|
||||
|
||||
btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld ()
|
||||
{
|
||||
delete m_solverMultiBodyIslandCallback;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
|
||||
{
|
||||
|
||||
btAlignedObjectArray<btScalar> scratch_r;
|
||||
btAlignedObjectArray<btVector3> scratch_v;
|
||||
btAlignedObjectArray<btMatrix3x3> scratch_m;
|
||||
|
||||
|
||||
BT_PROFILE("solveConstraints");
|
||||
|
||||
m_sortedConstraints.resize( m_constraints.size());
|
||||
int i;
|
||||
for (i=0;i<getNumConstraints();i++)
|
||||
{
|
||||
m_sortedConstraints[i] = m_constraints[i];
|
||||
}
|
||||
m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate2());
|
||||
btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
|
||||
|
||||
m_sortedMultiBodyConstraints.resize(m_multiBodyConstraints.size());
|
||||
for (i=0;i<m_multiBodyConstraints.size();i++)
|
||||
{
|
||||
m_sortedMultiBodyConstraints[i] = m_multiBodyConstraints[i];
|
||||
}
|
||||
m_sortedMultiBodyConstraints.quickSort(btSortMultiBodyConstraintOnIslandPredicate());
|
||||
|
||||
btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ? &m_sortedMultiBodyConstraints[0] : 0;
|
||||
|
||||
|
||||
m_solverMultiBodyIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),sortedMultiBodyConstraints,m_sortedMultiBodyConstraints.size(), getDebugDrawer());
|
||||
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
|
||||
|
||||
/// solve all the constraints for this island
|
||||
m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverMultiBodyIslandCallback);
|
||||
|
||||
|
||||
{
|
||||
BT_PROFILE("btMultiBody addForce and stepVelocities");
|
||||
for (int i=0;i<this->m_multiBodies.size();i++)
|
||||
{
|
||||
btMultiBody* bod = m_multiBodies[i];
|
||||
|
||||
bool isSleeping = false;
|
||||
|
||||
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
|
||||
{
|
||||
isSleeping = true;
|
||||
}
|
||||
for (int b=0;b<bod->getNumLinks();b++)
|
||||
{
|
||||
if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
|
||||
isSleeping = true;
|
||||
}
|
||||
|
||||
if (!isSleeping)
|
||||
{
|
||||
scratch_r.resize(bod->getNumLinks()+1);
|
||||
scratch_v.resize(bod->getNumLinks()+1);
|
||||
scratch_m.resize(bod->getNumLinks()+1);
|
||||
|
||||
bod->clearForcesAndTorques();
|
||||
bod->addBaseForce(m_gravity * bod->getBaseMass());
|
||||
|
||||
for (int j = 0; j < bod->getNumLinks(); ++j)
|
||||
{
|
||||
bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
|
||||
}
|
||||
|
||||
bod->stepVelocities(solverInfo.m_timeStep, scratch_r, scratch_v, scratch_m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_solverMultiBodyIslandCallback->processConstraints();
|
||||
|
||||
m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
|
||||
|
||||
}
|
||||
|
||||
void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
|
||||
{
|
||||
btDiscreteDynamicsWorld::integrateTransforms(timeStep);
|
||||
|
||||
{
|
||||
BT_PROFILE("btMultiBody stepPositions");
|
||||
//integrate and update the Featherstone hierarchies
|
||||
btAlignedObjectArray<btQuaternion> world_to_local;
|
||||
btAlignedObjectArray<btVector3> local_origin;
|
||||
|
||||
for (int b=0;b<m_multiBodies.size();b++)
|
||||
{
|
||||
btMultiBody* bod = m_multiBodies[b];
|
||||
bool isSleeping = false;
|
||||
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
|
||||
{
|
||||
isSleeping = true;
|
||||
}
|
||||
for (int b=0;b<bod->getNumLinks();b++)
|
||||
{
|
||||
if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
|
||||
isSleeping = true;
|
||||
}
|
||||
|
||||
|
||||
if (!isSleeping)
|
||||
{
|
||||
int nLinks = bod->getNumLinks();
|
||||
|
||||
///base + num links
|
||||
world_to_local.resize(nLinks+1);
|
||||
local_origin.resize(nLinks+1);
|
||||
|
||||
bod->stepPositions(timeStep);
|
||||
|
||||
|
||||
|
||||
world_to_local[0] = bod->getWorldToBaseRot();
|
||||
local_origin[0] = bod->getBasePos();
|
||||
|
||||
if (bod->getBaseCollider())
|
||||
{
|
||||
btVector3 posr = local_origin[0];
|
||||
float pos[4]={posr.x(),posr.y(),posr.z(),1};
|
||||
float quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()};
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(posr);
|
||||
tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
|
||||
|
||||
bod->getBaseCollider()->setWorldTransform(tr);
|
||||
|
||||
}
|
||||
|
||||
for (int k=0;k<bod->getNumLinks();k++)
|
||||
{
|
||||
const int parent = bod->getParent(k);
|
||||
world_to_local[k+1] = bod->getParentToLocalRot(k) * world_to_local[parent+1];
|
||||
local_origin[k+1] = local_origin[parent+1] + (quatRotate(world_to_local[k+1].inverse() , bod->getRVector(k)));
|
||||
}
|
||||
|
||||
|
||||
for (int m=0;m<bod->getNumLinks();m++)
|
||||
{
|
||||
btMultiBodyLinkCollider* col = bod->getLink(m).m_collider;
|
||||
if (col)
|
||||
{
|
||||
int link = col->m_link;
|
||||
btAssert(link == m);
|
||||
|
||||
int index = link+1;
|
||||
|
||||
btVector3 posr = local_origin[index];
|
||||
float pos[4]={posr.x(),posr.y(),posr.z(),1};
|
||||
float quat[4]={-world_to_local[index].x(),-world_to_local[index].y(),-world_to_local[index].z(),world_to_local[index].w()};
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(posr);
|
||||
tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
|
||||
|
||||
col->setWorldTransform(tr);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
bod->clearVelocities();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void btMultiBodyDynamicsWorld::addMultiBodyConstraint( btMultiBodyConstraint* constraint)
|
||||
{
|
||||
m_multiBodyConstraints.push_back(constraint);
|
||||
}
|
||||
|
||||
void btMultiBodyDynamicsWorld::removeMultiBodyConstraint( btMultiBodyConstraint* constraint)
|
||||
{
|
||||
m_multiBodyConstraints.remove(constraint);
|
||||
}
|
56
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
vendored
Normal file
56
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
vendored
Normal file
@ -0,0 +1,56 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_MULTIBODY_DYNAMICS_WORLD_H
|
||||
#define BT_MULTIBODY_DYNAMICS_WORLD_H
|
||||
|
||||
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
||||
|
||||
|
||||
class btMultiBody;
|
||||
class btMultiBodyConstraint;
|
||||
class btMultiBodyConstraintSolver;
|
||||
struct MultiBodyInplaceSolverIslandCallback;
|
||||
|
||||
///The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet
|
||||
///This implementation is still preliminary/experimental.
|
||||
class btMultiBodyDynamicsWorld : public btDiscreteDynamicsWorld
|
||||
{
|
||||
protected:
|
||||
btAlignedObjectArray<btMultiBody*> m_multiBodies;
|
||||
btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
|
||||
btAlignedObjectArray<btMultiBodyConstraint*> m_sortedMultiBodyConstraints;
|
||||
btMultiBodyConstraintSolver* m_multiBodyConstraintSolver;
|
||||
MultiBodyInplaceSolverIslandCallback* m_solverMultiBodyIslandCallback;
|
||||
|
||||
virtual void calculateSimulationIslands();
|
||||
virtual void updateActivationState(btScalar timeStep);
|
||||
virtual void solveConstraints(btContactSolverInfo& solverInfo);
|
||||
virtual void integrateTransforms(btScalar timeStep);
|
||||
public:
|
||||
|
||||
btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
|
||||
|
||||
virtual ~btMultiBodyDynamicsWorld ();
|
||||
|
||||
virtual void addMultiBody(btMultiBody* body, short group= btBroadphaseProxy::DefaultFilter, short mask=btBroadphaseProxy::AllFilter);
|
||||
|
||||
virtual void removeMultiBody(btMultiBody* body);
|
||||
|
||||
virtual void addMultiBodyConstraint( btMultiBodyConstraint* constraint);
|
||||
|
||||
virtual void removeMultiBodyConstraint( btMultiBodyConstraint* constraint);
|
||||
};
|
||||
#endif //BT_MULTIBODY_DYNAMICS_WORLD_H
|
133
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp
vendored
Normal file
133
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp
vendored
Normal file
@ -0,0 +1,133 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
///This file was written by Erwin Coumans
|
||||
|
||||
#include "btMultiBodyJointLimitConstraint.h"
|
||||
#include "btMultiBody.h"
|
||||
#include "btMultiBodyLinkCollider.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
|
||||
|
||||
btMultiBodyJointLimitConstraint::btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper)
|
||||
:btMultiBodyConstraint(body,body,link,link,2,true),
|
||||
m_lowerBound(lower),
|
||||
m_upperBound(upper)
|
||||
{
|
||||
// the data.m_jacobians never change, so may as well
|
||||
// initialize them here
|
||||
|
||||
// note: we rely on the fact that data.m_jacobians are
|
||||
// always initialized to zero by the Constraint ctor
|
||||
|
||||
// row 0: the lower bound
|
||||
jacobianA(0)[6 + link] = 1;
|
||||
|
||||
// row 1: the upper bound
|
||||
jacobianB(1)[6 + link] = -1;
|
||||
}
|
||||
btMultiBodyJointLimitConstraint::~btMultiBodyJointLimitConstraint()
|
||||
{
|
||||
}
|
||||
|
||||
int btMultiBodyJointLimitConstraint::getIslandIdA() const
|
||||
{
|
||||
btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
|
||||
if (col)
|
||||
return col->getIslandTag();
|
||||
for (int i=0;i<m_bodyA->getNumLinks();i++)
|
||||
{
|
||||
if (m_bodyA->getLink(i).m_collider)
|
||||
return m_bodyA->getLink(i).m_collider->getIslandTag();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int btMultiBodyJointLimitConstraint::getIslandIdB() const
|
||||
{
|
||||
btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
|
||||
if (col)
|
||||
return col->getIslandTag();
|
||||
|
||||
for (int i=0;i<m_bodyB->getNumLinks();i++)
|
||||
{
|
||||
col = m_bodyB->getLink(i).m_collider;
|
||||
if (col)
|
||||
return col->getIslandTag();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
|
||||
btMultiBodyJacobianData& data,
|
||||
const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
// only positions need to be updated -- data.m_jacobians and force
|
||||
// directions were set in the ctor and never change.
|
||||
|
||||
// row 0: the lower bound
|
||||
setPosition(0, m_bodyA->getJointPos(m_linkA) - m_lowerBound);
|
||||
|
||||
// row 1: the upper bound
|
||||
setPosition(1, m_upperBound - m_bodyA->getJointPos(m_linkA));
|
||||
|
||||
for (int row=0;row<getNumRows();row++)
|
||||
{
|
||||
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
|
||||
constraintRow.m_multiBodyA = m_bodyA;
|
||||
constraintRow.m_multiBodyB = m_bodyB;
|
||||
|
||||
btScalar rel_vel = fillConstraintRowMultiBodyMultiBody(constraintRow,data,jacobianA(row),jacobianB(row),infoGlobal,0,-m_maxAppliedImpulse,m_maxAppliedImpulse);
|
||||
{
|
||||
btScalar penetration = getPosition(row);
|
||||
btScalar positionalError = 0.f;
|
||||
btScalar velocityError = - rel_vel;// * damping;
|
||||
btScalar erp = infoGlobal.m_erp2;
|
||||
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
|
||||
{
|
||||
erp = infoGlobal.m_erp;
|
||||
}
|
||||
if (penetration>0)
|
||||
{
|
||||
positionalError = 0;
|
||||
velocityError = -penetration / infoGlobal.m_timeStep;
|
||||
} else
|
||||
{
|
||||
positionalError = -penetration * erp/infoGlobal.m_timeStep;
|
||||
}
|
||||
|
||||
btScalar penetrationImpulse = positionalError*constraintRow.m_jacDiagABInv;
|
||||
btScalar velocityImpulse = velocityError *constraintRow.m_jacDiagABInv;
|
||||
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
|
||||
{
|
||||
//combine position and velocity into rhs
|
||||
constraintRow.m_rhs = penetrationImpulse+velocityImpulse;
|
||||
constraintRow.m_rhsPenetration = 0.f;
|
||||
|
||||
} else
|
||||
{
|
||||
//split position and velocity into rhs and m_rhsPenetration
|
||||
constraintRow.m_rhs = velocityImpulse;
|
||||
constraintRow.m_rhsPenetration = penetrationImpulse;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
44
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h
vendored
Normal file
44
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h
vendored
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H
|
||||
#define BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H
|
||||
|
||||
#include "btMultiBodyConstraint.h"
|
||||
struct btSolverInfo;
|
||||
|
||||
class btMultiBodyJointLimitConstraint : public btMultiBodyConstraint
|
||||
{
|
||||
protected:
|
||||
|
||||
btScalar m_lowerBound;
|
||||
btScalar m_upperBound;
|
||||
public:
|
||||
|
||||
btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper);
|
||||
virtual ~btMultiBodyJointLimitConstraint();
|
||||
|
||||
virtual int getIslandIdA() const;
|
||||
virtual int getIslandIdB() const;
|
||||
|
||||
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
|
||||
btMultiBodyJacobianData& data,
|
||||
const btContactSolverInfo& infoGlobal);
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H
|
||||
|
89
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
vendored
Normal file
89
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
vendored
Normal file
@ -0,0 +1,89 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
///This file was written by Erwin Coumans
|
||||
|
||||
#include "btMultiBodyJointMotor.h"
|
||||
#include "btMultiBody.h"
|
||||
#include "btMultiBodyLinkCollider.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
|
||||
|
||||
btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse)
|
||||
:btMultiBodyConstraint(body,body,link,link,1,true),
|
||||
m_desiredVelocity(desiredVelocity)
|
||||
{
|
||||
m_maxAppliedImpulse = maxMotorImpulse;
|
||||
// the data.m_jacobians never change, so may as well
|
||||
// initialize them here
|
||||
|
||||
// note: we rely on the fact that data.m_jacobians are
|
||||
// always initialized to zero by the Constraint ctor
|
||||
|
||||
// row 0: the lower bound
|
||||
jacobianA(0)[6 + link] = 1;
|
||||
}
|
||||
btMultiBodyJointMotor::~btMultiBodyJointMotor()
|
||||
{
|
||||
}
|
||||
|
||||
int btMultiBodyJointMotor::getIslandIdA() const
|
||||
{
|
||||
btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
|
||||
if (col)
|
||||
return col->getIslandTag();
|
||||
for (int i=0;i<m_bodyA->getNumLinks();i++)
|
||||
{
|
||||
if (m_bodyA->getLink(i).m_collider)
|
||||
return m_bodyA->getLink(i).m_collider->getIslandTag();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int btMultiBodyJointMotor::getIslandIdB() const
|
||||
{
|
||||
btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
|
||||
if (col)
|
||||
return col->getIslandTag();
|
||||
|
||||
for (int i=0;i<m_bodyB->getNumLinks();i++)
|
||||
{
|
||||
col = m_bodyB->getLink(i).m_collider;
|
||||
if (col)
|
||||
return col->getIslandTag();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
|
||||
btMultiBodyJacobianData& data,
|
||||
const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
// only positions need to be updated -- data.m_jacobians and force
|
||||
// directions were set in the ctor and never change.
|
||||
|
||||
|
||||
|
||||
for (int row=0;row<getNumRows();row++)
|
||||
{
|
||||
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
|
||||
|
||||
btScalar penetration = 0;
|
||||
fillConstraintRowMultiBodyMultiBody(constraintRow,data,jacobianA(row),jacobianB(row),infoGlobal,m_desiredVelocity,-m_maxAppliedImpulse,m_maxAppliedImpulse);
|
||||
}
|
||||
|
||||
}
|
||||
|
47
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyJointMotor.h
vendored
Normal file
47
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyJointMotor.h
vendored
Normal file
@ -0,0 +1,47 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
///This file was written by Erwin Coumans
|
||||
|
||||
#ifndef BT_MULTIBODY_JOINT_MOTOR_H
|
||||
#define BT_MULTIBODY_JOINT_MOTOR_H
|
||||
|
||||
#include "btMultiBodyConstraint.h"
|
||||
struct btSolverInfo;
|
||||
|
||||
class btMultiBodyJointMotor : public btMultiBodyConstraint
|
||||
{
|
||||
protected:
|
||||
|
||||
|
||||
btScalar m_desiredVelocity;
|
||||
|
||||
public:
|
||||
|
||||
btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse);
|
||||
virtual ~btMultiBodyJointMotor();
|
||||
|
||||
virtual int getIslandIdA() const;
|
||||
virtual int getIslandIdB() const;
|
||||
|
||||
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
|
||||
btMultiBodyJacobianData& data,
|
||||
const btContactSolverInfo& infoGlobal);
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_MULTIBODY_JOINT_MOTOR_H
|
||||
|
110
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyLink.h
vendored
Normal file
110
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyLink.h
vendored
Normal file
@ -0,0 +1,110 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_MULTIBODY_LINK_H
|
||||
#define BT_MULTIBODY_LINK_H
|
||||
|
||||
#include "LinearMath/btQuaternion.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
|
||||
enum btMultiBodyLinkFlags
|
||||
{
|
||||
BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION = 1
|
||||
};
|
||||
//
|
||||
// Link struct
|
||||
//
|
||||
|
||||
struct btMultibodyLink
|
||||
{
|
||||
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
btScalar joint_pos; // qi
|
||||
|
||||
btScalar mass; // mass of link
|
||||
btVector3 inertia; // inertia of link (local frame; diagonal)
|
||||
|
||||
int parent; // index of the parent link (assumed to be < index of this link), or -1 if parent is the base link.
|
||||
|
||||
btQuaternion zero_rot_parent_to_this; // rotates vectors in parent-frame to vectors in local-frame (when q=0). constant.
|
||||
|
||||
// "axis" = spatial joint axis (Mirtich Defn 9 p104). (expressed in local frame.) constant.
|
||||
// for prismatic: axis_top = zero;
|
||||
// axis_bottom = unit vector along the joint axis.
|
||||
// for revolute: axis_top = unit vector along the rotation axis (u);
|
||||
// axis_bottom = u cross d_vector.
|
||||
btVector3 axis_top;
|
||||
btVector3 axis_bottom;
|
||||
|
||||
btVector3 d_vector; // vector from the inboard joint pos to this link's COM. (local frame.) constant. set for revolute joints only.
|
||||
|
||||
// e_vector is constant, but depends on the joint type
|
||||
// prismatic: vector from COM of parent to COM of this link, WHEN Q = 0. (local frame.)
|
||||
// revolute: vector from parent's COM to the pivot point, in PARENT's frame.
|
||||
btVector3 e_vector;
|
||||
|
||||
bool is_revolute; // true = revolute, false = prismatic
|
||||
|
||||
btQuaternion cached_rot_parent_to_this; // rotates vectors in parent frame to vectors in local frame
|
||||
btVector3 cached_r_vector; // vector from COM of parent to COM of this link, in local frame.
|
||||
|
||||
btVector3 applied_force; // In WORLD frame
|
||||
btVector3 applied_torque; // In WORLD frame
|
||||
btScalar joint_torque;
|
||||
|
||||
class btMultiBodyLinkCollider* m_collider;
|
||||
int m_flags;
|
||||
|
||||
// ctor: set some sensible defaults
|
||||
btMultibodyLink()
|
||||
: joint_pos(0),
|
||||
mass(1),
|
||||
parent(-1),
|
||||
zero_rot_parent_to_this(1, 0, 0, 0),
|
||||
is_revolute(false),
|
||||
cached_rot_parent_to_this(1, 0, 0, 0),
|
||||
joint_torque(0),
|
||||
m_collider(0),
|
||||
m_flags(0)
|
||||
{
|
||||
inertia.setValue(1, 1, 1);
|
||||
axis_top.setValue(0, 0, 0);
|
||||
axis_bottom.setValue(1, 0, 0);
|
||||
d_vector.setValue(0, 0, 0);
|
||||
e_vector.setValue(0, 0, 0);
|
||||
cached_r_vector.setValue(0, 0, 0);
|
||||
applied_force.setValue( 0, 0, 0);
|
||||
applied_torque.setValue(0, 0, 0);
|
||||
}
|
||||
|
||||
// routine to update cached_rot_parent_to_this and cached_r_vector
|
||||
void updateCache()
|
||||
{
|
||||
if (is_revolute)
|
||||
{
|
||||
cached_rot_parent_to_this = btQuaternion(axis_top,-joint_pos) * zero_rot_parent_to_this;
|
||||
cached_r_vector = d_vector + quatRotate(cached_rot_parent_to_this,e_vector);
|
||||
} else
|
||||
{
|
||||
// cached_rot_parent_to_this never changes, so no need to update
|
||||
cached_r_vector = e_vector + joint_pos * axis_bottom;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif //BT_MULTIBODY_LINK_H
|
92
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h
vendored
Normal file
92
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h
vendored
Normal file
@ -0,0 +1,92 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_FEATHERSTONE_LINK_COLLIDER_H
|
||||
#define BT_FEATHERSTONE_LINK_COLLIDER_H
|
||||
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
|
||||
#include "btMultiBody.h"
|
||||
|
||||
class btMultiBodyLinkCollider : public btCollisionObject
|
||||
{
|
||||
//protected:
|
||||
public:
|
||||
|
||||
btMultiBody* m_multiBody;
|
||||
int m_link;
|
||||
|
||||
|
||||
btMultiBodyLinkCollider (btMultiBody* multiBody,int link)
|
||||
:m_multiBody(multiBody),
|
||||
m_link(link)
|
||||
{
|
||||
m_checkCollideWith = true;
|
||||
//we need to remove the 'CF_STATIC_OBJECT' flag, otherwise links/base doesn't merge islands
|
||||
//this means that some constraints might point to bodies that are not in the islands, causing crashes
|
||||
//if (link>=0 || (multiBody && !multiBody->hasFixedBase()))
|
||||
{
|
||||
m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT);
|
||||
}
|
||||
// else
|
||||
//{
|
||||
// m_collisionFlags |= (btCollisionObject::CF_STATIC_OBJECT);
|
||||
//}
|
||||
|
||||
m_internalType = CO_FEATHERSTONE_LINK;
|
||||
}
|
||||
static btMultiBodyLinkCollider* upcast(btCollisionObject* colObj)
|
||||
{
|
||||
if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK)
|
||||
return (btMultiBodyLinkCollider*)colObj;
|
||||
return 0;
|
||||
}
|
||||
static const btMultiBodyLinkCollider* upcast(const btCollisionObject* colObj)
|
||||
{
|
||||
if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK)
|
||||
return (btMultiBodyLinkCollider*)colObj;
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual bool checkCollideWithOverride(const btCollisionObject* co) const
|
||||
{
|
||||
const btMultiBodyLinkCollider* other = btMultiBodyLinkCollider::upcast(co);
|
||||
if (!other)
|
||||
return true;
|
||||
if (other->m_multiBody != this->m_multiBody)
|
||||
return true;
|
||||
if (!m_multiBody->hasSelfCollision())
|
||||
return false;
|
||||
|
||||
//check if 'link' has collision disabled
|
||||
if (m_link>=0)
|
||||
{
|
||||
const btMultibodyLink& link = m_multiBody->getLink(this->m_link);
|
||||
if ((link.m_flags&BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION) && link.parent == other->m_link)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (other->m_link>=0)
|
||||
{
|
||||
const btMultibodyLink& otherLink = other->m_multiBody->getLink(other->m_link);
|
||||
if ((otherLink.m_flags& BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION) && otherLink.parent == this->m_link)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //BT_FEATHERSTONE_LINK_COLLIDER_H
|
||||
|
143
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp
vendored
Normal file
143
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp
vendored
Normal file
@ -0,0 +1,143 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
///This file was written by Erwin Coumans
|
||||
|
||||
#include "btMultiBodyPoint2Point.h"
|
||||
#include "btMultiBodyLinkCollider.h"
|
||||
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||
|
||||
btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB)
|
||||
:btMultiBodyConstraint(body,0,link,-1,3,false),
|
||||
m_rigidBodyA(0),
|
||||
m_rigidBodyB(bodyB),
|
||||
m_pivotInA(pivotInA),
|
||||
m_pivotInB(pivotInB)
|
||||
{
|
||||
}
|
||||
|
||||
btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB)
|
||||
:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,3,false),
|
||||
m_rigidBodyA(0),
|
||||
m_rigidBodyB(0),
|
||||
m_pivotInA(pivotInA),
|
||||
m_pivotInB(pivotInB)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
btMultiBodyPoint2Point::~btMultiBodyPoint2Point()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
int btMultiBodyPoint2Point::getIslandIdA() const
|
||||
{
|
||||
if (m_rigidBodyA)
|
||||
return m_rigidBodyA->getIslandTag();
|
||||
|
||||
if (m_bodyA)
|
||||
{
|
||||
btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
|
||||
if (col)
|
||||
return col->getIslandTag();
|
||||
for (int i=0;i<m_bodyA->getNumLinks();i++)
|
||||
{
|
||||
if (m_bodyA->getLink(i).m_collider)
|
||||
return m_bodyA->getLink(i).m_collider->getIslandTag();
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int btMultiBodyPoint2Point::getIslandIdB() const
|
||||
{
|
||||
if (m_rigidBodyB)
|
||||
return m_rigidBodyB->getIslandTag();
|
||||
if (m_bodyB)
|
||||
{
|
||||
btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
|
||||
if (col)
|
||||
return col->getIslandTag();
|
||||
|
||||
for (int i=0;i<m_bodyB->getNumLinks();i++)
|
||||
{
|
||||
col = m_bodyB->getLink(i).m_collider;
|
||||
if (col)
|
||||
return col->getIslandTag();
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
|
||||
btMultiBodyJacobianData& data,
|
||||
const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
|
||||
// int i=1;
|
||||
for (int i=0;i<3;i++)
|
||||
{
|
||||
|
||||
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
|
||||
|
||||
constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
|
||||
constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
|
||||
|
||||
|
||||
btVector3 contactNormalOnB(0,0,0);
|
||||
contactNormalOnB[i] = -1;
|
||||
|
||||
btScalar penetration = 0;
|
||||
|
||||
// Convert local points back to world
|
||||
btVector3 pivotAworld = m_pivotInA;
|
||||
if (m_rigidBodyA)
|
||||
{
|
||||
|
||||
constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
|
||||
pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
|
||||
} else
|
||||
{
|
||||
if (m_bodyA)
|
||||
pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
|
||||
}
|
||||
btVector3 pivotBworld = m_pivotInB;
|
||||
if (m_rigidBodyB)
|
||||
{
|
||||
constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
|
||||
pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
|
||||
} else
|
||||
{
|
||||
if (m_bodyB)
|
||||
pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
|
||||
|
||||
}
|
||||
btScalar position = (pivotAworld-pivotBworld).dot(contactNormalOnB);
|
||||
btScalar relaxation = 1.f;
|
||||
fillMultiBodyConstraintMixed(constraintRow, data,
|
||||
contactNormalOnB,
|
||||
pivotAworld, pivotBworld,
|
||||
position,
|
||||
infoGlobal,
|
||||
relaxation,
|
||||
false);
|
||||
constraintRow.m_lowerLimit = -m_maxAppliedImpulse;
|
||||
constraintRow.m_upperLimit = m_maxAppliedImpulse;
|
||||
|
||||
}
|
||||
}
|
60
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h
vendored
Normal file
60
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h
vendored
Normal file
@ -0,0 +1,60 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
///This file was written by Erwin Coumans
|
||||
|
||||
#ifndef BT_MULTIBODY_POINT2POINT_H
|
||||
#define BT_MULTIBODY_POINT2POINT_H
|
||||
|
||||
#include "btMultiBodyConstraint.h"
|
||||
|
||||
class btMultiBodyPoint2Point : public btMultiBodyConstraint
|
||||
{
|
||||
protected:
|
||||
|
||||
btRigidBody* m_rigidBodyA;
|
||||
btRigidBody* m_rigidBodyB;
|
||||
btVector3 m_pivotInA;
|
||||
btVector3 m_pivotInB;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB);
|
||||
btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB);
|
||||
|
||||
virtual ~btMultiBodyPoint2Point();
|
||||
|
||||
virtual int getIslandIdA() const;
|
||||
virtual int getIslandIdB() const;
|
||||
|
||||
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
|
||||
btMultiBodyJacobianData& data,
|
||||
const btContactSolverInfo& infoGlobal);
|
||||
|
||||
const btVector3& getPivotInB() const
|
||||
{
|
||||
return m_pivotInB;
|
||||
}
|
||||
|
||||
void setPivotInB(const btVector3& pivotInB)
|
||||
{
|
||||
m_pivotInB = pivotInB;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_MULTIBODY_POINT2POINT_H
|
82
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h
vendored
Normal file
82
Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h
vendored
Normal file
@ -0,0 +1,82 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_MULTIBODY_SOLVER_CONSTRAINT_H
|
||||
#define BT_MULTIBODY_SOLVER_CONSTRAINT_H
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
class btMultiBody;
|
||||
#include "BulletDynamics/ConstraintSolver/btSolverBody.h"
|
||||
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
|
||||
|
||||
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
|
||||
ATTRIBUTE_ALIGNED16 (struct) btMultiBodySolverConstraint
|
||||
{
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
|
||||
int m_deltaVelAindex;//more generic version of m_relpos1CrossNormal/m_contactNormal1
|
||||
btVector3 m_relpos1CrossNormal;
|
||||
btVector3 m_contactNormal1;
|
||||
int m_jacAindex;
|
||||
|
||||
int m_deltaVelBindex;
|
||||
btVector3 m_relpos2CrossNormal;
|
||||
btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
|
||||
int m_jacBindex;
|
||||
|
||||
btVector3 m_angularComponentA;
|
||||
btVector3 m_angularComponentB;
|
||||
|
||||
mutable btSimdScalar m_appliedPushImpulse;
|
||||
mutable btSimdScalar m_appliedImpulse;
|
||||
|
||||
btScalar m_friction;
|
||||
btScalar m_jacDiagABInv;
|
||||
btScalar m_rhs;
|
||||
btScalar m_cfm;
|
||||
|
||||
btScalar m_lowerLimit;
|
||||
btScalar m_upperLimit;
|
||||
btScalar m_rhsPenetration;
|
||||
union
|
||||
{
|
||||
void* m_originalContactPoint;
|
||||
btScalar m_unusedPadding4;
|
||||
};
|
||||
|
||||
int m_overrideNumSolverIterations;
|
||||
int m_frictionIndex;
|
||||
|
||||
int m_solverBodyIdA;
|
||||
btMultiBody* m_multiBodyA;
|
||||
int m_linkA;
|
||||
|
||||
int m_solverBodyIdB;
|
||||
btMultiBody* m_multiBodyB;
|
||||
int m_linkB;
|
||||
|
||||
enum btSolverConstraintType
|
||||
{
|
||||
BT_SOLVER_CONTACT_1D = 0,
|
||||
BT_SOLVER_FRICTION_1D
|
||||
};
|
||||
};
|
||||
|
||||
typedef btAlignedObjectArray<btMultiBodySolverConstraint> btMultiBodyConstraintArray;
|
||||
|
||||
#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H
|
2079
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp
vendored
Normal file
2079
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
77
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btDantzigLCP.h
vendored
Normal file
77
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btDantzigLCP.h
vendored
Normal file
@ -0,0 +1,77 @@
|
||||
/*************************************************************************
|
||||
* *
|
||||
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
|
||||
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
|
||||
* *
|
||||
* This library is free software; you can redistribute it and/or *
|
||||
* modify it under the terms of *
|
||||
* The BSD-style license that is included with this library in *
|
||||
* the file LICENSE-BSD.TXT. *
|
||||
* *
|
||||
* This library is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
|
||||
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
|
||||
* *
|
||||
*************************************************************************/
|
||||
|
||||
/*
|
||||
|
||||
given (A,b,lo,hi), solve the LCP problem: A*x = b+w, where each x(i),w(i)
|
||||
satisfies one of
|
||||
(1) x = lo, w >= 0
|
||||
(2) x = hi, w <= 0
|
||||
(3) lo < x < hi, w = 0
|
||||
A is a matrix of dimension n*n, everything else is a vector of size n*1.
|
||||
lo and hi can be +/- dInfinity as needed. the first `nub' variables are
|
||||
unbounded, i.e. hi and lo are assumed to be +/- dInfinity.
|
||||
|
||||
we restrict lo(i) <= 0 and hi(i) >= 0.
|
||||
|
||||
the original data (A,b) may be modified by this function.
|
||||
|
||||
if the `findex' (friction index) parameter is nonzero, it points to an array
|
||||
of index values. in this case constraints that have findex[i] >= 0 are
|
||||
special. all non-special constraints are solved for, then the lo and hi values
|
||||
for the special constraints are set:
|
||||
hi[i] = abs( hi[i] * x[findex[i]] )
|
||||
lo[i] = -hi[i]
|
||||
and the solution continues. this mechanism allows a friction approximation
|
||||
to be implemented. the first `nub' variables are assumed to have findex < 0.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
#ifndef _BT_LCP_H_
|
||||
#define _BT_LCP_H_
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
#include "LinearMath/btScalar.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
struct btDantzigScratchMemory
|
||||
{
|
||||
btAlignedObjectArray<btScalar> m_scratch;
|
||||
btAlignedObjectArray<btScalar> L;
|
||||
btAlignedObjectArray<btScalar> d;
|
||||
btAlignedObjectArray<btScalar> delta_w;
|
||||
btAlignedObjectArray<btScalar> delta_x;
|
||||
btAlignedObjectArray<btScalar> Dell;
|
||||
btAlignedObjectArray<btScalar> ell;
|
||||
btAlignedObjectArray<btScalar*> Arows;
|
||||
btAlignedObjectArray<int> p;
|
||||
btAlignedObjectArray<int> C;
|
||||
btAlignedObjectArray<bool> state;
|
||||
};
|
||||
|
||||
//return false if solving failed
|
||||
bool btSolveDantzigLCP (int n, btScalar *A, btScalar *x, btScalar *b, btScalar *w,
|
||||
int nub, btScalar *lo, btScalar *hi, int *findex,btDantzigScratchMemory& scratch);
|
||||
|
||||
|
||||
|
||||
#endif //_BT_LCP_H_
|
112
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btDantzigSolver.h
vendored
Normal file
112
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btDantzigSolver.h
vendored
Normal file
@ -0,0 +1,112 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
///original version written by Erwin Coumans, October 2013
|
||||
|
||||
#ifndef BT_DANTZIG_SOLVER_H
|
||||
#define BT_DANTZIG_SOLVER_H
|
||||
|
||||
#include "btMLCPSolverInterface.h"
|
||||
#include "btDantzigLCP.h"
|
||||
|
||||
|
||||
class btDantzigSolver : public btMLCPSolverInterface
|
||||
{
|
||||
protected:
|
||||
|
||||
btScalar m_acceptableUpperLimitSolution;
|
||||
|
||||
btAlignedObjectArray<char> m_tempBuffer;
|
||||
|
||||
btAlignedObjectArray<btScalar> m_A;
|
||||
btAlignedObjectArray<btScalar> m_b;
|
||||
btAlignedObjectArray<btScalar> m_x;
|
||||
btAlignedObjectArray<btScalar> m_lo;
|
||||
btAlignedObjectArray<btScalar> m_hi;
|
||||
btAlignedObjectArray<int> m_dependencies;
|
||||
btDantzigScratchMemory m_scratchMemory;
|
||||
public:
|
||||
|
||||
btDantzigSolver()
|
||||
:m_acceptableUpperLimitSolution(btScalar(1000))
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
|
||||
{
|
||||
bool result = true;
|
||||
int n = b.rows();
|
||||
if (n)
|
||||
{
|
||||
int nub = 0;
|
||||
btAlignedObjectArray<btScalar> ww;
|
||||
ww.resize(n);
|
||||
|
||||
|
||||
const btScalar* Aptr = A.getBufferPointer();
|
||||
m_A.resize(n*n);
|
||||
for (int i=0;i<n*n;i++)
|
||||
{
|
||||
m_A[i] = Aptr[i];
|
||||
|
||||
}
|
||||
|
||||
m_b.resize(n);
|
||||
m_x.resize(n);
|
||||
m_lo.resize(n);
|
||||
m_hi.resize(n);
|
||||
m_dependencies.resize(n);
|
||||
for (int i=0;i<n;i++)
|
||||
{
|
||||
m_lo[i] = lo[i];
|
||||
m_hi[i] = hi[i];
|
||||
m_b[i] = b[i];
|
||||
m_x[i] = x[i];
|
||||
m_dependencies[i] = limitDependency[i];
|
||||
}
|
||||
|
||||
|
||||
result = btSolveDantzigLCP (n,&m_A[0],&m_x[0],&m_b[0],&ww[0],nub,&m_lo[0],&m_hi[0],&m_dependencies[0],m_scratchMemory);
|
||||
if (!result)
|
||||
return result;
|
||||
|
||||
// printf("numAllocas = %d\n",numAllocas);
|
||||
for (int i=0;i<n;i++)
|
||||
{
|
||||
volatile btScalar xx = m_x[i];
|
||||
if (xx != m_x[i])
|
||||
return false;
|
||||
if (x[i] >= m_acceptableUpperLimitSolution)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (x[i] <= -m_acceptableUpperLimitSolution)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i=0;i<n;i++)
|
||||
{
|
||||
x[i] = m_x[i];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //BT_DANTZIG_SOLVER_H
|
626
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp
vendored
Normal file
626
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp
vendored
Normal file
@ -0,0 +1,626 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
///original version written by Erwin Coumans, October 2013
|
||||
|
||||
#include "btMLCPSolver.h"
|
||||
#include "LinearMath/btMatrixX.h"
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
#include "btSolveProjectedGaussSeidel.h"
|
||||
|
||||
btMLCPSolver::btMLCPSolver( btMLCPSolverInterface* solver)
|
||||
:m_solver(solver),
|
||||
m_fallback(0)
|
||||
{
|
||||
}
|
||||
|
||||
btMLCPSolver::~btMLCPSolver()
|
||||
{
|
||||
}
|
||||
|
||||
bool gUseMatrixMultiply = false;
|
||||
bool interleaveContactAndFriction = false;
|
||||
|
||||
btScalar btMLCPSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodiesUnUsed, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
|
||||
{
|
||||
btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies, numBodiesUnUsed, manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
|
||||
|
||||
{
|
||||
BT_PROFILE("gather constraint data");
|
||||
|
||||
int numFrictionPerContact = m_tmpSolverContactConstraintPool.size()==m_tmpSolverContactFrictionConstraintPool.size()? 1 : 2;
|
||||
|
||||
|
||||
int numBodies = m_tmpSolverBodyPool.size();
|
||||
m_allConstraintArray.resize(0);
|
||||
m_limitDependencies.resize(m_tmpSolverNonContactConstraintPool.size()+m_tmpSolverContactConstraintPool.size()+m_tmpSolverContactFrictionConstraintPool.size());
|
||||
btAssert(m_limitDependencies.size() == m_tmpSolverNonContactConstraintPool.size()+m_tmpSolverContactConstraintPool.size()+m_tmpSolverContactFrictionConstraintPool.size());
|
||||
// printf("m_limitDependencies.size() = %d\n",m_limitDependencies.size());
|
||||
|
||||
int dindex = 0;
|
||||
for (int i=0;i<m_tmpSolverNonContactConstraintPool.size();i++)
|
||||
{
|
||||
m_allConstraintArray.push_back(m_tmpSolverNonContactConstraintPool[i]);
|
||||
m_limitDependencies[dindex++] = -1;
|
||||
}
|
||||
|
||||
///The btSequentialImpulseConstraintSolver moves all friction constraints at the very end, we can also interleave them instead
|
||||
|
||||
int firstContactConstraintOffset=dindex;
|
||||
|
||||
if (interleaveContactAndFriction)
|
||||
{
|
||||
for (int i=0;i<m_tmpSolverContactConstraintPool.size();i++)
|
||||
{
|
||||
m_allConstraintArray.push_back(m_tmpSolverContactConstraintPool[i]);
|
||||
m_limitDependencies[dindex++] = -1;
|
||||
m_allConstraintArray.push_back(m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact]);
|
||||
int findex = (m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact].m_frictionIndex*(1+numFrictionPerContact));
|
||||
m_limitDependencies[dindex++] = findex +firstContactConstraintOffset;
|
||||
if (numFrictionPerContact==2)
|
||||
{
|
||||
m_allConstraintArray.push_back(m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact+1]);
|
||||
m_limitDependencies[dindex++] = findex+firstContactConstraintOffset;
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
for (int i=0;i<m_tmpSolverContactConstraintPool.size();i++)
|
||||
{
|
||||
m_allConstraintArray.push_back(m_tmpSolverContactConstraintPool[i]);
|
||||
m_limitDependencies[dindex++] = -1;
|
||||
}
|
||||
for (int i=0;i<m_tmpSolverContactFrictionConstraintPool.size();i++)
|
||||
{
|
||||
m_allConstraintArray.push_back(m_tmpSolverContactFrictionConstraintPool[i]);
|
||||
m_limitDependencies[dindex++] = m_tmpSolverContactFrictionConstraintPool[i].m_frictionIndex+firstContactConstraintOffset;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (!m_allConstraintArray.size())
|
||||
{
|
||||
m_A.resize(0,0);
|
||||
m_b.resize(0);
|
||||
m_x.resize(0);
|
||||
m_lo.resize(0);
|
||||
m_hi.resize(0);
|
||||
return 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (gUseMatrixMultiply)
|
||||
{
|
||||
BT_PROFILE("createMLCP");
|
||||
createMLCP(infoGlobal);
|
||||
}
|
||||
else
|
||||
{
|
||||
BT_PROFILE("createMLCPFast");
|
||||
createMLCPFast(infoGlobal);
|
||||
}
|
||||
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
bool btMLCPSolver::solveMLCP(const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
bool result = true;
|
||||
|
||||
if (m_A.rows()==0)
|
||||
return true;
|
||||
|
||||
//if using split impulse, we solve 2 separate (M)LCPs
|
||||
if (infoGlobal.m_splitImpulse)
|
||||
{
|
||||
btMatrixXu Acopy = m_A;
|
||||
btAlignedObjectArray<int> limitDependenciesCopy = m_limitDependencies;
|
||||
// printf("solve first LCP\n");
|
||||
result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo,m_hi, m_limitDependencies,infoGlobal.m_numIterations );
|
||||
if (result)
|
||||
result = m_solver->solveMLCP(Acopy, m_bSplit, m_xSplit, m_lo,m_hi, limitDependenciesCopy,infoGlobal.m_numIterations );
|
||||
|
||||
} else
|
||||
{
|
||||
result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo,m_hi, m_limitDependencies,infoGlobal.m_numIterations );
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
struct btJointNode
|
||||
{
|
||||
int jointIndex; // pointer to enclosing dxJoint object
|
||||
int otherBodyIndex; // *other* body this joint is connected to
|
||||
int nextJointNodeIndex;//-1 for null
|
||||
int constraintRowIndex;
|
||||
};
|
||||
|
||||
|
||||
|
||||
void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
int numContactRows = interleaveContactAndFriction ? 3 : 1;
|
||||
|
||||
int numConstraintRows = m_allConstraintArray.size();
|
||||
int n = numConstraintRows;
|
||||
{
|
||||
BT_PROFILE("init b (rhs)");
|
||||
m_b.resize(numConstraintRows);
|
||||
m_bSplit.resize(numConstraintRows);
|
||||
//m_b.setZero();
|
||||
for (int i=0;i<numConstraintRows ;i++)
|
||||
{
|
||||
if (m_allConstraintArray[i].m_jacDiagABInv)
|
||||
{
|
||||
m_b[i]=m_allConstraintArray[i].m_rhs/m_allConstraintArray[i].m_jacDiagABInv;
|
||||
m_bSplit[i] = m_allConstraintArray[i].m_rhsPenetration/m_allConstraintArray[i].m_jacDiagABInv;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
btScalar* w = 0;
|
||||
int nub = 0;
|
||||
|
||||
m_lo.resize(numConstraintRows);
|
||||
m_hi.resize(numConstraintRows);
|
||||
|
||||
{
|
||||
BT_PROFILE("init lo/ho");
|
||||
|
||||
for (int i=0;i<numConstraintRows;i++)
|
||||
{
|
||||
if (0)//m_limitDependencies[i]>=0)
|
||||
{
|
||||
m_lo[i] = -BT_INFINITY;
|
||||
m_hi[i] = BT_INFINITY;
|
||||
} else
|
||||
{
|
||||
m_lo[i] = m_allConstraintArray[i].m_lowerLimit;
|
||||
m_hi[i] = m_allConstraintArray[i].m_upperLimit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
int m=m_allConstraintArray.size();
|
||||
|
||||
int numBodies = m_tmpSolverBodyPool.size();
|
||||
btAlignedObjectArray<int> bodyJointNodeArray;
|
||||
{
|
||||
BT_PROFILE("bodyJointNodeArray.resize");
|
||||
bodyJointNodeArray.resize(numBodies,-1);
|
||||
}
|
||||
btAlignedObjectArray<btJointNode> jointNodeArray;
|
||||
{
|
||||
BT_PROFILE("jointNodeArray.reserve");
|
||||
jointNodeArray.reserve(2*m_allConstraintArray.size());
|
||||
}
|
||||
|
||||
static btMatrixXu J3;
|
||||
{
|
||||
BT_PROFILE("J3.resize");
|
||||
J3.resize(2*m,8);
|
||||
}
|
||||
static btMatrixXu JinvM3;
|
||||
{
|
||||
BT_PROFILE("JinvM3.resize/setZero");
|
||||
|
||||
JinvM3.resize(2*m,8);
|
||||
JinvM3.setZero();
|
||||
J3.setZero();
|
||||
}
|
||||
int cur=0;
|
||||
int rowOffset = 0;
|
||||
static btAlignedObjectArray<int> ofs;
|
||||
{
|
||||
BT_PROFILE("ofs resize");
|
||||
ofs.resize(0);
|
||||
ofs.resizeNoInitialize(m_allConstraintArray.size());
|
||||
}
|
||||
{
|
||||
BT_PROFILE("Compute J and JinvM");
|
||||
int c=0;
|
||||
|
||||
int numRows = 0;
|
||||
|
||||
for (int i=0;i<m_allConstraintArray.size();i+=numRows,c++)
|
||||
{
|
||||
ofs[c] = rowOffset;
|
||||
int sbA = m_allConstraintArray[i].m_solverBodyIdA;
|
||||
int sbB = m_allConstraintArray[i].m_solverBodyIdB;
|
||||
btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
|
||||
btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
|
||||
|
||||
numRows = i<m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[c].m_numConstraintRows : numContactRows ;
|
||||
if (orgBodyA)
|
||||
{
|
||||
{
|
||||
int slotA=-1;
|
||||
//find free jointNode slot for sbA
|
||||
slotA =jointNodeArray.size();
|
||||
jointNodeArray.expand();//NonInitializing();
|
||||
int prevSlot = bodyJointNodeArray[sbA];
|
||||
bodyJointNodeArray[sbA] = slotA;
|
||||
jointNodeArray[slotA].nextJointNodeIndex = prevSlot;
|
||||
jointNodeArray[slotA].jointIndex = c;
|
||||
jointNodeArray[slotA].constraintRowIndex = i;
|
||||
jointNodeArray[slotA].otherBodyIndex = orgBodyB ? sbB : -1;
|
||||
}
|
||||
for (int row=0;row<numRows;row++,cur++)
|
||||
{
|
||||
btVector3 normalInvMass = m_allConstraintArray[i+row].m_contactNormal1 * orgBodyA->getInvMass();
|
||||
btVector3 relPosCrossNormalInvInertia = m_allConstraintArray[i+row].m_relpos1CrossNormal * orgBodyA->getInvInertiaTensorWorld();
|
||||
|
||||
for (int r=0;r<3;r++)
|
||||
{
|
||||
J3.setElem(cur,r,m_allConstraintArray[i+row].m_contactNormal1[r]);
|
||||
J3.setElem(cur,r+4,m_allConstraintArray[i+row].m_relpos1CrossNormal[r]);
|
||||
JinvM3.setElem(cur,r,normalInvMass[r]);
|
||||
JinvM3.setElem(cur,r+4,relPosCrossNormalInvInertia[r]);
|
||||
}
|
||||
J3.setElem(cur,3,0);
|
||||
JinvM3.setElem(cur,3,0);
|
||||
J3.setElem(cur,7,0);
|
||||
JinvM3.setElem(cur,7,0);
|
||||
}
|
||||
} else
|
||||
{
|
||||
cur += numRows;
|
||||
}
|
||||
if (orgBodyB)
|
||||
{
|
||||
|
||||
{
|
||||
int slotB=-1;
|
||||
//find free jointNode slot for sbA
|
||||
slotB =jointNodeArray.size();
|
||||
jointNodeArray.expand();//NonInitializing();
|
||||
int prevSlot = bodyJointNodeArray[sbB];
|
||||
bodyJointNodeArray[sbB] = slotB;
|
||||
jointNodeArray[slotB].nextJointNodeIndex = prevSlot;
|
||||
jointNodeArray[slotB].jointIndex = c;
|
||||
jointNodeArray[slotB].otherBodyIndex = orgBodyA ? sbA : -1;
|
||||
jointNodeArray[slotB].constraintRowIndex = i;
|
||||
}
|
||||
|
||||
for (int row=0;row<numRows;row++,cur++)
|
||||
{
|
||||
btVector3 normalInvMassB = m_allConstraintArray[i+row].m_contactNormal2*orgBodyB->getInvMass();
|
||||
btVector3 relPosInvInertiaB = m_allConstraintArray[i+row].m_relpos2CrossNormal * orgBodyB->getInvInertiaTensorWorld();
|
||||
|
||||
for (int r=0;r<3;r++)
|
||||
{
|
||||
J3.setElem(cur,r,m_allConstraintArray[i+row].m_contactNormal2[r]);
|
||||
J3.setElem(cur,r+4,m_allConstraintArray[i+row].m_relpos2CrossNormal[r]);
|
||||
JinvM3.setElem(cur,r,normalInvMassB[r]);
|
||||
JinvM3.setElem(cur,r+4,relPosInvInertiaB[r]);
|
||||
}
|
||||
J3.setElem(cur,3,0);
|
||||
JinvM3.setElem(cur,3,0);
|
||||
J3.setElem(cur,7,0);
|
||||
JinvM3.setElem(cur,7,0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cur += numRows;
|
||||
}
|
||||
rowOffset+=numRows;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
//compute JinvM = J*invM.
|
||||
const btScalar* JinvM = JinvM3.getBufferPointer();
|
||||
|
||||
const btScalar* Jptr = J3.getBufferPointer();
|
||||
{
|
||||
BT_PROFILE("m_A.resize");
|
||||
m_A.resize(n,n);
|
||||
}
|
||||
|
||||
{
|
||||
BT_PROFILE("m_A.setZero");
|
||||
m_A.setZero();
|
||||
}
|
||||
int c=0;
|
||||
{
|
||||
int numRows = 0;
|
||||
BT_PROFILE("Compute A");
|
||||
for (int i=0;i<m_allConstraintArray.size();i+= numRows,c++)
|
||||
{
|
||||
int row__ = ofs[c];
|
||||
int sbA = m_allConstraintArray[i].m_solverBodyIdA;
|
||||
int sbB = m_allConstraintArray[i].m_solverBodyIdB;
|
||||
btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
|
||||
btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
|
||||
|
||||
numRows = i<m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[c].m_numConstraintRows : numContactRows ;
|
||||
|
||||
const btScalar *JinvMrow = JinvM + 2*8*(size_t)row__;
|
||||
|
||||
{
|
||||
int startJointNodeA = bodyJointNodeArray[sbA];
|
||||
while (startJointNodeA>=0)
|
||||
{
|
||||
int j0 = jointNodeArray[startJointNodeA].jointIndex;
|
||||
int cr0 = jointNodeArray[startJointNodeA].constraintRowIndex;
|
||||
if (j0<c)
|
||||
{
|
||||
|
||||
int numRowsOther = cr0 < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[j0].m_numConstraintRows : numContactRows;
|
||||
size_t ofsother = (m_allConstraintArray[cr0].m_solverBodyIdB == sbA) ? 8*numRowsOther : 0;
|
||||
//printf("%d joint i %d and j0: %d: ",count++,i,j0);
|
||||
m_A.multiplyAdd2_p8r ( JinvMrow,
|
||||
Jptr + 2*8*(size_t)ofs[j0] + ofsother, numRows, numRowsOther, row__,ofs[j0]);
|
||||
}
|
||||
startJointNodeA = jointNodeArray[startJointNodeA].nextJointNodeIndex;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
int startJointNodeB = bodyJointNodeArray[sbB];
|
||||
while (startJointNodeB>=0)
|
||||
{
|
||||
int j1 = jointNodeArray[startJointNodeB].jointIndex;
|
||||
int cj1 = jointNodeArray[startJointNodeB].constraintRowIndex;
|
||||
|
||||
if (j1<c)
|
||||
{
|
||||
int numRowsOther = cj1 < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[j1].m_numConstraintRows : numContactRows;
|
||||
size_t ofsother = (m_allConstraintArray[cj1].m_solverBodyIdB == sbB) ? 8*numRowsOther : 0;
|
||||
m_A.multiplyAdd2_p8r ( JinvMrow + 8*(size_t)numRows,
|
||||
Jptr + 2*8*(size_t)ofs[j1] + ofsother, numRows, numRowsOther, row__,ofs[j1]);
|
||||
}
|
||||
startJointNodeB = jointNodeArray[startJointNodeB].nextJointNodeIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
BT_PROFILE("compute diagonal");
|
||||
// compute diagonal blocks of m_A
|
||||
|
||||
int row__ = 0;
|
||||
int numJointRows = m_allConstraintArray.size();
|
||||
|
||||
int jj=0;
|
||||
for (;row__<numJointRows;)
|
||||
{
|
||||
|
||||
int sbA = m_allConstraintArray[row__].m_solverBodyIdA;
|
||||
int sbB = m_allConstraintArray[row__].m_solverBodyIdB;
|
||||
btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
|
||||
btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
|
||||
|
||||
|
||||
const unsigned int infom = row__ < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[jj].m_numConstraintRows : numContactRows;
|
||||
|
||||
const btScalar *JinvMrow = JinvM + 2*8*(size_t)row__;
|
||||
const btScalar *Jrow = Jptr + 2*8*(size_t)row__;
|
||||
m_A.multiply2_p8r (JinvMrow, Jrow, infom, infom, row__,row__);
|
||||
if (orgBodyB)
|
||||
{
|
||||
m_A.multiplyAdd2_p8r (JinvMrow + 8*(size_t)infom, Jrow + 8*(size_t)infom, infom, infom, row__,row__);
|
||||
}
|
||||
row__ += infom;
|
||||
jj++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///todo: use proper cfm values from the constraints (getInfo2)
|
||||
if (1)
|
||||
{
|
||||
// add cfm to the diagonal of m_A
|
||||
for ( int i=0; i<m_A.rows(); ++i)
|
||||
{
|
||||
float cfm = 0.00001f;
|
||||
m_A.setElem(i,i,m_A(i,i)+ cfm / infoGlobal.m_timeStep);
|
||||
}
|
||||
}
|
||||
|
||||
///fill the upper triangle of the matrix, to make it symmetric
|
||||
{
|
||||
BT_PROFILE("fill the upper triangle ");
|
||||
m_A.copyLowerToUpperTriangle();
|
||||
}
|
||||
|
||||
{
|
||||
BT_PROFILE("resize/init x");
|
||||
m_x.resize(numConstraintRows);
|
||||
m_xSplit.resize(numConstraintRows);
|
||||
|
||||
if (infoGlobal.m_solverMode&SOLVER_USE_WARMSTARTING)
|
||||
{
|
||||
for (int i=0;i<m_allConstraintArray.size();i++)
|
||||
{
|
||||
const btSolverConstraint& c = m_allConstraintArray[i];
|
||||
m_x[i]=c.m_appliedImpulse;
|
||||
m_xSplit[i] = c.m_appliedPushImpulse;
|
||||
}
|
||||
} else
|
||||
{
|
||||
m_x.setZero();
|
||||
m_xSplit.setZero();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
int numBodies = this->m_tmpSolverBodyPool.size();
|
||||
int numConstraintRows = m_allConstraintArray.size();
|
||||
|
||||
m_b.resize(numConstraintRows);
|
||||
if (infoGlobal.m_splitImpulse)
|
||||
m_bSplit.resize(numConstraintRows);
|
||||
|
||||
for (int i=0;i<numConstraintRows ;i++)
|
||||
{
|
||||
if (m_allConstraintArray[i].m_jacDiagABInv)
|
||||
{
|
||||
m_b[i]=m_allConstraintArray[i].m_rhs/m_allConstraintArray[i].m_jacDiagABInv;
|
||||
if (infoGlobal.m_splitImpulse)
|
||||
m_bSplit[i] = m_allConstraintArray[i].m_rhsPenetration/m_allConstraintArray[i].m_jacDiagABInv;
|
||||
}
|
||||
}
|
||||
|
||||
static btMatrixXu Minv;
|
||||
Minv.resize(6*numBodies,6*numBodies);
|
||||
Minv.setZero();
|
||||
for (int i=0;i<numBodies;i++)
|
||||
{
|
||||
const btSolverBody& rb = m_tmpSolverBodyPool[i];
|
||||
const btVector3& invMass = rb.m_invMass;
|
||||
setElem(Minv,i*6+0,i*6+0,invMass[0]);
|
||||
setElem(Minv,i*6+1,i*6+1,invMass[1]);
|
||||
setElem(Minv,i*6+2,i*6+2,invMass[2]);
|
||||
btRigidBody* orgBody = m_tmpSolverBodyPool[i].m_originalBody;
|
||||
|
||||
for (int r=0;r<3;r++)
|
||||
for (int c=0;c<3;c++)
|
||||
setElem(Minv,i*6+3+r,i*6+3+c,orgBody? orgBody->getInvInertiaTensorWorld()[r][c] : 0);
|
||||
}
|
||||
|
||||
static btMatrixXu J;
|
||||
J.resize(numConstraintRows,6*numBodies);
|
||||
J.setZero();
|
||||
|
||||
m_lo.resize(numConstraintRows);
|
||||
m_hi.resize(numConstraintRows);
|
||||
|
||||
for (int i=0;i<numConstraintRows;i++)
|
||||
{
|
||||
|
||||
m_lo[i] = m_allConstraintArray[i].m_lowerLimit;
|
||||
m_hi[i] = m_allConstraintArray[i].m_upperLimit;
|
||||
|
||||
int bodyIndex0 = m_allConstraintArray[i].m_solverBodyIdA;
|
||||
int bodyIndex1 = m_allConstraintArray[i].m_solverBodyIdB;
|
||||
if (m_tmpSolverBodyPool[bodyIndex0].m_originalBody)
|
||||
{
|
||||
setElem(J,i,6*bodyIndex0+0,m_allConstraintArray[i].m_contactNormal1[0]);
|
||||
setElem(J,i,6*bodyIndex0+1,m_allConstraintArray[i].m_contactNormal1[1]);
|
||||
setElem(J,i,6*bodyIndex0+2,m_allConstraintArray[i].m_contactNormal1[2]);
|
||||
setElem(J,i,6*bodyIndex0+3,m_allConstraintArray[i].m_relpos1CrossNormal[0]);
|
||||
setElem(J,i,6*bodyIndex0+4,m_allConstraintArray[i].m_relpos1CrossNormal[1]);
|
||||
setElem(J,i,6*bodyIndex0+5,m_allConstraintArray[i].m_relpos1CrossNormal[2]);
|
||||
}
|
||||
if (m_tmpSolverBodyPool[bodyIndex1].m_originalBody)
|
||||
{
|
||||
setElem(J,i,6*bodyIndex1+0,m_allConstraintArray[i].m_contactNormal2[0]);
|
||||
setElem(J,i,6*bodyIndex1+1,m_allConstraintArray[i].m_contactNormal2[1]);
|
||||
setElem(J,i,6*bodyIndex1+2,m_allConstraintArray[i].m_contactNormal2[2]);
|
||||
setElem(J,i,6*bodyIndex1+3,m_allConstraintArray[i].m_relpos2CrossNormal[0]);
|
||||
setElem(J,i,6*bodyIndex1+4,m_allConstraintArray[i].m_relpos2CrossNormal[1]);
|
||||
setElem(J,i,6*bodyIndex1+5,m_allConstraintArray[i].m_relpos2CrossNormal[2]);
|
||||
}
|
||||
}
|
||||
|
||||
static btMatrixXu J_transpose;
|
||||
J_transpose= J.transpose();
|
||||
|
||||
static btMatrixXu tmp;
|
||||
|
||||
{
|
||||
{
|
||||
BT_PROFILE("J*Minv");
|
||||
tmp = J*Minv;
|
||||
|
||||
}
|
||||
{
|
||||
BT_PROFILE("J*tmp");
|
||||
m_A = tmp*J_transpose;
|
||||
}
|
||||
}
|
||||
|
||||
if (1)
|
||||
{
|
||||
///todo: use proper cfm values from the constraints (getInfo2)
|
||||
// add cfm to the diagonal of m_A
|
||||
for ( int i=0; i<m_A.rows(); ++i)
|
||||
{
|
||||
float cfm = 0.0001f;
|
||||
m_A.setElem(i,i,m_A(i,i)+ cfm / infoGlobal.m_timeStep);
|
||||
}
|
||||
}
|
||||
|
||||
m_x.resize(numConstraintRows);
|
||||
if (infoGlobal.m_splitImpulse)
|
||||
m_xSplit.resize(numConstraintRows);
|
||||
// m_x.setZero();
|
||||
|
||||
for (int i=0;i<m_allConstraintArray.size();i++)
|
||||
{
|
||||
const btSolverConstraint& c = m_allConstraintArray[i];
|
||||
m_x[i]=c.m_appliedImpulse;
|
||||
if (infoGlobal.m_splitImpulse)
|
||||
m_xSplit[i] = c.m_appliedPushImpulse;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
btScalar btMLCPSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
|
||||
{
|
||||
bool result = true;
|
||||
{
|
||||
BT_PROFILE("solveMLCP");
|
||||
// printf("m_A(%d,%d)\n", m_A.rows(),m_A.cols());
|
||||
result = solveMLCP(infoGlobal);
|
||||
}
|
||||
|
||||
//check if solution is valid, and otherwise fallback to btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations
|
||||
if (result)
|
||||
{
|
||||
BT_PROFILE("process MLCP results");
|
||||
for (int i=0;i<m_allConstraintArray.size();i++)
|
||||
{
|
||||
{
|
||||
btSolverConstraint& c = m_allConstraintArray[i];
|
||||
int sbA = c.m_solverBodyIdA;
|
||||
int sbB = c.m_solverBodyIdB;
|
||||
btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
|
||||
btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
|
||||
|
||||
btSolverBody& solverBodyA = m_tmpSolverBodyPool[sbA];
|
||||
btSolverBody& solverBodyB = m_tmpSolverBodyPool[sbB];
|
||||
|
||||
solverBodyA.internalApplyImpulse(c.m_contactNormal1*solverBodyA.internalGetInvMass(),c.m_angularComponentA,m_x[i]);
|
||||
solverBodyB.internalApplyImpulse(c.m_contactNormal2*solverBodyB.internalGetInvMass(),c.m_angularComponentB,m_x[i]);
|
||||
if (infoGlobal.m_splitImpulse)
|
||||
{
|
||||
solverBodyA.internalApplyPushImpulse(c.m_contactNormal1*solverBodyA.internalGetInvMass(),c.m_angularComponentA,m_xSplit[i]);
|
||||
solverBodyB.internalApplyPushImpulse(c.m_contactNormal2*solverBodyB.internalGetInvMass(),c.m_angularComponentB,m_xSplit[i]);
|
||||
c.m_appliedPushImpulse = m_xSplit[i];
|
||||
}
|
||||
c.m_appliedImpulse = m_x[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_fallback++;
|
||||
btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
|
||||
}
|
||||
|
||||
return 0.f;
|
||||
}
|
81
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolver.h
vendored
Normal file
81
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolver.h
vendored
Normal file
@ -0,0 +1,81 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
///original version written by Erwin Coumans, October 2013
|
||||
|
||||
#ifndef BT_MLCP_SOLVER_H
|
||||
#define BT_MLCP_SOLVER_H
|
||||
|
||||
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
|
||||
#include "LinearMath/btMatrixX.h"
|
||||
#include "BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h"
|
||||
|
||||
class btMLCPSolver : public btSequentialImpulseConstraintSolver
|
||||
{
|
||||
|
||||
protected:
|
||||
|
||||
btMatrixXu m_A;
|
||||
btVectorXu m_b;
|
||||
btVectorXu m_x;
|
||||
btVectorXu m_lo;
|
||||
btVectorXu m_hi;
|
||||
|
||||
///when using 'split impulse' we solve two separate (M)LCPs
|
||||
btVectorXu m_bSplit;
|
||||
btVectorXu m_xSplit;
|
||||
btVectorXu m_bSplit1;
|
||||
btVectorXu m_xSplit2;
|
||||
|
||||
btAlignedObjectArray<int> m_limitDependencies;
|
||||
btConstraintArray m_allConstraintArray;
|
||||
btMLCPSolverInterface* m_solver;
|
||||
int m_fallback;
|
||||
|
||||
virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
|
||||
virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
|
||||
virtual void createMLCP(const btContactSolverInfo& infoGlobal);
|
||||
virtual void createMLCPFast(const btContactSolverInfo& infoGlobal);
|
||||
|
||||
//return true is it solves the problem successfully
|
||||
virtual bool solveMLCP(const btContactSolverInfo& infoGlobal);
|
||||
|
||||
public:
|
||||
|
||||
btMLCPSolver( btMLCPSolverInterface* solver);
|
||||
virtual ~btMLCPSolver();
|
||||
|
||||
void setMLCPSolver(btMLCPSolverInterface* solver)
|
||||
{
|
||||
m_solver = solver;
|
||||
}
|
||||
|
||||
int getNumFallbacks() const
|
||||
{
|
||||
return m_fallback;
|
||||
}
|
||||
void setNumFallbacks(int num)
|
||||
{
|
||||
m_fallback = num;
|
||||
}
|
||||
|
||||
virtual btConstraintSolverType getSolverType() const
|
||||
{
|
||||
return BT_MLCP_SOLVER;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //BT_MLCP_SOLVER_H
|
33
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h
vendored
Normal file
33
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h
vendored
Normal file
@ -0,0 +1,33 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
///original version written by Erwin Coumans, October 2013
|
||||
|
||||
#ifndef BT_MLCP_SOLVER_INTERFACE_H
|
||||
#define BT_MLCP_SOLVER_INTERFACE_H
|
||||
|
||||
#include "LinearMath/btMatrixX.h"
|
||||
|
||||
class btMLCPSolverInterface
|
||||
{
|
||||
public:
|
||||
virtual ~btMLCPSolverInterface()
|
||||
{
|
||||
}
|
||||
|
||||
//return true is it solves the problem successfully
|
||||
virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)=0;
|
||||
};
|
||||
|
||||
#endif //BT_MLCP_SOLVER_INTERFACE_H
|
151
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btPATHSolver.h
vendored
Normal file
151
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btPATHSolver.h
vendored
Normal file
@ -0,0 +1,151 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
///original version written by Erwin Coumans, October 2013
|
||||
|
||||
|
||||
#ifndef BT_PATH_SOLVER_H
|
||||
#define BT_PATH_SOLVER_H
|
||||
|
||||
//#define BT_USE_PATH
|
||||
#ifdef BT_USE_PATH
|
||||
|
||||
extern "C" {
|
||||
#include "PATH/SimpleLCP.h"
|
||||
#include "PATH/License.h"
|
||||
#include "PATH/Error_Interface.h"
|
||||
};
|
||||
void __stdcall MyError(Void *data, Char *msg)
|
||||
{
|
||||
printf("Path Error: %s\n",msg);
|
||||
}
|
||||
void __stdcall MyWarning(Void *data, Char *msg)
|
||||
{
|
||||
printf("Path Warning: %s\n",msg);
|
||||
}
|
||||
|
||||
Error_Interface e;
|
||||
|
||||
|
||||
|
||||
#include "btMLCPSolverInterface.h"
|
||||
#include "Dantzig/lcp.h"
|
||||
|
||||
class btPathSolver : public btMLCPSolverInterface
|
||||
{
|
||||
public:
|
||||
|
||||
btPathSolver()
|
||||
{
|
||||
License_SetString("2069810742&Courtesy_License&&&USR&2013&14_12_2011&1000&PATH&GEN&31_12_2013&0_0_0&0&0_0");
|
||||
e.error_data = 0;
|
||||
e.warning = MyWarning;
|
||||
e.error = MyError;
|
||||
Error_SetInterface(&e);
|
||||
}
|
||||
|
||||
|
||||
virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
|
||||
{
|
||||
MCP_Termination status;
|
||||
|
||||
|
||||
int numVariables = b.rows();
|
||||
if (0==numVariables)
|
||||
return true;
|
||||
|
||||
/* - variables - the number of variables in the problem
|
||||
- m_nnz - the number of nonzeros in the M matrix
|
||||
- m_i - a vector of size m_nnz containing the row indices for M
|
||||
- m_j - a vector of size m_nnz containing the column indices for M
|
||||
- m_ij - a vector of size m_nnz containing the data for M
|
||||
- q - a vector of size variables
|
||||
- lb - a vector of size variables containing the lower bounds on x
|
||||
- ub - a vector of size variables containing the upper bounds on x
|
||||
*/
|
||||
btAlignedObjectArray<double> values;
|
||||
btAlignedObjectArray<int> rowIndices;
|
||||
btAlignedObjectArray<int> colIndices;
|
||||
|
||||
for (int i=0;i<A.rows();i++)
|
||||
{
|
||||
for (int j=0;j<A.cols();j++)
|
||||
{
|
||||
if (A(i,j)!=0.f)
|
||||
{
|
||||
//add 1, because Path starts at 1, instead of 0
|
||||
rowIndices.push_back(i+1);
|
||||
colIndices.push_back(j+1);
|
||||
values.push_back(A(i,j));
|
||||
}
|
||||
}
|
||||
}
|
||||
int numNonZero = rowIndices.size();
|
||||
btAlignedObjectArray<double> zResult;
|
||||
zResult.resize(numVariables);
|
||||
btAlignedObjectArray<double> rhs;
|
||||
btAlignedObjectArray<double> upperBounds;
|
||||
btAlignedObjectArray<double> lowerBounds;
|
||||
for (int i=0;i<numVariables;i++)
|
||||
{
|
||||
upperBounds.push_back(hi[i]);
|
||||
lowerBounds.push_back(lo[i]);
|
||||
rhs.push_back(-b[i]);
|
||||
}
|
||||
|
||||
|
||||
SimpleLCP(numVariables,numNonZero,&rowIndices[0],&colIndices[0],&values[0],&rhs[0],&lowerBounds[0],&upperBounds[0], &status, &zResult[0]);
|
||||
|
||||
if (status != MCP_Solved)
|
||||
{
|
||||
static const char* gReturnMsgs[] = {
|
||||
"Invalid return",
|
||||
"MCP_Solved: The problem was solved",
|
||||
"MCP_NoProgress: A stationary point was found",
|
||||
"MCP_MajorIterationLimit: Major iteration limit met",
|
||||
"MCP_MinorIterationLimit: Cumulative minor iteration limit met",
|
||||
"MCP_TimeLimit: Ran out of time",
|
||||
"MCP_UserInterrupt: Control-C, typically",
|
||||
"MCP_BoundError: Problem has a bound error",
|
||||
"MCP_DomainError: Could not find starting point",
|
||||
"MCP_Infeasible: Problem has no solution",
|
||||
"MCP_Error: An error occurred within the code",
|
||||
"MCP_LicenseError: License could not be found",
|
||||
"MCP_OK"
|
||||
};
|
||||
|
||||
printf("ERROR: The PATH MCP solver failed: %s\n", gReturnMsgs[(unsigned int)status]);// << std::endl;
|
||||
printf("using Projected Gauss Seidel fallback\n");
|
||||
|
||||
return false;
|
||||
} else
|
||||
{
|
||||
for (int i=0;i<numVariables;i++)
|
||||
{
|
||||
x[i] = zResult[i];
|
||||
//check for #NAN
|
||||
if (x[i] != zResult[i])
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
#endif //BT_USE_PATH
|
||||
|
||||
|
||||
#endif //BT_PATH_SOLVER_H
|
80
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h
vendored
Normal file
80
Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h
vendored
Normal file
@ -0,0 +1,80 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
///original version written by Erwin Coumans, October 2013
|
||||
|
||||
#ifndef BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H
|
||||
#define BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H
|
||||
|
||||
|
||||
#include "btMLCPSolverInterface.h"
|
||||
|
||||
class btSolveProjectedGaussSeidel : public btMLCPSolverInterface
|
||||
{
|
||||
public:
|
||||
virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
|
||||
{
|
||||
//A is a m-n matrix, m rows, n columns
|
||||
btAssert(A.rows() == b.rows());
|
||||
|
||||
int i, j, numRows = A.rows();
|
||||
|
||||
float delta;
|
||||
|
||||
for (int k = 0; k <numIterations; k++)
|
||||
{
|
||||
for (i = 0; i <numRows; i++)
|
||||
{
|
||||
delta = 0.0f;
|
||||
if (useSparsity)
|
||||
{
|
||||
for (int h=0;h<A.m_rowNonZeroElements1[i].size();h++)
|
||||
{
|
||||
int j = A.m_rowNonZeroElements1[i][h];
|
||||
if (j != i)//skip main diagonal
|
||||
{
|
||||
delta += A(i,j) * x[j];
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
for (j = 0; j <i; j++)
|
||||
delta += A(i,j) * x[j];
|
||||
for (j = i+1; j<numRows; j++)
|
||||
delta += A(i,j) * x[j];
|
||||
}
|
||||
|
||||
float aDiag = A(i,i);
|
||||
x [i] = (b [i] - delta) / A(i,i);
|
||||
float s = 1.f;
|
||||
|
||||
if (limitDependency[i]>=0)
|
||||
{
|
||||
s = x[limitDependency[i]];
|
||||
if (s<0)
|
||||
s=1;
|
||||
}
|
||||
|
||||
if (x[i]<lo[i]*s)
|
||||
x[i]=lo[i]*s;
|
||||
if (x[i]>hi[i]*s)
|
||||
x[i]=hi[i]*s;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H
|
@ -911,9 +911,9 @@ btSoftBody* btSoftBodyHelpers::CreateFromConvexHull(btSoftBodyWorldInfo& worldI
|
||||
&hres.m_OutputVertices[0],0);
|
||||
for(int i=0;i<(int)hres.mNumFaces;++i)
|
||||
{
|
||||
const int idx[]={ hres.m_Indices[i*3+0],
|
||||
hres.m_Indices[i*3+1],
|
||||
hres.m_Indices[i*3+2]};
|
||||
const int idx[]={ static_cast<int>(hres.m_Indices[i*3+0]),
|
||||
static_cast<int>(hres.m_Indices[i*3+1]),
|
||||
static_cast<int>(hres.m_Indices[i*3+2])};
|
||||
if(idx[0]<idx[1]) psb->appendLink( idx[0],idx[1]);
|
||||
if(idx[1]<idx[2]) psb->appendLink( idx[1],idx[2]);
|
||||
if(idx[2]<idx[0]) psb->appendLink( idx[2],idx[0]);
|
||||
|
@ -66,29 +66,17 @@ class btIDebugDraw
|
||||
|
||||
virtual void drawSphere(btScalar radius, const btTransform& transform, const btVector3& color)
|
||||
{
|
||||
btVector3 start = transform.getOrigin();
|
||||
|
||||
const btVector3 xoffs = transform.getBasis() * btVector3(radius,0,0);
|
||||
const btVector3 yoffs = transform.getBasis() * btVector3(0,radius,0);
|
||||
const btVector3 zoffs = transform.getBasis() * btVector3(0,0,radius);
|
||||
|
||||
// XY
|
||||
drawLine(start-xoffs, start+yoffs, color);
|
||||
drawLine(start+yoffs, start+xoffs, color);
|
||||
drawLine(start+xoffs, start-yoffs, color);
|
||||
drawLine(start-yoffs, start-xoffs, color);
|
||||
|
||||
// XZ
|
||||
drawLine(start-xoffs, start+zoffs, color);
|
||||
drawLine(start+zoffs, start+xoffs, color);
|
||||
drawLine(start+xoffs, start-zoffs, color);
|
||||
drawLine(start-zoffs, start-xoffs, color);
|
||||
|
||||
// YZ
|
||||
drawLine(start-yoffs, start+zoffs, color);
|
||||
drawLine(start+zoffs, start+yoffs, color);
|
||||
drawLine(start+yoffs, start-zoffs, color);
|
||||
drawLine(start-zoffs, start-yoffs, color);
|
||||
|
||||
btVector3 center = transform.getOrigin();
|
||||
btVector3 up = transform.getBasis().getColumn(1);
|
||||
btVector3 axis = transform.getBasis().getColumn(0);
|
||||
btScalar minTh = -SIMD_HALF_PI;
|
||||
btScalar maxTh = SIMD_HALF_PI;
|
||||
btScalar minPs = -SIMD_HALF_PI;
|
||||
btScalar maxPs = SIMD_HALF_PI;
|
||||
btScalar stepDegrees = 30.f;
|
||||
drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, stepDegrees ,false);
|
||||
drawSpherePatch(center, up, -axis, radius,minTh, maxTh, minPs, maxPs, color, stepDegrees,false );
|
||||
}
|
||||
|
||||
virtual void drawSphere (const btVector3& p, btScalar radius, const btVector3& color)
|
||||
@ -183,7 +171,7 @@ class btIDebugDraw
|
||||
}
|
||||
}
|
||||
virtual void drawSpherePatch(const btVector3& center, const btVector3& up, const btVector3& axis, btScalar radius,
|
||||
btScalar minTh, btScalar maxTh, btScalar minPs, btScalar maxPs, const btVector3& color, btScalar stepDegrees = btScalar(10.f))
|
||||
btScalar minTh, btScalar maxTh, btScalar minPs, btScalar maxPs, const btVector3& color, btScalar stepDegrees = btScalar(10.f),bool drawCenter = true)
|
||||
{
|
||||
btVector3 vA[74];
|
||||
btVector3 vB[74];
|
||||
@ -265,18 +253,22 @@ class btIDebugDraw
|
||||
{
|
||||
drawLine(npole, pvB[j], color);
|
||||
}
|
||||
if(isClosed)
|
||||
|
||||
if (drawCenter)
|
||||
{
|
||||
if(j == (n_vert-1))
|
||||
if(isClosed)
|
||||
{
|
||||
drawLine(arcStart, pvB[j], color);
|
||||
if(j == (n_vert-1))
|
||||
{
|
||||
drawLine(arcStart, pvB[j], color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(((!i) || (i == (n_hor-1))) && ((!j) || (j == (n_vert-1))))
|
||||
else
|
||||
{
|
||||
drawLine(center, pvB[j], color);
|
||||
if(((!i) || (i == (n_hor-1))) && ((!j) || (j == (n_vert-1))))
|
||||
{
|
||||
drawLine(center, pvB[j], color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -318,6 +310,8 @@ class btIDebugDraw
|
||||
|
||||
virtual void drawCapsule(btScalar radius, btScalar halfHeight, int upAxis, const btTransform& transform, const btVector3& color)
|
||||
{
|
||||
int stepDegrees = 30;
|
||||
|
||||
btVector3 capStart(0.f,0.f,0.f);
|
||||
capStart[upAxis] = -halfHeight;
|
||||
|
||||
@ -329,34 +323,47 @@ class btIDebugDraw
|
||||
|
||||
btTransform childTransform = transform;
|
||||
childTransform.getOrigin() = transform * capStart;
|
||||
drawSphere(radius, childTransform, color);
|
||||
{
|
||||
btVector3 center = childTransform.getOrigin();
|
||||
btVector3 up = childTransform.getBasis().getColumn((upAxis+1)%3);
|
||||
btVector3 axis = -childTransform.getBasis().getColumn(upAxis);
|
||||
btScalar minTh = -SIMD_HALF_PI;
|
||||
btScalar maxTh = SIMD_HALF_PI;
|
||||
btScalar minPs = -SIMD_HALF_PI;
|
||||
btScalar maxPs = SIMD_HALF_PI;
|
||||
|
||||
drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, btScalar(stepDegrees) ,false);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
{
|
||||
btTransform childTransform = transform;
|
||||
childTransform.getOrigin() = transform * capEnd;
|
||||
drawSphere(radius, childTransform, color);
|
||||
{
|
||||
btVector3 center = childTransform.getOrigin();
|
||||
btVector3 up = childTransform.getBasis().getColumn((upAxis+1)%3);
|
||||
btVector3 axis = childTransform.getBasis().getColumn(upAxis);
|
||||
btScalar minTh = -SIMD_HALF_PI;
|
||||
btScalar maxTh = SIMD_HALF_PI;
|
||||
btScalar minPs = -SIMD_HALF_PI;
|
||||
btScalar maxPs = SIMD_HALF_PI;
|
||||
drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, btScalar(stepDegrees) ,false);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw some additional lines
|
||||
btVector3 start = transform.getOrigin();
|
||||
|
||||
capStart[(upAxis+1)%3] = radius;
|
||||
capEnd[(upAxis+1)%3] = radius;
|
||||
drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
|
||||
capStart[(upAxis+1)%3] = -radius;
|
||||
capEnd[(upAxis+1)%3] = -radius;
|
||||
drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
|
||||
|
||||
capStart[(upAxis+1)%3] = 0.f;
|
||||
capEnd[(upAxis+1)%3] = 0.f;
|
||||
|
||||
capStart[(upAxis+2)%3] = radius;
|
||||
capEnd[(upAxis+2)%3] = radius;
|
||||
drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
|
||||
capStart[(upAxis+2)%3] = -radius;
|
||||
capEnd[(upAxis+2)%3] = -radius;
|
||||
drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
|
||||
for (int i=0;i<360;i+=stepDegrees)
|
||||
{
|
||||
capEnd[(upAxis+1)%3] = capStart[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
|
||||
capEnd[(upAxis+2)%3] = capStart[(upAxis+2)%3] = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
|
||||
drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
virtual void drawCylinder(btScalar radius, btScalar halfHeight, int upAxis, const btTransform& transform, const btVector3& color)
|
||||
@ -364,11 +371,18 @@ class btIDebugDraw
|
||||
btVector3 start = transform.getOrigin();
|
||||
btVector3 offsetHeight(0,0,0);
|
||||
offsetHeight[upAxis] = halfHeight;
|
||||
btVector3 offsetRadius(0,0,0);
|
||||
offsetRadius[(upAxis+1)%3] = radius;
|
||||
drawLine(start+transform.getBasis() * (offsetHeight+offsetRadius),start+transform.getBasis() * (-offsetHeight+offsetRadius),color);
|
||||
drawLine(start+transform.getBasis() * (offsetHeight-offsetRadius),start+transform.getBasis() * (-offsetHeight-offsetRadius),color);
|
||||
int stepDegrees=30;
|
||||
btVector3 capStart(0.f,0.f,0.f);
|
||||
capStart[upAxis] = -halfHeight;
|
||||
btVector3 capEnd(0.f,0.f,0.f);
|
||||
capEnd[upAxis] = halfHeight;
|
||||
|
||||
for (int i=0;i<360;i+=stepDegrees)
|
||||
{
|
||||
capEnd[(upAxis+1)%3] = capStart[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
|
||||
capEnd[(upAxis+2)%3] = capStart[(upAxis+2)%3] = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
|
||||
drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
|
||||
}
|
||||
// Drawing top and bottom caps of the cylinder
|
||||
btVector3 yaxis(0,0,0);
|
||||
yaxis[upAxis] = btScalar(1.0);
|
||||
@ -380,16 +394,28 @@ class btIDebugDraw
|
||||
|
||||
virtual void drawCone(btScalar radius, btScalar height, int upAxis, const btTransform& transform, const btVector3& color)
|
||||
{
|
||||
|
||||
int stepDegrees = 30;
|
||||
btVector3 start = transform.getOrigin();
|
||||
|
||||
btVector3 offsetHeight(0,0,0);
|
||||
offsetHeight[upAxis] = height * btScalar(0.5);
|
||||
btScalar halfHeight = height * btScalar(0.5);
|
||||
offsetHeight[upAxis] = halfHeight;
|
||||
btVector3 offsetRadius(0,0,0);
|
||||
offsetRadius[(upAxis+1)%3] = radius;
|
||||
btVector3 offset2Radius(0,0,0);
|
||||
offset2Radius[(upAxis+2)%3] = radius;
|
||||
|
||||
|
||||
btVector3 capEnd(0.f,0.f,0.f);
|
||||
capEnd[upAxis] = -halfHeight;
|
||||
|
||||
for (int i=0;i<360;i+=stepDegrees)
|
||||
{
|
||||
capEnd[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
|
||||
capEnd[(upAxis+2)%3] = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
|
||||
drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * capEnd, color);
|
||||
}
|
||||
|
||||
drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight+offsetRadius),color);
|
||||
drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight-offsetRadius),color);
|
||||
drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight+offset2Radius),color);
|
||||
|
@ -212,7 +212,7 @@ public:
|
||||
btFullAssert(d != btScalar(0.0));
|
||||
btScalar s = btScalar(2.0) / d;
|
||||
|
||||
#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
|
||||
#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
|
||||
__m128 vs, Q = q.get128();
|
||||
__m128i Qi = btCastfTo128i(Q);
|
||||
__m128 Y, Z;
|
||||
@ -346,7 +346,7 @@ public:
|
||||
* @param m The array to be filled */
|
||||
void getOpenGLSubMatrix(btScalar *m) const
|
||||
{
|
||||
#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
|
||||
#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
|
||||
__m128 v0 = m_el[0].mVec128;
|
||||
__m128 v1 = m_el[1].mVec128;
|
||||
__m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2
|
||||
@ -367,7 +367,7 @@ public:
|
||||
vm[2] = v2;
|
||||
#elif defined(BT_USE_NEON)
|
||||
// note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
|
||||
static const uint32x2_t zMask = (const uint32x2_t) {-1, 0 };
|
||||
static const uint32x2_t zMask = (const uint32x2_t) {static_cast<uint32_t>(-1), 0 };
|
||||
float32x4_t *vm = (float32x4_t *)m;
|
||||
float32x4x2_t top = vtrnq_f32( m_el[0].mVec128, m_el[1].mVec128 ); // {x0 x1 z0 z1}, {y0 y1 w0 w1}
|
||||
float32x2x2_t bl = vtrn_f32( vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f) ); // {x2 0 }, {y2 0}
|
||||
@ -745,7 +745,7 @@ public:
|
||||
SIMD_FORCE_INLINE btMatrix3x3&
|
||||
btMatrix3x3::operator*=(const btMatrix3x3& m)
|
||||
{
|
||||
#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
|
||||
#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
|
||||
__m128 rv00, rv01, rv02;
|
||||
__m128 rv10, rv11, rv12;
|
||||
__m128 rv20, rv21, rv22;
|
||||
@ -958,7 +958,7 @@ btMatrix3x3::determinant() const
|
||||
SIMD_FORCE_INLINE btMatrix3x3
|
||||
btMatrix3x3::absolute() const
|
||||
{
|
||||
#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
|
||||
#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
|
||||
return btMatrix3x3(
|
||||
_mm_and_ps(m_el[0].mVec128, btvAbsfMask),
|
||||
_mm_and_ps(m_el[1].mVec128, btvAbsfMask),
|
||||
@ -979,7 +979,7 @@ btMatrix3x3::absolute() const
|
||||
SIMD_FORCE_INLINE btMatrix3x3
|
||||
btMatrix3x3::transpose() const
|
||||
{
|
||||
#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
|
||||
#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
|
||||
__m128 v0 = m_el[0].mVec128;
|
||||
__m128 v1 = m_el[1].mVec128;
|
||||
__m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2
|
||||
@ -998,7 +998,7 @@ btMatrix3x3::transpose() const
|
||||
return btMatrix3x3( v0, v1, v2 );
|
||||
#elif defined(BT_USE_NEON)
|
||||
// note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
|
||||
static const uint32x2_t zMask = (const uint32x2_t) {-1, 0 };
|
||||
static const uint32x2_t zMask = (const uint32x2_t) {static_cast<uint32_t>(-1), 0 };
|
||||
float32x4x2_t top = vtrnq_f32( m_el[0].mVec128, m_el[1].mVec128 ); // {x0 x1 z0 z1}, {y0 y1 w0 w1}
|
||||
float32x2x2_t bl = vtrn_f32( vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f) ); // {x2 0 }, {y2 0}
|
||||
float32x4_t v0 = vcombine_f32( vget_low_f32(top.val[0]), bl.val[0] );
|
||||
@ -1036,7 +1036,7 @@ btMatrix3x3::inverse() const
|
||||
SIMD_FORCE_INLINE btMatrix3x3
|
||||
btMatrix3x3::transposeTimes(const btMatrix3x3& m) const
|
||||
{
|
||||
#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
|
||||
#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
|
||||
// zeros w
|
||||
// static const __m128i xyzMask = (const __m128i){ -1ULL, 0xffffffffULL };
|
||||
__m128 row = m_el[0].mVec128;
|
||||
@ -1058,7 +1058,7 @@ btMatrix3x3::transposeTimes(const btMatrix3x3& m) const
|
||||
|
||||
#elif defined BT_USE_NEON
|
||||
// zeros w
|
||||
static const uint32x4_t xyzMask = (const uint32x4_t){ -1, -1, -1, 0 };
|
||||
static const uint32x4_t xyzMask = (const uint32x4_t){ static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), 0 };
|
||||
float32x4_t m0 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(0).mVec128, xyzMask );
|
||||
float32x4_t m1 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(1).mVec128, xyzMask );
|
||||
float32x4_t m2 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(2).mVec128, xyzMask );
|
||||
@ -1156,7 +1156,7 @@ operator*(const btMatrix3x3& m, const btVector3& v)
|
||||
SIMD_FORCE_INLINE btVector3
|
||||
operator*(const btVector3& v, const btMatrix3x3& m)
|
||||
{
|
||||
#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
|
||||
#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
|
||||
|
||||
const __m128 vv = v.mVec128;
|
||||
|
||||
@ -1196,7 +1196,7 @@ operator*(const btVector3& v, const btMatrix3x3& m)
|
||||
SIMD_FORCE_INLINE btMatrix3x3
|
||||
operator*(const btMatrix3x3& m1, const btMatrix3x3& m2)
|
||||
{
|
||||
#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
|
||||
#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
|
||||
|
||||
__m128 m10 = m1[0].mVec128;
|
||||
__m128 m11 = m1[1].mVec128;
|
||||
|
504
Source/ThirdParty/Bullet/src/LinearMath/btMatrixX.h
vendored
Normal file
504
Source/ThirdParty/Bullet/src/LinearMath/btMatrixX.h
vendored
Normal file
@ -0,0 +1,504 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
///original version written by Erwin Coumans, October 2013
|
||||
|
||||
#ifndef BT_MATRIX_X_H
|
||||
#define BT_MATRIX_X_H
|
||||
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
class btIntSortPredicate
|
||||
{
|
||||
public:
|
||||
bool operator() ( const int& a, const int& b ) const
|
||||
{
|
||||
return a < b;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template <typename T>
|
||||
struct btMatrixX
|
||||
{
|
||||
int m_rows;
|
||||
int m_cols;
|
||||
int m_operations;
|
||||
int m_resizeOperations;
|
||||
int m_setElemOperations;
|
||||
|
||||
btAlignedObjectArray<T> m_storage;
|
||||
btAlignedObjectArray< btAlignedObjectArray<int> > m_rowNonZeroElements1;
|
||||
btAlignedObjectArray< btAlignedObjectArray<int> > m_colNonZeroElements;
|
||||
|
||||
T* getBufferPointerWritable()
|
||||
{
|
||||
return m_storage.size() ? &m_storage[0] : 0;
|
||||
}
|
||||
|
||||
const T* getBufferPointer() const
|
||||
{
|
||||
return m_storage.size() ? &m_storage[0] : 0;
|
||||
}
|
||||
btMatrixX()
|
||||
:m_rows(0),
|
||||
m_cols(0),
|
||||
m_operations(0),
|
||||
m_resizeOperations(0),
|
||||
m_setElemOperations(0)
|
||||
{
|
||||
}
|
||||
btMatrixX(int rows,int cols)
|
||||
:m_rows(rows),
|
||||
m_cols(cols),
|
||||
m_operations(0),
|
||||
m_resizeOperations(0),
|
||||
m_setElemOperations(0)
|
||||
{
|
||||
resize(rows,cols);
|
||||
}
|
||||
void resize(int rows, int cols)
|
||||
{
|
||||
m_resizeOperations++;
|
||||
m_rows = rows;
|
||||
m_cols = cols;
|
||||
{
|
||||
BT_PROFILE("m_storage.resize");
|
||||
m_storage.resize(rows*cols);
|
||||
}
|
||||
clearSparseInfo();
|
||||
}
|
||||
int cols() const
|
||||
{
|
||||
return m_cols;
|
||||
}
|
||||
int rows() const
|
||||
{
|
||||
return m_rows;
|
||||
}
|
||||
///we don't want this read/write operator(), because we cannot keep track of non-zero elements, use setElem instead
|
||||
/*T& operator() (int row,int col)
|
||||
{
|
||||
return m_storage[col*m_rows+row];
|
||||
}
|
||||
*/
|
||||
|
||||
void addElem(int row,int col, T val)
|
||||
{
|
||||
if (val)
|
||||
{
|
||||
if (m_storage[col+row*m_cols]==0.f)
|
||||
{
|
||||
setElem(row,col,val);
|
||||
} else
|
||||
{
|
||||
m_storage[row*m_cols+col] += val;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void copyLowerToUpperTriangle()
|
||||
{
|
||||
int count=0;
|
||||
for (int row=0;row<m_rowNonZeroElements1.size();row++)
|
||||
{
|
||||
for (int j=0;j<m_rowNonZeroElements1[row].size();j++)
|
||||
{
|
||||
int col = m_rowNonZeroElements1[row][j];
|
||||
setElem(col,row, (*this)(row,col));
|
||||
count++;
|
||||
|
||||
}
|
||||
}
|
||||
//printf("copyLowerToUpperTriangle copied %d elements out of %dx%d=%d\n", count,rows(),cols(),cols()*rows());
|
||||
}
|
||||
void setElem(int row,int col, T val)
|
||||
{
|
||||
m_setElemOperations++;
|
||||
if (val)
|
||||
{
|
||||
if (m_storage[col+row*m_cols]==0.f)
|
||||
{
|
||||
m_rowNonZeroElements1[row].push_back(col);
|
||||
m_colNonZeroElements[col].push_back(row);
|
||||
}
|
||||
m_storage[row*m_cols+col] = val;
|
||||
}
|
||||
}
|
||||
const T& operator() (int row,int col) const
|
||||
{
|
||||
return m_storage[col+row*m_cols];
|
||||
}
|
||||
|
||||
void clearSparseInfo()
|
||||
{
|
||||
BT_PROFILE("clearSparseInfo=0");
|
||||
m_rowNonZeroElements1.resize(m_rows);
|
||||
m_colNonZeroElements.resize(m_cols);
|
||||
for (int i=0;i<m_rows;i++)
|
||||
m_rowNonZeroElements1[i].resize(0);
|
||||
for (int j=0;j<m_cols;j++)
|
||||
m_colNonZeroElements[j].resize(0);
|
||||
}
|
||||
|
||||
void setZero()
|
||||
{
|
||||
{
|
||||
BT_PROFILE("storage=0");
|
||||
btSetZero(&m_storage[0],m_storage.size());
|
||||
//memset(&m_storage[0],0,sizeof(T)*m_storage.size());
|
||||
//for (int i=0;i<m_storage.size();i++)
|
||||
// m_storage[i]=0;
|
||||
}
|
||||
{
|
||||
BT_PROFILE("clearSparseInfo=0");
|
||||
clearSparseInfo();
|
||||
}
|
||||
}
|
||||
|
||||
void printMatrix(const char* msg)
|
||||
{
|
||||
printf("%s ---------------------\n",msg);
|
||||
for (int i=0;i<rows();i++)
|
||||
{
|
||||
printf("\n");
|
||||
for (int j=0;j<cols();j++)
|
||||
{
|
||||
printf("%2.1f\t",(*this)(i,j));
|
||||
}
|
||||
}
|
||||
printf("\n---------------------\n");
|
||||
|
||||
}
|
||||
void printNumZeros(const char* msg)
|
||||
{
|
||||
printf("%s: ",msg);
|
||||
int numZeros = 0;
|
||||
for (int i=0;i<m_storage.size();i++)
|
||||
if (m_storage[i]==0)
|
||||
numZeros++;
|
||||
int total = m_cols*m_rows;
|
||||
int computedNonZero = total-numZeros;
|
||||
int nonZero = 0;
|
||||
for (int i=0;i<m_colNonZeroElements.size();i++)
|
||||
nonZero += m_colNonZeroElements[i].size();
|
||||
btAssert(computedNonZero==nonZero);
|
||||
if(computedNonZero!=nonZero)
|
||||
{
|
||||
printf("Error: computedNonZero=%d, but nonZero=%d\n",computedNonZero,nonZero);
|
||||
}
|
||||
//printf("%d numZeros out of %d (%f)\n",numZeros,m_cols*m_rows,numZeros/(m_cols*m_rows));
|
||||
printf("total %d, %d rows, %d cols, %d non-zeros (%f %)\n", total, rows(),cols(), nonZero,100.f*(T)nonZero/T(total));
|
||||
}
|
||||
/*
|
||||
void rowComputeNonZeroElements()
|
||||
{
|
||||
m_rowNonZeroElements1.resize(rows());
|
||||
for (int i=0;i<rows();i++)
|
||||
{
|
||||
m_rowNonZeroElements1[i].resize(0);
|
||||
for (int j=0;j<cols();j++)
|
||||
{
|
||||
if ((*this)(i,j)!=0.f)
|
||||
{
|
||||
m_rowNonZeroElements1[i].push_back(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
btMatrixX transpose() const
|
||||
{
|
||||
//transpose is optimized for sparse matrices
|
||||
btMatrixX tr(m_cols,m_rows);
|
||||
tr.setZero();
|
||||
#if 0
|
||||
for (int i=0;i<m_cols;i++)
|
||||
for (int j=0;j<m_rows;j++)
|
||||
{
|
||||
T v = (*this)(j,i);
|
||||
if (v)
|
||||
{
|
||||
tr.setElem(i,j,v);
|
||||
}
|
||||
}
|
||||
#else
|
||||
for (int i=0;i<m_colNonZeroElements.size();i++)
|
||||
for (int h=0;h<m_colNonZeroElements[i].size();h++)
|
||||
{
|
||||
int j = m_colNonZeroElements[i][h];
|
||||
T v = (*this)(j,i);
|
||||
tr.setElem(i,j,v);
|
||||
}
|
||||
#endif
|
||||
return tr;
|
||||
}
|
||||
|
||||
void sortRowIndexArrays()
|
||||
{
|
||||
for (int i=0;i<m_rowNonZeroElements1[i].size();i++)
|
||||
{
|
||||
m_rowNonZeroElements1[i].quickSort(btIntSortPredicate());
|
||||
}
|
||||
}
|
||||
|
||||
void sortColIndexArrays()
|
||||
{
|
||||
for (int i=0;i<m_colNonZeroElements[i].size();i++)
|
||||
{
|
||||
m_colNonZeroElements[i].quickSort(btIntSortPredicate());
|
||||
}
|
||||
}
|
||||
|
||||
btMatrixX operator*(const btMatrixX& other)
|
||||
{
|
||||
//btMatrixX*btMatrixX implementation, optimized for sparse matrices
|
||||
btAssert(cols() == other.rows());
|
||||
|
||||
btMatrixX res(rows(),other.cols());
|
||||
res.setZero();
|
||||
// BT_PROFILE("btMatrixX mul");
|
||||
for (int j=0; j < res.cols(); ++j)
|
||||
{
|
||||
//int numZero=other.m_colNonZeroElements[j].size();
|
||||
//if (numZero)
|
||||
{
|
||||
for (int i=0; i < res.rows(); ++i)
|
||||
//for (int g = 0;g<m_colNonZeroElements[j].size();g++)
|
||||
{
|
||||
T dotProd=0;
|
||||
T dotProd2=0;
|
||||
int waste=0,waste2=0;
|
||||
|
||||
bool doubleWalk = false;
|
||||
if (doubleWalk)
|
||||
{
|
||||
int numRows = m_rowNonZeroElements1[i].size();
|
||||
int numOtherCols = other.m_colNonZeroElements[j].size();
|
||||
for (int ii=0;ii<numRows;ii++)
|
||||
{
|
||||
int vThis=m_rowNonZeroElements1[i][ii];
|
||||
}
|
||||
|
||||
for (int ii=0;ii<numOtherCols;ii++)
|
||||
{
|
||||
int vOther = other.m_colNonZeroElements[j][ii];
|
||||
}
|
||||
|
||||
|
||||
int indexRow = 0;
|
||||
int indexOtherCol = 0;
|
||||
while (indexRow < numRows && indexOtherCol < numOtherCols)
|
||||
{
|
||||
int vThis=m_rowNonZeroElements1[i][indexRow];
|
||||
int vOther = other.m_colNonZeroElements[j][indexOtherCol];
|
||||
if (vOther==vThis)
|
||||
{
|
||||
dotProd += (*this)(i,vThis) * other(vThis,j);
|
||||
}
|
||||
if (vThis<vOther)
|
||||
{
|
||||
indexRow++;
|
||||
} else
|
||||
{
|
||||
indexOtherCol++;
|
||||
}
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
bool useOtherCol = true;
|
||||
if (other.m_colNonZeroElements[j].size() <m_rowNonZeroElements1[i].size())
|
||||
{
|
||||
useOtherCol=true;
|
||||
}
|
||||
if (!useOtherCol )
|
||||
{
|
||||
for (int q=0;q<other.m_colNonZeroElements[j].size();q++)
|
||||
{
|
||||
int v = other.m_colNonZeroElements[j][q];
|
||||
T w = (*this)(i,v);
|
||||
if (w!=0.f)
|
||||
{
|
||||
dotProd+=w*other(v,j);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int q=0;q<m_rowNonZeroElements1[i].size();q++)
|
||||
{
|
||||
int v=m_rowNonZeroElements1[i][q];
|
||||
T w = (*this)(i,v);
|
||||
if (other(v,j)!=0.f)
|
||||
{
|
||||
dotProd+=w*other(v,j);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
if (dotProd)
|
||||
res.setElem(i,j,dotProd);
|
||||
}
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
// this assumes the 4th and 8th rows of B and C are zero.
|
||||
void multiplyAdd2_p8r (const btScalar *B, const btScalar *C, int numRows, int numRowsOther ,int row, int col)
|
||||
{
|
||||
const btScalar *bb = B;
|
||||
for ( int i = 0;i<numRows;i++)
|
||||
{
|
||||
const btScalar *cc = C;
|
||||
for ( int j = 0;j<numRowsOther;j++)
|
||||
{
|
||||
btScalar sum;
|
||||
sum = bb[0]*cc[0];
|
||||
sum += bb[1]*cc[1];
|
||||
sum += bb[2]*cc[2];
|
||||
sum += bb[4]*cc[4];
|
||||
sum += bb[5]*cc[5];
|
||||
sum += bb[6]*cc[6];
|
||||
addElem(row+i,col+j,sum);
|
||||
cc += 8;
|
||||
}
|
||||
bb += 8;
|
||||
}
|
||||
}
|
||||
|
||||
void multiply2_p8r (const btScalar *B, const btScalar *C, int numRows, int numRowsOther, int row, int col)
|
||||
{
|
||||
btAssert (numRows>0 && numRowsOther>0 && B && C);
|
||||
const btScalar *bb = B;
|
||||
for ( int i = 0;i<numRows;i++)
|
||||
{
|
||||
const btScalar *cc = C;
|
||||
for ( int j = 0;j<numRowsOther;j++)
|
||||
{
|
||||
btScalar sum;
|
||||
sum = bb[0]*cc[0];
|
||||
sum += bb[1]*cc[1];
|
||||
sum += bb[2]*cc[2];
|
||||
sum += bb[4]*cc[4];
|
||||
sum += bb[5]*cc[5];
|
||||
sum += bb[6]*cc[6];
|
||||
setElem(row+i,col+j,sum);
|
||||
cc += 8;
|
||||
}
|
||||
bb += 8;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct btVectorX
|
||||
{
|
||||
btAlignedObjectArray<T> m_storage;
|
||||
|
||||
btVectorX()
|
||||
{
|
||||
}
|
||||
btVectorX(int numRows)
|
||||
{
|
||||
m_storage.resize(numRows);
|
||||
}
|
||||
|
||||
void resize(int rows)
|
||||
{
|
||||
m_storage.resize(rows);
|
||||
}
|
||||
int cols() const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
int rows() const
|
||||
{
|
||||
return m_storage.size();
|
||||
}
|
||||
int size() const
|
||||
{
|
||||
return rows();
|
||||
}
|
||||
void setZero()
|
||||
{
|
||||
// for (int i=0;i<m_storage.size();i++)
|
||||
// m_storage[i]=0;
|
||||
//memset(&m_storage[0],0,sizeof(T)*m_storage.size());
|
||||
btSetZero(&m_storage[0],m_storage.size());
|
||||
}
|
||||
const T& operator[] (int index) const
|
||||
{
|
||||
return m_storage[index];
|
||||
}
|
||||
|
||||
T& operator[] (int index)
|
||||
{
|
||||
return m_storage[index];
|
||||
}
|
||||
|
||||
T* getBufferPointerWritable()
|
||||
{
|
||||
return m_storage.size() ? &m_storage[0] : 0;
|
||||
}
|
||||
|
||||
const T* getBufferPointer() const
|
||||
{
|
||||
return m_storage.size() ? &m_storage[0] : 0;
|
||||
}
|
||||
|
||||
};
|
||||
/*
|
||||
template <typename T>
|
||||
void setElem(btMatrixX<T>& mat, int row, int col, T val)
|
||||
{
|
||||
mat.setElem(row,col,val);
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
typedef btMatrixX<float> btMatrixXf;
|
||||
typedef btVectorX<float> btVectorXf;
|
||||
|
||||
typedef btMatrixX<double> btMatrixXd;
|
||||
typedef btVectorX<double> btVectorXd;
|
||||
|
||||
|
||||
|
||||
inline void setElem(btMatrixXd& mat, int row, int col, double val)
|
||||
{
|
||||
mat.setElem(row,col,val);
|
||||
}
|
||||
|
||||
inline void setElem(btMatrixXf& mat, int row, int col, float val)
|
||||
{
|
||||
mat.setElem(row,col,val);
|
||||
}
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
#define btVectorXu btVectorXd
|
||||
#define btMatrixXu btMatrixXd
|
||||
#else
|
||||
#define btVectorXu btVectorXf
|
||||
#define btMatrixXu btMatrixXf
|
||||
#endif //BT_USE_DOUBLE_PRECISION
|
||||
|
||||
|
||||
|
||||
#endif//BT_MATRIX_H_H
|
@ -291,7 +291,7 @@ public:
|
||||
* @param q The other quaternion */
|
||||
btScalar dot(const btQuaternion& q) const
|
||||
{
|
||||
#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
|
||||
#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
|
||||
__m128 vd;
|
||||
|
||||
vd = _mm_mul_ps(mVec128, q.mVec128);
|
||||
@ -390,7 +390,7 @@ public:
|
||||
{
|
||||
return *this / length();
|
||||
}
|
||||
/**@brief Return the angle between this quaternion and the other
|
||||
/**@brief Return the ***half*** angle between this quaternion and the other
|
||||
* @param q The other quaternion */
|
||||
btScalar angle(const btQuaternion& q) const
|
||||
{
|
||||
@ -398,6 +398,19 @@ public:
|
||||
btAssert(s != btScalar(0.0));
|
||||
return btAcos(dot(q) / s);
|
||||
}
|
||||
|
||||
/**@brief Return the angle between this quaternion and the other along the shortest path
|
||||
* @param q The other quaternion */
|
||||
btScalar angleShortestPath(const btQuaternion& q) const
|
||||
{
|
||||
btScalar s = btSqrt(length2() * q.length2());
|
||||
btAssert(s != btScalar(0.0));
|
||||
if (dot(q) < 0) // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
|
||||
return btAcos(dot(-q) / s) * btScalar(2.0);
|
||||
else
|
||||
return btAcos(dot(q) / s) * btScalar(2.0);
|
||||
}
|
||||
|
||||
/**@brief Return the angle of rotation represented by this quaternion */
|
||||
btScalar getAngle() const
|
||||
{
|
||||
@ -405,6 +418,19 @@ public:
|
||||
return s;
|
||||
}
|
||||
|
||||
/**@brief Return the angle of rotation represented by this quaternion along the shortest path*/
|
||||
btScalar getAngleShortestPath() const
|
||||
{
|
||||
btScalar s;
|
||||
if (dot(*this) < 0)
|
||||
s = btScalar(2.) * btAcos(m_floats[3]);
|
||||
else
|
||||
s = btScalar(2.) * btAcos(-m_floats[3]);
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
/**@brief Return the axis of the rotation represented by this quaternion */
|
||||
btVector3 getAxis() const
|
||||
{
|
||||
@ -841,7 +867,7 @@ quatRotate(const btQuaternion& rotation, const btVector3& v)
|
||||
{
|
||||
btQuaternion q = rotation * v;
|
||||
q *= rotation.inverse();
|
||||
#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
|
||||
#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
|
||||
return btVector3(_mm_and_ps(q.get128(), btvFFF0fMask));
|
||||
#elif defined(BT_USE_NEON)
|
||||
return btVector3((float32x4_t)vandq_s32((int32x4_t)q.get128(), btvFFF0Mask));
|
||||
|
@ -14,6 +14,7 @@ subject to the following restrictions:
|
||||
|
||||
// Modified by Lasse Oorni for Urho3D
|
||||
|
||||
|
||||
#ifndef BT_SCALAR_H
|
||||
#define BT_SCALAR_H
|
||||
|
||||
@ -28,7 +29,7 @@ subject to the following restrictions:
|
||||
#include <float.h>
|
||||
|
||||
/* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/
|
||||
#define BT_BULLET_VERSION 281
|
||||
#define BT_BULLET_VERSION 282
|
||||
|
||||
inline int btGetVersion()
|
||||
{
|
||||
@ -182,7 +183,7 @@ inline int btGetVersion()
|
||||
#include <emmintrin.h>
|
||||
#endif
|
||||
#endif //BT_USE_SSE
|
||||
#elif defined( __armv7__ )
|
||||
#elif defined( __ARM_NEON__ )
|
||||
#ifdef __clang__
|
||||
#define BT_USE_NEON 1
|
||||
#define BT_USE_SIMD_VECTOR3
|
||||
@ -259,10 +260,12 @@ inline int btGetVersion()
|
||||
|
||||
///The btScalar type abstracts floating point numbers, to easily switch between double and single floating point precision.
|
||||
#if defined(BT_USE_DOUBLE_PRECISION)
|
||||
|
||||
typedef double btScalar;
|
||||
//this number could be bigger in double precision
|
||||
#define BT_LARGE_FLOAT 1e30
|
||||
#else
|
||||
|
||||
typedef float btScalar;
|
||||
//keep BT_LARGE_FLOAT*BT_LARGE_FLOAT < FLT_MAX
|
||||
#define BT_LARGE_FLOAT 1e18f
|
||||
@ -286,6 +289,8 @@ static int btInfinityMask = 0x7F800000;
|
||||
#define BT_INFINITY (*(float*)&btInfinityMask)
|
||||
#endif
|
||||
|
||||
//use this, in case there are clashes (such as xnamath.h)
|
||||
#ifndef BT_NO_SIMD_OPERATOR_OVERLOADS
|
||||
inline __m128 operator + (const __m128 A, const __m128 B)
|
||||
{
|
||||
return _mm_add_ps(A, B);
|
||||
@ -300,6 +305,7 @@ inline __m128 operator * (const __m128 A, const __m128 B)
|
||||
{
|
||||
return _mm_mul_ps(A, B);
|
||||
}
|
||||
#endif //BT_NO_SIMD_OPERATOR_OVERLOADS
|
||||
|
||||
#define btCastfTo128i(a) (_mm_castps_si128(a))
|
||||
#define btCastfTo128d(a) (_mm_castps_pd(a))
|
||||
@ -319,7 +325,24 @@ inline __m128 operator * (const __m128 A, const __m128 B)
|
||||
#define BT_INFINITY INFINITY
|
||||
#define BT_NAN NAN
|
||||
#endif//_WIN32
|
||||
#endif //BT_USE_SSE_IN_API
|
||||
#else
|
||||
|
||||
#ifdef BT_USE_NEON
|
||||
#include <arm_neon.h>
|
||||
|
||||
typedef float32x4_t btSimdFloat4;
|
||||
#define BT_INFINITY INFINITY
|
||||
#define BT_NAN NAN
|
||||
#define btAssign128(r0,r1,r2,r3) (float32x4_t){r0,r1,r2,r3}
|
||||
#else//BT_USE_NEON
|
||||
|
||||
#ifndef BT_INFINITY
|
||||
static int btInfinityMask = 0x7F800000;
|
||||
#define BT_INFINITY (*(float*)&btInfinityMask)
|
||||
#endif
|
||||
#endif//BT_USE_NEON
|
||||
|
||||
#endif //BT_USE_SSE
|
||||
|
||||
#ifdef BT_USE_NEON
|
||||
#include <arm_neon.h>
|
||||
@ -411,15 +434,15 @@ SIMD_FORCE_INLINE btScalar btFmod(btScalar x,btScalar y) { return fmodf(x,y); }
|
||||
|
||||
#endif
|
||||
|
||||
#define SIMD_2_PI btScalar(6.283185307179586232)
|
||||
#define SIMD_PI (SIMD_2_PI * btScalar(0.5))
|
||||
#define SIMD_HALF_PI (SIMD_2_PI * btScalar(0.25))
|
||||
#define SIMD_PI btScalar(3.1415926535897932384626433832795029)
|
||||
#define SIMD_2_PI btScalar(2.0) * SIMD_PI
|
||||
#define SIMD_HALF_PI (SIMD_PI * btScalar(0.5))
|
||||
#define SIMD_RADS_PER_DEG (SIMD_2_PI / btScalar(360.0))
|
||||
#define SIMD_DEGS_PER_RAD (btScalar(360.0) / SIMD_2_PI)
|
||||
#define SIMDSQRT12 btScalar(0.7071067811865475244008443621048490)
|
||||
|
||||
#define btRecipSqrt(x) ((btScalar)(btScalar(1.0)/btSqrt(btScalar(x)))) /* reciprocal square root */
|
||||
|
||||
#define btRecip(x) (btScalar(1.0)/btScalar(x))
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
#define SIMD_EPSILON DBL_EPSILON
|
||||
@ -610,6 +633,46 @@ SIMD_FORCE_INLINE double btUnswapEndianDouble(const unsigned char *src)
|
||||
return d;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
SIMD_FORCE_INLINE void btSetZero(T* a, int n)
|
||||
{
|
||||
T* acurr = a;
|
||||
size_t ncurr = n;
|
||||
while (ncurr > 0)
|
||||
{
|
||||
*(acurr++) = 0;
|
||||
--ncurr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE btScalar btLargeDot(const btScalar *a, const btScalar *b, int n)
|
||||
{
|
||||
btScalar p0,q0,m0,p1,q1,m1,sum;
|
||||
sum = 0;
|
||||
n -= 2;
|
||||
while (n >= 0) {
|
||||
p0 = a[0]; q0 = b[0];
|
||||
m0 = p0 * q0;
|
||||
p1 = a[1]; q1 = b[1];
|
||||
m1 = p1 * q1;
|
||||
sum += m0;
|
||||
sum += m1;
|
||||
a += 2;
|
||||
b += 2;
|
||||
n -= 2;
|
||||
}
|
||||
n += 2;
|
||||
while (n > 0) {
|
||||
sum += (*a) * (*b);
|
||||
a++;
|
||||
b++;
|
||||
n--;
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
|
||||
// returns normalized value in range [-SIMD_PI, SIMD_PI]
|
||||
SIMD_FORCE_INLINE btScalar btNormalizeAngle(btScalar angleInRadians)
|
||||
{
|
||||
@ -628,6 +691,8 @@ SIMD_FORCE_INLINE btScalar btNormalizeAngle(btScalar angleInRadians)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
///rudimentary class to provide type info
|
||||
struct btTypedObject
|
||||
{
|
||||
|
1583
Source/ThirdParty/Bullet/src/LinearMath/btSerializer.cpp
vendored
1583
Source/ThirdParty/Bullet/src/LinearMath/btSerializer.cpp
vendored
File diff suppressed because it is too large
Load Diff
@ -438,7 +438,7 @@ public:
|
||||
|
||||
buffer[9] = '2';
|
||||
buffer[10] = '8';
|
||||
buffer[11] = '1';
|
||||
buffer[11] = '2';
|
||||
|
||||
}
|
||||
|
||||
|
@ -51,7 +51,7 @@ long _maxdot_large( const float *vv, const float *vec, unsigned long count, floa
|
||||
long _maxdot_large( const float *vv, const float *vec, unsigned long count, float *dotResult )
|
||||
{
|
||||
const float4 *vertices = (const float4*) vv;
|
||||
static const unsigned char indexTable[16] = {-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 };
|
||||
static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 };
|
||||
float4 dotMax = btAssign128( -BT_INFINITY, -BT_INFINITY, -BT_INFINITY, -BT_INFINITY );
|
||||
float4 vvec = _mm_loadu_ps( vec );
|
||||
float4 vHi = btCastiTo128f(_mm_shuffle_epi32( btCastfTo128i( vvec), 0xaa )); /// zzzz
|
||||
@ -436,7 +436,7 @@ long _mindot_large( const float *vv, const float *vec, unsigned long count, floa
|
||||
long _mindot_large( const float *vv, const float *vec, unsigned long count, float *dotResult )
|
||||
{
|
||||
const float4 *vertices = (const float4*) vv;
|
||||
static const unsigned char indexTable[16] = {-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 };
|
||||
static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 };
|
||||
float4 dotmin = btAssign128( BT_INFINITY, BT_INFINITY, BT_INFINITY, BT_INFINITY );
|
||||
float4 vvec = _mm_loadu_ps( vec );
|
||||
float4 vHi = btCastiTo128f(_mm_shuffle_epi32( btCastfTo128i( vvec), 0xaa )); /// zzzz
|
||||
@ -823,7 +823,8 @@ long _mindot_large( const float *vv, const float *vec, unsigned long count, floa
|
||||
#elif defined BT_USE_NEON
|
||||
#define ARM_NEON_GCC_COMPATIBILITY 1
|
||||
#include <arm_neon.h>
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/sysctl.h> //for sysctlbyname
|
||||
|
||||
static long _maxdot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult );
|
||||
static long _maxdot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult );
|
||||
@ -835,11 +836,34 @@ static long _mindot_large_sel( const float *vv, const float *vec, unsigned long
|
||||
long (*_maxdot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = _maxdot_large_sel;
|
||||
long (*_mindot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = _mindot_large_sel;
|
||||
|
||||
extern "C" {int _get_cpu_capabilities( void );}
|
||||
|
||||
static inline uint32_t btGetCpuCapabilities( void )
|
||||
{
|
||||
static uint32_t capabilities = 0;
|
||||
static bool testedCapabilities = false;
|
||||
|
||||
if( 0 == testedCapabilities)
|
||||
{
|
||||
uint32_t hasFeature = 0;
|
||||
size_t featureSize = sizeof( hasFeature );
|
||||
int err = sysctlbyname( "hw.optional.neon_hpfp", &hasFeature, &featureSize, NULL, 0 );
|
||||
|
||||
if( 0 == err && hasFeature)
|
||||
capabilities |= 0x2000;
|
||||
|
||||
testedCapabilities = true;
|
||||
}
|
||||
|
||||
return capabilities;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static long _maxdot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult )
|
||||
{
|
||||
if( _get_cpu_capabilities() & 0x2000 )
|
||||
|
||||
if( btGetCpuCapabilities() & 0x2000 )
|
||||
_maxdot_large = _maxdot_large_v1;
|
||||
else
|
||||
_maxdot_large = _maxdot_large_v0;
|
||||
@ -849,7 +873,8 @@ static long _maxdot_large_sel( const float *vv, const float *vec, unsigned long
|
||||
|
||||
static long _mindot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult )
|
||||
{
|
||||
if( _get_cpu_capabilities() & 0x2000 )
|
||||
|
||||
if( btGetCpuCapabilities() & 0x2000 )
|
||||
_mindot_large = _mindot_large_v1;
|
||||
else
|
||||
_mindot_large = _mindot_large_v0;
|
||||
@ -872,8 +897,8 @@ long _maxdot_large_v0( const float *vv, const float *vec, unsigned long count, f
|
||||
float32x2_t dotMaxHi = (float32x2_t) { -BT_INFINITY, -BT_INFINITY };
|
||||
uint32x2_t indexLo = (uint32x2_t) {0, 1};
|
||||
uint32x2_t indexHi = (uint32x2_t) {2, 3};
|
||||
uint32x2_t iLo = (uint32x2_t) {-1, -1};
|
||||
uint32x2_t iHi = (uint32x2_t) {-1, -1};
|
||||
uint32x2_t iLo = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
|
||||
uint32x2_t iHi = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
|
||||
const uint32x2_t four = (uint32x2_t) {4,4};
|
||||
|
||||
for( ; i+8 <= count; i+= 8 )
|
||||
@ -1059,7 +1084,7 @@ long _maxdot_large_v1( const float *vv, const float *vec, unsigned long count, f
|
||||
float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
|
||||
const uint32x4_t four = (uint32x4_t){ 4, 4, 4, 4 };
|
||||
uint32x4_t local_index = (uint32x4_t) {0, 1, 2, 3};
|
||||
uint32x4_t index = (uint32x4_t) { -1, -1, -1, -1 };
|
||||
uint32x4_t index = (uint32x4_t) { static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1) };
|
||||
float32x4_t maxDot = (float32x4_t) { -BT_INFINITY, -BT_INFINITY, -BT_INFINITY, -BT_INFINITY };
|
||||
|
||||
unsigned long i = 0;
|
||||
@ -1257,8 +1282,8 @@ long _mindot_large_v0( const float *vv, const float *vec, unsigned long count, f
|
||||
float32x2_t dotMinHi = (float32x2_t) { BT_INFINITY, BT_INFINITY };
|
||||
uint32x2_t indexLo = (uint32x2_t) {0, 1};
|
||||
uint32x2_t indexHi = (uint32x2_t) {2, 3};
|
||||
uint32x2_t iLo = (uint32x2_t) {-1, -1};
|
||||
uint32x2_t iHi = (uint32x2_t) {-1, -1};
|
||||
uint32x2_t iLo = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
|
||||
uint32x2_t iHi = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
|
||||
const uint32x2_t four = (uint32x2_t) {4,4};
|
||||
|
||||
for( ; i+8 <= count; i+= 8 )
|
||||
@ -1442,7 +1467,7 @@ long _mindot_large_v1( const float *vv, const float *vec, unsigned long count, f
|
||||
float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
|
||||
const uint32x4_t four = (uint32x4_t){ 4, 4, 4, 4 };
|
||||
uint32x4_t local_index = (uint32x4_t) {0, 1, 2, 3};
|
||||
uint32x4_t index = (uint32x4_t) { -1, -1, -1, -1 };
|
||||
uint32x4_t index = (uint32x4_t) { static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1) };
|
||||
float32x4_t minDot = (float32x4_t) { BT_INFINITY, BT_INFINITY, BT_INFINITY, BT_INFINITY };
|
||||
|
||||
unsigned long i = 0;
|
||||
|
@ -69,7 +69,8 @@ subject to the following restrictions:
|
||||
#ifdef BT_USE_NEON
|
||||
|
||||
const float32x4_t ATTRIBUTE_ALIGNED16(btvMzeroMask) = (float32x4_t){-0.0f, -0.0f, -0.0f, -0.0f};
|
||||
const int32x4_t ATTRIBUTE_ALIGNED16(btvFFF0Mask) = (int32x4_t){0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0x0};
|
||||
const int32x4_t ATTRIBUTE_ALIGNED16(btvFFF0Mask) = (int32x4_t){static_cast<int32_t>(0xFFFFFFFF),
|
||||
static_cast<int32_t>(0xFFFFFFFF), static_cast<int32_t>(0xFFFFFFFF), 0x0};
|
||||
const int32x4_t ATTRIBUTE_ALIGNED16(btvAbsMask) = (int32x4_t){0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF};
|
||||
const int32x4_t ATTRIBUTE_ALIGNED16(btv3AbsMask) = (int32x4_t){0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x0};
|
||||
|
||||
@ -264,6 +265,12 @@ public:
|
||||
return btSqrt(length2());
|
||||
}
|
||||
|
||||
/**@brief Return the norm (length) of the vector */
|
||||
SIMD_FORCE_INLINE btScalar norm() const
|
||||
{
|
||||
return length();
|
||||
}
|
||||
|
||||
/**@brief Return the distance squared between the ends of this and another vector
|
||||
* This is symantically treating the vector like a point */
|
||||
SIMD_FORCE_INLINE btScalar distance2(const btVector3& v) const;
|
||||
@ -289,6 +296,9 @@ public:
|
||||
* x^2 + y^2 + z^2 = 1 */
|
||||
SIMD_FORCE_INLINE btVector3& normalize()
|
||||
{
|
||||
|
||||
btAssert(length() != btScalar(0));
|
||||
|
||||
#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
|
||||
// dot product first
|
||||
__m128 vd = _mm_mul_ps(mVec128, mVec128);
|
||||
@ -722,7 +732,7 @@ public:
|
||||
return btVector3(r);
|
||||
|
||||
#elif defined(BT_USE_NEON)
|
||||
static const uint32x4_t xyzMask = (const uint32x4_t){ -1, -1, -1, 0 };
|
||||
static const uint32x4_t xyzMask = (const uint32x4_t){ static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), 0 };
|
||||
float32x4_t a0 = vmulq_f32( v0.mVec128, this->mVec128);
|
||||
float32x4_t a1 = vmulq_f32( v1.mVec128, this->mVec128);
|
||||
float32x4_t a2 = vmulq_f32( v2.mVec128, this->mVec128);
|
||||
@ -940,13 +950,9 @@ SIMD_FORCE_INLINE btScalar btVector3::distance(const btVector3& v) const
|
||||
|
||||
SIMD_FORCE_INLINE btVector3 btVector3::normalized() const
|
||||
{
|
||||
#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
|
||||
btVector3 norm = *this;
|
||||
|
||||
return norm.normalize();
|
||||
#else
|
||||
return *this / length();
|
||||
#endif
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE btVector3 btVector3::rotate( const btVector3& wAxis, const btScalar _angle ) const
|
||||
|
@ -33,6 +33,8 @@ subject to the following restrictions:
|
||||
#include "BulletDynamics/ConstraintSolver/btUniversalConstraint.h"
|
||||
#include "BulletDynamics/ConstraintSolver/btHinge2Constraint.h"
|
||||
#include "BulletDynamics/ConstraintSolver/btGearConstraint.h"
|
||||
#include "BulletDynamics/ConstraintSolver/btFixedConstraint.h"
|
||||
|
||||
|
||||
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user