Editor - numpad camera modes focus selection
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@ -1139,33 +1139,36 @@ void HandleKeyDown(StringHash eventType, VariantMap& eventData)
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}
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else if (key == KEY_KP_1 && ui.focusElement is null) // Front view
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{
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Vector3 pos = cameraNode.position;
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pos.z = -pos.length * viewDirection;
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pos.x = 0;
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pos.y = 0;
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cameraNode.position = pos;
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Vector3 center = Vector3(0,0,0);
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if (selectedNodes.length > 0 || selectedComponents.length > 0)
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center = SelectedNodesCenterPoint();
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Vector3 pos = cameraNode.worldPosition - center;
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cameraNode.worldPosition = center - Vector3(0.0, 0.0, pos.length * viewDirection);
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cameraNode.direction = Vector3(0, 0, viewDirection);
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ReacquireCameraYawPitch();
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}
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else if (key == KEY_KP_3 && ui.focusElement is null) // Side view
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{
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Vector3 pos = cameraNode.position;
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pos.x = pos.length * viewDirection;
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pos.y = 0;
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pos.z = 0;
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cameraNode.position = pos;
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Vector3 center = Vector3(0,0,0);
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if (selectedNodes.length > 0 || selectedComponents.length > 0)
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center = SelectedNodesCenterPoint();
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Vector3 pos = cameraNode.worldPosition - center;
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cameraNode.worldPosition = center - Vector3(pos.length * -viewDirection, 0.0, 0.0);
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cameraNode.direction = Vector3(-viewDirection, 0, 0);
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ReacquireCameraYawPitch();
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}
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else if (key == KEY_KP_7 && ui.focusElement is null) // Top view
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{
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Vector3 pos = cameraNode.position;
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pos.y = pos.length * viewDirection;
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pos.x = 0;
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pos.z = 0;
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cameraNode.position = pos;
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Vector3 center = Vector3(0,0,0);
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if (selectedNodes.length > 0 || selectedComponents.length > 0)
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center = SelectedNodesCenterPoint();
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Vector3 pos = cameraNode.worldPosition - center;
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cameraNode.worldPosition = center - Vector3(0.0, pos.length * -viewDirection, 0.0);
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cameraNode.direction = Vector3(0, -viewDirection, 0);
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ReacquireCameraYawPitch();
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}
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