Fixed NoTextureUnlitVCol technique using the wrong shader, which would cause artifacts with the editor grid in deferred mode.
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@ -1,4 +1,4 @@
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<technique vs="Basic" ps="Basic" vsdefines="VERTEXCOLOR" psdefines="VERTEXCOLOR">
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<technique vs="Unlit" ps="Unlit" vsdefines="VERTEXCOLOR" psdefines="VERTEXCOLOR">
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<pass name="base" />
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<pass name="prepass" psdefines="PREPASS" />
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<pass name="material" />
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