Fixed NoTextureUnlitVCol technique using the wrong shader, which would cause artifacts with the editor grid in deferred mode.

This commit is contained in:
Lasse Öörni 2014-03-07 00:17:19 +02:00
parent ee15effdda
commit 854715a47e

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@ -1,4 +1,4 @@
<technique vs="Basic" ps="Basic" vsdefines="VERTEXCOLOR" psdefines="VERTEXCOLOR">
<technique vs="Unlit" ps="Unlit" vsdefines="VERTEXCOLOR" psdefines="VERTEXCOLOR">
<pass name="base" />
<pass name="prepass" psdefines="PREPASS" />
<pass name="material" />