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@ -11,7 +11,7 @@
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRNTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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@ -33,8 +33,14 @@
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#include "Constraint2D.h"
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#include "ConstraintDistance2D.h"
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#include "ConstraintFriction2D.h"
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#include "ConstraintGear2D.h"
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#include "ConstraintMotor2D.h"
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#include "ConstraintMouse2D.h"
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#include "ConstraintPrismatic2D.h"
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#include "ConstraintPulley2D.h"
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#include "ConstraintRevolute2D.h"
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#include "ConstraintWeld2D.h"
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#include "ConstraintWheel2D.h"
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#include "ConstraintRope2D.h"
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#include "Drawable2D.h"
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#include "ParticleEmitter2D.h"
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@ -434,14 +440,70 @@ static void RegisterConstraintDistance2D(asIScriptEngine* engine)
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static void RegisterConstraintFriction2D(asIScriptEngine* engine)
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{
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RegisterConstraint2D<ConstraintFriction2D>(engine, "ConstraintFriction2D");
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engine->RegisterObjectMethod("ConstraintFriction2D", "void set_anchorPoint(const Vector2&)", asMETHOD(ConstraintFriction2D, SetAnchorPoint), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintFriction2D", "const Vector2& get_anchorPoint() const", asMETHOD(ConstraintFriction2D, GetAnchorPoint), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintFriction2D", "void set_anchor(const Vector2&)", asMETHOD(ConstraintFriction2D, SetAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintFriction2D", "const Vector2& get_anchor() const", asMETHOD(ConstraintFriction2D, GetAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintFriction2D", "void set_maxForce(float)", asMETHOD(ConstraintFriction2D, SetMaxForce), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintFriction2D", "float get_maxForce() const", asMETHOD(ConstraintFriction2D, GetMaxForce), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintFriction2D", "void set_maxTorque(float)", asMETHOD(ConstraintFriction2D, SetMaxTorque), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintFriction2D", "float get_maxTorque() const", asMETHOD(ConstraintFriction2D, GetMaxTorque), asCALL_THISCALL);
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}
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static void RegisterConstraintGear2D(asIScriptEngine* engine)
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{
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RegisterConstraint2D<ConstraintGear2D>(engine, "ConstraintGear2D");
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engine->RegisterObjectMethod("ConstraintGear2D", "void set_ownerConstraint(Constraint2D@+)", asMETHOD(ConstraintGear2D, SetOwnerConstraint), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintGear2D", "Constraint2D@+ get_ownerConstraint() const", asMETHOD(ConstraintGear2D, GetOwnerConstraint), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintGear2D", "void set_otherConstraint(Constraint2D@+)", asMETHOD(ConstraintGear2D, SetOtherConstraint), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintGear2D", "Constraint2D@+ get_otherConstraint() const", asMETHOD(ConstraintGear2D, GetOtherConstraint), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintGear2D", "void set_ratio(float)", asMETHOD(ConstraintGear2D, SetRatio), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintGear2D", "float get_ratio() const", asMETHOD(ConstraintGear2D, GetRatio), asCALL_THISCALL);
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}
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static void RegisterConstraintMotor2D(asIScriptEngine* engine)
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{
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RegisterConstraint2D<ConstraintMotor2D>(engine, "ConstraintMotor2D");
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engine->RegisterObjectMethod("ConstraintMotor2D", "void set_ownerBodyAnchor(const Vector2&)", asMETHOD(ConstraintMotor2D, SetOwnerBodyAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintMotor2D", "const Vector2& get_ownerBodyAnchor() const", asMETHOD(ConstraintMotor2D, GetOwnerBodyAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintMotor2D", "void set_otherBodyAnchor(const Vector2&)", asMETHOD(ConstraintMotor2D, SetOtherBodyAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintMotor2D", "const Vector2& get_otherBodyAnchor() const", asMETHOD(ConstraintMotor2D, GetOtherBodyAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintMotor2D", "void set_maxLength(float)", asMETHOD(ConstraintMotor2D, SetMaxLength), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintMotor2D", "float get_maxLength() const", asMETHOD(ConstraintMotor2D, GetMaxLength), asCALL_THISCALL);
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}
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static void RegisterConstraintMouse2D(asIScriptEngine* engine)
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{
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RegisterConstraint2D<ConstraintMouse2D>(engine, "ConstraintMouse2D");
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engine->RegisterObjectMethod("ConstraintMouse2D", "void set_target(const Vector2&)", asMETHOD(ConstraintMouse2D, SetTarget), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintMouse2D", "const Vector2& get_target() const", asMETHOD(ConstraintMouse2D, GetTarget), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintMouse2D", "void set_maxForce(float)", asMETHOD(ConstraintMouse2D, SetMaxForce), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintMouse2D", "float get_maxForce() const", asMETHOD(ConstraintMouse2D, GetMaxForce), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintMouse2D", "void set_frequencyHz(float)", asMETHOD(ConstraintMouse2D, SetFrequencyHz), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintMouse2D", "float get_frequencyHz() const", asMETHOD(ConstraintMouse2D, GetFrequencyHz), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintMouse2D", "void set_dampingRatio(float)", asMETHOD(ConstraintMouse2D, SetDampingRatio), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintMouse2D", "float get_dampingRatio() const", asMETHOD(ConstraintMouse2D, GetDampingRatio), asCALL_THISCALL);
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}
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static void RegisterConstraintPrismatic2D(asIScriptEngine* engine)
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{
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RegisterConstraint2D<ConstraintPrismatic2D>(engine, "ConstraintPrismatic2D");
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_anchor(const Vector2&)", asMETHOD(ConstraintPrismatic2D, SetAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "const Vector2& get_anchor() const", asMETHOD(ConstraintPrismatic2D, GetAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_axis(const Vector2&)", asMETHOD(ConstraintPrismatic2D, SetAxis), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "const Vector2& get_axis() const", asMETHOD(ConstraintPrismatic2D, GetAxis), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_enableLimit(bool)", asMETHOD(ConstraintPrismatic2D, SetEnableLimit), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "bool get_enableLimit() const", asMETHOD(ConstraintPrismatic2D, GetEnableLimit), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_lowerTranslation(float)", asMETHOD(ConstraintPrismatic2D, SetLowerTranslation), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "float get_lowerTranslation() const", asMETHOD(ConstraintPrismatic2D, GetLowerTranslation), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_upperTranslation(float)", asMETHOD(ConstraintPrismatic2D, SetUpperTranslation), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "float get_upperTranslation() const", asMETHOD(ConstraintPrismatic2D, GetUpperTranslation), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_enableMotor(bool)", asMETHOD(ConstraintPrismatic2D, SetEnableMotor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "bool get_enableMotor() const", asMETHOD(ConstraintPrismatic2D, GetEnableMotor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_maxMotorForce(float)", asMETHOD(ConstraintPrismatic2D, SetMaxMotorForce), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "float get_maxMotorForce() const", asMETHOD(ConstraintPrismatic2D, GetMaxMotorForce), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_motorSpeed(float)", asMETHOD(ConstraintPrismatic2D, SetMotorSpeed), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPrismatic2D", "float get_motorSpeed() const", asMETHOD(ConstraintPrismatic2D, GetMotorSpeed), asCALL_THISCALL);
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}
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static void RegisterConstraintPulley2D(asIScriptEngine* engine)
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{
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RegisterConstraint2D<ConstraintPulley2D>(engine, "ConstraintPulley2D");
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@ -453,7 +515,6 @@ static void RegisterConstraintPulley2D(asIScriptEngine* engine)
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engine->RegisterObjectMethod("ConstraintPulley2D", "const Vector2& get_ownerBodyAnchor() const", asMETHOD(ConstraintPulley2D, GetOwnerBodyAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPulley2D", "void set_otherBodyAnchor(const Vector2&)", asMETHOD(ConstraintPulley2D, SetOtherBodyAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPulley2D", "const Vector2& get_otherBodyAnchor() const", asMETHOD(ConstraintPulley2D, GetOtherBodyAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPulley2D", "void set_ratio(float)", asMETHOD(ConstraintPulley2D, SetRatio), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintPulley2D", "float get_ratio() const", asMETHOD(ConstraintPulley2D, GetRatio), asCALL_THISCALL);
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}
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@ -461,8 +522,8 @@ static void RegisterConstraintPulley2D(asIScriptEngine* engine)
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static void RegisterConstraintRevolute2D(asIScriptEngine* engine)
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{
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RegisterConstraint2D<ConstraintRevolute2D>(engine, "ConstraintRevolute2D");
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engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_anchorPoint(const Vector2&)", asMETHOD(ConstraintRevolute2D, SetAnchorPoint), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintRevolute2D", "const Vector2& get_anchorPoint() const", asMETHOD(ConstraintRevolute2D, GetAnchorPoint), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_anchor(const Vector2&)", asMETHOD(ConstraintRevolute2D, SetAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintRevolute2D", "const Vector2& get_anchor() const", asMETHOD(ConstraintRevolute2D, GetAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_enableLimit(bool)", asMETHOD(ConstraintRevolute2D, SetEnableLimit), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintRevolute2D", "bool get_enableLimit() const", asMETHOD(ConstraintRevolute2D, GetEnableLimit), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_lowerAngle(float)", asMETHOD(ConstraintRevolute2D, SetLowerAngle), asCALL_THISCALL);
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@ -477,6 +538,36 @@ static void RegisterConstraintRevolute2D(asIScriptEngine* engine)
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engine->RegisterObjectMethod("ConstraintRevolute2D", "float get_maxMotorTorque() const", asMETHOD(ConstraintRevolute2D, GetMaxMotorTorque), asCALL_THISCALL);
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}
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static void RegisterConstraintWeld2D(asIScriptEngine* engine)
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{
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RegisterConstraint2D<ConstraintWeld2D>(engine, "ConstraintWeld2D");
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engine->RegisterObjectMethod("ConstraintWeld2D", "void set_anchor(const Vector2&)", asMETHOD(ConstraintWeld2D, SetAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWeld2D", "const Vector2& get_anchor() const", asMETHOD(ConstraintWeld2D, GetAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWeld2D", "void set_frequencyHz(float)", asMETHOD(ConstraintWeld2D, SetFrequencyHz), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWeld2D", "float get_frequencyHz() const", asMETHOD(ConstraintWeld2D, GetFrequencyHz), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWeld2D", "void set_dampingRatio(float)", asMETHOD(ConstraintWeld2D, SetDampingRatio), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWeld2D", "float get_dampingRatio() const", asMETHOD(ConstraintWeld2D, GetDampingRatio), asCALL_THISCALL);
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}
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static void RegisterConstraintWheel2D(asIScriptEngine* engine)
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{
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RegisterConstraint2D<ConstraintWheel2D>(engine, "ConstraintWheel2D");
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engine->RegisterObjectMethod("ConstraintWheel2D", "void set_anchor(const Vector2&)", asMETHOD(ConstraintWheel2D, SetAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWheel2D", "const Vector2& get_anchor() const", asMETHOD(ConstraintWheel2D, GetAnchor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWheel2D", "void set_axis(const Vector2&)", asMETHOD(ConstraintWheel2D, SetAxis), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWheel2D", "const Vector2& get_axis() const", asMETHOD(ConstraintWheel2D, GetAxis), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWheel2D", "void set_enableMotor(bool)", asMETHOD(ConstraintWheel2D, SetEnableMotor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWheel2D", "bool get_enableMotor() const", asMETHOD(ConstraintWheel2D, GetEnableMotor), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWheel2D", "void set_maxMotorTorque(float)", asMETHOD(ConstraintWheel2D, SetMaxMotorTorque), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWheel2D", "float get_maxMotorTorque() const", asMETHOD(ConstraintWheel2D, GetMaxMotorTorque), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWheel2D", "void set_motorSpeed(float)", asMETHOD(ConstraintWheel2D, SetMotorSpeed), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWheel2D", "float get_motorSpeed() const", asMETHOD(ConstraintWheel2D, GetMotorSpeed), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWheel2D", "void set_frequencyHz(float)", asMETHOD(ConstraintWheel2D, SetFrequencyHz), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWheel2D", "float get_frequencyHz() const", asMETHOD(ConstraintWheel2D, GetFrequencyHz), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWheel2D", "void set_dampingRatio(float)", asMETHOD(ConstraintWheel2D, SetDampingRatio), asCALL_THISCALL);
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engine->RegisterObjectMethod("ConstraintWheel2D", "float get_dampingRatio() const", asMETHOD(ConstraintWheel2D, GetDampingRatio), asCALL_THISCALL);
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}
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static void RegisterConstraintRope2D(asIScriptEngine* engine)
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{
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RegisterConstraint2D<ConstraintRope2D>(engine, "ConstraintRope2D");
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@ -512,8 +603,14 @@ void RegisterUrho2DAPI(asIScriptEngine* engine)
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RegisterConstraint2D(engine);
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RegisterConstraintDistance2D(engine);
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RegisterConstraintFriction2D(engine);
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RegisterConstraintGear2D(engine);
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RegisterConstraintMotor2D(engine);
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RegisterConstraintMouse2D(engine);
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RegisterConstraintPrismatic2D(engine);
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RegisterConstraintPulley2D(engine);
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RegisterConstraintRevolute2D(engine);
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RegisterConstraintWeld2D(engine);
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RegisterConstraintWheel2D(engine);
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RegisterConstraintRope2D(engine);
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}
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