Lasse Öörni
7ec5ec4f6e
Added FileWatcher class (for now Windows only) & live resource reloading.
2012-02-22 21:27:16 +00:00
Lasse Öörni
0cc1219607
Added note on selecting 32-bit architecture with Xcode.
2012-01-08 22:17:49 +00:00
Lasse Öörni
d34a73bfb9
Added full deferred rendering in addition to light pre-pass.
...
Added missing vertex colored light pre-pass material shader permutation.
2011-12-31 14:20:29 +00:00
Lasse Öörni
ccbfe5babc
Further documentation fixes.
2011-12-28 15:10:46 +00:00
Lasse Öörni
a1c70a3476
Added bloom post-process effect.
...
Added global shader parameters to PostProcess.
Added possibility to specify texture units by number instead of name in materials and postprocesses.
2011-12-28 01:43:48 +00:00
Lasse Öörni
5c27c0f69f
Changed to use pugixml instead of TinyXML.
...
Changed the XMLElement::RemoveChild() interface.
Removed the restriction that XML documents can only be saved to files.
Cleaned up CMakeLists files.
2011-12-23 21:46:49 +00:00
Lasse Öörni
6845f056a5
Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically.
...
Fixed crash in ParticleEmitter.
Fixed network client trying to load scene file directly instead of going through the resource system.
Fixed AnimatedModel to create bones manually if they are missing after a scene or object load.
Changed TestScene & TestSceneOld to write the scene into the Scenes subdirectory.
2011-12-22 21:18:39 +00:00
Lasse Öörni
a341b9ea4f
Cleaned up Menu code.
...
Added Node::Clone().
2011-12-18 17:45:11 +00:00
Lasse Öörni
35c21f06d7
Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably.
2011-12-13 22:22:46 +00:00
Lasse Öörni
9e4a9362cb
Node::SetParent() retains the world transform.
...
Added GetDerivedComponent() to Node.
Added SetWorldPosition() and related functions to Node.
Added unparent command (Ctrl+U) to the editor.
2011-12-12 22:12:05 +00:00
Lasse Öörni
f564e2bc83
Documentation update.
2011-12-09 21:19:39 +00:00
Lasse Öörni
f953254296
Renamed "edgefilter" command line parameter to "fxaa" for less typing.
2011-12-08 23:31:47 +00:00
Lasse Öörni
b2fae0ccb4
Added FXAA edge filter.
...
Updated readme for upcoming release.
2011-12-08 23:19:04 +00:00
Lasse Öörni
b9ffb1fc2d
Documentation tweaks.
2011-12-06 22:07:32 +00:00
Lasse Öörni
fefa7bf6cd
Initial light pre-pass rendering. Lighting not rendered yet.
2011-12-01 23:57:16 +00:00
Lasse Öörni
50284fe9b6
Added extra keys to LightTest.
2011-11-29 23:53:12 +00:00
Lasse Öörni
abf00cafa9
Merged pixel shader uniforms.
...
Script code cleanup.
Added LightTest script.
2011-11-29 23:15:34 +00:00
Lasse Öörni
9a080ee900
Cleaned up comments. Removed Object::CreateObject() as unnecessary.
2011-11-28 19:00:28 +00:00
Lasse Öörni
0be96b3fca
Updated documents.
2011-11-28 18:05:15 +00:00
Lasse Öörni
471d3ec5ff
Added libcpuid for improved CPU detection.
...
Added separate functions for querying logical & physical CPU count.
2011-11-27 17:45:03 +00:00
Lasse Öörni
d470af37cb
Added command line option to disable worker threads.
2011-11-04 08:44:54 +00:00
Lasse Öörni
35e58c42f9
Added select/deselect all in the editor.
2011-10-23 16:28:28 +00:00
Lasse Öörni
4f9f83eaab
Made the move mode arrows smaller to match the scaling mode axes.
...
Corrected documentation about fallback mode shadow filtering.
2011-10-21 20:05:57 +00:00
Lasse Öörni
7be9585861
Fixed erroneous use of local axis movement when more than one node selected.
...
Split the extra (custom) rendering pass into prealpha and postalpha.
2011-10-17 20:59:13 +00:00
Lasse Öörni
a436badf8f
More documentation updates.
2011-10-14 18:43:17 +00:00
Lasse Öörni
4dd0c17651
Editor multi-edit & multi-delete.
...
Reversed node selection logic: select nodes by default, and components when Shift is held down. This is to avoid mistakenly deleting components and leaving nodes intact when intending to do a node multi-delete.
2011-10-12 22:15:38 +00:00
Lasse Öörni
58843be1fa
Initial multiselection in the editor.
2011-10-12 13:17:04 +00:00
Lasse Öörni
407ffc684b
Do not close the scene hierarchy or node/component edit window with ESC.
2011-10-09 17:43:59 +00:00
Lasse Öörni
d9524b79ad
Added light & zone picking to editor.
2011-10-09 17:17:09 +00:00
Lasse Öörni
a9c5641371
Return to xGxR encoded normal maps and separate specular maps.
...
Instead of double buffered VBOs, avoid glMapBuffer & glUnmapBuffer in "discard" mode and use a CPU-side buffer instead.
Reduce UI & DebugRenderer vertex buffer size if grossly too large.
Updated documentation. Suggest AMD's Compressonator utility for normal map processing.
2011-10-07 21:30:02 +00:00
Lasse Öörni
7d96303e39
Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders.
2011-10-02 11:17:45 +00:00
Lasse Öörni
80a6948b22
Large rendering architecture refactoring.
...
Optimized shaders to do more work in the vertex shader.
Deferred rendering removed, at least for now.
Switched to RGB normal maps, with specular intensity in the alpha channel. Removed NormalMapTool.
Optimization of light influence on objects by stencil masking.
Split shadowed lights are now rendered in one pass. A virtual shadow depth cube texture is used for point lights.
Refactored shadow map allocation. Allow to use lower resolution shadow maps than quarter size.
Added the Polyhedron math object, used for improved shadow map focusing.
Reversed the convention for the plane intercept parameter.
Math-related code cleanup.
2011-09-26 21:56:31 +00:00
Lasse Öörni
fe495f6bcc
Added deferred fallback mode, which renders the G-buffer in 2 passes.
...
Made the OpenGL extensions mandatory to unify expected functionality with Direct3D9 mode.
2011-09-10 19:28:59 +00:00
Lasse Öörni
d6a3f89393
Added low-quality (1-sample) shadow filtering option.
...
Refactored fallback shaders so that they are compiled as variations into the SM2 directory.
2011-09-09 20:41:56 +00:00
Lasse Öörni
514ef8966d
Fixed OpenGL path.
...
Documentation update.
2011-09-09 07:51:13 +00:00
Lasse Öörni
292ebed51f
Added initial fallback mode (no MRT, no hardware shadows.)
2011-09-08 23:12:48 +00:00
Lasse Öörni
a89cb22161
Replaced edge filtering with temporal antialiasing with ghosting prevention.
2011-09-01 07:19:32 +00:00
Lasse Öörni
40c8306691
Added triple buffering option. On OpenGL it is a no-op.
...
Removed the pass HashMap from Technique. Now it is just a static array.
2011-08-29 17:45:48 +00:00
Lasse Öörni
f0ecda9785
Fixed numerical stability in Quaternion matrix constructor.
...
Fixed spotlight wrong size in deferred rendering.
Removed "first light" optimization pass due to buggy interactions with alpha blending.
Fixed morphWeights property naming on AnimatedModel.
Fixed missing shader combinations.
Ported the GraphicsTest example from Urho3D 1.0.
2011-08-24 03:52:41 +00:00
Lasse Öörni
0298cd3e00
Removed assumptions of root node's identity transform.
...
Re-added the root node transform attributes so they can be edited, though this is not recommended.
Fixed needless creation of almost similar collision meshes caused by floating point inaccuracy.
Fixed bug where parenting a node back to the root node would not be replicated correctly on the network.
2011-08-22 07:05:19 +00:00
Lasse Öörni
d39446c592
Fixed menu item name.
...
Added editor instructions.
2011-08-21 23:59:49 +00:00
Lasse Öörni
d0ab5fb7d6
Disabled shader branching from lighting calculations as on some GPUs it has a dramatic negative performance impact.
...
Added -noflush command line option to disable GPU command queue flushing before rendering.
2011-08-20 14:12:16 +00:00
Lasse Öörni
700520f320
Further comments and code cleanup.
2011-08-14 09:28:40 +00:00
Lasse Öörni
abe05c6a53
MinGW is no longer officially supported.
...
Documentation update.
2011-07-29 15:46:47 +00:00
Lasse Öörni
7b254df85d
Added simple distance-based interest management for networking.
2011-07-29 12:24:22 +00:00
Lasse Öörni
4d0e922e3f
Added common script code for parsing network-related command line arguments.
2011-07-26 15:29:33 +00:00
Lasse Öörni
71603ae52e
Initial kNet-based networking implementation.
...
Renamed SharedPtr::Ptr() to RawPtr() to avoid conflicts with kNet's Ptr macro.
Added chat test program.
2011-07-13 23:32:57 +00:00
Lasse Öörni
af2b4311dc
Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript.
2011-07-12 09:08:17 +00:00
Lasse Öörni
4d5b7fa05a
Fixed newline character being returned from GetConsoleInput() on Unix.
...
Comments & documentation fixes.
2011-07-10 22:18:50 +00:00
Lasse Öörni
16aeec5c32
Re-enabled sound latency adjustment.
...
Removed support for 8-bit sound output.
2011-06-25 10:50:58 +00:00
Lasse Öörni
0d29d818ad
Moved from SDL to GLFW & PortAudio.
2011-06-24 23:20:09 +00:00
Lasse Öörni
270ba840b3
Documentation update.
2011-06-21 21:37:46 +00:00
Lasse Öörni
af01853960
Fixed erroneous char input suppression in the example scripts.
...
If only vsync changes on OpenGL, do not recreate the context.
Documentation update.
2011-06-20 22:17:29 +00:00
Lasse Öörni
d55d29612c
Documentation update.
2011-06-19 23:13:11 +00:00
Lasse Öörni
6cdddcb0f6
Documentation updates.
2011-06-19 11:45:11 +00:00
Lasse Öörni
432f57b4b0
Use SDL 1.3 in OpenGL mode.
...
Removed system fonts directory feature because of being platform-specific.
Added the Anonymous Pro fixed width font.
2011-06-18 18:33:29 +00:00
Lasse Öörni
83bf3d1464
Switched to NVIDIA FXAA II based edge filter.
2011-06-15 13:33:16 +00:00
Lasse Öörni
87f9bbd846
Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move.
...
Fixed infinite loop in HashMap copy.
2011-06-14 21:10:27 +00:00
Lasse Öörni
9c9643508c
Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower.
...
Removed light prepass rendering support, as it has implementation difficulties under OpenGL and is often unsatisfactory in performance and specular lighting quality.
Removed the shader subdirectories.
Added option to specify whether single-channel images are to be interpreted as luminance or alpha, when loading into a texture.
2011-06-12 23:38:54 +00:00
Lasse Öörni
5f4b56103f
Refactored ShaderCompiler to use D3DXCompileShader() instead of invoking fxc.exe.
2011-05-21 21:04:24 +00:00
Lasse Öörni
3abd7eee88
Reverted previous commit due to bugs and performance loss.
...
Removed the deprecated Physics subdirectory from ResourceCache directory heuristic.
Updated documentation.
2011-05-20 23:17:10 +00:00
Lasse Öörni
516b532a8f
Refactored StringUtils as member functions of String & the classes to be converted.
2011-05-19 22:22:50 +00:00
Lasse Öörni
62c9aa3d9c
Added local node & component ID's in preparation to networking.
...
Split rendering documentation on several pages.
2011-05-10 21:09:03 +00:00
Lasse Öörni
97d698e922
Code cleanup.
...
Minor documentation update.
2011-05-09 16:10:45 +00:00
Lasse Öörni
37f696be12
Added rest of the reference documentation.
2011-05-08 17:24:13 +00:00
Lasse Öörni
020232744a
Even more documentation.
2011-05-08 12:20:22 +00:00
Lasse Öörni
9a5cbb6016
More documentation.
...
Tweaked NinjaSnowWar difficulty.
Moved CreateObject from Object to Context.
Made EventHandler & AnimationState RefCounted to simplify memory management.
2011-05-07 22:44:40 +00:00
Lasse Öörni
6098409700
Upgraded to ENet 1.3.1.
...
Disabled buffer security checks for smaller executable size.
Removed deprecated ODE files.
2011-05-07 16:25:25 +00:00
Lasse Öörni
dbebed33c4
Fixed bug with setting only the minimum Text width when the text changes.
2011-05-04 21:51:28 +00:00
Lasse Öörni
ee9b6232c1
Added readme for the BlueHighway font.
2011-05-04 11:17:26 +00:00
Lasse Öörni
2a986cf8e3
Quickstart wording tweaks.
2011-05-04 07:14:49 +00:00
Lasse Öörni
a7a458b3a9
Script API registration cleanup: asMETHODPR changed to asMETHOD where possible.
...
Added Remove() to Component & Node & UIElement; before it was script-only.
Renamed FrameUpdate back to FrameInfo.
Documentation update.
2011-05-04 07:05:26 +00:00
Lasse Öörni
2a6c10874c
Documentation structure and Getting Started-documentation.
...
Fixed deletion of object, if no shared pointer to it existed previously, and it sent an event.
Fixed threading issue with objects' static type names. Now they are defined inside OBJECTTYPESTATIC macro as well.
Fixed Engine crash when running without the script system.
2011-05-03 23:17:15 +00:00