urhobot
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f861a10a61
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GH Actions: Bump copyright to 2021.
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2021-07-17 16:43:46 +00:00 |
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urho3d-travis-ci
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1151b8a2d6
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Travis CI: bump copyright to 2020.
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2020-01-05 06:21:40 +00:00 |
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urho3d-travis-ci
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a476f0c401
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Travis CI: bump copyright to 2019.
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2019-01-12 01:00:16 +00:00 |
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urho3d-travis-ci
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70049ba582
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Travis CI: bump copyright to 2018.
[cache clear]
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2018-01-01 05:35:37 +00:00 |
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Yao Wei Tjong 姚伟忠
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d6eb307e34
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Clang-Tidy - google-explicit-constructor.
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2017-12-31 13:48:28 +08:00 |
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Yao Wei Tjong 姚伟忠
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5e89e566e6
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Clang-Tidy - modernize-use-override.
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2017-12-31 12:11:09 +08:00 |
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Eugene Kozlov
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59391f9523
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Source/Tools and Source/Samples automatic upgrade: override, typedef to using, 0 to nullptr.
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2017-08-29 11:40:46 +03:00 |
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Eugene Kozlov
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f84e9d1392
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Add streaming mode to C++ samples 15_Navigation and 39_CrowdNavigation . Fix using outdated navigation mesh data for streaming.
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2017-08-08 01:34:57 +03:00 |
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urho3d-travis-ci
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ee054a1507
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Travis CI: bump copyright to 2017.
[ccache clear]
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2017-01-01 13:01:31 +00:00 |
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urho3d-travis-ci
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c4f6f315ff
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Travis CI: bump copyright to 2016.
[ccache clear]
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2016-01-26 13:55:03 +00:00 |
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Ivan K
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f02cd63437
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OBJECT -> URHO3D_OBJECT
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2015-10-21 11:12:45 +04:00 |
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aster2013
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6bd1d77634
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Add baseTypeName argument to OBJECT macro.
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2015-10-11 22:17:55 +08:00 |
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Lasse Öörni
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bb2ebf7568
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Bump copyright to 2015.
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2015-01-31 21:03:53 +02:00 |
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Yao Wei Tjong 姚伟忠
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125000454c
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Refactor samples to use patched screen joystick layout. Closes #321.
Enhance screen joystick to also support mouse button binding. It can be used in combination with key binding, e.g. to bind SHIFT+LMB.
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2014-04-22 01:12:46 +08:00 |
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Yao Wei Tjong 姚伟忠
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ec25e56046
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Refactor Samples to support yaw and pitch by touch on mobile platform.
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2014-04-17 01:56:59 +08:00 |
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Lasse Öörni
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2af8244543
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Convert the Navigation sample to move the Jack character from current position to new target. Shift + LMB to teleport.
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2014-02-01 01:04:50 +02:00 |
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Mike3D
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188dddf601
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Update Navigation.h
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2014-01-31 16:39:49 +01:00 |
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Lasse Öörni
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7a55a43725
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Tidied up the sample descriptions.
Exposed UIElement::SetVar() and GetVar() to Lua script.
Modified the Lua Sprites sample to use custom vars inside UIElement.
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2013-09-20 07:30:07 +00:00 |
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Wei Tjong Yao
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205fffb4ad
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Refactored Sample.h to use class forward for Sprite class. Fixed the alignment of the forward classes to be inlined with convention used by other codes in Urho3D. Added the generated LuaScript wiki into SVN.
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2013-09-12 05:44:23 +00:00 |
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Lasse Öörni
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04b00263b0
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Moved CharacterDemo to the samples.
Use forward declarations in the samples.
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2013-08-27 21:45:43 +00:00 |
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Lasse Öörni
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796d8871b9
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Sample code cleanup.
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2013-08-26 07:41:02 +00:00 |
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Lasse Öörni
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cfb11454b4
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Refactored raycast code in the Decals & Navigation samples.
Added adding & removing obstacles in the Navigation sample.
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2013-08-25 20:50:04 +00:00 |
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Lasse Öörni
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829bd2a221
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Clean up some comments.
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2013-08-25 18:52:02 +00:00 |
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Lasse Öörni
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fc1c2e6f13
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Initial Navigation sample.
Added overload of NavigationMesh::DrawDebugGeometry() that finds the DebugRenderer component from the root scene node automatically.
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2013-08-25 18:47:48 +00:00 |
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