Yao Wei Tjong 姚伟忠
bf9629144a
Suppress C++11 warning on a compiler define.
2017-12-16 08:12:35 +08:00
Yao Wei Tjong 姚伟忠
bb59c16cac
Merge commit 'd7560271d1699c7dc6762ca26a70f8f366491ad5' into master.
2016-03-23 16:18:31 +08:00
Yao Wei Tjong 姚伟忠
b36135489f
Merge commit '643fa4aad86bba3567b3b7441e36c2cbd438d79c' into master
2016-01-13 01:21:26 +08:00
Yao Wei Tjong 姚伟忠
d01bdbf2df
Merge commit '68be709e44b87216b5c41a626571d8a8f44938e9' as 'Source/ThirdParty/LuaJIT'
2016-01-08 18:14:37 +08:00
Yao Wei Tjong 姚伟忠
7d65d52455
Remove LuaJIT subdirectory. It will be added back as subtree.
2016-01-08 18:13:52 +08:00
Yao Wei Tjong 姚伟忠
20edf417ce
Fix LuaJIT search path which was broken after v2.0.3 update.
2014-03-27 14:09:40 +08:00
Yao Wei Tjong 姚伟忠
bceb1a9c61
Updated to LuaJIT 2.0.3. Closes #266 .
2014-03-19 19:57:18 +08:00
Yao Wei Tjong 姚伟忠
c5fe4a5698
Fix LuaJIT build script to add dependency files for luajit executable.
...
The luajit executable should now be able to generate Lua bytecode files in Bin/ directory under the project root directory or in any directory when Urho3D SDK is installed in the filesystem.
2014-02-08 00:36:07 +08:00
Aster Jian
a570bb8ad6
Add LuaJIT support in LuaScript module, please use ENABLE_LUA_JIT to enable it, just test on Windows.
2013-09-29 14:38:03 +00:00