Lasse Öörni
|
a1d1f08190
|
Split uniforms into constant buffers on D3D11.
|
2015-02-28 21:09:41 +02:00 |
|
Lasse Öörni
|
88080dad31
|
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
|
2015-02-21 20:53:12 +02:00 |
|
Lasse Öörni
|
56f64c60b9
|
Texture unit refactoring. On desktop ensure continuous range of 8 material texture units, while mobile has 5. Material can define a volume (3D) texture in the volume unit (desktop only.)
|
2015-02-15 15:33:16 +02:00 |
|
Lasse Öörni
|
6be3b14855
|
Merge branch 'master' into render-refactor
|
2015-02-15 12:59:09 +02:00 |
|
Lasse Öörni
|
3f2f88441d
|
Enable cascaded shadows on Emscripten.
|
2015-02-14 23:30:22 +02:00 |
|
Chris Friesen
|
57eeeb84b1
|
Fix terrain shader in chrome by explicitly setting precision
|
2015-02-13 21:31:59 +08:00 |
|
Lasse Öörni
|
b96f47db61
|
Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering.
|
2015-02-12 00:05:32 +02:00 |
|
aster2013
|
392efab9d7
|
Change GetIntensity, make it same to Color::Luma().[ci skip]
|
2015-02-04 13:26:41 +08:00 |
|
Yao Wei Tjong 姚伟忠
|
05a8b79fd2
|
Rename "Bin" subdir to "bin".
|
2015-01-18 21:31:13 +08:00 |
|