aster2013
4807ed7d37
Add Spriter animation Lua binding and sample.
2014-06-01 14:30:46 +08:00
aster2013
22d6ede8e6
Add spriter animation AS binding and sample.
2014-06-01 14:02:27 +08:00
aster2013
eee68aaf3c
Add XAnimationSprite icon and XAnimationSet picker in editor.[ci skip]
2014-06-01 13:29:25 +08:00
aster2013
002292d01f
Make XAnimatedSprite2D derived from Drawable, export attributes.
2014-06-01 13:27:00 +08:00
Lasse Öörni
e079878e40
Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation.
2014-06-01 02:33:19 +03:00
AGreatFish
bcd873d385
Completely remove Gather4 from GLSL shader, fix conflicting tags
2014-06-01 00:03:23 +02:00
Lasse Öörni
44795ea9c0
Change __ to _ in the FXAA3 shader, as __ is reserved for GL internal use.
2014-05-31 23:30:44 +03:00
Lasse Öörni
f2e6e86a1d
Rename EdgeFilter shader to FXAA2. Rename FXAA shader to FXAA3. Clean up FXAA3 GLSL code and port to HLSL.
2014-05-31 23:24:31 +03:00
Lasse Öörni
4d37bca7d3
Merge remote-tracking branch 'remotes/agreatfish/FXAA'
2014-05-31 21:11:41 +03:00
aster2013
07f5c97854
Fixed text format.[ci skip]
2014-06-01 00:01:37 +08:00
aster2013
6cea8b84f5
Add spriter animation sample in C++.
2014-05-31 23:58:48 +08:00
aster2013
587fca67f9
Add XAnimatedSprite2D class.[ci skip]
2014-05-31 23:49:30 +08:00
AGreatFish
c55a637384
Added FXAA 3.11 GLSL Shader
...
Please review the shader because I am rather new to this.
(This is the first time I actually "developed" something in GLSL.)
It should work on older GPUs now, but I wasn't able to test it on one,
so I can't guarantee it will actually work.
2014-05-31 17:19:58 +02:00
aster2013
928556918d
Add animation set class. [ci skip]
2014-05-31 23:07:41 +08:00
aster2013
0f46863498
Add XAnimation2D class. name is temporary, I will name it to Animation2D laster. [ci skip]
2014-05-31 22:47:55 +08:00
aster2013
1515e41e4c
Add spriter animation, imp download from https://github.com/treefortress/SpriterAS . [ci skip]
2014-05-31 22:28:14 +08:00
Amadeus
2014f5ee1a
Fix incorrect use of PODVector in ValueAnimation, maybe related to #361
2014-05-31 13:47:42 +02:00
Lasse Öörni
5790875b23
Removed unnecessary construction of a SharedPtr object.
2014-05-30 20:04:06 +03:00
urho3d-travis-ci
5c71b28244
Travis CI: API documentation update at 2014-05-30 13:44:01 UTC.
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[ci package]
2014-05-30 13:44:01 +00:00
Lasse Öörni
766a08060d
Clean up ParticleEmitter API. Removed resetPeriod option from SetEmitting(), instead the period is always reset if the state changes. Added separate RemoveAllParticles(), ResetEmissionTimer() & Reset() functions.
2014-05-30 16:20:30 +03:00
Aster@中国上海
5ae71ba270
Fix user type attribute setting bug. Thanks Mike.
2014-05-30 11:24:01 +08:00
urho3d-travis-ci
319f996c5f
Travis CI: API documentation update at 2014-05-28 06:18:37 UTC.
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[ci package]
2014-05-28 06:18:37 +00:00
Lasse Öörni
fa5ce00ff5
Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua.
2014-05-28 02:37:14 +03:00
Lasse Öörni
2056be0bde
Fix typos in comments.
2014-05-27 19:40:46 +03:00
Lasse Öörni
1c3302757c
Clean up shader compiler error string on shader live reload to allow recovery. Closes #363 .
2014-05-27 00:21:16 +03:00
Lasse Öörni
f3b6a718f7
Merge remote-tracking branch 'remotes/mike3d/master'
2014-05-26 23:27:09 +03:00
Lasse Öörni
a7f9747376
Fix compressed sound resourceref not being serialized.
2014-05-26 23:18:08 +03:00
Mike3D
c04bceb490
Update CMakeLists.txt
2014-05-24 07:22:43 +02:00
Yao Wei Tjong 姚伟忠
a690e6b2f4
Attempt to fix the bullet numbering issue in GitHub pages.
...
The numbering is fine locally for some reason. [ci skip]
2014-05-24 12:59:01 +08:00
urho3d-travis-ci
165fed63ef
Travis CI: API documentation update at 2014-05-24 04:37:11 UTC.
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[ci package]
2014-05-24 04:37:11 +00:00
Yao Wei Tjong 姚伟忠
96295b4923
Ensure the application logs are created in a writeable location.
...
- Add a new function to get application preferences directory and expose it to scripting.
- Change Editor to save/load configuration file from the application preferences directory.
- Standardized the location of log files generated by Urho3DPlayer and samples. Ensure it is created in a user writeable location to prevent application locked up during closing.
2014-05-24 12:16:18 +08:00
Yao Wei Tjong 姚伟忠
cf654822c4
Add initial support for CodeBlocks IDE. [ci skip]
2014-05-24 09:41:31 +08:00
Mike3D
bba58e1287
New Urho2D sample demonstrating constraints.
...
Thanks to Aster for his help.
2014-05-23 21:17:45 +02:00
Lasse Öörni
0a4f813389
Verify the number of contact points in manifold in case collision event processing changes the physics world. Closes #358 .
2014-05-21 13:44:21 +03:00
Lasse Öörni
17dcffb095
Merge pull request #357 from Mike3D/master
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Fixed typo
2014-05-19 15:06:01 +03:00
Mike3D
0801c18e34
Fixed typo
2014-05-19 13:56:23 +02:00
Lasse Öörni
a089b95d16
Minor documentation wording tweaks.
2014-05-19 10:54:13 +03:00
Mike3D
557f85461e
Improved Urho2D and gesture documentation.
2014-05-18 11:43:08 +02:00
Yao Wei Tjong 姚伟忠
2de4129fec
Prevent losing focus in modal window due to a click on emptiness.
2014-05-17 23:37:58 +08:00
Yao Wei Tjong 姚伟忠
e4ba7fe32f
Prevent editor view change when there is a modal window.
2014-05-17 23:35:20 +08:00
urho3d-travis-ci
84f69e391e
Travis CI: API documentation update at 2014-05-16 19:26:01 UTC.
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[ci package]
2014-05-16 19:26:01 +00:00
Lasse Öörni
24923bbc9c
Expose CustomGeometry component to Lua. Closes #353 .
2014-05-16 22:02:32 +03:00
Lasse Öörni
dd5f1dbcc3
Set Sprite2D's texture name before loading so that the texture is able to load a parameters file, if it exsists.
2014-05-16 15:20:50 +03:00
Lasse Öörni
21eb3d8bc9
Add Android accelerometer value clamping. Closes #350 .
2014-05-16 11:48:59 +03:00
Yao Wei Tjong 姚伟忠
df65a54948
Fix missing brace in the build script.
2014-05-16 13:25:09 +08:00
Yao Wei Tjong 姚伟忠
c1b506ee54
Clean up build scripts to avoid code duplication.
2014-05-16 13:12:52 +08:00
Yao Wei Tjong 姚伟忠
d92eaf2f5d
Tag the change in SDL source code.
2014-05-16 12:44:15 +08:00
Lasse Öörni
c4b337d6b2
Removed outdated documentation on material shader parameters. Added a partial list of engine inbuilt shader uniforms.
2014-05-15 17:07:02 +03:00
Lasse Öörni
5f86463bb1
Added addalpha techniques for particle effects, where the texture or vertex color alpha should modulate the addition strength. Closes #349 .
2014-05-15 16:34:23 +03:00
Lasse Öörni
7eef4edcb7
Fix swapped accelerometer axes in 180 degree device rotation. Thanks to Mike3D. Closes #348 .
2014-05-15 16:34:23 +03:00