Lasse Öörni
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4e836e574f
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Migrated to AngelScript 2.26.1 WIP.
Octree code cleanup.
Added nullchecks to RigidBody in case Bullet callbacks are fired when the body's scene node has been destroyed.
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2013-02-20 11:16:27 +00:00 |
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Lasse Öörni
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8d68690cf4
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Applied documentation patch from weitjong.
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2013-02-19 14:16:22 +00:00 |
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Lasse Öörni
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4f948028e4
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Fixed bounding box center & halfsize not being updated in Octree::Resize().
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2013-02-19 14:05:15 +00:00 |
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Lasse Öörni
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3002776ea4
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Fixed incorrect octree insertion of drawables in some cases (eg. large terrain.)
Added ToString() to BoundingBox.
Removed unnecessary defined_ variable from Frustum.
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2013-02-19 13:55:17 +00:00 |
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Lasse Öörni
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fbe4591414
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Fixed missing range expansion from unpacked normal maps.
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2013-02-14 20:03:26 +00:00 |
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Lasse Öörni
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14fa3b3d6e
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Added SavePNG() function to Image.
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2013-02-09 23:16:13 +00:00 |
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Lasse Öörni
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92eb073cb7
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Applied cmake patch from weitjong.
Renamed finalize_exe and finalize_lib cmake macros to setup_executable & setup_library, as they already do much more than finalization.
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2013-02-07 09:46:23 +00:00 |
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Lasse Öörni
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e6410af3cd
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Reverted unused variable optimization due to iOS compile error.
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2013-02-03 22:17:20 +00:00 |
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Lasse Öörni
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cdc9226b34
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Fixed GCC build on OS X.
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2013-02-03 21:57:42 +00:00 |
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Lasse Öörni
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3dc3c836a6
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Applied patch from weitjong, which improves OSX/iOS build, and removes dead code.
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2013-02-03 21:31:24 +00:00 |
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Lasse Öörni
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d867b3da2e
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Fixed error in documentation.
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2013-02-03 13:22:43 +00:00 |
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Lasse Öörni
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aa1c2b8605
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Added warning for creating any of the physics components into the root scene node, as that is unsupported and may not eg. reload properly.
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2013-02-01 17:23:37 +00:00 |
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Lasse Öörni
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193735e090
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Reverted the enum optimization from Serializable.
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2013-02-01 15:44:47 +00:00 |
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Lasse Öörni
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9d82a32c9e
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Added constraint & collision shape type "none" as default value to avoid unnecessary creation of shapes on scene load, before proper attribute values are deserialized. Do not create shape/constraint in OnNodeSet(), as the type is always "none" at that time.
Reactivate a rigid body when any constraint is removed from it.
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2013-02-01 13:37:31 +00:00 |
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Lasse Öörni
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26f23adb14
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Applied UI patch from primitivewaste.
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2013-01-30 13:52:51 +00:00 |
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Lasse Öörni
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e4d3046a50
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Removed unused function from Octant.
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2013-01-30 00:35:43 +00:00 |
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Lasse Öörni
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2d69778c48
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Fixed GCC build.
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2013-01-29 16:16:07 +00:00 |
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Lasse Öörni
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115a81c75a
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Fixed incorrect weak pointer manipulation (Drawable's cached Zone) from worker threads, which caused a memory leak.
Tidied up SharedPtr/WeakPtr code.
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2013-01-29 12:47:53 +00:00 |
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Lasse Öörni
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feff1fdbe7
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Added 100 ms sleep to the OS X FileWatcher thread loop to avoid framerate stutter.
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2013-01-29 00:01:28 +00:00 |
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Lasse Öörni
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ffa3e29498
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Applied OS X FileWatcher patch from weitjong.
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2013-01-28 23:36:29 +00:00 |
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Lasse Öörni
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ca00942105
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Applied SDL memory leak patch from Magic.Lixin.
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2013-01-27 21:42:20 +00:00 |
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Lasse Öörni
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10ea47c258
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Added note about the performance cost of subsystem lookup in Engine.
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2013-01-24 14:24:41 +00:00 |
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Lasse Öörni
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eeacbe62ca
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Fixed the C++ quickstart example in the docs.
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2013-01-24 14:08:33 +00:00 |
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Lasse Öörni
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ed272d2aa7
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Fixed sphere particle emitter always having zero radius.
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2013-01-16 14:26:01 +00:00 |
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Lasse Öörni
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fcd9e37b61
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Updated version history.
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2013-01-13 22:44:51 +00:00 |
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Lasse Öörni
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ad174b967d
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Reverted setting the focus on SDL touch events, as it caused mouse and touch to 'fight' over UI elements on OS X.
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2013-01-13 22:32:57 +00:00 |
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Lasse Öörni
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d4b8cf4444
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Applied Android clock fix from kNet master branch.
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2013-01-13 20:26:05 +00:00 |
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Lasse Öörni
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bdb392f195
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Fixed exception spam in headless NinjaSnowWar server.
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2013-01-13 20:17:14 +00:00 |
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Lasse Öörni
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f5e2be65c1
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Added note about the ElapsedTime built-in shader parameter to documentation.
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2013-01-13 20:06:21 +00:00 |
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Lasse Öörni
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b51fd39bcc
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Applied CustomGeometry script API patch from weitjong.
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2013-01-13 12:16:41 +00:00 |
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Lasse Öörni
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570c48c5cf
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Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps.
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2013-01-09 11:00:43 +00:00 |
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Lasse Öörni
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0891aa62dc
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Applied DebugHud app stats patch from weitjong.
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2013-01-08 07:59:55 +00:00 |
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Lasse Öörni
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9655a03688
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Fixed WorkQueue comments.
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2013-01-07 20:04:21 +00:00 |
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Lasse Öörni
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945085d975
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Allow threaded work items with varying priorities. Default is immediate (maximum) priority as used by Octree & View. Optionally send events when threaded work items complete.
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2013-01-07 19:54:30 +00:00 |
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Lasse Öörni
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1590c2683b
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Formatting.
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2013-01-07 09:39:16 +00:00 |
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Lasse Öörni
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61b568399c
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Fixed missing CMake include.
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2013-01-07 09:34:36 +00:00 |
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Lasse Öörni
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55681dc55a
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Applied patch from weitjong.
Applied XAddDisplay signature detection from official SDL.
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2013-01-07 09:20:35 +00:00 |
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Lasse Öörni
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1ebe4deabd
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Load shaders per pass when first needed, not to every pass at once.
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2013-01-06 15:57:25 +00:00 |
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Lasse Öörni
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ac8b85a3e9
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Fixed LightTest.
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2013-01-06 11:13:30 +00:00 |
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Lasse Öörni
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253ffa5c4e
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If editor is loaded without SM3 support, do not automatically save the disabled instancing setting into config, but retain the value that was loaded.
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2013-01-05 19:50:18 +00:00 |
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Lasse Öörni
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57fd5a36a4
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Fixed back-to-front sort mode not working in scene passes.
Added skinned, instanced & billboard VS variations to the Basic shader.
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2013-01-05 14:22:28 +00:00 |
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Lasse Öörni
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c8b2b220a6
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Fixed wrong signature in UIElement::RemoveChild() exposed to script API.
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2013-01-05 11:53:14 +00:00 |
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Lasse Öörni
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1d745f9951
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Moved script application reload inside Urho3D.cpp to avoid issues with unwanted application script startup.
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2013-01-05 11:26:02 +00:00 |
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Lasse Öörni
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53adf6fc5b
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Expose UnsubscribeFromAllEventsExcept() to script.
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2013-01-04 20:06:12 +00:00 |
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Lasse Öörni
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2c96dff225
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Execute procedural Start() & Stop() functions automatically when a ScriptFile is loaded and unloaded. This allows live-reload of a whole script application.
Do not recreate Console & DebugHud if they already exist.
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2013-01-04 19:24:43 +00:00 |
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Lasse Öörni
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b065e938a0
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Fixed Direct3D shader runtime compiling when path has spaces.
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2013-01-04 16:13:45 +00:00 |
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Lasse Öörni
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b449032071
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Applied ScriptInstance hot reload patch from Magic.Lixin, slightly modified.
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2013-01-04 14:46:44 +00:00 |
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Lasse Öörni
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926a06d1af
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Applied Node::GetChildrenWithComponent() patch from weitjong.
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2013-01-04 14:06:01 +00:00 |
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Lasse Öörni
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9d759300fe
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Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed.
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2013-01-02 23:38:39 +00:00 |
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Lasse Öörni
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42598f54ce
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Fixed missing render target size in the ForwardDepth render path.
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2013-01-02 23:04:50 +00:00 |
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