Lasse Öörni
fec5d379fd
Re-added camera frustum & projection matrix caching.
2012-03-18 14:38:27 +00:00
Lasse Öörni
dd28073cfc
Optimized shadowed point light shadowcaster queries.
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Removed redundant camera frustum recalculations from shadow processing.
2012-03-17 23:12:06 +00:00
Lasse Öörni
5a6dfe6c19
Added missing spaces.
2012-03-11 14:15:40 +00:00
Lasse Öörni
72794673d1
Fixed crash if a window message was received before the Input subsystem had initialized itself.
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Fixed profiler output indent off by one.
Updated script API.
2012-03-11 13:49:01 +00:00
Lasse Öörni
9ab2bf4c14
Added top-level profiling blocks for frame execution. Explicitly call Profiler::BeginFrame() and EndFrame() in Time subsystem to not depend on event subscription order. Profiler max. display depth in DebugHud can be specified.
2012-03-11 12:21:02 +00:00
Lasse Öörni
9b2e4e694a
Fixed character encoding.
2012-03-09 15:35:45 +00:00
Lasse Öörni
ce4c4ae96f
Do not use the "preferred resource path" mechanism when explicitly choosing a path via UI.
2012-03-09 13:43:17 +00:00
Lasse Öörni
c5f5be8ef0
Added beneficial AssImp processing flags.
2012-03-09 13:38:34 +00:00
Lasse Öörni
3735bd6916
Strip double quotes from arguments.
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Fixed String::EndsWith().
Fixed crash in AssetImporter when instantiating an Octree component.
2012-03-03 23:52:40 +00:00
Lasse Öörni
e10da28c4b
Reverted PrintLine() to use printf() to allow seeing the tools' intermediate output in the MSVC output window.
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Make sure that minidump code is only compiled in on MSVC.
2012-03-03 13:05:25 +00:00
Lasse Öörni
acd6f5be5c
Fixed PrintRaw() on Unix.
2012-03-01 22:35:25 +00:00
Lasse Öörni
89d3dc38e9
Fixed conflict with IOAPI.cpp Print() functions.
2012-03-01 21:51:51 +00:00
Lasse Öörni
3805401100
Fixed WString returning length one char too long.
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Use WriteConsoleW on Windows for printing to the console.
Allow to exit NinjaSnowWar server by a console command.
2012-03-01 19:27:05 +00:00
Lasse Öörni
a542fae7b6
Centralized printing to the console.
2012-03-01 08:33:07 +00:00
Lasse Öörni
481468e2a0
Replaced further Win32 API calls with Unicode variants.
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Win32 console input reading using Unicode.
2012-02-29 23:46:05 +00:00
Lasse Öörni
1efdb25d9d
Use PeekMessageW() & DispatchMessageW() for consistency.
2012-02-29 23:11:21 +00:00
Lasse Öörni
0804e9d4ec
Sort drawable's lights only if necessary (over the maximum light count.)
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Handle lights that are converted from per-pixel to per-vertex correctly even if drawable has both opaque & transparent batches.
2012-02-29 14:24:38 +00:00
Lasse Öörni
cc51e1a40c
Reverted code which was only needed when SetDepthStencil() committed the FBO changes.
2012-02-29 08:39:17 +00:00
Lasse Öörni
961f65b467
Flush changes to the current FBO first before cleaning up a rendersurface from other FBOs.
2012-02-28 23:04:36 +00:00
Lasse Öörni
9d15b80fc4
Audio::IsInterpolated() -> Audio::GetInterpolation().
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Fixed comments in the audio library.
2012-02-28 22:58:25 +00:00
Lasse Öörni
26e2ebca26
Fixed enemy motion bugs in networked NinjaSnowWar.
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Added possibility to disable physics interpolation. This is useful on a network server to ensure clients do not receive interpolated (and possibly non-physical) node transforms.
Changed default network update FPS to 30 (half of the default physics FPS.)
2012-02-28 21:03:42 +00:00
Lasse Öörni
cd00810139
Updated docs for upcoming release.
2012-02-28 18:51:31 +00:00
Lasse Öörni
9a5443ebc4
Store depth bits into Texture2D also in renderbuffer mode.
2012-02-28 18:50:52 +00:00
Lasse Öörni
7ed9a4815d
More complete multi-FBO implementation.
2012-02-28 13:11:34 +00:00
Lasse Öörni
e42f16dfbe
Set GL_NONE drawbuffer on the depth-only FBO.
2012-02-28 00:39:13 +00:00
Lasse Öörni
f83b968576
To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil().
2012-02-28 00:24:35 +00:00
Lasse Öörni
f78a0cab6d
Set also the third texture coordinate wrap mode on OpenGL.
2012-02-27 21:15:31 +00:00
Lasse Öörni
6014f87a0f
Added mention to only install libgl1-mesa-dev if OpenGL headers/libs do not already exist.
2012-02-27 08:09:11 +00:00
Lasse Öörni
bc8b45b061
Restored AngelScript typeid caching.
2012-02-26 21:54:05 +00:00
Lasse Öörni
281703c8e5
Use HashMap instead of Map in Font for improved performance.
2012-02-26 20:53:52 +00:00
Lasse Öörni
a7daef9b49
Reverted the busywait code because of unpredictable effect on slower machines.
2012-02-26 20:25:23 +00:00
Lasse Öörni
f4650362c0
Spinwait using a dummy calculation to get accurate frame limiting.
2012-02-26 18:39:55 +00:00
Lasse Öörni
911f9e4c5b
Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on.
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Increased NinjaSnowWar physics FPS to 100Hz for less likely snowball tunnelling.
Set the player yaw from mouse movement each frame also in singleplayer NinjaSnowWar.
When a physical Node's rotation only changes, do not force the rendering position automatically as the new physics position.
2012-02-26 16:00:52 +00:00
Lasse Öörni
ff9df846d1
Fixed physics transform interpolation when physics timestep is lower than framerate.
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Use high resolution timer for frame timestep to avoid jitter at vsync frequency.
Rewrote frame limiting.
Elapsed time API changed.
2012-02-26 13:07:52 +00:00
Lasse Öörni
51eec4e987
Marked todo's into the IO library.
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Moved the cursor/function key char input check into GLFW.
2012-02-26 11:57:36 +00:00
Lasse Öörni
3afbeb83ea
Added a documentation page on Unicode.
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Restructured the quickstart-examples, and fixed the C++ quickstart code.
2012-02-26 11:35:03 +00:00
Lasse Öörni
d66fb61091
Fixed texts defined in XML not showing.
2012-02-26 00:24:26 +00:00
Lasse Öörni
01d893df98
Decode the text from UTF8 once during Text::SetText() for easier processing.
2012-02-26 00:19:21 +00:00
Lasse Öörni
80a2fe0f30
Keep track of mouse cursor show/hide on OSX as it stacks like on Windows.
2012-02-25 23:12:42 +00:00
Lasse Öörni
715a8196e8
Fixed erroneous mouse move on windowed/fullscreen toggle on X11.
2012-02-25 22:04:04 +00:00
Lasse Öörni
5d7968a379
Fixed erroneous char events for cursors & function keys on OSX.
2012-02-25 21:54:46 +00:00
Lasse Öörni
e105d2d178
Fixed missing input activation in Direct3D windowed mode.
2012-02-25 21:25:52 +00:00
Lasse Öörni
06aa3e21a7
Fixed duplicate ShowCursor() calls after the window closing & reopening.
2012-02-25 21:16:41 +00:00
Lasse Öörni
7819e4644b
GLFW mouse input fixes.
2012-02-25 21:04:18 +00:00
Lasse Öörni
77e239ef74
Removed the white screen from fullscreen init.
2012-02-25 20:25:44 +00:00
Lasse Öörni
d00bac7309
Fixed extra }.
2012-02-25 20:18:50 +00:00
Lasse Öörni
d46135ad8e
Ported OSX-specific fixes from old GLFW.
2012-02-25 20:14:20 +00:00
Lasse Öörni
6047b13400
Fixed Linux build. Removed GLFW X11 log spam.
2012-02-25 20:05:35 +00:00
Lasse Öörni
245040d562
Fixed OSX build.
2012-02-25 19:45:41 +00:00
Lasse Öörni
9e083f45c5
Updated to newest GLFW 3.0 revision. Fixes bugged UTF8 characters in window title in OpenGL mode.
2012-02-25 18:53:28 +00:00