Lasse Öörni
9c7908ca82
Do not show unused rendering passes in profiling.
2011-10-23 12:31:41 +00:00
Lasse Öörni
9d077e78a8
Code cleanup.
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Fixed lit base pass optimization working only for the first subgeometry of an object.
Calculate per-subgeometry distances in UpdateDistance() for StaticModel & AnimatedModel.
2011-10-23 12:17:57 +00:00
Lasse Öörni
5f65f9a530
Dirty the zone if its priority changes.
2011-10-22 20:02:20 +00:00
Lasse Öörni
9fad97bbcc
Changed gizmo update order so that it does not lag visually by one frame.
2011-10-22 19:04:09 +00:00
Lasse Öörni
bdc29caebd
Reverted to AngelScript 2.21.1 because of crash with VariantMap.
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Find the zone at far clip plane and use it for the background color.
Added zone mask for drawables, allowing to select which zones they can belong to.
When zone moves or changes its bounding box, clear the cached zone from all drawables that were inside.
2011-10-22 18:49:15 +00:00
Lasse Öörni
2ae33cd4fc
Fixed missing Precompiled.h include.
2011-10-22 13:17:44 +00:00
Lasse Öörni
5d8ba5e295
Added missing notification of modified code.
2011-10-21 23:20:18 +00:00
Lasse Öörni
1c47bc6f20
Migrated to AngelScript 2.22.0 WIP.
2011-10-21 23:01:30 +00:00
Lasse Öörni
4f9f83eaab
Made the move mode arrows smaller to match the scaling mode axes.
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Corrected documentation about fallback mode shadow filtering.
2011-10-21 20:05:57 +00:00
Lasse Öörni
4ca9035ba5
Reimplemented the MSVC random number generator to produce same random number output on all platforms.
2011-10-21 19:12:20 +00:00
Lasse Öörni
2b57762508
Added zone property for Drawables in the script API where applicable.
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Removed the viewmask attribute from Zone as it is not currently used.
2011-10-21 07:13:44 +00:00
Lasse Öörni
2fc9d75b9a
Rewritten zone query handling.
2011-10-20 22:24:39 +00:00
Lasse Öörni
00cca6b83c
Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings.
2011-10-20 18:22:51 +00:00
Lasse Öörni
15e8c14623
Separated SetIntensitySortValue() into two separate functions.
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Use the drawable's bounding box in light sort value calculations, instead of just the bounding box center.
Added Rect::Clip().
2011-10-19 23:03:36 +00:00
Lasse Öörni
563ad416e9
Further optimization and improvement of light intensity sorting.
2011-10-19 16:35:06 +00:00
Lasse Öörni
6d5aa888aa
Tweaks to light intensity sorting.
2011-10-19 08:17:03 +00:00
Lasse Öörni
eba23029c0
Fixed maxLights not exposed to script.
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Added maxLights setting to TestSceneOld animated models as a test.
Improved drawable light sorting.
2011-10-19 07:27:36 +00:00
Lasse Öörni
00dbad68cb
Added different axis models for the rotation & scaling modes.
2011-10-18 19:55:05 +00:00
Lasse Öörni
d82608a889
Use OpenGL convention in vertex colors to avoid need for different vertex data depending on the API.
2011-10-18 15:52:56 +00:00
Lasse Öörni
63f23313d6
Sort also the postalpha pass back to front.
2011-10-18 06:36:07 +00:00
Lasse Öörni
e7a4fdba41
Removed unnecessary paranoia from writing the model's geometry centers.
2011-10-17 22:13:21 +00:00
Lasse Öörni
7f7e8b970d
Added subgeometry centers to the model format for proper sorting of transparent geometries.
2011-10-17 21:59:47 +00:00
Lasse Öörni
7be9585861
Fixed erroneous use of local axis movement when more than one node selected.
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Split the extra (custom) rendering pass into prealpha and postalpha.
2011-10-17 20:59:13 +00:00
Lasse Öörni
081fce3519
Removed node rotation post-snapping, as it has potential to produce erratic behavior.
2011-10-17 19:16:07 +00:00
Lasse Öörni
0e6b9508b9
Gizmo improvements.
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Reduced node transform edit related code duplication in the editor.
Exposed Plane class to script.
2011-10-17 18:55:55 +00:00
Lasse Öörni
c4e3833b55
Fixed scaling mode.
2011-10-17 08:24:00 +00:00
Lasse Öörni
fd6a2ece9e
Renamed AddUnculledDrawable() to AddManualDrawable().
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Made it easier to select all gizmo axes.
2011-10-17 07:03:36 +00:00
Lasse Öörni
d38742b198
Added multiple node rotation around the gizmo and scaling.
2011-10-17 06:52:44 +00:00
Lasse Öörni
4fe4cd6df0
Update node attributes when editing with gizmo.
2011-10-17 00:04:46 +00:00
Lasse Öörni
b11b0f8de1
Initial gizmo-based node transform editing.
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Fixed material assignments in the axes model.
Possibility to add unculled drawables to the octree.
2011-10-16 23:59:53 +00:00
Lasse Öörni
4a34382798
Fixed clicking on UI elements clearing the scene node selection in the editor.
2011-10-16 17:52:27 +00:00
Lasse Öörni
a32f0f1c26
Fixed rotation of the axes model.
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Added ray-frustum intersection test.
Added accurate raycasts for point and spot lights. Directional light now never returns a raycast result, as it has an "infinite" bounding box.
Added better debug visualization of a point light.
Reorganization of the editor script code.
2011-10-16 14:53:14 +00:00
Lasse Öörni
fc0c9aff06
Added manipulator axes model.
2011-10-15 21:48:21 +00:00
Lasse Öörni
bad42bcc5f
Take node parenting into account when moving nodes in the editor.
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Added LocalToWorld() & WorldToLocal() functions to Node.
2011-10-15 18:37:55 +00:00
Lasse Öörni
83dbac20fc
Fixed Camera's view override flags not exposed to script.
2011-10-15 13:28:28 +00:00
Lasse Öörni
1d45da9789
Fixed not being able to move a scene node when its component is selected in the hierarchy.
2011-10-14 22:20:07 +00:00
Lasse Öörni
510125fe32
Removed unused Component::HasComponent() function.
2011-10-14 18:52:26 +00:00
Lasse Öörni
a436badf8f
More documentation updates.
2011-10-14 18:43:17 +00:00
Lasse Öörni
2e32aace3c
Documentation update.
2011-10-14 18:20:32 +00:00
Lasse Öörni
dd131fbd66
Added missing file.
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Updated script API.
2011-10-14 17:43:54 +00:00
Lasse Öörni
061e68d0d1
Multi-copy & paste in the editor.
2011-10-13 20:01:35 +00:00
Lasse Öörni
0bbf38fcf5
Added script function to add a drawable to an octree manually.
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Added an event for AnimatedModel hierarchy creation to remove need for special case attribute edit handling.
2011-10-13 17:26:08 +00:00
Lasse Öörni
2bf69034c2
If only node(s) selected, show their first component(s) for editing if possible.
2011-10-13 06:59:01 +00:00
Lasse Öörni
fd13f46170
Renamed EditorCamera.as to EditorView.as.
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Split editor settings handling into a separate file.
2011-10-12 23:04:44 +00:00
Lasse Öörni
e9f6407de2
Multi-node movement by Ctrl + arrows.
2011-10-12 22:59:47 +00:00
Lasse Öörni
4dd0c17651
Editor multi-edit & multi-delete.
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Reversed node selection logic: select nodes by default, and components when Shift is held down. This is to avoid mistakenly deleting components and leaving nodes intact when intending to do a node multi-delete.
2011-10-12 22:15:38 +00:00
Lasse Öörni
58843be1fa
Initial multiselection in the editor.
2011-10-12 13:17:04 +00:00
Lasse Öörni
2d2acbda3d
Added Node::GetComponents() to the script API.
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Added qualifier mode QUAL_ANY for the menu accelerators, which accepts any accelerator combination, including none pressed.
Removed setting "Select components instead of nodes" from the editor. Rather components are selected by default, and nodes are selected by holding Shift or Ctrl while clicking.
2011-10-11 21:22:55 +00:00
Lasse Öörni
7c42215d98
Fixed possible normal map Z reconstruction overflow.
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Fixed font size inconsistencies in the editor node window. Increased attribute name font size.
Merged Light's cascade split attributes into one Vector4 attribute.
Show local ID's in the editor in a more readable way.
2011-10-10 19:10:27 +00:00
Lasse Öörni
3a55958c5b
Fixed camera reacquiring in TestSceneOld.
2011-10-10 06:40:57 +00:00