Commit Graph

20 Commits

Author SHA1 Message Date
urho3d-travis-ci
1151b8a2d6 Travis CI: bump copyright to 2020. 2020-01-05 06:21:40 +00:00
urho3d-travis-ci
a476f0c401 Travis CI: bump copyright to 2019. 2019-01-12 01:00:16 +00:00
urho3d-travis-ci
70049ba582 Travis CI: bump copyright to 2018.
[cache clear]
2018-01-01 05:35:37 +00:00
Yao Wei Tjong 姚伟忠
d6eb307e34 Clang-Tidy - google-explicit-constructor. 2017-12-31 13:48:28 +08:00
Yao Wei Tjong 姚伟忠
5e89e566e6 Clang-Tidy - modernize-use-override. 2017-12-31 12:11:09 +08:00
Eugene Kozlov
59391f9523 Source/Tools and Source/Samples automatic upgrade: override, typedef to using, 0 to nullptr. 2017-08-29 11:40:46 +03:00
urho3d-travis-ci
ee054a1507 Travis CI: bump copyright to 2017.
[ccache clear]
2017-01-01 13:01:31 +00:00
urho3d-travis-ci
c4f6f315ff Travis CI: bump copyright to 2016.
[ccache clear]
2016-01-26 13:55:03 +00:00
Ivan K
f02cd63437 OBJECT -> URHO3D_OBJECT 2015-10-21 11:12:45 +04:00
aster2013
6bd1d77634 Add baseTypeName argument to OBJECT macro. 2015-10-11 22:17:55 +08:00
Lasse Öörni
bb2ebf7568 Bump copyright to 2015. 2015-01-31 21:03:53 +02:00
Yao Wei Tjong 姚伟忠
ec25e56046 Refactor Samples to support yaw and pitch by touch on mobile platform. 2014-04-17 01:56:59 +08:00
Lasse Öörni
6d5ddc23e0 Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
Lasse Öörni
7a55a43725 Tidied up the sample descriptions.
Exposed UIElement::SetVar() and GetVar() to Lua script.
Modified the Lua Sprites sample to use custom vars inside UIElement.
2013-09-20 07:30:07 +00:00
Wei Tjong Yao
205fffb4ad Refactored Sample.h to use class forward for Sprite class. Fixed the alignment of the forward classes to be inlined with convention used by other codes in Urho3D. Added the generated LuaScript wiki into SVN. 2013-09-12 05:44:23 +00:00
Lasse Öörni
04b00263b0 Moved CharacterDemo to the samples.
Use forward declarations in the samples.
2013-08-27 21:45:43 +00:00
Lasse Öörni
796d8871b9 Sample code cleanup. 2013-08-26 07:41:02 +00:00
Lasse Öörni
2271d6ba83 Added Ragdolls sample.
Added template version of RemoveComponent to Node.
2013-08-24 14:20:02 +00:00
Lasse Öörni
87a6ee9578 Added MultipleViewports & RenderToTexture samples.
Added diffuse unlit & notexture unlit techniques.
Do not use occlusion if viewport is very tall compared to width, as the pixel width of the occlusion buffer is fixed and would result in large CPU time consumption.
2013-08-20 23:23:42 +00:00
Lasse Öörni
e2d2c01636 Added AnimatingScene sample. 2013-08-11 22:24:26 +00:00