urho3d-travis-ci
1151b8a2d6
Travis CI: bump copyright to 2020.
2020-01-05 06:21:40 +00:00
urho3d-travis-ci
a476f0c401
Travis CI: bump copyright to 2019.
2019-01-12 01:00:16 +00:00
Yao Wei Tjong 姚伟忠
db2f6c9c33
Clang-Tidy - bugprone-integer-division.
2018-04-01 10:48:47 +08:00
Yao Wei Tjong 姚伟忠
d43bf1b3d6
Clang-Tidy - hicpp-signed-bitwise.
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However, this check is disabled because we could not cleanly modify the code everywhere to make them pass.
2018-04-01 10:48:47 +08:00
urho3d-travis-ci
70049ba582
Travis CI: bump copyright to 2018.
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[cache clear]
2018-01-01 05:35:37 +00:00
Yao Wei Tjong 姚伟忠
d6eb307e34
Clang-Tidy - google-explicit-constructor.
2017-12-31 13:48:28 +08:00
Yao Wei Tjong 姚伟忠
ca97fd9b9b
Clang-Tidy - modernize-use-auto.
2017-12-31 12:46:26 +08:00
Yao Wei Tjong 姚伟忠
5e89e566e6
Clang-Tidy - modernize-use-override.
2017-12-31 12:11:09 +08:00
Eugene Kozlov
59391f9523
Source/Tools and Source/Samples automatic upgrade: override, typedef to using, 0 to nullptr.
2017-08-29 11:40:46 +03:00
urho3d-travis-ci
ee054a1507
Travis CI: bump copyright to 2017.
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[ccache clear]
2017-01-01 13:01:31 +00:00
Johnathan Jenkins
d78fc4020f
minor typos
2016-10-28 13:07:14 -07:00
Lasse Öörni
a794f9e59b
Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++)
2016-05-30 20:45:13 +03:00
hdunderscore
467c4bd4e8
- Updated sample mouse mode setup.
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- (Web) Removed some of the exit engine logic.
2016-03-27 20:01:22 +11:00
urho3d-travis-ci
c4f6f315ff
Travis CI: bump copyright to 2016.
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[ccache clear]
2016-01-26 13:55:03 +00:00
Ivan K
31f3c9ab65
DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN
2015-10-21 23:08:28 +04:00
Ivan K
4bcbae61fe
HANDLER -> URHO3D_HANDLER
2015-10-21 21:49:02 +04:00
Ivan K
f02cd63437
OBJECT -> URHO3D_OBJECT
2015-10-21 11:12:45 +04:00
aster2013
6bd1d77634
Add baseTypeName argument to OBJECT macro.
2015-10-11 22:17:55 +08:00
Yao Wei Tjong 姚伟忠
c2471a240a
Reorganize includes for Samples and Extras.
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Since the URHO3D_PCH build option is made available to support non-PCH build, our build system does not rely on precompiled header to include the Urho3D.h export header anymore. The export header is auto-included by one of Urho3D headers when it is required using the right format with the help of URHO3D_IS_BUILDING compiler define. As such, there is no need to explicitly include Urho3D.h in external project too. Sorry for the flip-flop.
2015-08-27 18:07:20 +08:00
aster2013
349a3ee981
Sort include file in samples.
2015-08-27 13:54:54 +08:00
Yao Wei Tjong 姚伟忠
0fe597223f
Add initial support for integration tests on Emscripten platform.
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At the moment the 'make test' cannot be run non-interactively yet on Linux host and Mac OS X host systems due to what-could-be a bug in 'emrun' script. The issue with 'emrun' has been reported to upstream (https://github.com/kripken/emscripten/issues/3234 ).
2015-03-07 12:00:47 +08:00
Lasse Öörni
bb2ebf7568
Bump copyright to 2015.
2015-01-31 21:03:53 +02:00
Yao Wei Tjong 姚伟忠
ed214bbeb3
Avoid the include dirs hack for finding the Urho3D.h header.
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It is now a library user own's responsibility to include the Urho3D.h in their source code. Or to include it as part of their own precompiled header similar to what Urho3D project has done.
2015-01-20 18:15:29 +08:00
Yao Wei Tjong 姚伟忠
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
2015-01-05 22:31:32 +08:00
Yao Wei Tjong 姚伟忠
b51e419c88
Change impl. file to include the header file from corresponding subdir.
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Change header file to use relative pathspec when including other files.
2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
4feb135281
Clean up SDK include dirs. Refactor FindUrho3D CMake module.
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For Travis CI - add new steps to install the Urho3D SDK and to reference Urho3D library from the installed SDK.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
125000454c
Refactor samples to use patched screen joystick layout. Closes #321 .
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Enhance screen joystick to also support mouse button binding. It can be used in combination with key binding, e.g. to bind SHIFT+LMB.
2014-04-22 01:12:46 +08:00
Yao Wei Tjong 姚伟忠
dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
2014-04-18 18:06:41 +08:00
Yao Wei Tjong 姚伟忠
ec25e56046
Refactor Samples to support yaw and pitch by touch on mobile platform.
2014-04-17 01:56:59 +08:00
Lasse Öörni
9066f6873d
Merge remote-tracking branch 'remotes/origin/transformspace'
2014-04-05 16:59:24 +03:00
Yao Wei Tjong 姚伟忠
46285baf97
Refactor build scripts to group Urho3D specific build option.
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Initial support of project configuration and generation via cmake-gui.
2014-04-05 00:20:56 +08:00
Lasse Öörni
67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295 .
2014-04-03 22:36:29 +03:00
Lasse Öörni
6d5ddc23e0
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
Yao Wei Tjong 姚伟忠
088eef9e60
Add simple test cases as part of the Travis CI build.
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Also fix Editor in case-sensitive platforms.
2013-12-30 07:48:31 +08:00
Yao Wei Tjong 姚伟忠
6071001b5c
Refactor define_source_files macro.
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Change the argument names to indicate their intent usage better. Add option to pass in directly globbing patterns.
2013-10-30 18:06:24 +08:00
Yao Wei Tjong 姚伟忠
e423a26461
Refactor CMake build scripts.
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Changes:
- Avoid globbing engine source files twice.
- Setup folder group for VS and Xcode. Also group object files according to 3rd-party library name.
- New define_source_files() macro.
2013-10-28 18:21:18 +08:00
Lasse Öörni
7a55a43725
Tidied up the sample descriptions.
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Exposed UIElement::SetVar() and GetVar() to Lua script.
Modified the Lua Sprites sample to use custom vars inside UIElement.
2013-09-20 07:30:07 +00:00
Wei Tjong Yao
205fffb4ad
Refactored Sample.h to use class forward for Sprite class. Fixed the alignment of the forward classes to be inlined with convention used by other codes in Urho3D. Added the generated LuaScript wiki into SVN.
2013-09-12 05:44:23 +00:00
Lasse Öörni
04b00263b0
Moved CharacterDemo to the samples.
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Use forward declarations in the samples.
2013-08-27 21:45:43 +00:00
Lasse Öörni
dfb318b4f9
Added scene network replication sample.
2013-08-27 00:12:07 +00:00
Lasse Öörni
796d8871b9
Sample code cleanup.
2013-08-26 07:41:02 +00:00
Lasse Öörni
2271d6ba83
Added Ragdolls sample.
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Added template version of RemoveComponent to Node.
2013-08-24 14:20:02 +00:00
Lasse Öörni
58903874f7
Scene node name consistency in the samples.
2013-08-22 06:35:49 +00:00
Lasse Öörni
497bd8c101
Added Physics sample.
2013-08-21 22:58:41 +00:00
Lasse Öörni
87a6ee9578
Added MultipleViewports & RenderToTexture samples.
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Added diffuse unlit & notexture unlit techniques.
Do not use occlusion if viewport is very tall compared to width, as the pixel width of the occlusion buffer is fixed and would result in large CPU time consumption.
2013-08-20 23:23:42 +00:00
Lasse Öörni
e4ed439148
Added common rendering quality controls to all samples.
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Fixed quality for the Logo & LogoLarge textures.
2013-08-20 06:39:01 +00:00
Lasse Öörni
0f4fbda5fb
Added Decals example.
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Refactored SkeletalAnimation example to use a custom component as well.
2013-08-19 19:45:27 +00:00
Lasse Öörni
26a9bc763e
Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary.
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Temporary objects are by default not shown in the editor.
Added trigonometric functions which take degrees argument into the C++ API, not just script.
Edited the Billboards sample.
Made the Urho3D logo in the samples slightly transparent.
2013-08-18 16:50:28 +00:00
Lasse Öörni
a9eb0e1e61
Added Billboards sample.
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Some code cleanup/formatting of the other samples.
2013-08-17 23:45:09 +00:00