Arnis Lielturks
30dce947c4
Outgoing messages are now packed together ( #2636 )
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* outgoing messages are now packed together
* ability to set connection packet buffer limit
* custom messages and broadcasting fixed
* code style updates
2020-08-04 22:25:52 +03:00
urho3d-travis-ci
1151b8a2d6
Travis CI: bump copyright to 2020.
2020-01-05 06:21:40 +00:00
urho3d-travis-ci
a476f0c401
Travis CI: bump copyright to 2019.
2019-01-12 01:00:16 +00:00
Yao Wei Tjong 姚伟忠
d43bf1b3d6
Clang-Tidy - hicpp-signed-bitwise.
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However, this check is disabled because we could not cleanly modify the code everywhere to make them pass.
2018-04-01 10:48:47 +08:00
urho3d-travis-ci
70049ba582
Travis CI: bump copyright to 2018.
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[cache clear]
2018-01-01 05:35:37 +00:00
Yao Wei Tjong 姚伟忠
ca97fd9b9b
Clang-Tidy - modernize-use-auto.
2017-12-31 12:46:26 +08:00
urho3d-travis-ci
ee054a1507
Travis CI: bump copyright to 2017.
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[ccache clear]
2017-01-01 13:01:31 +00:00
Lasse Öörni
0991c8e078
Ensure node's components are properly marked for network update in case node is late added to the scene. Make it impossible for a NetworkState to exist without properly allocated currentValues & previousValues. Fix erroneous comment in C++ version of SceneReplication sample. Code cleanup & minor optimization. Closes #1511 .
2016-08-09 22:38:35 +03:00
Lasse Öörni
a794f9e59b
Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++)
2016-05-30 20:45:13 +03:00
hdunderscore
467c4bd4e8
- Updated sample mouse mode setup.
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- (Web) Removed some of the exit engine logic.
2016-03-27 20:01:22 +11:00
urho3d-travis-ci
c4f6f315ff
Travis CI: bump copyright to 2016.
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[ccache clear]
2016-01-26 13:55:03 +00:00
Ivan K
31f3c9ab65
DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN
2015-10-21 23:08:28 +04:00
Ivan K
4bcbae61fe
HANDLER -> URHO3D_HANDLER
2015-10-21 21:49:02 +04:00
Yao Wei Tjong 姚伟忠
c2471a240a
Reorganize includes for Samples and Extras.
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Since the URHO3D_PCH build option is made available to support non-PCH build, our build system does not rely on precompiled header to include the Urho3D.h export header anymore. The export header is auto-included by one of Urho3D headers when it is required using the right format with the help of URHO3D_IS_BUILDING compiler define. As such, there is no need to explicitly include Urho3D.h in external project too. Sorry for the flip-flop.
2015-08-27 18:07:20 +08:00
aster2013
349a3ee981
Sort include file in samples.
2015-08-27 13:54:54 +08:00
Yao Wei Tjong 姚伟忠
6763207787
Complet the rebase to master branch.
2015-02-13 21:23:05 +08:00
Lasse Öörni
bb2ebf7568
Bump copyright to 2015.
2015-01-31 21:03:53 +02:00
Yao Wei Tjong 姚伟忠
ed214bbeb3
Avoid the include dirs hack for finding the Urho3D.h header.
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It is now a library user own's responsibility to include the Urho3D.h in their source code. Or to include it as part of their own precompiled header similar to what Urho3D project has done.
2015-01-20 18:15:29 +08:00
Yao Wei Tjong 姚伟忠
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
2015-01-05 22:31:32 +08:00
Yao Wei Tjong 姚伟忠
b51e419c88
Change impl. file to include the header file from corresponding subdir.
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Change header file to use relative pathspec when including other files.
2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
4feb135281
Clean up SDK include dirs. Refactor FindUrho3D CMake module.
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For Travis CI - add new steps to install the Urho3D SDK and to reference Urho3D library from the installed SDK.
2015-01-04 22:32:41 +08:00
Lasse Öörni
cb0103d518
Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition.
2014-09-29 14:23:41 +03:00
Lasse Öörni
6d5c73a15f
Note that client cameras should be created into a local node in networked applications.
2014-08-07 10:45:50 +03:00
Aster@中国上海
84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
2014-06-21 21:45:05 +08:00
Yao Wei Tjong 姚伟忠
ec25e56046
Refactor Samples to support yaw and pitch by touch on mobile platform.
2014-04-17 01:56:59 +08:00
Lasse Öörni
47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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Important: when you assign a non-RefCounted object as a void pointer to a Variant, you must now retrieve it with GetVoidPtr() instead.
The legacy methods in AngelScript for obtaining object handles from Variant, ie. GetNode(), GetUIElement() etc. still exist, but are considered deprecated.
2014-02-15 19:22:29 +02:00
Lasse Öörni
6d5ddc23e0
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
Lasse Öörni
9cbea3b331
Added SoundEffects, Navigation, Chat & SceneReplication samples in script.
2013-09-02 00:05:05 +00:00
Lasse Öörni
04b00263b0
Moved CharacterDemo to the samples.
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Use forward declarations in the samples.
2013-08-27 21:45:43 +00:00
Lasse Öörni
3b32acf27f
Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated.
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Exposed missing Node::RemoveAllComponents() to script.
2013-08-27 15:15:30 +00:00
Lasse Öörni
dfb318b4f9
Added scene network replication sample.
2013-08-27 00:12:07 +00:00