Commit Graph

28 Commits

Author SHA1 Message Date
urho3d-travis-ci
1151b8a2d6 Travis CI: bump copyright to 2020. 2020-01-05 06:21:40 +00:00
urho3d-travis-ci
a476f0c401 Travis CI: bump copyright to 2019. 2019-01-12 01:00:16 +00:00
urho3d-travis-ci
70049ba582 Travis CI: bump copyright to 2018.
[cache clear]
2018-01-01 05:35:37 +00:00
Yao Wei Tjong 姚伟忠
ca97fd9b9b Clang-Tidy - modernize-use-auto. 2017-12-31 12:46:26 +08:00
Yao Wei Tjong 姚伟忠
de58ce17a3 Merge branch 'master' of https://github.com/att-kin9/Urho3D into master.
Close #2164.
2017-11-12 17:13:06 +08:00
att-kin9
7ab0d69d0b
Deleted default parameter passed. 2017-11-08 22:49:02 +08:00
att-kin9
29e92fd246
Fixed failing for picking rigidbody.
Fixed failing for picking rigidbody on touch devices.
2017-11-07 11:42:03 +08:00
Eugene Kozlov
59391f9523 Source/Tools and Source/Samples automatic upgrade: override, typedef to using, 0 to nullptr. 2017-08-29 11:40:46 +03:00
Lasse Öörni
2821837f2a Remove zero damping from Urho2DConstraints sample to eliminate jittering behavior. Closes #1816. 2017-02-11 15:33:09 +02:00
urho3d-travis-ci
ee054a1507 Travis CI: bump copyright to 2017.
[ccache clear]
2017-01-01 13:01:31 +00:00
Lasse Öörni
a794f9e59b Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++) 2016-05-30 20:45:13 +03:00
hdunderscore
467c4bd4e8 - Updated sample mouse mode setup.
- (Web) Removed some of the exit engine logic.
2016-03-27 20:01:22 +11:00
urho3d-travis-ci
c4f6f315ff Travis CI: bump copyright to 2016.
[ccache clear]
2016-01-26 13:55:03 +00:00
Ivan K
31f3c9ab65 DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN 2015-10-21 23:08:28 +04:00
Ivan K
4bcbae61fe HANDLER -> URHO3D_HANDLER 2015-10-21 21:49:02 +04:00
Yao Wei Tjong 姚伟忠
c2471a240a Reorganize includes for Samples and Extras.
Since the URHO3D_PCH build option is made available to support non-PCH build, our build system does not rely on precompiled header to include the Urho3D.h export header anymore. The export header is auto-included by one of Urho3D headers when it is required using the right format with the help of URHO3D_IS_BUILDING compiler define. As such, there is no need to explicitly include Urho3D.h in external project too. Sorry for the flip-flop.
2015-08-27 18:07:20 +08:00
aster2013
349a3ee981 Sort include file in samples. 2015-08-27 13:54:54 +08:00
Lasse Öörni
bb2ebf7568 Bump copyright to 2015. 2015-01-31 21:03:53 +02:00
Yao Wei Tjong 姚伟忠
ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header.
It is now a library user own's responsibility to include the Urho3D.h in their source code. Or to include it as part of their own precompiled header similar to what Urho3D project has done.
2015-01-20 18:15:29 +08:00
Yao Wei Tjong 姚伟忠
359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 2015-01-05 22:31:32 +08:00
Yao Wei Tjong 姚伟忠
b51e419c88 Change impl. file to include the header file from corresponding subdir.
Change header file to use relative pathspec when including other files.
2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module.
For Travis CI - add new steps to install the Urho3D SDK and to reference Urho3D library from the installed SDK.
2015-01-04 22:32:41 +08:00
Mike3D
598fab2371 Use GetPosition2D() when appropriate. 2014-12-27 11:37:25 +01:00
Mike3D
08813e8e4b Ensure full display of Urho2D samples whatever the user's resolution 2014-12-23 07:54:15 +01:00
Yao Wei Tjong 姚伟忠
f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 2014-10-05 20:22:49 +08:00
aster
85bcdaecf4 Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body. 2014-08-13 22:07:46 +08:00
Lasse Öörni
b281e555d7 Added dynamic geometry C++ sample. Minor comment & warning fixes in other samples. 2014-07-15 22:03:53 +03:00
Mike3D
bba58e1287 New Urho2D sample demonstrating constraints.
Thanks to Aster for his help.
2014-05-23 21:17:45 +02:00