Commit Graph

66 Commits

Author SHA1 Message Date
urho3d-travis-ci
1151b8a2d6 Travis CI: bump copyright to 2020. 2020-01-05 06:21:40 +00:00
urho3d-travis-ci
a476f0c401 Travis CI: bump copyright to 2019. 2019-01-12 01:00:16 +00:00
Yao Wei Tjong 姚伟忠
d827f5ebfb
Proper segregation between Gradle modules. 2018-08-06 21:46:00 +08:00
Yao Wei Tjong 姚伟忠
f1c1f5aa42 For CI - setup the lint stage on the primary CI. 2018-01-24 02:06:23 +08:00
urho3d-travis-ci
70049ba582 Travis CI: bump copyright to 2018.
[cache clear]
2018-01-01 05:35:37 +00:00
urho3d-travis-ci
ee054a1507 Travis CI: bump copyright to 2017.
[ccache clear]
2017-01-01 13:01:31 +00:00
Yao Wei Tjong 姚伟忠
f1d1b757b8 Change all CMakeLists.txt to use LF for consistency sake. 2016-12-05 22:33:59 +08:00
Yao Wei Tjong 姚伟忠
eff1cd46b9 Sort samples list, just for consistency sake. 2016-06-11 20:43:33 +08:00
Yao Wei Tjong 姚伟忠
a15abf5068 Avoid hard-coding of the sample list in the build script. 2016-04-27 12:23:35 +08:00
Yao Wei Tjong 姚伟忠
87f408be51 For CI - avoid hard-coding of the sample list in the build script.
Switch the build output verboseness to normal as the diagnostic mode also does not help to reveal any additional information on the crowd navigation sample when it segfaulted during test.
2016-04-26 13:25:45 +08:00
urho3d-travis-ci
c4f6f315ff Travis CI: bump copyright to 2016.
[ccache clear]
2016-01-26 13:55:03 +00:00
Yao Wei Tjong 姚伟忠
560ef3bb37 Add Database subsystem. Add new build option to enable it.
Initial C++ sample database demo using execute immediate mode.
2015-08-10 01:51:25 +08:00
Ivan K
1d845712c8 Internationalization: initial commit
Localization
2015-07-18 14:43:51 +04:00
Yao Wei Tjong 姚伟忠
fb84bcf179 For Travis CI - tune down email notifications frequency.
Add checkpoint for Emscripten CI build and use it to determine whether to skip make test and/or scaffolding test when running short of time.

For Travis CI - perform the full CI jobs for topic branches and PRs.

For Travis CI - use custom data in .travis.yml for excluding samples.
2015-05-08 18:39:14 +08:00
JSandusky
567a29d74e Implementation of DetourCrowd and DetourTileCache
Added Components:
- DynamicNavigationMesh (uses DetourTileCache)
- Obstacle (interacts with DynamicNavigationMesh)
- DetourCrowdManager (uses DetourCrowd for crowd control)
- CrowdAgent (interacts with DetourCrowdManager)
- NavArea (marks area types)

Changes:
- Refactor NavigationMesh build process
- Addition of cylinder debug rendering
- Exposed Area Type Costs in navigation

CrowdNavigation sample for Lua, Angelscript, and C++ using
DynamicNavigationMesh, Obstacle, CrowdAgent, and DetourCrowdManager
components.
2015-05-04 22:14:00 -04:00
Yao Wei Tjong 姚伟忠
02572a9ec5 Add generic support for embedding and loading files for Emscripten.
Via the following source file property "EMCC_OPTION". The supported property values are: js-library, pre-js, post-js, embed-file, preload-file, shell-file. The files are added as link dependency so a relink will automatically occur when they are modified (have newer timestamp than target).
2015-03-03 01:16:40 +08:00
Lasse Öörni
b6ea033ce3 Enable CharacterDemo & VehicleDemo also without networking. Update documentation. 2015-02-14 22:16:39 +02:00
Yao Wei Tjong 姚伟忠
24e70ecd60 For Travis-CI - reduce number of samples in Emscripten build.
Also remove CI build for shared lib type. It is anyway just an emulation as Emscripten does not support dynamic library (yet) and our earlier issue with emar for static lib type has been fully resolved. Test [ci package] for Emscripten.
2015-02-13 21:31:59 +08:00
Lasse Öörni
bb2ebf7568 Bump copyright to 2015. 2015-01-31 21:03:53 +02:00
Yao Wei Tjong 姚伟忠
35307869ee Clean up to remove unused CMake variables.
LIBS is now defunct. No more dual purpose usage.
INCLUDE_DIRS_ONLY is renamed to INCLUDE_DIRS.
LINK_LIBS_ONLY is renamed to LIBS.
2015-01-07 21:51:00 +08:00
Lasse Öörni
50e2493b97 Added example of loading scene & UI content. Closes #583. 2014-12-29 22:33:15 +02:00
Lasse Öörni
b325ba5195 Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled. 2014-11-17 21:00:02 +02:00
hdunderscore
13412bc68f A sample showing how to use UI drag features (drag begin/move/end/cancel and how to use most of the event data), and it can be used to demonstrate multi-touch drag support on touch-enabled devices. 2014-11-02 15:29:04 +11:00
Lasse Öörni
807bd28a9d Add URHO3D_NETWORK CMake parameter to control whether networking support is built. 2014-10-07 19:33:33 +03:00
aster2013
25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. 2014-08-21 12:41:24 +08:00
aster
ef32eee6ee Add tile map support in Urho2D, current not all of features are supported in Urho2D, but I think we can add it later. Fore more information about tile map, please refer http://www.mapeditor.org/. 2014-08-05 22:55:33 +08:00
aster
436908e031 Add Use SDF option to Text3D to enable signed distance field text. 2014-07-31 22:36:23 +08:00
Lasse Öörni
b281e555d7 Added dynamic geometry C++ sample. Minor comment & warning fixes in other samples. 2014-07-15 22:03:53 +03:00
aster2013
6cea8b84f5 Add spriter animation sample in C++. 2014-05-31 23:58:48 +08:00
Mike3D
c04bceb490 Update CMakeLists.txt 2014-05-24 07:22:43 +02:00
Mike3D
bba58e1287 New Urho2D sample demonstrating constraints.
Thanks to Aster for his help.
2014-05-23 21:17:45 +02:00
aster
11a9b1f1dc Bind material parameter animation to Lua and AngelScript, Add MaterialAnimation sample. 2014-04-21 18:59:07 +08:00
aster2013
00b57c1231 Add LightAnimation sample, revert StaticScene. 2014-04-09 23:01:39 +08:00
Yao Wei Tjong 姚伟忠
46285baf97 Refactor build scripts to group Urho3D specific build option.
Initial support of project configuration and generation via cmake-gui.
2014-04-05 00:20:56 +08:00
Lasse Öörni
1cc8f2b82b Added BufferedSoundStream class and sound synthesis C++ example.
Removed SharedArrayPtr DynamicCast() as it made no sense; replaced with ReinterpretCast().
2014-03-19 09:18:13 +02:00
aster2013
c7153fd67d Add Urho2DPhysicsRope sample.[ci skip] 2014-03-18 18:43:00 +08:00
Yao Wei Tjong 姚伟忠
10cbd8deed Add a simple Android samples launcher activity.
The launcher activity will only be shown when there are actually more samples built into the deployed apk. If no other samples then the launcher will just launch Urho3DPlayer without prompting. Otherwise a list view is presented in the launcher activity to let user to choose which sample library to be loaded.
Due to unloading of shared library is not supported from Java side, currently once a sample library is being loaded, the launcher cannot unload the library and let user to choose other samples. Until a workaround is found, user would have to perform a long pressed on a home button, close the app, and restart it again from scratch.
2014-03-18 16:33:27 +08:00
aster2013
e116ab8150 Add 2D physics class. 2014-03-12 20:58:35 +08:00
Yao Wei Tjong 姚伟忠
b5f9b52717 Minor fixes on C++ ConsoleInput sample class. 2014-03-04 11:39:36 +08:00
Lasse Öörni
e2779d0509 Added ConsoleInput C++ example. Closes #159.
When setting the number of rows, ensure Console sets the text style if available, so that the row container appears immediately with the correct height.
2014-03-04 02:01:50 +02:00
Yao Wei Tjong 姚伟忠
1a7d032425 Misc. minor fixes. 2014-03-02 16:16:50 +08:00
aster2013
7cfb4fe6be Add Urho2DParticle sample in C++. 2014-03-01 13:52:32 +08:00
aster2013
383da73503 Add Urho2DSprite sample. 2014-02-27 23:20:33 +08:00
Lasse Öörni
6d5ddc23e0 Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
Yao Wei Tjong 姚伟忠
48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS.
See http://urho3d.prophpbb.com/topic9.html.
2014-01-21 15:57:07 +08:00
Lasse Öörni
1ace697dc9 Added water example with reflection/refraction. Improved the water shader to include proper fresnel calculation and a noise map. Closes #120. 2014-01-19 15:47:56 +02:00
StevenZhang
a17baf2695 make AngelScript an optional module, you can use -DENABLE_ANGELSCRIPT=0 to disable it. 2013-12-02 19:02:39 +02:00
Yao Wei Tjong 姚伟忠
a9ed330890 Create sub-projects for Samples/Tools/Extras. 2013-10-22 23:19:03 +08:00
Yao Wei Tjong 姚伟忠
d33ac02538 Refactor build scripts to build Urho3D library as main target.
Other changes in the commit:
- Change build option from URHO3D_BUILD_TYPE to URHO3D_LIB_TYPE. Default value is STATIC.
- Automatically add compiler definition 'URHO3D_STATIC_DEFINE' when linking with Urho3D library statically.
- Move LuaScript subsystem from Extra/ to Engine/.
- Enable FindUrho3D module to also detect Urho3D library target when the FindUrho3D module is being used internally by Urho3D project.
- Configure to build all the samples for iOS and Android platforms also when option to build samples is enabled.
- Export all the Register*Library() global functions.
- Rewrite all the tools, samples, and extras targets to link against Urho3D library.

TODOs:
- Combine engine sub-libraries into one.
- Test builds on non-Linux platforms.
2013-10-21 02:28:29 +08:00
Lasse Öörni
48532b2509 Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component.
Added Execute() function to LuaScriptInstance.
Fixed LuaScriptInstance::SetScriptFileName() not loading the script.
2013-09-22 19:15:30 +00:00