Lasse Öörni
52aa369f5d
Android fixes. Bump required Android SDK required for compiling to 12 due to SDL joystick code. Removed the activity finish request code, as SDLActivity should now cleanly wait for the native thread to exit.
2014-03-21 02:46:42 +02:00
Lasse Öörni
365e0a7ed2
Fixed conflict. Removed nonexistent file from SDL CMakeLists.txt.
2014-03-21 01:48:52 +02:00
Lasse Öörni
1439b1c4be
Merge SDL 2.0.3.
2014-03-21 01:44:14 +02:00
Lasse Öörni
4bf765d711
Removed SDL hack to get window handle for Direct3D9. Instead use SDL builtin functionality.
2014-03-18 19:37:18 +02:00
Lasse Öörni
77129bb9cb
Added statements for SDL modification to comply with the license.
2014-02-13 15:23:46 +02:00
OvermindDL1
13e07265db
Er, right, C code, no static_cast...
2014-02-12 03:03:22 -07:00
OvermindDL1
9f8a1ab977
Tabs to spaces indention changes to match everything else...
2014-02-12 02:48:20 -07:00
OvermindDL1
1ea3e8b0f9
*cough* ignore the duplicate comma...
2014-02-12 02:41:44 -07:00
OvermindDL1
d7f3c9ae66
Added support for raw keyboard keys to all other platforms, passes 0 for ones where there is not a raw code that makes sense, else passes in something sensible.
2014-02-12 02:33:54 -07:00
OvermindDL1
dba4216c86
Changed SDL to support unknown keys and pass them as the unused/raw keysym field as it seems that it used to do...
...
Will fix Urho3D to read that field and pass it to the Variant event for the systems to process if wanted.
2014-02-12 02:12:25 -07:00
Lasse Öörni
9a3f8e5aa5
Call SetProcessDPIAware() function on SDL video initialization to prevent Windows 8.1 from scaling & blurring the window on high DPI settings. Closes #83 .
2013-12-22 21:35:31 +02:00
Yao Wei Tjong 姚伟忠
95a9c71a21
Fixed runtime issue on Raspberry Pi with Pidora as OS.
2013-10-30 12:31:32 +08:00
Yao Wei Tjong 姚伟忠
953f87d052
Fixed mouse motion spin bug.
...
This bug only manifests itself when the SDL video driver has "WarpMouse" function implemented, like RPI video driver, in conjuction with call to SDL_SendMouseMotion() with relative event position.
2013-10-29 23:48:03 +08:00
Yao Wei Tjong 姚伟忠
6cf19fa9ce
Fixed Raspberry Pi error (could open Window).
2013-10-28 22:30:01 +08:00
Lasse Öörni
c1a1864a40
Fixed black window on subsequent application starts on Android. Removed GL synchronization before swapping buffers, which should be unnecessary.
2013-10-28 05:06:23 +02:00
Lasse Öörni
e74ee4ce52
Fixed exiting on Android.
2013-10-28 01:45:44 +02:00
Lasse Öörni
f299c0d815
Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project".
2013-10-27 14:58:41 +02:00
Lasse Öörni
afa6c4ccc3
Initial SDL 2.0.1 merge. Windows tested OK. Android will crash when returning to the application.
2013-10-27 03:11:36 +03:00
Lasse Öörni
554355ab63
Disable Engine::Exit() on iOS.
...
Disable Engine::SetAutoExit(false) on iOS and Android.
On Android, request activity finish from the Java side instead of directly exiting.
2013-09-10 13:01:07 +00:00
Wei Tjong Yao
463ce2a65d
Enabled option to build Urho3D static and shared library (without main entry point) for Android. Fixed debug compiler flags being defined multiple times for Android build. Added post-build command to strip the generated Urho3D shared library if it is built for embedded devices. Enhanced cmake_gcc.sh to automatically fix the generated Eclipse project setting files for Android build.
2013-08-25 08:08:52 +00:00
Wei Tjong Yao
309218444d
Fixed keyboard event handler for Raspberry Pi platform - have to translate native scancode to SDL scancode first for key modifiers to work.
2013-08-21 15:33:19 +00:00
Lasse Öörni
1590de8b63
Removed offending function from SDL which prevented proper startup when Urho3D was built as a shared library on Windows.
2013-08-19 00:37:28 +00:00
Wei Tjong Yao
dfd142c7d2
Added Raspberry Pi bootstrap back to fix raspi build. Moved the xmlstarlet logic to cmake_gcc.sh for code reuse. Added ANDROID_ABI into build options documentation.
2013-08-17 06:27:32 +00:00
Lasse Öörni
ce9154d545
Added missing URHO3D_API defines to some derived classes.
...
Fixed obj file copying when building Urho3D library on VS and not using USE_MKLINK.
2013-08-15 21:02:54 +00:00
Lasse Öörni
e903c5edff
Before closing an OpenGL SDL window, set it to windowed to fix annoying transition effect on OS X.
2013-08-15 00:00:25 +00:00
Lasse Öörni
0900977b78
Applied some post-SDL 2.0.0 fixes from SDL official repository.
2013-08-14 22:49:34 +00:00
Lasse Öörni
8f0182d1e9
In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters.
...
Removed unnecessary OS X SDL modification.
2013-08-14 21:42:59 +00:00
Wei Tjong Yao
3fd0638d62
Removed no-warn-unused-cli option as it hid typo error in passing build options.
2013-08-13 23:11:36 +00:00
Lasse Öörni
5bfde24e0b
Updated to stable SDL 2.0.
2013-08-13 13:20:59 +00:00
Wei Tjong Yao
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
2013-08-09 10:29:22 +00:00