Lasse Öörni
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9a5632f745
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Use kNet debug memory leak check on MSVC only. Fixes #1.
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2013-10-02 20:29:51 +03:00 |
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Aster Jian
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68a081f0b5
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Fix minilua link error on Linux.
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2013-10-01 05:58:11 +00:00 |
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Aster Jian
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11674b421a
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Fix LuaJIT CMakeLists.txt.
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2013-09-30 05:09:44 +00:00 |
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Lasse Öörni
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56b453c25e
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Update to AngelScript 2.28.0 WIP to fix a ternary operator crash bug.
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2013-09-29 15:47:55 +00:00 |
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Aster Jian
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eccf0fefdd
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Set generated file to CMAKE_CURRENT_BINARY_DIR/generated folder.
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2013-09-29 15:01:28 +00:00 |
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Aster Jian
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a570bb8ad6
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Add LuaJIT support in LuaScript module, please use ENABLE_LUA_JIT to enable it, just test on Windows.
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2013-09-29 14:38:03 +00:00 |
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Wei Tjong Yao
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09ba853aba
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Keep CMakeCache.txt in between build script invocation to speed things up. Correct typo error.
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2013-09-26 20:56:42 +00:00 |
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Lasse Öörni
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e5b7b6c916
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Re-enable Lua's default loaders. Register own loader last into the table.
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2013-09-26 07:23:09 +00:00 |
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Lasse Öörni
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49319ddb57
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Disable Lua's inbuilt loaders. This fixes LuaScript's own loader possibly failing on Linux.
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2013-09-25 19:44:35 +00:00 |
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Aster Jian
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bbf193dd5f
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Move tolua++ Urho3D extension in a file, Move PushParameters function in ToluaUrho3DEx and change return type to bool.
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2013-09-23 05:29:03 +00:00 |
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Wei Tjong Yao
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e376dc4562
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Identity the maintainer of the Urho3D/Lua fork. Regenerate toluabind.c and toluabind.h using bootstrap process. Only call 'standard' script functions when they are available and be silent about it when they are not defined in the Lua script.
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2013-09-18 21:49:04 +00:00 |
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Wei Tjong Yao
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9b023ae862
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Add BCM VideoCore include directories globally for RASPI build.
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2013-09-18 10:15:22 +00:00 |
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Wei Tjong Yao
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7594f8105a
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Applied Raspberry Pi patch sent by Colin Barrett.
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2013-09-15 23:35:13 +00:00 |
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Aster Jian
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26fb71536a
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Add Urho3D::String support in tolua++.
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2013-09-13 05:41:55 +00:00 |
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Lasse Öörni
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554355ab63
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Disable Engine::Exit() on iOS.
Disable Engine::SetAutoExit(false) on iOS and Android.
On Android, request activity finish from the Java side instead of directly exiting.
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2013-09-10 13:01:07 +00:00 |
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Lasse Öörni
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26fabce801
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Added Civetweb library for HTTP requests.
Implemented basic HTTP request functionality. Not exposed to script yet.
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2013-09-09 21:58:24 +00:00 |
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Lasse Öörni
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506915adca
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Applied physics patch from amadeus_osa. Do not make a copy of triangle mesh collision data, improved constraint behavior under external forces (fix from Bullet SVN.)
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2013-08-25 17:01:41 +00:00 |
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Wei Tjong Yao
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463ce2a65d
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Enabled option to build Urho3D static and shared library (without main entry point) for Android. Fixed debug compiler flags being defined multiple times for Android build. Added post-build command to strip the generated Urho3D shared library if it is built for embedded devices. Enhanced cmake_gcc.sh to automatically fix the generated Eclipse project setting files for Android build.
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2013-08-25 08:08:52 +00:00 |
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Wei Tjong Yao
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309218444d
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Fixed keyboard event handler for Raspberry Pi platform - have to translate native scancode to SDL scancode first for key modifiers to work.
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2013-08-21 15:33:19 +00:00 |
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Lasse Öörni
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1590de8b63
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Removed offending function from SDL which prevented proper startup when Urho3D was built as a shared library on Windows.
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2013-08-19 00:37:28 +00:00 |
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Wei Tjong Yao
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dfd142c7d2
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Added Raspberry Pi bootstrap back to fix raspi build. Moved the xmlstarlet logic to cmake_gcc.sh for code reuse. Added ANDROID_ABI into build options documentation.
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2013-08-17 06:27:32 +00:00 |
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Wei Tjong Yao
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ccd6a926ae
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Added Urho3D library build option for IOS.
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2013-08-16 08:56:55 +00:00 |
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Lasse Öörni
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ce9154d545
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Added missing URHO3D_API defines to some derived classes.
Fixed obj file copying when building Urho3D library on VS and not using USE_MKLINK.
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2013-08-15 21:02:54 +00:00 |
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Lasse Öörni
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e903c5edff
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Before closing an OpenGL SDL window, set it to windowed to fix annoying transition effect on OS X.
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2013-08-15 00:00:25 +00:00 |
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Lasse Öörni
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0900977b78
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Applied some post-SDL 2.0.0 fixes from SDL official repository.
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2013-08-14 22:49:34 +00:00 |
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Lasse Öörni
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8f0182d1e9
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In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters.
Removed unnecessary OS X SDL modification.
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2013-08-14 21:42:59 +00:00 |
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Wei Tjong Yao
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3fd0638d62
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Removed no-warn-unused-cli option as it hid typo error in passing build options.
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2013-08-13 23:11:36 +00:00 |
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Lasse Öörni
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5bfde24e0b
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Updated to stable SDL 2.0.
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2013-08-13 13:20:59 +00:00 |
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Lasse Öörni
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972124649e
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Include only one haptic driver (either windows or dummy) on Windows to fix MinGW build without DX joystick support, and to ensure no duplicate object file names.
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2013-08-11 20:47:50 +00:00 |
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Wei Tjong Yao
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a01faa3ef2
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Fixed static and shared library build using Xcode.
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2013-08-09 16:19:58 +00:00 |
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Wei Tjong Yao
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02512cecf9
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In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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2013-08-09 10:29:22 +00:00 |
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