Commit Graph

283 Commits

Author SHA1 Message Date
StevenZhang
a17baf2695 make AngelScript an optional module, you can use -DENABLE_ANGELSCRIPT=0 to disable it. 2013-12-02 19:02:39 +02:00
Lasse Öörni
026e838d5b Retired the unused DocConverter utility. 2013-11-30 16:53:25 +02:00
Lasse Öörni
ee8e8031d2 Rework command line options that need a parameter value to have a space in between. Fixes #44. 2013-11-12 01:33:15 +02:00
Yao Wei Tjong 姚伟忠
a27560c719 Enhance ScriptCompiler to also dump API as C Header file.
The C Header file is intended to be 'force included' in the IDE to get content assist / code completion when editing AngelScript file in the C/C++ editor. The output section of DumpAPI() method is reordered slightly to keep the parser happy. This work is inspired by the work done by Vladimir Andri (see https://groups.google.com/forum/#!topic/urho3d/8WOOGAdwlEU).
2013-11-08 12:41:21 +08:00
Lasse Öörni
cfa6b135ce Moved Urho3DPlayer class definition to a .h file. Updated documentation to refer to Urho3DPlayer. 2013-11-04 19:07:00 +02:00
Yao Wei Tjong 姚伟忠
c1480abfb8 Rename Urho3D script host app from "Urho3D" to "Urho3DPlayer". 2013-11-04 19:36:36 +08:00
Lasse Öörni
c057b29dba Unify how command line options are shown in utilities.
Added note in documentation about lack of space between command line option and its parameter.
Prepend Materials/ to the material list written by OgreImporter (assume "standard" materials subdirectory.)
2013-10-30 18:49:27 +02:00
Lasse Öörni
b957f60143 Added ApplyMaterialList() function to StaticModel so that the feature can be used outside the editor as well. Refactored editor to use that function instead of its own implementation.
Unified the switch to output material list to -l in both AssetImporter & OgreImporter.
Removed the "use local IDs" toggle from editor as that can be specified with the import options.
2013-10-29 23:04:51 +02:00
Lasse Öörni
8077ee4a53 Added option to OgreImporter to save material list file next to the model. 2013-10-28 21:35:53 +02:00
Yao Wei Tjong 姚伟忠
e423a26461 Refactor CMake build scripts.
Changes:
- Avoid globbing engine source files twice.
- Setup folder group for VS and Xcode. Also group object files according to 3rd-party library name.
- New define_source_files() macro.
2013-10-28 18:21:18 +08:00
Yao Wei Tjong 姚伟忠
ef566d825a Cleaned up build script script comment. 2013-10-25 00:08:49 +08:00
Lasse Öörni
02df5b2d02 Write package file size to the end of package files. If package signature is not found from the file beginning, seek to file end and read the size, then seek backward to check if the package file is concatenated eg. in the executable. Alternatively the start offset can be specified manually when opening a package file. Closes #27. 2013-10-24 00:06:19 +03:00
Yao Wei Tjong 姚伟忠
a9ed330890 Create sub-projects for Samples/Tools/Extras. 2013-10-22 23:19:03 +08:00
Lasse Öörni
0eb45c0960 Fixed ShaderCompiler build. 2013-10-21 23:59:21 +03:00
Yao Wei Tjong 姚伟忠
d33ac02538 Refactor build scripts to build Urho3D library as main target.
Other changes in the commit:
- Change build option from URHO3D_BUILD_TYPE to URHO3D_LIB_TYPE. Default value is STATIC.
- Automatically add compiler definition 'URHO3D_STATIC_DEFINE' when linking with Urho3D library statically.
- Move LuaScript subsystem from Extra/ to Engine/.
- Enable FindUrho3D module to also detect Urho3D library target when the FindUrho3D module is being used internally by Urho3D project.
- Configure to build all the samples for iOS and Android platforms also when option to build samples is enabled.
- Export all the Register*Library() global functions.
- Rewrite all the tools, samples, and extras targets to link against Urho3D library.

TODOs:
- Combine engine sub-libraries into one.
- Test builds on non-Linux platforms.
2013-10-21 02:28:29 +08:00
Lasse Öörni
c6a6f71aa3 Finalize LZ4 support. Do not repeatedly allocate compressed data buffer. Do not store global blocksize into the package file header. Increased Android read buffer to 32KB. 2013-10-12 15:03:17 +03:00
Lasse Öörni
30ce75fd68 LZ4 compressed package file support. Closes #6. 2013-10-12 15:03:17 +03:00
weitjong
633a7f4804 Renamed IOS and Mac OS X framework macros.
These macros may be used later not just to setup frameworks but also
other linker flags.

Renamed setup_ios_frameworks    -> setup_ios_linker_flags.
Renamed setup_macosx_frameworks -> setup_macosx_linker_flags.
2013-10-07 00:12:01 +08:00
Aster Jian
4b9f241065 Add LuaFunction class, Add more Lua API in Sound, fixed typo. 2013-09-26 16:18:38 +00:00
Lasse Öörni
41f627b230 Fixed Urho3D.cpp compile error on VS2008.
Re-entrancy safety for StaticModelGroup::OnWorldBoundingBoxUpdate(): do not resize the worldTransforms_ vector. Instead set maximum size beforehand.
Do not make group mode light as bright in HugeObjectCount so that text remains easier to read.
2013-09-19 07:28:18 +00:00
Wei Tjong Yao
e376dc4562 Identity the maintainer of the Urho3D/Lua fork. Regenerate toluabind.c and toluabind.h using bootstrap process. Only call 'standard' script functions when they are available and be silent about it when they are not defined in the Lua script. 2013-09-18 21:49:04 +00:00
Lasse Öörni
dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect.
Add support for Color shader parameters inside a Variant (same as Vector4.)
Parse bool shader parameters in Material & RenderPath.
2013-09-15 23:42:59 +00:00
Lasse Öörni
4ce67126e2 Unversioned the SM2/SM3 shader bytecode destination directories. These are instead created by ShaderCompiler on demand. 2013-09-06 06:51:08 +00:00
Lasse Öörni
372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice.
Fixed renderer raycasts returning wrong distance.
Added caseSensitive parameter to several String functions.
Added option to convert file extension to lowercase in GetExtension() and GetFileNameAndExtension() functions.
Removed unnecessary lowercase conversion of extensions, and complicated string compare logic.
2013-09-05 14:57:45 +00:00
Wei Tjong Yao
6bef92973d Avoid hardcoding of highlighted console text style. Console subscribes to handle log message only when it itself is ready to do so. Removed redundant row container vector in the Console class. Hide the Console's linedit and preventing it to gain focus when there is no AngelScript or LuaScript subsystem to handle the E_CONSOLECOMMAND event. Fixed UIElement to send E_ELEMENTREMOVED event for RemoveChildAtIndex() method. Fixed Sample.lua to handle the ESC key to dismiss the Console when it is visible. 2013-09-05 08:55:05 +00:00
Lasse Öörni
7f64104825 Added -p command line argument, which specifies resource paths to use.
Added IsAbsolutePath() function to FileSystem.
Removed unnecessary double error message from ResourceCache.
2013-08-30 11:03:07 +00:00
Wei Tjong Yao
59b5967910 Simplify the build script as ABSOLUTE_PATH_LIBS variable works both ways. 2013-08-29 09:40:35 +00:00
Wei Tjong Yao
643f066179 Use the ABSOLUTE_PATH_LIBS variable instead if the library is found. Just in case the library is found in a path that contains keywords that may be stripped. 2013-08-29 09:11:25 +00:00
Lasse Öörni
1674447226 Use absolute path of d3dcompiler library.
Fixed compiling when Direct3D SDK is not found.
2013-08-29 08:09:29 +00:00
Wei Tjong Yao
c3ea4d7a85 Adjusted Android logging level in SDLActivity java class. Added compiler flag for RASPI build to suppress warning spam about mangling of va_list. Cleaned up header includes in Urho3D class. 2013-08-29 06:34:12 +00:00
Lasse Öörni
dee404c133 Removed unnecessary conversion step from RampGenerator. 2013-08-25 15:53:19 +00:00
Wei Tjong Yao
ddc3670238 Attempt to fix MinGW build and some other code cleanup. 2013-08-11 14:30:22 +00:00
Wei Tjong Yao
02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 2013-08-09 10:29:22 +00:00