Wei Tjong Yao
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d37cb04fd9
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Added post-build custom command when setting up main executable to facilitate debugging and running the main executable within Xcode itself.
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2013-08-15 17:18:34 +00:00 |
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Lasse Öörni
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10b4fd2438
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Improved fix for OS X fullscreen transition problem.
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2013-08-15 07:16:49 +00:00 |
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Lasse Öörni
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e903c5edff
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Before closing an OpenGL SDL window, set it to windowed to fix annoying transition effect on OS X.
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2013-08-15 00:00:25 +00:00 |
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Lasse Öörni
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0900977b78
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Applied some post-SDL 2.0.0 fixes from SDL official repository.
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2013-08-14 22:49:34 +00:00 |
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Lasse Öörni
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8f0182d1e9
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In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters.
Removed unnecessary OS X SDL modification.
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2013-08-14 21:42:59 +00:00 |
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Lasse Öörni
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9afac28ea0
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Do not treat DirectX SDK not found as a fatal error, as it is still possible to compile if eg. Windows 8 SDK is installed instead.
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2013-08-14 21:17:32 +00:00 |
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Lasse Öörni
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6b4a5fd296
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Added cmake_mingw.bat contributed by Mika Heinonen.
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2013-08-14 15:30:20 +00:00 |
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Wei Tjong Yao
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3fd0638d62
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Removed no-warn-unused-cli option as it hid typo error in passing build options.
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2013-08-13 23:11:36 +00:00 |
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Lasse Öörni
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a899f7293e
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Capitalize name of CMake script directory.
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2013-08-13 20:51:20 +00:00 |
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Lasse Öörni
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5bfde24e0b
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Updated to stable SDL 2.0.
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2013-08-13 13:20:59 +00:00 |
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Wei Tjong Yao
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ed01bd0959
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Fixed Application class namespace declaration.
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2013-08-12 17:04:57 +00:00 |
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Wei Tjong Yao
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4db3bbaf07
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Added SDL include directory into header search path.
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2013-08-12 13:39:47 +00:00 |
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Lasse Öörni
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e2d2c01636
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Added AnimatingScene sample.
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2013-08-11 22:24:26 +00:00 |
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Lasse Öörni
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972124649e
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Include only one haptic driver (either windows or dummy) on Windows to fix MinGW build without DX joystick support, and to ensure no duplicate object file names.
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2013-08-11 20:47:50 +00:00 |
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Wei Tjong Yao
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ddc3670238
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Attempt to fix MinGW build and some other code cleanup.
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2013-08-11 14:30:22 +00:00 |
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Wei Tjong Yao
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217c851811
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Create out-of-source build directory for Android on Windows platform when mklink option is enabled.
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2013-08-10 17:58:33 +00:00 |
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Wei Tjong Yao
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5f32c9dfd0
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Rectified source code alignment.
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2013-08-10 15:50:51 +00:00 |
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Wei Tjong Yao
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83302c3de4
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Added mklink support for VS generator, enable by specifying '-DUSE_MKLINK=1'
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2013-08-10 15:49:09 +00:00 |
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Wei Tjong Yao
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63a1dcc892
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Use symlink to object directory instead of direct copying for Xcode.
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2013-08-10 04:53:24 +00:00 |
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Wei Tjong Yao
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a01faa3ef2
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Fixed static and shared library build using Xcode.
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2013-08-09 16:19:58 +00:00 |
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Wei Tjong Yao
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38ae7f36c5
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Fixed the resource path for MacOSX.
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2013-08-09 11:26:47 +00:00 |
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Wei Tjong Yao
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4524754fda
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Reverted back to use native copy command.
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2013-08-09 10:57:52 +00:00 |
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Wei Tjong Yao
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c789be7259
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Reverted back Android project properties.
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2013-08-09 10:32:07 +00:00 |
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Wei Tjong Yao
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02512cecf9
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In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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2013-08-09 10:29:22 +00:00 |
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