Commit Graph

5074 Commits

Author SHA1 Message Date
Wei Tjong Yao
d37cb04fd9 Added post-build custom command when setting up main executable to facilitate debugging and running the main executable within Xcode itself. 2013-08-15 17:18:34 +00:00
Lasse Öörni
10b4fd2438 Improved fix for OS X fullscreen transition problem. 2013-08-15 07:16:49 +00:00
Lasse Öörni
e903c5edff Before closing an OpenGL SDL window, set it to windowed to fix annoying transition effect on OS X. 2013-08-15 00:00:25 +00:00
Lasse Öörni
0900977b78 Applied some post-SDL 2.0.0 fixes from SDL official repository. 2013-08-14 22:49:34 +00:00
Lasse Öörni
8f0182d1e9 In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters.
Removed unnecessary OS X SDL modification.
2013-08-14 21:42:59 +00:00
Lasse Öörni
9afac28ea0 Do not treat DirectX SDK not found as a fatal error, as it is still possible to compile if eg. Windows 8 SDK is installed instead. 2013-08-14 21:17:32 +00:00
Lasse Öörni
6b4a5fd296 Added cmake_mingw.bat contributed by Mika Heinonen. 2013-08-14 15:30:20 +00:00
Wei Tjong Yao
3fd0638d62 Removed no-warn-unused-cli option as it hid typo error in passing build options. 2013-08-13 23:11:36 +00:00
Lasse Öörni
a899f7293e Capitalize name of CMake script directory. 2013-08-13 20:51:20 +00:00
Lasse Öörni
5bfde24e0b Updated to stable SDL 2.0. 2013-08-13 13:20:59 +00:00
Wei Tjong Yao
ed01bd0959 Fixed Application class namespace declaration. 2013-08-12 17:04:57 +00:00
Wei Tjong Yao
4db3bbaf07 Added SDL include directory into header search path. 2013-08-12 13:39:47 +00:00
Lasse Öörni
e2d2c01636 Added AnimatingScene sample. 2013-08-11 22:24:26 +00:00
Lasse Öörni
972124649e Include only one haptic driver (either windows or dummy) on Windows to fix MinGW build without DX joystick support, and to ensure no duplicate object file names. 2013-08-11 20:47:50 +00:00
Wei Tjong Yao
ddc3670238 Attempt to fix MinGW build and some other code cleanup. 2013-08-11 14:30:22 +00:00
Wei Tjong Yao
217c851811 Create out-of-source build directory for Android on Windows platform when mklink option is enabled. 2013-08-10 17:58:33 +00:00
Wei Tjong Yao
5f32c9dfd0 Rectified source code alignment. 2013-08-10 15:50:51 +00:00
Wei Tjong Yao
83302c3de4 Added mklink support for VS generator, enable by specifying '-DUSE_MKLINK=1' 2013-08-10 15:49:09 +00:00
Wei Tjong Yao
63a1dcc892 Use symlink to object directory instead of direct copying for Xcode. 2013-08-10 04:53:24 +00:00
Wei Tjong Yao
a01faa3ef2 Fixed static and shared library build using Xcode. 2013-08-09 16:19:58 +00:00
Wei Tjong Yao
38ae7f36c5 Fixed the resource path for MacOSX. 2013-08-09 11:26:47 +00:00
Wei Tjong Yao
4524754fda Reverted back to use native copy command. 2013-08-09 10:57:52 +00:00
Wei Tjong Yao
c789be7259 Reverted back Android project properties. 2013-08-09 10:32:07 +00:00
Wei Tjong Yao
02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 2013-08-09 10:29:22 +00:00