Lasse Öörni
|
a04bf5629a
|
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
|
2016-10-31 18:25:54 +02:00 |
|
Lasse Öörni
|
85697abb4b
|
Clear also stencil.
|
2015-12-07 11:02:38 +02:00 |
|
Lasse Öörni
|
66bc72a76f
|
In ForwardDepth renderpath, clear depth two times as on OpenGL it can't be guaranteed that the proper rendering pass depth buffer is same as in the linear depth pass. Closes #1073.
|
2015-12-07 11:00:47 +02:00 |
|
Lasse Öörni
|
6f8ed55c0a
|
Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath.
|
2015-07-14 19:32:58 +03:00 |
|
Yao Wei Tjong 姚伟忠
|
05a8b79fd2
|
Rename "Bin" subdir to "bin".
|
2015-01-18 21:31:13 +08:00 |
|