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Urho3D
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Lasse Öörni
de18c72ce7
Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth.
Closes
#2082
.
2017-08-20 21:43:45 +03:00
Lasse Öörni
a04bf5629a
Refactored soft particle handling to not use unique renderpath files.
Closes
#1670
.
2016-10-31 18:25:54 +02:00
Yao Wei Tjong 姚伟忠
05a8b79fd2
Rename "Bin" subdir to "bin".
2015-01-18 21:31:13 +08:00