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townforge/Urho3D
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upstream-octree
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3 Commits

Author SHA1 Message Date
Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 2015-05-06 17:23:10 +03:00
Lasse Öörni 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 2015-03-12 21:25:42 +02:00
Yao Wei Tjong 姚伟忠 05a8b79fd2 Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
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