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townforge
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Urho3D
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Lasse Öörni
f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format.
Closes
#718
.
2015-05-06 17:23:10 +03:00
Lasse Öörni
3759570319
Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11.
2015-03-12 21:25:42 +02:00
Yao Wei Tjong 姚伟忠
05a8b79fd2
Rename "Bin" subdir to "bin".
2015-01-18 21:31:13 +08:00