Lasse Öörni
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f8ebf2dbc9
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Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627.
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2016-10-05 00:17:05 +03:00 |
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Lasse Öörni
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72c2e82ee8
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Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter.
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2016-09-30 18:55:00 +03:00 |
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Lasse Öörni
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b22768227f
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Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578.
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2016-09-12 23:43:45 +03:00 |
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Lasse Öörni
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48f779e234
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Add possibility for materials to define vertex & pixel shader compilation defines, like techniques & passes. Related to #1566. As a consequence, removed the "alphamask" hint from techniques (render order can be used instead) and automatic determination if material should occlude. Fixed bugs in Material JSON save. Allow JSONValue::Size() to also work in object mode. Added porting notes as necessary.
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2016-09-06 10:01:32 +03:00 |
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Lasse Öörni
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5aaa3ea680
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Fix the editor variable type popups not showing all text.
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2015-08-08 14:32:48 +03:00 |
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Lasse Öörni
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b53b584123
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8-bit render order support in materials. This adjusts the drawing order within a scene pass, and takes precedence over both state & distance sorting.
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2015-08-06 16:42:52 +03:00 |
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Ivan K
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6308da0c63
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Russification: Material Editor
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2015-07-27 13:28:10 +04:00 |
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Lasse Öörni
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9e978e767c
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Merge remote-tracking branch 'monkeyfirst/material-editor-few-model-preview'
Conflicts:
bin/Data/Scripts/Editor/EditorView.as
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2015-07-23 15:40:41 +03:00 |
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Ivan K
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eb2457ce6a
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editor russification, add warnings to Localization::LoadJSON
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2015-07-21 23:12:20 +04:00 |
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MonkeyFirst
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6b927e8533
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add few models for preview
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2015-07-18 03:05:20 +06:00 |
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Lasse Öörni
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97fb2638db
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Add fill mode to materials.
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2015-04-04 02:40:38 +03:00 |
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Yao Wei Tjong 姚伟忠
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05a8b79fd2
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
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