Commit Graph

9836 Commits

Author SHA1 Message Date
Lasse Öörni
26402a255a Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
Fixed spotlight frustum being affected by node scale.
Note: fix is yet incomplete, Node::GetWorldRotation() needs changing to work correctly when parent has nonuniform scale.
2013-05-09 14:27:12 +00:00
Lasse Öörni
dbb0c17a75 Removed the package download test from TestScene, as the example is already complex enough as it is.
Added progress prints to PackageTool.
2013-05-09 11:34:52 +00:00
Lasse Öörni
1d2fec862c Applied CustomGeometry convex hull collision patch from Pete Leigh, with added serialization support. 2013-05-09 11:30:24 +00:00
Lasse Öörni
4a3ec28769 Added point inside StaticModel check from Firegorilla.
Simplified Node::LookAt() to always take a world space position.
Constness cleanup.
2013-05-08 22:31:29 +00:00
Lasse Öörni
e039330e62 Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save.
Fixed animation glitches on models with decals caused by incorrect access to bone positions from multiple threads. This was caused by an earlier bugfix (NinjaSnowWar bodies hanging in midair) which was now fixed instead by setting a nonzero invisible animation LOD factor for the ninjas.
Code cleanup.
2013-05-07 19:07:34 +00:00
Lasse Öörni
02b178020e Added geometry data serialization for CustomGeometry. 2013-05-07 18:14:20 +00:00
Lasse Öörni
7cd99fe257 Fixed redundant copying of vertex buffer data when rendering the UI. 2013-05-07 17:17:56 +00:00
Lasse Öörni
b6366ff982 Optimized StringToBuffer & BufferToString.
Fixed warnings in XMLElement.
2013-05-03 21:12:26 +00:00
Lasse Öörni
3eb3c1dc66 Refactored string<>bytebuffer conversions to functions in StringUtils and marked todo's for optimizing them. 2013-05-03 14:45:36 +00:00
Lasse Öörni
41656ea427 Added note of code modification. 2013-05-02 21:31:38 +00:00
Lasse Öörni
f14cb1aafc Possibly fixed BlenderLoader heap corruption.
Removed incompatible Assimp processing flag.
2013-05-02 21:25:57 +00:00
Lasse Öörni
be9cef51a4 AssetImporter Optimize Graph process not done by default, but needs to be manually activated with the -o switch. 2013-05-02 17:18:59 +00:00
Lasse Öörni
74e13e03b3 Wiki update. 2013-05-01 15:17:47 +00:00
Lasse Öörni
8b28c12ae6 Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension. 2013-05-01 15:14:31 +00:00
Wei Tjong Yao
4c305a17a3 Renamed top-level 'UI-element' menu item to 'UI-layout' to be consistent with documentation. Removed option to expand/collapse hierarchy item by double-clicking because on certain condition it may accidentally trigger a drag-drop operation when the list view's panel scrolled due to the result of the expand/collapse. Anyway, we already have more than one way to expand/collapse hierarchy item. 2013-05-01 09:09:20 +00:00
Wei Tjong Yao
e0d8ac0c03 Code cleaned up. 2013-05-01 07:43:41 +00:00
Wei Tjong Yao
b11cd0c11f Enhanced cmake shell scripts to accept extra options from command line. Added documentation on how to enable 64bit for GCC build. 2013-05-01 04:22:39 +00:00
Lasse Öörni
5f6714920f Fixed 64bit build on Linux. 2013-04-30 18:39:55 +00:00
Lasse Öörni
85ebeeed2e Improved LightTest example to allow toggling renderpath at runtime, and to show instructions on screen. 2013-04-30 11:12:21 +00:00
Wei Tjong Yao
703d4fb10d Fixed text rendering in Chat example app due to DefaultStyle.xml changes (Bug exists in the last release tag v1.23). Minor documentation fixed on NinjaSnowWar app. Cleaned up DefaultStyle.xml even more to remove repeating attribute declaration by taking advantage of the style inheritance feature. Changed the semantic of UIElement's style property in Script. 2013-04-30 10:53:35 +00:00
Lasse Öörni
c0dbf7f545 Generalized the factory category for all objects.
Removed hardcoded UI element type list in Editor.
2013-04-29 21:40:58 +00:00
Lasse Öörni
ef42c4faec Added explicit -m64 flag for 64bit compile on GCC. Added String constructors that take long or unsigned long as parameter. 2013-04-29 17:14:35 +00:00
Wei Tjong Yao
344aa8a8b8 Added nullcheck. 2013-04-29 14:55:49 +00:00
Lasse Öörni
2afdf2675a Fixed Windows build.
Some tweaks to component categories.
Documentation update.
2013-04-29 13:01:29 +00:00
Wei Tjong Yao
8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 2013-04-29 10:22:25 +00:00
Lasse Öörni
d24ec7bc0d Fixed redundant SSE flag in 64bit mode. 2013-04-29 08:38:56 +00:00
Wei Tjong Yao
6dcbde01e4 Fixed GCC build (32-bit). 2013-04-29 03:57:49 +00:00
Lasse Öörni
3ff3be016b Copied pointer cast fixes from the OpenGL code. 2013-04-29 01:00:44 +00:00
Lasse Öörni
85415e5cb3 Fixed 64bit compile on GCC / OS X. 2013-04-29 00:57:47 +00:00
Lasse Öörni
6079e8cf84 Copied asm-bits from newest LibCpuId.
Updated documentation.
2013-04-29 00:20:29 +00:00
Lasse Öörni
fed83fb1ca Some slightly nasty casts to reduce warnings in header files on 64bit MSVC compile. The length of strings/containers is intentionally stored as 32bit even in a 64bit compile to ensure the script API stays unchanged. 2013-04-28 23:53:07 +00:00
Lasse Öörni
9e3282aeea Initial fixes for compiling as 64bit (MSVC.) 2013-04-28 22:19:20 +00:00
Lasse Öörni
5ddb47b09d Added profiling block for engine initialization. 2013-04-28 17:20:20 +00:00
Lasse Öörni
4625dc78a2 Applied contact processing threshold patch from primitivewaste.
Cleanup scenepass metadata processing code.
2013-04-28 12:25:36 +00:00
Lasse Öörni
7ba580852d Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use. 2013-04-28 11:45:10 +00:00
Wei Tjong Yao
dcf9099d1f Modified the SetStyle() and SetStyleAuto() methods of UIElement class to return a bool indicating whether the operation is successful. In Editor app, when fails to set to a requested icon type then automatically set to an 'unknown' icon type. 2013-04-28 06:26:03 +00:00
Lasse Öörni
3279cc74fc Updated changelog. 2013-04-27 23:12:31 +00:00
Lasse Öörni
8833a01ff9 Removed debug print. 2013-04-27 18:16:47 +00:00
Lasse Öörni
d89b90b096 Slight adjustment to ninja start position. 2013-04-27 11:29:08 +00:00
Lasse Öörni
4027f650cd Fixed exposing of UIElement::GetDefaultStyle() to script.
Documentation update.
2013-04-27 11:08:36 +00:00
Wei Tjong Yao
7457923437 Minor code cleanup in Editor app. 2013-04-27 09:58:29 +00:00
Lasse Öörni
de3997dcfd Send events for view update begin/end and view render begin/end. 2013-04-26 22:56:04 +00:00
Lasse Öörni
4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable.
Removed unneeded W32Clock.cpp (old kNet file.)
2013-04-26 17:28:18 +00:00
Wei Tjong Yao
7d2c5db872 Differentiate between scene-modified and individual ui-element file-modified in the Editor app. 2013-04-26 15:31:20 +00:00
Wei Tjong Yao
a4479c65ec New UI-element style is applied after removing the 'effect' from the old style. 2013-04-26 10:00:48 +00:00
Wei Tjong Yao
1b2497dc10 Added new LoadChildXML() method to UIElement and exposed it to Script. Changed Editor app to call LoadChildXML() instead of LoadXML() to prevent child XML-chunk from accidentally modifying the parent element's tyle. Note: child XML-chunk does not require nested element tag anymore. 2013-04-26 04:11:05 +00:00
Lasse Öörni
cebf24fdca Minor code cleanup. 2013-04-25 21:38:39 +00:00
Wei Tjong Yao
2c10af2385 Reverted back the last changes. 2013-04-25 15:18:58 +00:00
Wei Tjong Yao
0927d087d4 Added instruction in the child XML-chunks for the Attribute Inspector to skip style processing for the root element as we do not want the child XML-chunk to affect its parent element besides creating new child element as per defined in the chunk. 2013-04-25 14:56:02 +00:00
Wei Tjong Yao
fe5b26abd7 Manipulation of UI-element's style in the Attribute Inspector's Style drop down list is now functional. At the moment new style is applied on top of existing attribute values (i.e. without first removing the effect of existing style). Adjusted DefaultStyle.xml to enable highlight on selected item in DropDownList. 2013-04-25 14:39:35 +00:00