Lasse Öörni
17b8f300b6
Added a CMake variable for enabling the file watcher, as it requires Windows XP or newer like minidumps.
2012-02-22 22:17:25 +00:00
Lasse Öörni
7ec5ec4f6e
Added FileWatcher class (for now Windows only) & live resource reloading.
2012-02-22 21:27:16 +00:00
Lasse Öörni
41a455c19b
Changed ErrorDialog signature to use the string class.
2012-02-21 22:29:00 +00:00
Lasse Öörni
3eecd9cfb4
Fixed comments.
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Run all physics examples at 60Hz. This may have the side-effect of making NinjaSnowWar easier, as the AI controller is also run less frequently.
2012-02-21 22:11:26 +00:00
Lasse Öörni
4e67907b8a
Updated to AngelScript 2.22.2.
2012-02-14 21:57:12 +00:00
Lasse Öörni
9b89a1540d
Added resource name sanitation to prevent creation of duplicate resources.
2012-01-15 09:55:50 +00:00
Lasse Öörni
0cc1219607
Added note on selecting 32-bit architecture with Xcode.
2012-01-08 22:17:49 +00:00
Lasse Öörni
35823aeac7
Fixed kNet build on Xcode.
2012-01-08 22:14:09 +00:00
Lasse Öörni
832ad7ebb0
Code cleanup.
2012-01-06 15:42:33 +00:00
Lasse Öörni
06216dabeb
Minor code cleanup.
2012-01-03 00:47:38 +00:00
Lasse Öörni
af7c5a53fb
Renamed GetData() to Data() in the Math library.
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Set point light LightMatrices pixel shader parameter as 12 floats on Direct3D9.
2012-01-02 19:27:10 +00:00
Lasse Öörni
667258b618
Updated to newest kNet.
2012-01-02 11:52:01 +00:00
Lasse Öörni
27b0731482
Optimize forward rendering screen clear similarly as light pre-prepass / deferred.
2012-01-02 00:51:42 +00:00
Lasse Öörni
0b7e840a30
Restored fullscreen quad method for deferred screen clear for some FPS gain.
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Moved code from View into BatchQueue & Renderer.
2012-01-02 00:42:56 +00:00
Lasse Öörni
a5681746e1
Added brief documentation on skeletal animation.
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Added missing morphs attribute to AnimatedModel.
2012-01-01 17:09:14 +00:00
Lasse Öörni
5dbf2b81f9
Added error logging for resource hash collision.
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Clear both color & depth at the same time for light prepass rendering.
2012-01-01 15:22:43 +00:00
Lasse Öörni
b2d150e499
Added frustum culling to debug drawing the octree.
2012-01-01 13:23:28 +00:00
Lasse Öörni
a102a45fb5
Circumvented normal mapping GLSL bug on older ATI drivers.
2012-01-01 12:43:18 +00:00
Lasse Öörni
47f02e994b
Fixed typo.
2012-01-01 02:26:11 +00:00
Lasse Öörni
845b38c2b4
Allocate a screen buffer if rendering to texture in OpenGL deferred mode, and texture format is not RGBA.
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Immediately clear all screen buffers when switching rendering mode.
2012-01-01 02:07:31 +00:00
Lasse Öörni
708b8b5d48
Fixed postprocessing viewport size when using postprocess-defined rendertargets.
2012-01-01 01:25:19 +00:00
Lasse Öörni
8a0d9f3c42
Further depth writing fix.
2012-01-01 01:14:49 +00:00
Lasse Öörni
f38c7fe55e
Fixed writing the depth in OpenGL deferred shader.
2012-01-01 01:13:33 +00:00
Lasse Öörni
8b44eee163
Reverted main CMakeLists.txt.
2012-01-01 01:08:30 +00:00
Lasse Öörni
84e870c455
Allocate screen buffers in RGBA format to ensure FBO requirements in OpenGL deferred rendering.
2012-01-01 01:08:00 +00:00
Lasse Öörni
cc3ee34f58
Increased occlusion buffer depth bias.
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Minor code cleanup.
Updated copyright for 2012.
2012-01-01 00:07:57 +00:00
Lasse Öörni
88645ee31b
Updated script API.
2011-12-31 21:03:31 +00:00
Lasse Öörni
3f36d0ffc9
Removed nlerp animation blending as it was prone to artifacts.
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Removed nlerp and operations using fast square root / fast inverse square root.
2011-12-31 21:02:32 +00:00
Lasse Öörni
00d3faa6e5
Fixed deferred specular color.
2011-12-31 19:40:45 +00:00
Lasse Öörni
43bff9083e
Added missing HLSL deferred shaders.
2011-12-31 15:24:54 +00:00
Lasse Öörni
142f3c2e49
Fixed ResetRenderTargets() on OpenGL.
2011-12-31 15:06:37 +00:00
Lasse Öörni
9e871c1987
Removed automatic viewport reset on setting rendertarget to eliminate redundant API calls. However Graphics::ResetRenderTargets() resets the viewport.
2011-12-31 15:05:08 +00:00
Lasse Öörni
4a2e1b4456
Cleaned up deferred rendering viewport clear code.
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Fixed UI not rendering correctly if multiple main viewports exist.
2011-12-31 14:50:23 +00:00
Lasse Öörni
d34a73bfb9
Added full deferred rendering in addition to light pre-pass.
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Added missing vertex colored light pre-pass material shader permutation.
2011-12-31 14:20:29 +00:00
Lasse Öörni
777810d84f
Updated to Open Asset Import Library rev. 1102.
2011-12-30 19:32:45 +00:00
Lasse Öörni
f0951eed31
Simplified the FogParams shader parameter.
2011-12-30 17:38:40 +00:00
Lasse Öörni
a39e2eb5eb
Use simpler stencil test compare for light volumes.
2011-12-29 18:25:22 +00:00
Lasse Öörni
4b303496cd
Minor shader optimizations.
2011-12-29 16:15:12 +00:00
Lasse Öörni
3be676f08c
Added stencil write mask support.
2011-12-29 14:19:00 +00:00
Lasse Öörni
753478d64e
Improved check for lights with no intensity.
2011-12-29 00:17:06 +00:00
Lasse Öörni
4311f615ac
In AssetImporter, set default tickrate 4800 for animations that do not define a tickrate. This can also be configured from the command line.
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Prevent bones with no skinned geometry (ie. dummies) affecting the animated model's bounding box.
2011-12-28 20:10:39 +00:00
Lasse Öörni
a2ae4917db
Work around nonexistent GLSL array support on OS X.
2011-12-28 17:22:40 +00:00
Lasse Öörni
28dedc34c4
Fixed GLSL #version statement to come before defines.
2011-12-28 16:59:31 +00:00
Lasse Öörni
d2aba2ca56
Fixed GLSL.
2011-12-28 16:38:08 +00:00
Lasse Öörni
ccbfe5babc
Further documentation fixes.
2011-12-28 15:10:46 +00:00
Lasse Öörni
96f3baa15e
Fixed LightTest.
2011-12-28 14:42:42 +00:00
Lasse Öörni
700b9c6a02
Post-process documentation fix.
2011-12-28 14:38:23 +00:00
Lasse Öörni
408d063cf5
Documentation edits.
2011-12-28 14:36:55 +00:00
Lasse Öörni
3d105cbdb6
Updated readme for new version.
2011-12-28 14:19:18 +00:00
Lasse Öörni
7075513957
Cleaned up bloom shader code.
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Split SampleOffsets shader parameter to GBufferInvSize and ShadowMapInvSize parameters.
Set Offsets & InvSize parameters for user-defined rendertargets during postprocessing.
Fixed bug on some NVIDIA drivers caused by using tex2Dlod on the hardware depth buffer.
2011-12-28 13:17:21 +00:00