Added Serializable accessor attributes, for which Get & Set functions are provided instead of variable offset.
Cleaned up PhysicsWorld & RigidBody serialization code by using accessor attributes.
Merged the concept of AnimationState priority and AnimationController group. It is now called 'layer'.
Added ScriptInstance methods & properties as global to make ScriptInstance appear more as if it and the script object are the same.
Fixed deletion of object, if no shared pointer to it existed previously, and it sent an event.
Fixed threading issue with objects' static type names. Now they are defined inside OBJECTTYPESTATIC macro as well.
Fixed Engine crash when running without the script system.
Documentation update.
Moved Engine scripting initialization to a separate function. This will result in significantly smaller executable if skipped.
Fixed ErrorDialog() when called from script.
Coding convention changed.
Large refactoring of the object model, scene model and script API.
Rendering improvements, including automatic instancing.
High-level network protocol and scene editor need reimplementation.
Added possibility to get primitive & batchcount from the Pipeline. This will only include the actual 3D scene statistics, not UI or debug geometry.
Fixed import of model in the editor in case the Models subdirectory did not exist yet.
Fixes to handling of root derived transforms in AssetImporter.
Renamed the NinjaSnowWar scene.
Fixed octree octants not always getting deleted when empty.
Fixed memory corruption when closing the file selector with the buttons.
API improvements.
Doxygen documentation fixes.
Fixed editor UI element priorities.
Added closebutton to the file selector.
Menus with popup activate from mouse press, not release.
Editor status display is split on two rows if width is less than 1024.
Increased default resolution to 800x600.
Removed test UI layouts.
Added simple "avatar" demo (character movement without NinjaSnowWar game)
Fixed masked shadowcaster material.
API fixes & additions.
Rudimentary Tundra (.txml) scene import option in the editor.
Added F5-save to both GraphicsTest & script-remake of NinjaSnowWar.
Clamped cascaded shadows far distance to camera far clip.
Fixed "live" octree resize.
Fixed wrong savefile extension in documentation and some code, .dat is the proper extension.
Entity & component data is now displayed in the same window (though entity only displays its name.)
Smoother edits for numeric values.
Minor API improvements.
Changed UI & render update order, so that deleting entities or the whole scene inside UI event handling does not result in a crash.