Lasse Öörni
0f965d3443
Optimize StaticModelGroup by going through the objects in one pass during transform / bounding box update.
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Change light color in HugeObjectCount when the group optimization is enabled.
2013-09-18 20:02:06 +00:00
Lasse Öörni
168b69c09d
Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script.
2013-09-18 16:19:15 +00:00
Wei Tjong Yao
205fffb4ad
Refactored Sample.h to use class forward for Sprite class. Fixed the alignment of the forward classes to be inlined with convention used by other codes in Urho3D. Added the generated LuaScript wiki into SVN.
2013-09-12 05:44:23 +00:00
Lasse Öörni
c1e03c48db
Combine octree update & reinsertion queuing.
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Queue only one large work item per thread for threaded Octree & View operations.
Protect the network replication dirty sets with mutex if nodes/components are inserted during the threaded update phase.
2013-09-07 21:08:40 +00:00
Lasse Öörni
94a3c80e34
Added C++ version of HugeObjectCount example, and animation to both versions.
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Added note of event subscription time to the first C++ example.
2013-09-03 19:32:10 +00:00