Yao Wei Tjong 姚伟忠
9e48a8e02d
Add common pitfall warning when defining UI programmatically.
2019-02-23 13:04:23 +08:00
Arnis Lielturks
d4cf8a9f05
localization JSON file now supports simple key-value structure ( #2359 )
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* localization JSON file now supports simple key-value structure
* docs updated, code refactoring
* minor fix
* AngelScript integration fixed
2019-02-16 14:42:01 +02:00
urho3d-travis-ci
a476f0c401
Travis CI: bump copyright to 2019.
2019-01-12 01:00:16 +00:00
Arnis Lielturks
ea29214e9b
Documentation update.
2018-08-11 20:40:54 +08:00
urho3d-travis-ci
70049ba582
Travis CI: bump copyright to 2018.
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[cache clear]
2018-01-01 05:35:37 +00:00
Eugene Kozlov
6961d6f358
Use "post-set callback" instead of "epilogue". Update docs.
2017-11-12 20:17:40 +03:00
Frode Lindeijer
5cd69855b2
Removed a "been" from networking documentation
2017-10-25 22:53:59 +02:00
Frode Lindeijer
4482278841
Two minor corrections in Network documentation
2017-09-26 17:40:05 +02:00
Eugene Kozlov
600d7a7412
Update docs.
2017-09-14 22:09:31 +03:00
Yao Wei Tjong 姚伟忠
65fc4fc09f
Remove support for VS 2008 as it does not support C++11 standard.
2017-08-26 15:39:23 +08:00
Eugene Kozlov
60a4afa9e5
Minor docs update.
2017-08-23 12:07:03 +03:00
Eugene Kozlov
35ae79e807
Remove item about constructor style. Add link to google code style guide.
2017-08-22 14:03:15 +03:00
Eugene Kozlov
ce2cb1cf48
Update coding conventions examples. Remove item from 3rdParty contribution checklist.
2017-08-22 13:27:27 +03:00
Eugene Kozlov
8a93493ca6
Update coding conventions for C++11.
2017-08-21 18:55:18 +03:00
Lasse Öörni
9575cd6539
Remove joke to keep in line with rest of documentation.
2017-08-16 18:55:46 +03:00
TheComet
8f4b77aa34
Finished IK documentation
2017-08-15 21:52:51 +02:00
TheComet
b4fc4c28b6
Documenting IK some more...
2017-08-15 00:34:48 +02:00
TheComet
1695a263db
Working on IK documentation...
2017-08-15 00:34:48 +02:00
Lasse Öörni
cd38109ddf
Minor doc edit & header comment fix.
2017-07-05 11:31:04 +03:00
Iain Merrick
68b43b19f4
Add docs for subpixel font rendering options ( #1953 )
2017-07-03 12:25:02 -05:00
Lasse Öörni
879885b843
Add note of sample applications to the contribution checklist.
2017-06-13 13:40:00 +03:00
Yao Wei Tjong 姚伟忠
a6301ac772
Documentation update for the tvOS build process.
2017-06-05 23:04:09 +08:00
Lasse Öörni
0a36e92bc9
Add note on using server & client functionality in Network subsystem simultaneously.
2017-03-27 11:30:31 +03:00
Lasse Öörni
90e95ab2e3
Update documentation. Add contributor credit. Minor code comment fixes.
2017-03-20 18:11:12 +02:00
Lasse Öörni
eccf7cef88
Added documentation chapter on scene graph events, and that individual component removals are not signaled when node is removed. Closes #1864 .
2017-03-15 12:12:06 +02:00
Lasse Öörni
08fd3b7690
Minor documentation expansion on use of std::bind() for events.
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commit 873adf5565f8537f9d06f69a649c57635ab1c2de
Merge: 0a19418 f75a784
Author: carnalis <carnalis.j@gmail.com>
Date: Thu Mar 2 14:25:42 2017 -0500
Merge branch 'master' of github.com:carnalis/Urho3D
commit 0a1941814ec656d31bb5399c919ba516a2cda7cb
Author: carnalis <carnalis.j@gmail.com>
Date: Fri Jan 13 21:24:53 2017 -0500
Minor documentation expansion on use of std::bind() for events.
commit f75a784102708998841302c70736be39eeb2300d
Merge: 84a1f82 06d2100
Author: carnalis <carnalis.j@gmail.com>
Date: Thu Mar 2 04:42:56 2017 -0500
Merge branch 'master' of github.com:carnalis/Urho3D
commit 84a1f827752335260b7a5bd6a180613bd018af7e
Author: carnalis <carnalis.j@gmail.com>
Date: Fri Jan 13 21:24:53 2017 -0500
Minor documentation expansion on use of std::bind() for events.
commit 06d210045af24646a6161daeaff28fd9828dccfd
Merge: 20877d0 71e9501
Author: carnalis <carnalis.j@gmail.com>
Date: Fri Jan 20 09:59:31 2017 -0500
Merge branch 'master' of github.com:carnalis/Urho3D
commit 20877d01c805f58234798f6a0b1baeeee1e1628e
Author: carnalis <carnalis.j@gmail.com>
Date: Fri Jan 13 21:24:53 2017 -0500
Minor documentation expansion on use of std::bind() for events.
commit 71e9501934cc9a67eeae1d0c524dbc11a1bd96db
Author: carnalis <carnalis.j@gmail.com>
Date: Fri Jan 13 21:24:53 2017 -0500
Minor documentation expansion on use of std::bind() for events.
2017-03-02 21:57:20 +02:00
Lasse Öörni
cdccc64153
Update RampGenerator documentation. Add contributor credit.
2017-02-11 14:30:30 +02:00
Yao Wei Tjong 姚伟忠
d42723a45e
Enable high DPI on Apple retina display device by default.
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High DPI mode can still be programmatically disabled via Engine parameter only.
2017-01-10 23:43:03 +08:00
urho3d-travis-ci
ee054a1507
Travis CI: bump copyright to 2017.
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[ccache clear]
2017-01-01 13:01:31 +00:00
Lasse Öörni
475bed04a8
Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718 .
2016-12-18 14:42:33 +02:00
Lasse Öörni
6da62ecfe4
Aniso-nearest texture filter mode.
2016-12-18 13:42:24 +02:00
Lasse Öörni
bbee668dfa
Fix typo in header comment. Add mention of EngineDefs.h in documentation.
2016-12-10 18:00:10 +02:00
Yao Wei Tjong 姚伟忠
e045b29c59
Split 3rd-party licenses into its own file.
2016-12-05 23:28:39 +08:00
Lasse Öörni
5d24b152ab
Add note that multiple lights loop commands (forwardlights / lightvolumes) are not supported in the renderpath. Closes #1671 .
2016-11-04 10:00:40 +02:00
Lasse Öörni
352a62536c
Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits.
2016-10-31 19:06:13 +02:00
Lasse Öörni
a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670 .
2016-10-31 18:25:54 +02:00
Johnathan Jenkins
d78fc4020f
minor typos
2016-10-28 13:07:14 -07:00
Lasse Öörni
fe65264301
Added "expanding" option for soft particles, which requires hardware depth test off. Improve soft particles documentation on the renderpath page. Closes #1623 .
2016-10-28 22:19:37 +03:00
Lasse Öörni
861a85fb1f
Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst ( https://github.com/1vanK/Urho3DSoftParticles ). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623 .
2016-10-28 08:36:50 +03:00
Lasse Öörni
875ebcfef5
Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working.
2016-10-22 23:56:47 +03:00
Lasse Öörni
fff10e15cf
Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value.
2016-10-16 14:03:01 +03:00
Lasse Öörni
d81b2b414c
More rendertarget formats. Add porting note.
2016-10-15 21:47:20 +03:00
Lasse Öörni
cd325e8c18
Add d24s8 in rendertarget formats. Closes #1651 .
2016-10-15 21:47:19 +03:00
Lasse Öörni
05c0e7741b
Allow also scenepass & forwardlights commands to define shader parameters.
2016-10-15 21:47:17 +03:00
Lasse Öörni
f8ebf2dbc9
Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627 .
2016-10-05 00:17:05 +03:00
Lasse Öörni
ab5cdf9da7
Update documentation on UI element anchoring.
2016-10-02 13:43:21 +03:00
Lasse Öörni
72c2e82ee8
Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter.
2016-09-30 18:55:00 +03:00
Lasse Öörni
90e376c9cc
Add documentation on multisampled rendertargets.
2016-09-26 12:04:03 +03:00
Lasse Öörni
c923476847
Merge branch 'master' into multisample-textures
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# Conflicts:
# Docs/Reference.dox
2016-09-26 10:52:54 +03:00
Lasse Öörni
a1e2bc9bd3
Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610 .
2016-09-23 18:36:40 +03:00