commit 79d66503554c716c6a3c31f6c9e0aed46832c6bb
Author: Modanung <frode@lindeijer.nl>
Date: Mon Dec 19 02:45:45 2016 +0100
More clearly defined character edges in FishBoneLogo.png
commit fbfa9285f78819b4f1f3c42673f61f55c5ce5d06
Author: Modanung <frode@lindeijer.nl>
Date: Mon Dec 19 02:27:07 2016 +0100
Removed alpha anomaly in FishBoneLogo.png
commit 07161d555ed3ab3a13ac7c2f8ae0c0abfc7688a8
Author: Modanung <frode@lindeijer.nl>
Date: Mon Dec 19 02:21:27 2016 +0100
Improved lighting on FishBoneLogo.png
commit 5ec68be44517a4fd0ebd19b7bc73b98117af5f62
Author: Modanung <frode@lindeijer.nl>
Date: Mon Dec 19 01:05:58 2016 +0100
Tuned down alpha to zero for low-alpha areas
commit 55fc6df7302597f2e8281283748b5f3723297362
Author: Modanung <frode@lindeijer.nl>
Date: Sun Dec 18 23:12:32 2016 +0100
Increased size of black and white fish bone logo
commit 2c3ef9af05df91149132a3ac137e51a424be98f6
Author: Modanung <frode@lindeijer.nl>
Date: Sun Dec 18 23:11:03 2016 +0100
Updated black and white fish bone logo
commit 47adbcf0463937726b406c1ee7deead3d568bf63
Author: Modanung <frode@lindeijer.nl>
Date: Sun Dec 18 23:08:51 2016 +0100
Replaced logo in readme and samples
Changed ShaderCompiler command line options.
Changed FileSystem::SystemRun() to use CreateProcess() and to hide the window of the spawned program.
Removed GLShaderProcessor.
Use fixed vertex attribute locations on OpenGL.
Always transpose OpenGL matrix uniforms manually.
Workaround failed draw call after drawing billboards on OpenGL ES by transforming billboards with an identity model matrix.
Ensure finger touch ID's are positive.
Improved touch controls in NinjaSnowWar.
Run NinjaSnowWar by default on Android.
Rudimentary touch controls (virtual on-screen joystick) in NinjaSnowWar.
Improved OpenGL ES depth bias.
Support GetUserDocumentsDir() on Android (return the getFilesDir() path.)
Fixed OpenGL ES mode erroneously attempting to use shadowed point lights.
Added .bat file to copy Data & CoreData directories as Android assets.
Split SampleOffsets shader parameter to GBufferInvSize and ShadowMapInvSize parameters.
Set Offsets & InvSize parameters for user-defined rendertargets during postprocessing.
Fixed bug on some NVIDIA drivers caused by using tex2Dlod on the hardware depth buffer.