Yao Wei Tjong 姚伟忠
c8469ba8c3
Fix Editor crash after a component is selected.
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Fix #2384
2019-05-19 15:50:37 +08:00
Yao Wei Tjong 姚伟忠
8b644c22ce
Quick fix for Editor segfault during starting up.
2019-05-19 15:50:37 +08:00
ELMERzark
b4b8667f3e
Update 06_SkeletalAnimation.lua
2019-03-30 18:58:52 +08:00
Arnis Lielturks
d4cf8a9f05
localization JSON file now supports simple key-value structure ( #2359 )
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* localization JSON file now supports simple key-value structure
* docs updated, code refactoring
* minor fix
* AngelScript integration fixed
2019-02-16 14:42:01 +02:00
Neal_Nicdao
b1c3ce30ec
Added new EmitterTypes
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* Added SphereVolume, Cylinder, and Ring enum with calculations
* Modified EditorParticle to incorporate new emitter shapes
2018-11-25 21:25:58 +08:00
Yao Wei Tjong 姚伟忠
81d66be594
Fix editor's OK button due to StringHash is now case-senstive.
2018-08-26 11:57:55 +08:00
Yao Wei Tjong 姚伟忠
8ba6a36973
Adapt to AngelScript 2.33.0 WIP.
2018-08-22 18:29:16 +08:00
Arnis Lielturks
e363036036
kNet replaced with SLikeNet (RakNet fork).
2018-08-11 20:35:09 +08:00
1vanK
2482502b84
Editor: more info about models
2018-05-14 07:43:45 +08:00
Enhex
8ecbfad065
renamed to Selectable to UISelectable
2018-04-08 21:13:29 +08:00
Enhex
8c8c812ab9
add editor icon for Selectable
2018-04-08 21:13:29 +08:00
Modanung
4578d4bbf5
Trimmed checkmarks, modified accept drop cursor and reduced refresh icon size
2018-04-08 12:25:07 +08:00
Modanung
f19c632c62
Modified selection and hover colors in DefaultStyle.xml to match new skin
2018-04-08 12:25:07 +08:00
Modanung
3983f61697
Moved SVG of UI to SourceAssets folder
2018-04-08 12:25:07 +08:00
Modanung
14ba47fe79
Tiny GUI modifications
2018-04-08 12:25:07 +08:00
Modanung
ce3987ff8f
Removed old UI from SVG
2018-04-08 12:25:07 +08:00
Modanung
1709bddf76
Created new GUI texture
2018-04-08 12:25:07 +08:00
Yao Wei Tjong 姚伟忠
0631979496
Clean up redundant semicolons in sample Lua scripts.
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[ci skip]
2018-02-04 22:58:19 +08:00
Yao Wei Tjong 姚伟忠
3a76654c44
Demonstrate how to bring to front an UI-element.
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Close #2251 .
2018-02-04 16:11:50 +08:00
pmatsula
edd3bd9b67
Fixed a serious bug with flipping X and Y (tested), reverted some occasional changes to sample data.
2018-02-04 12:04:35 +08:00
pmatsula
c6eaacddb3
Added more illustrative and yet subtle changes to samples
2018-02-04 12:04:35 +08:00
Pavel Matcula
f007c58b0c
Changed tilemap sample for experiments
2018-02-04 12:04:34 +08:00
Ricardo Abreu
38feb91078
use explicit default initialization in TrailPoint in-class member initializers; add periods to comments.
2018-02-01 18:59:01 +08:00
Ricardo Abreu
10734bad2c
fix RibbonTrail coverity issues; CID: 127543, 216057, 216060, 216066
2018-02-01 18:59:01 +08:00
Yao Wei Tjong 姚伟忠
80668bf125
Add Scene::IsReplicatedID() static helper method for code reuse.
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Modify the Angelscript binding of the Component::IsReplicated() to use asMETHODPR macro to keep VS happy.
2018-01-28 07:38:58 +08:00
Yao Wei Tjong 姚伟忠
23a696676d
Add IsReplicated() method for Node and Component classes.
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Close #2211 .
2018-01-28 00:11:31 +08:00
Yao Wei Tjong 姚伟忠
d368227648
Minor formatting and modernizing the code.
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Close #2214 .
2018-01-26 07:56:25 +08:00
Ricardo Abreu
c6a6598764
Add stretchable sprite component and corresponding sample.
2018-01-26 06:57:23 +08:00
Yao Wei Tjong 姚伟忠
c29cb530b6
Clang-Tidy - google-default-arguments.
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Refactor Serializable::Load(), Seriazable::LoadXML(), and Serializable::LoadJSON() virtual methods.
2017-12-31 13:48:27 +08:00
Yao Wei Tjong 姚伟忠
65e9d62fc6
Merge branch 'master' of https://github.com/SuperWangKai/Urho3D .
2017-12-20 01:14:21 +08:00
thesquib
0a5f12c495
Fix incorrect comment in AS
2017-11-23 23:04:08 +13:00
thesquib
b46db86f24
Updated for current Urho3D, modified isometric demo to include interactions similar to the 2d platformer.
2017-11-23 23:01:51 +13:00
Mike3D
e7ff66e6d7
Added 2 Urho2D samples (isometric demo and platformer)
2017-11-23 23:01:50 +13:00
SuperWangKai
611fc1fbff
Merge pull request #7 from urho3d/master
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Sync with urho3d
2017-11-05 16:37:30 +08:00
Lisandro Bruzzo
3f830d4f20
Update Vegetation.hlsl
2017-09-18 23:35:41 -03:00
Lisandro Bruzzo
a42a299877
Update Vegetation.glsl
2017-09-18 23:34:37 -03:00
SuperWangKai
395651fafd
Improved robustness when view closer
2017-09-11 10:26:56 +08:00
SuperWangKai
f258f10c0c
Fixed bounding box merging problem for node and component
2017-09-09 00:29:17 +08:00
SuperWangKai
637e5b548b
Typo fixed.
2017-09-09 00:01:38 +08:00
SuperWangKai
fcc1071f64
Add 'Rotate Around Selection' to simulate the legacy way of camera orbit
2017-09-08 16:31:21 +08:00
SuperWangKai
2367f9eec8
Interrupt camera interpolation when user pan/orbit/zoom camera
2017-09-08 15:42:28 +08:00
SuperWangKai
0e88ed738e
Editor camera improved:
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1. Camera now has a virtual look-at point. Camera can now rotate around the look-at point or as well as itself. No focus will be lost during camera operation (issue #2039 ). New object can place at this look-at point(view center).
2. Better camera close-look - adjust pos/zoom of camera and make view frustum fit the calculated bounding box of selected nodes and components.
3. Double click component in Hierarchy Window can also look close to the node.
4. Camera smooth interpolation - pos/rot/zoom smooth interpolating for close-look, top/front/side view switching.
5. Removed MouseWheelCameraPosition to make camera less confusing.
6. Key/Mouse changed - Added F key(Standard Hotkey, many popular tools use this key) and NumPad Period(Blender Hotkey) for camera close-look. Moving middle mouse button for orbiting around look-at and right button movement for orbiting around camera itself (For standard Hotkey).
2017-09-06 16:51:30 +08:00
Eugene Kozlov
b617a576c4
Added attribute metadata. Removed attribute variant structure element names. Resolves #1766 .
2017-08-27 12:02:47 +03:00
Lasse Öörni
4f54e7a95e
Hello3DUI Lua version and minor Lua binding fix.
2017-08-23 23:29:02 +03:00
Lasse Öörni
50fbdbd12e
UIComponent AngelScript API fix, AS example and shutdown crash fix.
2017-08-23 22:02:51 +03:00
Lasse Öörni
de18c72ce7
Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082 .
2017-08-20 21:43:45 +03:00
Lasse Öörni
4265f99a8c
Fix normals / lighting on the cylinder by using auto normal smoothing. Closes #2075 .
2017-08-18 22:40:13 +03:00
Lasse Öörni
18d5ce2fed
Remove unnecessary VS defines from PBR techniques.
2017-08-16 13:26:45 +03:00
Lasse Öörni
c2c1d06cd2
Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072 .
2017-08-16 11:26:51 +03:00
Eugene Kozlov
d537c2027a
Merge pull request #2061 from eugeneko/navmesh-streaming
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Navmesh streaming
2017-08-12 15:52:35 +03:00