Lasse Öörni
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289898d41a
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Added patch for printf-like functionality to String class from Jason Kinzer.
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2012-12-09 22:56:43 +00:00 |
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Lasse Öörni
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2dd1c8b040
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Moved UpdateGeometries() which actually performs animated model skinning into View::Render() to allow for custom animation control as a response to E_POSTRENDERUPDATE event.
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2012-12-08 13:26:36 +00:00 |
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Lasse Öörni
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4cafb5c0d7
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Added tiled BorderImage patch from primitivewaste.
Added foreachv macro from Jason Kinzer.
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2012-12-04 22:25:44 +00:00 |
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Lasse Öörni
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3e229b083a
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Do not define IPHONE_TOUCH_EFFICIENT_DANGEROUS for consistent touch IDs.
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2012-12-03 22:25:06 +00:00 |
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Lasse Öörni
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9b6607d9b1
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Applied network code patch from Magic.Lixin.
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2012-12-01 21:54:06 +00:00 |
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Lasse Öörni
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5be828da83
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Added foreach implementation from Jason Kinzer.
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2012-12-01 21:39:50 +00:00 |
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Lasse Öörni
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86887ed0c2
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Applied LineEdit patch from Magic.Lixin.
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2012-11-17 13:03:27 +00:00 |
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Lasse Öörni
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48da9e9093
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Applied VS2012 / ShaderCompiler patch from Colin Barrett.
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2012-11-01 19:46:37 +00:00 |
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Lasse Öörni
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b158fbe051
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Fixed #ifdef.
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2012-10-30 08:34:01 +00:00 |
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Lasse Öörni
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2c71349d16
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Use identity projection when drawing full screen quads to eliminate float accuracy errors.
Fixed scene rendering crash with illegal camera projection parameters.
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2012-10-30 08:26:24 +00:00 |
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Lasse Öörni
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e0e9487721
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Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues.
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2012-10-29 08:13:20 +00:00 |
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Lasse Öörni
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040fd52eb3
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Added hard normal generation mode.
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2012-10-28 16:57:43 +00:00 |
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Lasse Öörni
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921d93a0da
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Fixed UV mapping on the builtin models.
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2012-10-27 18:21:33 +00:00 |
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Lasse Öörni
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9db9049e72
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Calculate environment map reflection per pixel. Perturb reflection with normal map.
Default to RelWithDebInfo build in CMakeLists.txt.
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2012-10-27 10:23:59 +00:00 |
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Lasse Öörni
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7c9ca83a1f
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Converted skybox to DDS.
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2012-10-26 19:54:43 +00:00 |
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Lasse Öörni
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e64d64034e
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Added cubic environment mapping shaders, techniques & example materials.
Fixed bug in loading cube map miplevel 0 if mips were skipped.
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2012-10-26 19:45:38 +00:00 |
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Lasse Öörni
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5a30a43307
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Fixed shadow mapping on iOS 6.
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2012-10-25 21:28:57 +00:00 |
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Lasse Öörni
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208af3324d
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Fixed orientation issue on iOS 6 by applying code from new SDL and enabling resizable window.
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2012-10-25 20:40:51 +00:00 |
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Lasse Öörni
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a8d1ecb9c9
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Revert, as did not have effect.
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2012-10-25 08:13:48 +00:00 |
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Lasse Öörni
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1025401e22
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Left orientation added.
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2012-10-25 07:33:52 +00:00 |
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Lasse Öörni
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5d6754917d
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Use custom Info.plist.
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2012-10-25 07:21:50 +00:00 |
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Lasse Öörni
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5399f47582
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Possible fix to extra delay during buffer swap on iOS.
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2012-10-25 06:54:30 +00:00 |
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Lasse Öörni
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18079d3ac3
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Reverted orientation fix partially.
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2012-10-24 22:12:12 +00:00 |
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Lasse Öörni
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6c0c18aece
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Applied code from SDL trunk for iOS 6.0 orientation fix.
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2012-10-24 21:22:49 +00:00 |
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Lasse Öörni
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c994be4c5b
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Fixed compile on OS X 10.8.
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2012-10-24 19:40:07 +00:00 |
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Lasse Öörni
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d714b2c6e6
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Removed unnecessary include.
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2012-10-24 19:33:02 +00:00 |
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Lasse Öörni
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dde21f587e
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Added WeakHandle to script, which is a WeakPtr<Object>.
Exposed strong & weak refcount of all classes derived from RefCounted to script.
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2012-10-23 17:29:41 +00:00 |
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Lasse Öörni
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337e86ab1c
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Allow dragdrop from a Text element to a LineEdit.
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2012-10-22 15:53:59 +00:00 |
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Lasse Öörni
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8d8126c6c3
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Fixed alpha masked diffuse/normalmapped technique.
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2012-10-21 13:56:44 +00:00 |
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Lasse Öörni
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7d930b62f8
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Added missing specular mapped material techniques.
Added generate tangents option to editor.
Default light specular intensity to 1.0.
Fixed generation of specular mapped materials in AssetImporter.
Fixed documentation regarding specular maps (deferred does not support colored specular, forward & light pre-pass do.)
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2012-10-21 13:52:24 +00:00 |
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Lasse Öörni
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f4f538fcd0
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Additions to documentation.
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2012-10-20 16:54:09 +00:00 |
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Lasse Öörni
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35fa40c48f
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Simplified code, as FileSystem already does the path access rights check.
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2012-10-20 16:20:55 +00:00 |
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Lasse Öörni
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f11bfedbb3
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Call SanitateResourceName() also in ResourceCache::Exists() to ensure consistent behaviour.
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2012-10-20 15:00:52 +00:00 |
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Lasse Öörni
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4638930ea4
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Fallback resource search using absolute path.
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2012-10-20 14:53:18 +00:00 |
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Lasse Öörni
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e49f0bb9d2
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Tidied up script code.
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2012-10-19 17:31:00 +00:00 |
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Lasse Öörni
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73b74f8b6a
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Code cleanup.
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2012-10-19 10:24:24 +00:00 |
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Lasse Öörni
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f5fef94d9f
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Removed unused ragdoll code.
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2012-10-19 08:22:05 +00:00 |
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Lasse Öörni
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83c32dbc23
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Script code formatting.
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2012-10-19 08:15:53 +00:00 |
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Lasse Öörni
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abe12d818d
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Adjusted profiling block names.
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2012-10-19 07:39:34 +00:00 |
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Lasse Öörni
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fbef191c6b
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Removed the NewCollision parameter of collision events. Instead separate CollisionStart & CollisionEnd events are sent when a collision begins or ends.
Added a buoyancy volume into the Terrain script as an example of a trigger area, use L key to toggle.
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2012-10-18 20:30:05 +00:00 |
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Lasse Öörni
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88896fe805
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Added GetCollidingBodies() function to RigidBody which returns collisions from last physics step.
The iterator versions of HashMap & HashSet Erase() return an iterator to next element.
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2012-10-17 18:54:48 +00:00 |
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Lasse Öörni
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2b41f4d396
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Fixed missing include.
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2012-10-16 18:18:00 +00:00 |
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Lasse Öörni
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4ccaea1c1f
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Applied UI script API patch from Magic.Lixin.
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2012-10-16 18:12:42 +00:00 |
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Lasse Öörni
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e9b02436b4
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Fixed comment.
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2012-10-14 13:39:30 +00:00 |
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Lasse Öörni
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c49ece0491
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Added Sort() function to HashMap & HashSet.
Always flush the log file when writing to it to ensure logged lines are not lost on crash.
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2012-10-14 13:37:53 +00:00 |
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Lasse Öörni
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fc75dfc964
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Text encoding consistency fixes.
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2012-10-05 22:17:36 +00:00 |
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Lasse Öörni
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b3925fc10c
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Fixed editor.
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2012-10-05 10:18:09 +00:00 |
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Lasse Öörni
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f8aa92cbcd
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Improved skeletal animation documentation.
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2012-10-04 14:31:31 +00:00 |
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Lasse Öörni
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c7fe3c37bd
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Added sound listener component whose position is automatically taken into account by Audio subsystem.
Removed setting listener position/rotation manually.
Removed unnecessary includes.
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2012-10-02 14:46:09 +00:00 |
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Lasse Öörni
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ff4c14a480
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Fixed incompatibility with GLSL 1.10 specification.
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2012-10-01 20:03:15 +00:00 |
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