Lasse Öörni
f8761918a8
Initial node reparenting (drag and drop) in the editor.
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Let user code handle ListView item visibility toggling on doubleclick; do not handle it automatically.
2011-08-18 06:40:17 +00:00
Lasse Öörni
5296a4e569
Fixed ItemSelected event.
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Script API fixes.
Sorting of the available component types.
Working component selection, and new node/new component creation in the editor.
2011-08-17 21:11:26 +00:00
Lasse Öörni
fc2567980e
Added the same speed-optimization to ListView::ToggleChildItemsVisible().
2011-08-17 08:47:05 +00:00
Lasse Öörni
97eff87a74
Fixed scene hierarchy window update.
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Speed-optimized ListView::SetChildItemsVisible() & ListView::RemoveAllItems() by disabling layout update during processing.
2011-08-17 08:40:23 +00:00
Lasse Öörni
d6f774fc54
Fixed scene window update partially.
2011-08-17 07:05:21 +00:00
Lasse Öörni
b7797e95f2
Fixed odd crash in editor script after scene load.
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Fixed nearclip & farclip related rendering issues.
2011-08-16 22:03:07 +00:00
Lasse Öörni
2863a640a8
Fixed inconsistent lineedit scrolling behaviour.
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Lineedit cursor is created as the text element's child for more straightforward code.
2011-08-16 08:32:39 +00:00
Lasse Öörni
f1bb8bd2ba
Updated to latest kNet.
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Editor script fixes.
Fixed loading resources from script.
Fixed crashes when handling events from objects that subsequently get destroyed.
Fixed not being able to load elements of type UIElement from xml layouts.
2011-08-15 20:56:53 +00:00
Lasse Öörni
30660c705c
Initial non-working editor code ported from Urho3D 1.0.
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Script API fixes.
2011-08-15 15:16:08 +00:00
Lasse Öörni
387ac00631
Use the variable name uintColor throughout.
2011-08-14 17:44:05 +00:00
Lasse Öörni
424f7a957f
Enabled warnings in ShaderCompiler.
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Optimized physics debug geometry drawing.
Branch only in expensive pixel shaders (shadowing or specular lighting.)
Added more default colors to Color class.
2011-08-14 17:38:03 +00:00
Lasse Öörni
409e463bd2
Fixed Linux build.
2011-08-14 14:41:18 +00:00
Lasse Öörni
110c908ef5
Fixed OSX build.
2011-08-14 12:52:44 +00:00
Lasse Öörni
c3b1d57a17
Fixed VS2008 build.
2011-08-14 12:06:21 +00:00
Lasse Öörni
700520f320
Further comments and code cleanup.
2011-08-14 09:28:40 +00:00
Lasse Öörni
de67af8825
CoreData / Data reorganization.
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Comments cleanup.
Removed the fallback-data mechanism from IndexBuffer and VertexBuffer as unnecessary.
2011-08-13 15:43:52 +00:00
Lasse Öörni
456ecfd184
Added missing class documentation.
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Added DirectSound version define.
2011-08-11 22:08:39 +00:00
Lasse Öörni
bf2b9ded9a
Switched to Open Asset Import Library svn revision 1062.
2011-08-11 21:54:28 +00:00
Lasse Öörni
5b44c38d32
Code cleanup. Actually use the added Contains() & Find() functions.
2011-08-10 17:53:55 +00:00
Lasse Öörni
47c9319bf1
Added Contains() & Find() to Vector, PODVector and List.
2011-08-10 14:01:25 +00:00
Lasse Öörni
7eed016fd8
Added more assertions.
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Fixed out-of-bounds array access in GLShaderProcessor.
Fixed PortAudio output mode.
SharedPtr::RawPtr() renamed to Get() and WeakPtr::ToShared() to Lock().
2011-08-10 08:20:59 +00:00
Lasse Öörni
e3baa94267
Added assertions to Vector & String indexed access and to shared pointer dereferencing.
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Fixed debug build.
2011-08-10 00:30:07 +00:00
Lasse Öörni
4a5dd11742
Fixed undefined behaviour related to the objects' networked attributes -optimization.
2011-08-09 23:54:20 +00:00
Lasse Öörni
e22483e482
Added viewmask parameter to octree queries to avoid manual viewmask checking in View and to allow partial scene queries for logic.
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Reordered ray query parameters; added default query parameters to script.
Renamed BeginRender & EndRender events to BeginRendering & EndRendering.
2011-08-09 15:48:32 +00:00
Lasse Öörni
b7a8357081
Fixed RTT prediction calculation.
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Added slow backing off in case of high RTT and slight loss.
2011-08-08 19:19:38 +00:00
Lasse Öörni
ba533b449c
Restored original sendrate decrease logic.
2011-08-07 23:12:41 +00:00
Lasse Öörni
deb5455a0e
Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter.
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Added a slow mode for flow control which is triggered on packet loss, and lasts for a fixed time.
Removed congestion-based flow control as unreliable.
2011-08-07 18:28:31 +00:00
Lasse Öörni
48aff25c73
Tweaked the flow control frame rate.
2011-08-06 15:00:36 +00:00
Lasse Öörni
33c24f8d20
Use reliable message congestion factor to determine how to modify the sendrate.
2011-08-06 14:10:17 +00:00
Lasse Öörni
d704d0fb79
Decreased ping interval.
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Factor in RTT into how fast sendrate can be increased.
2011-08-02 21:58:58 +00:00
Lasse Öörni
6381b88166
Added state for server-side package transfers, instead of sending everything at once.
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Slightly increased the ideal conditions' sendrate multiplier.
2011-08-02 06:20:06 +00:00
Lasse Öörni
728946d60d
Fixed mixed up seconds & milliseconds in UDPMessageConnection RTT calculation.
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Take the retransmission timeout into account when calculating if send rate should be increased.
2011-08-01 23:43:26 +00:00
Lasse Öörni
e0800cc376
One more flow control tweak.
2011-08-01 16:24:09 +00:00
Lasse Öörni
8f836d7233
Further flow control tweaks.
2011-08-01 10:56:59 +00:00
Lasse Öörni
6b4e2b36c7
Tuned flow control.
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Automatically wait & retry if reliable message fails to queue.
2011-08-01 08:27:37 +00:00
Lasse Öörni
d807ec230a
Decreased bandwidth adjustment aggressiveness.
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Added connection stats logging to TestScene server.
2011-08-01 06:47:15 +00:00
Lasse Öörni
dca6687166
In absence of packet loss, use dynamic send rate increase/decrease based on utilization.
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Removed unused UDPMessageConnection code.
2011-08-01 00:03:06 +00:00
Lasse Öörni
57e8e910af
Fixed missing alwaysUpdateOwner script property in NetworkPriority.
2011-07-31 17:22:27 +00:00
Lasse Öörni
b694ad047e
Refactored interest management into the NetworkPriority component.
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Fixed setter functions referring to the Set class in Doxygen comments.
2011-07-31 17:19:00 +00:00
Lasse Öörni
216d4f046f
Fixed VS2010 debug build.
2011-07-31 00:00:59 +00:00
Lasse Öörni
6d552a8193
Use fixed size 24 bit network object IDs for more deterministic bandwidth use.
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ReadID() / WriteID() renamed to ReadFileID() / WriteFileID().
2011-07-30 20:57:28 +00:00
Lasse Öörni
68beb82607
Eliminated the medium message priority to avoid synchronization problems where update messages would be sent after a node's or component's removal.
2011-07-30 14:00:02 +00:00
Lasse Öörni
b3a8cf7039
Use HashMap/HashSet for rapidly changing data structures in Connection.
2011-07-30 11:49:57 +00:00
Lasse Öörni
53669f0c20
Added simple freelook camera controls to NinjaSnowWar server when run with rendering enabled.
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Disabled the status overlay from NinjaSnowWar server.
2011-07-30 11:22:00 +00:00
Lasse Öörni
20a2a48ed9
Added hashing support to Pair template class.
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Use HashMap & HashSet more.
Tweaked precompiled headers.
2011-07-30 11:05:20 +00:00
Lasse Öörni
bd76a14249
Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates.
2011-07-29 22:57:14 +00:00
Lasse Öörni
ca31354fb5
Added client's score/hiscore update to multiplayer NinjaSnowWar.
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Some renames for clarity (GetEventSender() instead of GetSender())
2011-07-29 18:56:15 +00:00
Lasse Öörni
abe05c6a53
MinGW is no longer officially supported.
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Documentation update.
2011-07-29 15:46:47 +00:00
Lasse Öörni
7f88b9977e
Documentation update.
2011-07-29 12:44:45 +00:00
Lasse Öörni
7b254df85d
Added simple distance-based interest management for networking.
2011-07-29 12:24:22 +00:00