Yao Wei Tjong 姚伟忠
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eff9109063
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Use absolute output path for MinGW sysroot auto-detection.
Credit to matanshukry who reported and fixed this issue. Close #1674.
[ci only: master]
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2016-11-08 00:26:10 +08:00 |
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Gauthier Billot
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43a1a22f1c
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Added Lua and AngelScript bindings
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2016-11-07 13:28:28 +01:00 |
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Gauthier Billot
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552f2d107b
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Added attributes to StaticSprite2D
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2016-11-07 13:20:47 +01:00 |
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Gauthier Billot
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44224786d2
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Added Set/Get Use[Draw/Texture]Rect
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2016-11-07 13:20:04 +01:00 |
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Gauthier Billot
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544bd1eefe
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Updated Variant to support Rect
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2016-11-07 13:09:19 +01:00 |
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Igor
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90312d21b1
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Remove redundant assignment
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2016-11-07 11:07:39 +03:00 |
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1vanK
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32032d60f7
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Solid debug geometry for NavArea
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2016-11-06 11:35:23 +03:00 |
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Lasse Öörni
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3ae0f063bc
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Add contributor.
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2016-11-05 22:11:16 +02:00 |
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Matan Shukry
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22b16e2aa3
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Added namespace prefix for various calls to GetVariantType
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2016-11-05 20:18:49 +02:00 |
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Eugene Kozlov
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a8f4728951
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Optimize object spawn via script in Editor. Closes #1664.
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2016-11-05 19:54:33 +03:00 |
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Lasse Öörni
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5d24b152ab
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Add note that multiple lights loop commands (forwardlights / lightvolumes) are not supported in the renderpath. Closes #1671.
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2016-11-04 10:00:40 +02:00 |
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Lasse Öörni
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d7f0c06644
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Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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2016-11-03 20:45:26 +02:00 |
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Gauthier Billot
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44adda4f17
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Added SetDrawRect and SetTextureRect in StaticSprite2D
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2016-11-03 13:33:51 +01:00 |
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urho3d-travis-ci
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e550dda403
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Travis CI: API documentation update at 2016-11-01 18:11:07 UTC.
[ci package]
Commit: e44dda965c
Message: Merge pull request #1669 from eugeneko/master
Optimize Editor work with temporary objects
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2016-11-01 18:11:07 +00:00 |
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eugeneko
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e44dda965c
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Merge pull request #1669 from eugeneko/master
Optimize Editor work with temporary objects
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2016-11-01 20:58:18 +03:00 |
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Eugene Kozlov
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5482ae7396
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Optimize Editor work with temporary objects, part 2.
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2016-11-01 09:09:13 +03:00 |
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Lasse Öörni
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352a62536c
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Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits.
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2016-10-31 19:06:13 +02:00 |
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Lasse Öörni
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a04bf5629a
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Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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2016-10-31 18:25:54 +02:00 |
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Lasse Öörni
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b711f2474f
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Add contributor credit.
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2016-10-31 16:30:35 +02:00 |
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Eugene Kozlov
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7a24d5b2c7
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Optimize Editor work with temporary objects.
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2016-10-30 00:21:59 +03:00 |
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Eugene Kozlov
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e556f63291
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Add 'temporary' parameter to Node::CreateChild and Node::CreateTemporaryChild.
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2016-10-30 00:13:41 +03:00 |
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Johnathan Jenkins
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d78fc4020f
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minor typos
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2016-10-28 13:07:14 -07:00 |
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Lasse Öörni
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02ab74ec6a
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Fix FontFaceFreeType signedness warning on MSVC.
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2016-10-28 22:21:23 +03:00 |
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Lasse Öörni
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fe65264301
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Added "expanding" option for soft particles, which requires hardware depth test off. Improve soft particles documentation on the renderpath page. Closes #1623.
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2016-10-28 22:19:37 +03:00 |
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urho3d-travis-ci
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7ccffe217d
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Travis CI: API documentation update at 2016-10-28 14:56:35 UTC.
[ci package]
Commit: 098679893f
Message: Expose SDLK_UNKNOWN as KEY_UNKNOWN in InputEvents.h. Closes #1666.
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2016-10-28 14:56:35 +00:00 |
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Lasse Öörni
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098679893f
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Expose SDLK_UNKNOWN as KEY_UNKNOWN in InputEvents.h. Closes #1666.
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2016-10-28 17:40:31 +03:00 |
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Lasse Öörni
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f7b0a04666
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Merge remote-tracking branch '1vanK/master'
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2016-10-28 14:45:50 +03:00 |
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1vanK
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b8acdcb42d
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Add vertex colors to standart primitives
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2016-10-28 13:57:54 +03:00 |
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Lasse Öörni
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5804347ab2
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Reverse saturation fix also for GLSL.
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2016-10-28 12:46:32 +03:00 |
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Lasse Öörni
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3564686a34
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Fix DeferredSP & PrepassSP renderpaths not clearing depth. Fix reverse saturation of faded billboard on D3D11. Fix depth shader compile error on D3D11 when alphamasked.
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2016-10-28 12:27:17 +03:00 |
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Lasse Öörni
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861a85fb1f
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Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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2016-10-28 08:36:50 +03:00 |
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Lasse Öörni
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ce78e3217c
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Fix material removal while handling attribute animation causing potential crash. Fix material animation event being transmitted already on the first frame.
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2016-10-26 00:00:43 +03:00 |
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urho3d-travis-ci
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d010c1ff2f
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Travis CI: API documentation update at 2016-10-25 19:03:28 UTC.
[ci package]
Commit: 0acd25e763
Message: Add logarithm function to Math API.
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2016-10-25 19:03:28 +00:00 |
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Eugene Kozlov
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0acd25e763
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Add logarithm function to Math API.
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2016-10-25 21:40:39 +03:00 |
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Eugene Kozlov
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87a3e7e2fb
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Replace some expressions with new functions.
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2016-10-25 21:40:39 +03:00 |
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Eugene Kozlov
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a785c1f37c
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Add missing binding for Image::SaveDDS.
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2016-10-25 21:40:39 +03:00 |
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Lasse Öörni
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9a5d9af6b7
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Fix event frame not expanding the ValueAnimation's time range properly. Fix removing an animating object during an event frame causing crash. Thanks to vudugun for noticing (forum thread http://urho3d.prophpbb.com/topic2464.html)
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2016-10-25 21:38:04 +03:00 |
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Lasse Öörni
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3d2987c2ba
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Reset levelsDirty / resolveDirty when releasing a texture. Resolve multisampled texture in GetData() if necessary. Fix getting multisampled texture data on D3D9/11.
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2016-10-23 19:48:13 +03:00 |
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Lasse Öörni
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05b47d8913
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Always set history position after pressing enter, even if row wasn't saved.
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2016-10-23 01:33:14 +03:00 |
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Lasse Öörni
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408398dc83
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Merge remote-tracking branch 'Enhex/patch-1'
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2016-10-23 01:16:27 +03:00 |
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urho3d-travis-ci
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cb459449d9
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Travis CI: API documentation update at 2016-10-22 21:08:25 UTC.
[ci package]
Commit: 875ebcfef5
Message: Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working.
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2016-10-22 21:08:25 +00:00 |
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Lasse Öörni
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875ebcfef5
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Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working.
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2016-10-22 23:56:47 +03:00 |
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Lasse Öörni
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1bb6d3d1ac
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Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1).
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2016-10-22 23:56:46 +03:00 |
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Mike3D
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066448b26d
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Fixed return value of Viewport::WorldToScreenPoint() for AS [ci skip]
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2016-10-22 22:01:18 +02:00 |
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Enhex
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1736c67487
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Don't save line repetitions in the console's history
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2016-10-22 01:45:46 +03:00 |
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Lasse Öörni
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d01facfb56
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Word wrap char positions fix contributed by Fastran. Closes #1659.
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2016-10-20 01:05:51 +03:00 |
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Lasse Öörni
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a8f1fbc7ed
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Ensure work item gets inserted last into the queue if no other option. Closes #1656.
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2016-10-19 17:53:39 +03:00 |
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Lasse Öörni
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3bf13318fc
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Sync Urho3DPlayer command line help from the documentation.
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2016-10-18 22:49:13 +03:00 |
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urho3d-travis-ci
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e035fa0b8d
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Travis CI: API documentation update at 2016-10-16 17:40:18 UTC.
[ci package]
Commit: b09fd98bef
Message: Tab to spaces. Cast to float in IntVector2::Length() to avoid warning spam.
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2016-10-16 17:40:18 +00:00 |
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Lasse Öörni
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b09fd98bef
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Tab to spaces. Cast to float in IntVector2::Length() to avoid warning spam.
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2016-10-16 20:26:38 +03:00 |
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