Commit Graph

9612 Commits

Author SHA1 Message Date
Yao Wei Tjong 姚伟忠
eff9109063 Use absolute output path for MinGW sysroot auto-detection.
Credit to matanshukry who reported and fixed this issue. Close #1674.
[ci only: master]
2016-11-08 00:26:10 +08:00
Gauthier Billot
43a1a22f1c Added Lua and AngelScript bindings 2016-11-07 13:28:28 +01:00
Gauthier Billot
552f2d107b Added attributes to StaticSprite2D 2016-11-07 13:20:47 +01:00
Gauthier Billot
44224786d2 Added Set/Get Use[Draw/Texture]Rect 2016-11-07 13:20:04 +01:00
Gauthier Billot
544bd1eefe Updated Variant to support Rect 2016-11-07 13:09:19 +01:00
Igor
90312d21b1 Remove redundant assignment 2016-11-07 11:07:39 +03:00
1vanK
32032d60f7 Solid debug geometry for NavArea 2016-11-06 11:35:23 +03:00
Lasse Öörni
3ae0f063bc Add contributor. 2016-11-05 22:11:16 +02:00
Matan Shukry
22b16e2aa3 Added namespace prefix for various calls to GetVariantType 2016-11-05 20:18:49 +02:00
Eugene Kozlov
a8f4728951 Optimize object spawn via script in Editor. Closes #1664. 2016-11-05 19:54:33 +03:00
Lasse Öörni
5d24b152ab Add note that multiple lights loop commands (forwardlights / lightvolumes) are not supported in the renderpath. Closes #1671. 2016-11-04 10:00:40 +02:00
Lasse Öörni
d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 2016-11-03 20:45:26 +02:00
Gauthier Billot
44adda4f17 Added SetDrawRect and SetTextureRect in StaticSprite2D 2016-11-03 13:33:51 +01:00
urho3d-travis-ci
e550dda403 Travis CI: API documentation update at 2016-11-01 18:11:07 UTC.
[ci package]

Commit: e44dda965c

Message: Merge pull request #1669 from eugeneko/master

Optimize Editor work with temporary objects
2016-11-01 18:11:07 +00:00
eugeneko
e44dda965c Merge pull request #1669 from eugeneko/master
Optimize Editor work with temporary objects
2016-11-01 20:58:18 +03:00
Eugene Kozlov
5482ae7396 Optimize Editor work with temporary objects, part 2. 2016-11-01 09:09:13 +03:00
Lasse Öörni
352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. 2016-10-31 19:06:13 +02:00
Lasse Öörni
a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 2016-10-31 18:25:54 +02:00
Lasse Öörni
b711f2474f Add contributor credit. 2016-10-31 16:30:35 +02:00
Eugene Kozlov
7a24d5b2c7 Optimize Editor work with temporary objects. 2016-10-30 00:21:59 +03:00
Eugene Kozlov
e556f63291 Add 'temporary' parameter to Node::CreateChild and Node::CreateTemporaryChild. 2016-10-30 00:13:41 +03:00
Johnathan Jenkins
d78fc4020f minor typos 2016-10-28 13:07:14 -07:00
Lasse Öörni
02ab74ec6a Fix FontFaceFreeType signedness warning on MSVC. 2016-10-28 22:21:23 +03:00
Lasse Öörni
fe65264301 Added "expanding" option for soft particles, which requires hardware depth test off. Improve soft particles documentation on the renderpath page. Closes #1623. 2016-10-28 22:19:37 +03:00
urho3d-travis-ci
7ccffe217d Travis CI: API documentation update at 2016-10-28 14:56:35 UTC.
[ci package]

Commit: 098679893f

Message: Expose SDLK_UNKNOWN as KEY_UNKNOWN in InputEvents.h. Closes #1666.
2016-10-28 14:56:35 +00:00
Lasse Öörni
098679893f Expose SDLK_UNKNOWN as KEY_UNKNOWN in InputEvents.h. Closes #1666. 2016-10-28 17:40:31 +03:00
Lasse Öörni
f7b0a04666 Merge remote-tracking branch '1vanK/master' 2016-10-28 14:45:50 +03:00
1vanK
b8acdcb42d Add vertex colors to standart primitives 2016-10-28 13:57:54 +03:00
Lasse Öörni
5804347ab2 Reverse saturation fix also for GLSL. 2016-10-28 12:46:32 +03:00
Lasse Öörni
3564686a34 Fix DeferredSP & PrepassSP renderpaths not clearing depth. Fix reverse saturation of faded billboard on D3D11. Fix depth shader compile error on D3D11 when alphamasked. 2016-10-28 12:27:17 +03:00
Lasse Öörni
861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 2016-10-28 08:36:50 +03:00
Lasse Öörni
ce78e3217c Fix material removal while handling attribute animation causing potential crash. Fix material animation event being transmitted already on the first frame. 2016-10-26 00:00:43 +03:00
urho3d-travis-ci
d010c1ff2f Travis CI: API documentation update at 2016-10-25 19:03:28 UTC.
[ci package]

Commit: 0acd25e763

Message: Add logarithm function to Math API.
2016-10-25 19:03:28 +00:00
Eugene Kozlov
0acd25e763 Add logarithm function to Math API. 2016-10-25 21:40:39 +03:00
Eugene Kozlov
87a3e7e2fb Replace some expressions with new functions. 2016-10-25 21:40:39 +03:00
Eugene Kozlov
a785c1f37c Add missing binding for Image::SaveDDS. 2016-10-25 21:40:39 +03:00
Lasse Öörni
9a5d9af6b7 Fix event frame not expanding the ValueAnimation's time range properly. Fix removing an animating object during an event frame causing crash. Thanks to vudugun for noticing (forum thread http://urho3d.prophpbb.com/topic2464.html) 2016-10-25 21:38:04 +03:00
Lasse Öörni
3d2987c2ba Reset levelsDirty / resolveDirty when releasing a texture. Resolve multisampled texture in GetData() if necessary. Fix getting multisampled texture data on D3D9/11. 2016-10-23 19:48:13 +03:00
Lasse Öörni
05b47d8913 Always set history position after pressing enter, even if row wasn't saved. 2016-10-23 01:33:14 +03:00
Lasse Öörni
408398dc83 Merge remote-tracking branch 'Enhex/patch-1' 2016-10-23 01:16:27 +03:00
urho3d-travis-ci
cb459449d9 Travis CI: API documentation update at 2016-10-22 21:08:25 UTC.
[ci package]

Commit: 875ebcfef5

Message: Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working.
2016-10-22 21:08:25 +00:00
Lasse Öörni
875ebcfef5 Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working. 2016-10-22 23:56:47 +03:00
Lasse Öörni
1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). 2016-10-22 23:56:46 +03:00
Mike3D
066448b26d Fixed return value of Viewport::WorldToScreenPoint() for AS [ci skip] 2016-10-22 22:01:18 +02:00
Enhex
1736c67487 Don't save line repetitions in the console's history 2016-10-22 01:45:46 +03:00
Lasse Öörni
d01facfb56 Word wrap char positions fix contributed by Fastran. Closes #1659. 2016-10-20 01:05:51 +03:00
Lasse Öörni
a8f1fbc7ed Ensure work item gets inserted last into the queue if no other option. Closes #1656. 2016-10-19 17:53:39 +03:00
Lasse Öörni
3bf13318fc Sync Urho3DPlayer command line help from the documentation. 2016-10-18 22:49:13 +03:00
urho3d-travis-ci
e035fa0b8d Travis CI: API documentation update at 2016-10-16 17:40:18 UTC.
[ci package]

Commit: b09fd98bef

Message: Tab to spaces. Cast to float in IntVector2::Length() to avoid warning spam.
2016-10-16 17:40:18 +00:00
Lasse Öörni
b09fd98bef Tab to spaces. Cast to float in IntVector2::Length() to avoid warning spam. 2016-10-16 20:26:38 +03:00